Title |
Publisher |
Price |
Starter Traveller. GDW produced Starter Traveller as an introductory version of the game. It included a book of core rules, a separate set of charts, and a book of adventures (there are three separate download files). ... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Where is the Kinunir?
More than three decades in the making, veteran author Robert E. Vardeman reveals the truth behind one of the greatest mysteries the Traveller universe has ever known—based on the very first Traveller adventure . . . What is The Fate of the Kinunir?
At download, you can select the files you need: Kindle, iBook, or PDF. ... [click here for more] |
Game Designers' Workshop (GDW) |
$8.99
|
Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories... [click here for more] |
Game Designers' Workshop (GDW) |
$1.00
|
Traveller5 Traveller
The Traveller Science-Fiction Role-Playing Game System, Fifth Edition
This set of PDFs is the culmination of four years of work, play-testing, revision, and even redesign, in order to make the Traveller5 game system the best portrayal of the Travelleruniverse of the far future we could possibly make.
Much of the work has focused on correction of errata and typographical... [click here for more] |
Game Designers' Workshop (GDW) |
$99.00 $44.95
|
Uncovered after years in the GDW game archives, this is original draft drawings for the Frontier Cruiser Azhanti High Lightning, and used as the basis for creating that game and set of deck plans. For scale, it includes side views of the Gazelle class Close Escort, and the Kinunir class Colonial Cruiser. Provided as four files: a 300-DPI JPG (approximately 23.5 x 14 inches), and a PDF reduced to... [click here for more] |
Game Designers' Workshop (GDW) |
$9.99
|
Deluxe Traveller. GDW published Deluxe Traveller as a larger format boxed game (primarily to be more visible on the shelf in game stores).
The box included the basic Books 1, 2, and 3, plus Book 0 Introduction to Traveller, and an Introductory Adventure, plus a poster map of the Spinward Marches. ... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
The Traveller Adventure provides a massive adventure with multiple episoides set throughout the Spinward marches.
Notably, the adventure included Vargr character generation, details of Aramis subsector, and a variety of library data.
The players in The Traveller Adventure are the crew of the Fat Trader March Harrier.
153 pages. softcover.
... [click here for more] |
Game Designers' Workshop (GDW) |
$19.99
|
The Traveller Book consolidated the core rules (Books 1-2-3) into a single 8.5 x 11 book and added additional material on how-to-play the game. It also added the short adventures Shadows (from Double Adventure 1) and Exit Visa. 160 pages.
Classic Traveller (indeed, all of the Traveller editions including later editions) was inducted into the Adventure Gaming Hall... [click here for more] |
Game Designers' Workshop (GDW) |
$14.99 $10.00
|
Traveller Book 1- Characters and Combat. The core character rules... character generation using Traveller's unique prior career system, plus personal combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
GDW produced a map of the Imperium (and surrounding territories) as a poster. This is a set of one JPG and PDF of the map in the original Black background, and a similar set of JPG and PDF with the colors inverted to create an easily printable White background. ... [click here for more] |
Game Designers' Workshop (GDW) |
$1.00
|
 Journal of the Travellers’ Aid Society. Issue No. 6 The award-winning Classic Traveller magazine from GDW Game Designers’ Workshop. This issue includes (by issue and page number): 06-02, From the Management (Editorial), Loren Wiseman 06-05, Traveller News Service (Traveller News Service), Marc Miller 06-06, Fleshing Out The Belt (Variant), Roberto Camino 06-11, The Imperial Interstellar Scout... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|
Traveller Book 2- Starships. The core rules for starship design and operation, interstellar travel, and space combat.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently or together, but all require the basic rules sets.
The... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Traveller Book 3. Worlds and Adventures. The core rules for creating worlds using Traveller's unique Universal World Profile, plus animal encounters, and adventure creation.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 4- Mercenary. Mercenary set the stage for Traveller's continuing emphasis on the military. It was a natural expansion of two character types: Army and Marines, and led ultimately to the Traveller miniatures rules set: Striker.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 5- HighGuard. High Guard applies the Mercenary expanded character generation concepts to the interstellar navy, plus an expanded ship design and ship combat system.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 6- Scouts. Scouts addressed in detail the Imperial Interstellar Scout Service: its organization, duties, and operations, plus an expanded star system generation sequence.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and may be used independently... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 7- Merchant Prince. Merchant Prince expanded the merchant character generation system, plus a detailed trade and commerce system and with details on how merchant companies are organized.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books run 48 to 56 pages and... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 6- Robots. Robots addressed an aspect of the future which Traveller had acknowledged, but rarely covered. Based on material in the first three issues of Travellers' Digest, it expanded and elaborated on the concepts.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Book 0- Introduction To Traveller. Introduction To Traveller presents basic information about role-playing for the novice player. This book was included in Deluxe Traveller, as well as being sold separately.
For Classic Traveller, the term Books has a special meaning: Books present additional rules on specific subjects, expanding on Traveller's basic concepts. Books... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Adventure 1- The Kinunir
The first published Traveller adventure: a series of situations dealing with an imperial Battle Cruiser. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Classic Traveller Adventure 0- The Imperial Fringe.
The beginning adventure included in Deluxe Traveller. This adventure was not sold independently. This adventure includes the Spinward Marches Map. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Sector Lite: an overview of the four Traveller sectors from Judges Guild (Ley, Maranantha, Glimmerdrift, and Crucis). Includes 8.5 x 11 maps of each sector and in index of world names (with hex location) for each.
This is an excellent introduction to the full sector maps also available. ... [click here for more] |
Game Designers' Workshop (GDW) |
$6.00
|
Annic Nova: the mystery ship encountered by most Traveller players at the beginnings of their adventures. Detailed with deck plans. But its mystery is never fully revealed. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
This is the original text of the 1981 edition of Classic Traveller based on page image Scans.
It includes Books 1-2-3, with errata and corrections inserted (where possible; and additional material in an errata appendix). This text is essentially an errata corrected edition faithful to the original Classic Traveller of the early 1980's.
The PDF has been OCR'ed. Margins are upgraded to 6x9 (from 5-1/2... [click here for more] |
Game Designers' Workshop (GDW) |
FREE
|
The Classic Traveller Orinetation Pack brings together new and old materials to support Classic Traveller. It includes, in one zipped file:
Don McKinney's Integrated Traveller Timeline,
The comprehensive errata and corrigienda for the entire Classic Traveller line,
the Guide to Classic Traveller
the Guide to FASA Traveller, and
Classic Traveller's Book 0 An Introduction to Traveller. ... [click here for more] |
Game Designers' Workshop (GDW) |
$10.00 $1.00
|
Adventure 2-Research Station Gamma. An expedition to an Imperial research station. This adventure introduced the Chirpers. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 3-Twilight's Peak. An oversized 64-page adventure in search of a strange alien outpost. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 4- Leviathan. Explorations in the Pax Rulin subector (beyond the Spinward Marches) aboard the MSS Leviathan. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 5-Trillion Credit Squadron. With a budget of a trillion credits, build a fleet of ships (using High Guard rules). ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 6- Expedition to Zhodane. A desperate expedition into the heart of the enemy Zhodani Consulate, aboard a small asteroid ship! ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 7-Broadsword. An 800-ton Mercenary Cruiser... and its on-board military unit for hire. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 8-Prison Planet. Sentenced to slow death on backwater Imperial prison world. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 9-Nomads of the World Ocean. On a water world, corporate misdeeds force the characters to act. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 10- Safari Ship. Deck plans for a Safari Ship, and a hunting expedition that encounters a previously unknown alien race. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 11- Murder on Arcturus Station. A murder mystery on a remote deep space station. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 12-Secret of the Ancients. Revealed at last, the details of the long-dead Ancients. ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
Adventure 13-SignalGK. Signal GK is the Vilani equivalent of SOS or Mayday! In this adventure, a liner becomes a deathtrap. Who would have thought that this adventure contains the seeds of the dreaded Virus in Traveller: The New Era! ... [click here for more] |
Game Designers' Workshop (GDW) |
$5.00
|
1001 Characters
Traveller Supplement 1
Contains 1001 pre-generated Traveller characters ready for use as non-player characters, quick characters