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Classic Traveller
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CT-ST-Starter Traveller

CT-ST-Starter Traveller


Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Ebook: Fate of the Kinunir

Ebook: Fate of the Kinunir


Where is the Kinunir?   More than three decades in the making, veteran author Robert E. Vardeman reveals the truth behind one of the greatest mysteries the Traveller universe has ever known—based on the very first Traveller adventure . . . What is The Fate of the Kinunir?   At download, you can select the files you need: Kindle, iBook, or PDF. ...   [click here for more]
Game Designers' Workshop (GDW)  $8.99

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Ebook: The Science Fiction In Traveller

Ebook: The Science Fiction In Traveller


Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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T5 Traveller5 Core Rules 3-Book Set

T5 Traveller5 Core Rules 3-Book Set


Traveller5 Traveller The Traveller Science-Fiction Role-Playing Game System, Fifth Edition This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make. Much of the work has focused on correction of errata and typographical...   [click here for more]
Game Designers' Workshop (GDW)  $99.00 $44.95

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CT-G03a Azhanti High Lightning Original Draft Drawing

CT-G03a Azhanti High Lightning Original Draft Drawing


Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as four files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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CT- DT-Deluxe Traveller

CT- DT-Deluxe Traveller


Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores). The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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CT-TTA-The Traveller Adventure

CT-TTA-The Traveller Adventure


The Traveller Adventure provides a massive adventure with multiple episoides set throughout the Spinward marches. Notably, the adventure included Vargr character generation, details of Aramis subsector, and a variety of library data. The players in The Traveller Adventure are the crew of the Fat Trader March Harrier. 153 pages. softcover. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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CT-TTB-The Traveller Book

CT-TTB-The Traveller Book


The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 160 pages. Classic Traveller (indeed, all of the Traveller editions including later editions) was inducted into the Adventure Gaming Hall...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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Classic Traveller-CT- B01-Characters and Combat

Classic Traveller-CT- B01-Characters and Combat


Traveller Book 1- Characters and Combat.  The core character rules... character generation using Traveller's unique prior career system, plus personal combat. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT- Charted Space Map

CT- Charted Space Map


GDW produced a map of the Imperium (and surrounding territories) as a poster. This is a set of one JPG and PDF of the map in the original Black background, and a similar set of JPG and PDF with the colors inverted to create an easily printable White background. ...   [click here for more]
Game Designers' Workshop (GDW)  $1.00

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Journal of the Travellers’ Aid Society. Issue No. 6

Journal of the Travellers’ Aid Society. Issue No. 6


Journal of the Travellers’ Aid Society. Issue No. 6 The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number): 06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstellar...   [click here for more]
Game Designers' Workshop (GDW)  $2.00

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Classic Traveller-CT- B02-Starships

Classic Traveller-CT- B02-Starships


Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets. The...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B03-Worlds and Adventures

Classic Traveller-CT- B03-Worlds and Adventures


  Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B04-Mercenary

Classic Traveller-CT- B04-Mercenary


Book 4- Mercenary. Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B05-High Guard

Classic Traveller-CT- B05-High Guard


Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B06-Scouts

Classic Traveller-CT- B06-Scouts


Book 6- Scouts. Scouts addressed in detail the Imperial Interstellar Scout Service: its organization, duties, and operations, plus an expanded star system generation sequence.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B07-Merchant Prince

Classic Traveller-CT- B07-Merchant Prince


Book 7- Merchant Prince. Merchant Prince expanded the merchant character generation system, plus a detailed trade and commerce system and with details on how merchant companies are organized.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller-CT- B08-Robots

Classic Traveller-CT- B08-Robots


Book 6- Robots. Robots addressed an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material in the first three issues of Travellers' Digest, it expanded and elaborated on the concepts.   For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT- B00-Introduction To... Traveller

CT- B00-Introduction To... Traveller


Book 0- Introduction To Traveller. Introduction To Traveller presents basic information about role-playing for the novice player. This book was included in Deluxe Traveller, as well as being sold separately. For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-A00-The Imperial Fringe

CT-A00-The Imperial Fringe


Classic Traveller Adventure 0- The Imperial Fringe. The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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Classic Traveller-CT-A01-The Kinunir

Classic Traveller-CT-A01-The Kinunir


 Adventure 1- The Kinunir     The first published Traveller adventure: a series of situations dealing with an imperial Battle Cruiser. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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JG Sector Lite (Traveller Sectors Overview)

JG Sector Lite (Traveller Sectors Overview)


Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each. This is an excellent introduction to the full sector maps also available. ...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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Classic Traveller CT-D01a-Annic Nova

Classic Traveller CT-D01a-Annic Nova


Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00

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Classic Traveller-CT-S13-Veterans

Classic Traveller-CT-S13-Veterans


Veterans Traveller Supplement 13        Over two hundred characters generated using the rules in Book 4, Mercenary, with resumes for the players to see and a separate section containing information reserved for the referee. The veterans come from all branches of the Army and Marines; tech levels run from 7 to 15. 48 pages. ...   [click here for more]
Game Designers' Workshop (GDW)  $4.00

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CT-G Ascent to Anekthor

CT-G Ascent to Anekthor


Lady Sandra Lockhart was rich, famous... and bored. A thrill-seeker and daredevil, she was always on the lookout for new horizons to conquer. Now she has set her sights on the triple peaks of Anekthor. Anekthor, the majestic, unconquered mountain, shrouded in snow and mystery. Anekthor, home of the enigmatic Windstalkers, creatures of legend whose howls are said to signal the death of climbers. Anekthor,...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G Lee's Guide to Interstellar Adventure, Volume 1

CT-G Lee's Guide to Interstellar Adventure, Volume 1


The journals of the noted galactic wanderer Aramais P. Lee have now been converted into a referee's aid suitable for use in any Traveller campaign. LEE'S GUIDE (Vol. 1) provides full planetary specifications and detailed plot outlines for 10 worlds in which the situations taking place on the planet form the basis for a varied range of adventure opportunities, suitable for both small parties and large...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G Startown Liberty

CT-G Startown Liberty


Startown… the rough and tumble district on any world where travellers can find anything from entertainment to the worst sorts of crime and corruption. Condemned by the majority of honest citizens, exploited by the criminal subculture, and visited by starship crews and other travellers looking for entertainment, information, jobs, or almost anything else, this is "a wretched hive of scum and...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G The Desert Environment

CT-G The Desert Environment


The Desert Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in a desert climate. Included are specific rules systems designed to simulate all aspects of desert survival, explanations of equipment available for use in such terrain, and guidelines for setting up specific desert situations, special events and encounters, and adventures. Challenge...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G The Drenslaar Quest

CT-G The Drenslaar Quest


Adventure awaits on the watery world of Yarhfahl, as players join the race to salvage a valuable cargo from the Drenslaar, a sunken star freighter. But will they elude detection by hostile forces long enough to complete their task? The Drenslaar Quest is a complete adventure for Traveller, This scenario makes use of rules and information presented in The Undersea Environment, a Traveller supplement...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G The Mountain Environment

CT-G The Mountain Environment


The Mountain Environment is a Traveller supplement dealing with the particular situations and problems of travel and survival in rugged terrain. Included are specific rules systems designed to simulate mountaineering and other activities and hazards found in mountain terrain, explanations of equipment available for use in such terrain, and a guide to constructing specific mountain situations, special...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G Wanted: Adventurers

CT-G Wanted: Adventurers


From the want ads of a starport news service come 20 short adventure situations for use with Traveller. Job opportunities abound for adventurers in this collection of scenarios which can lead a band of characters into anything from a luxury cruise to a mercenary expedition. Ideal for referees who need quick inspiration or a way of enlivening an ongoing campaign, this Traveller supplement makes adventure...   [click here for more]
Game Designers' Workshop (GDW)  $6.00

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CT-G00-Traveller- Imperium

CT-G00-Traveller- Imperium


"PER ASPERA AD ASTRA... To the Imperium which has ruled the stars for ages, the Terrans are the new barbarians, beating at the gates and vandalizing civilization. A common subject in science-fiction is that of vast interstellar empires in conflict; of rival star fleets engaged in blazing battle; of far-flung colonies and interstellar intrigue. Imperium is a new departure in science-fiction gaming and...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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CT-G01-Mayday

CT-G01-Mayday


Mayday. Starship battles in the far future. Vector movement space combat with repositionable hex grid space maps. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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CT-G07-Striker

CT-G07-Striker


Striker. 15mm miniatures rules for Traveller. Striker miniatures rules covered small unit military operations in 15mm scale. A key component of Striker was the design sequence which allowed the design of a combat vehicles. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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CT-M02-Beltstrike!

CT-M02-Beltstrike!


Beltstrike. Riches and Danger in the Bowman Belt. A detailed presentation of a single system in the Spinward Marches, including asteroid mining operations. ...   [click here for more]
Game Designers' Workshop (GDW)  $19.99

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D20-TA1 Traveller20 Personal Weapons of Charted Space

D20-TA1 Traveller20 Personal Weapons of Charted Space


Personal Weapons of Charted Space Travellers’ Aide-1 is a complete guide to personal armament in the Traveller universe. It condenses and expands data from Book 1, Book 4 and Supplement 4 of the Classic Traveller series, presenting it in one volume for probably the first time. Additional weaponry is also listed, including non-lethal weapons, unusual variants,...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA2 Traveller20 Grand Endeavor

D20-TA2 Traveller20 Grand Endeavor


Grand Endeavor Travellers’ Aide-2 Grand Endeavor is a collection of short fiction set in the universe of Traveller. As an introduction to the Traveller setting, a source of adventure ideas or just an enjoyable read, Grand Endeavor showcases several very different aspects of Traveller. Four short stories are set in the year 1000, the standard setting for T20:...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA3 Traveller20 On The Ground

D20-TA3 Traveller20 On The Ground


On The Ground Travellers’ Aide-3 is a complete guide to privately owned ground vehicles in the Traveller Universe. On the Ground expands on the design sequences found in the Traveller's Handbook, giving tips on vehicle construction and details on such things as "how big is my vehicle" and even rules on towing! There are tips on power plants and what...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA4 Traveller20 Seventy-Six Gunmen

D20-TA4 Traveller20 Seventy-Six Gunmen


76 Gunmen Travellers’ Aide 4 contains 76 pre-generated characters for both the Traveller20 (T20) and Classic Traveller (CT) game systems! This time saving issue is perfect for the harried referee needing quick opponents for the characters when they unexpectedly decide to explore the darker recesses of the starports fringe or pick a fight in the local bar with the mouthy marines...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA5 Traveller20 Objects of the Mind

D20-TA5 Traveller20 Objects of the Mind


Objects of the Mind Travellers’ Aide-5 brings you a full-length Traveller adventure as well as a beta-preview of the upcoming Psionicist prestige class for T20. There has been considerable public (and not so public) speculation over the motive behind the recent theft of artifacts from the private collection of a wealthy local business family. Some say that...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA6 Traveller20 Against Gravity

D20-TA6 Traveller20 Against Gravity


Against Gravity Travellers’ Aide-6 brings you more than 30 of the most commonly (and not so commonly) encountered grav vehicles in the Traveller Universe. These range from the ubiquitous air/raft to grav buses and cargo haulers, and even covers a number of military grav vehicles such as tanks and artillery units. You will also find tips and advice from the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA7 Traveller20 Fighting Ships

D20-TA7 Traveller20 Fighting Ships


Fighting Ships Travellers’ Aide-7: The Imperial Navy is the dominant military force in Charted Space. This volume reveals what the navy does, how it does it, and what tools it uses. TA 7: Fighting Ships starts off with a comprehensive look at the Imperial Navy, starting with its long and prestigious history and moving on to the technology and...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA8 Traveller20 Through The Waves

D20-TA8 Traveller20 Through The Waves


Through The Waves Travellers’ Aide-8. Despite the seemingly archaic nature of watercraft in this age of fast grav vehicles, ships of all sizes still perform vital duties, from recreation to research to cargo hauling on worlds throughout the Imperium. As with previous editions of the Yiarn Caardee catalogs to appear in the Traveller's Aide, this edition showcases...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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D20-TA9 Traveller20 Fighting Ships of the Solomani

D20-TA9 Traveller20 Fighting Ships of the Solomani


Fighting Ships of the Solomani Rim The most potent and the most dangerous of the opponents of the Third Imperium are the humans of the Solomani Confederation. This volume of the Traveller's Aide Series (TAS) introduces you to the naval forces of the Solomani. TA9 provides you with an in depth look into the structure and organization of the Solomani Navy as it has deployed in the...   [click here for more]
Game Designers' Workshop (GDW)  $14.00

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JG Traveller- 4 Sectors [BUNDLE]

JG Traveller- 4 Sectors [BUNDLE]


This bundle contains the titles below, in the formats listed by each. JG Sector Crucis Margin Regular price: $6.70 Bundle price: $2.00 Format: Watermarked PDF Judges Guild Sector: Crucis Margin, One of the four Gateway Quadrant sectors created by Judges Guild in support of their adventures. Each sector included a 22 x 28 inch sector map, a supporting 24-page...   [click here for more]
Game Designers' Workshop (GDW)  $26.80 $8.00

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JG Traveller- Starships and Spacecraft v1.1

JG Traveller- Starships and Spacecraft v1.1


The original Starships and Spacecraft from Judges Guild for Classic Traveller... updated for PDF format. 32 page booklet plus three color deckplan sheets. Our update for this version 1.1 cleans up parts of the text, edits or revises various pages, and adds some additional plans from other JG products. We have reformatted the pages to 8.5 x 11 format...   [click here for more]
Game Designers' Workshop (GDW)  $4.00

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TNE-0312 Vampire Fleets- The Virus Sourcebook

TNE-0312 Vampire Fleets- The Virus Sourcebook


Vampire Fleets Throughout the bleak nightmare of the Collapse, long dark shapes of warships, scoured clean of organic life, still prowled the now-lonely space lanes and cast their deadly shadows over half a thousand worlds. Imbued with a malignant intelligence, and a taste for apocalyptic violence, the vampire fleets methodically finished the work that the first wave of Virus infection had so haphazardly...   [click here for more]
Game Designers' Workshop (GDW)  $9.99

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Traveller5 2019 Kickstarter Information Sheet

Traveller5 2019 Kickstarter Information Sheet


This is an overview of the Traveller5 2019 Kickstarter Project. ...   [click here for more]
Game Designers' Workshop (GDW)   FREE 

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Classic Traveller Orientation Pack

Classic Traveller Orientation Pack


The Classic Traveller Orinetation Pack brings together new and old materials to support Classic Traveller. It includes, in one zipped file: Don McKinney's Integrated Traveller Timeline, The comprehensive errata and corrigienda for the entire Classic Traveller line, the Guide to Classic Traveller the Guide to FASA Traveller, and Classic Traveller's Book 0 An Introduction to Traveller. ...   [click here for more]
Game Designers' Workshop (GDW)  $10.00 $1.00

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Classic Traveller-CT-A02-Research Station Gamma

Classic Traveller-CT-A02-Research Station Gamma


Adventure 2-Research Station Gamma.  An expedition to an Imperial research station. This adventure introduced the Chirpers. ...   [click here for more]
Game Designers' Workshop (GDW)  $5.00

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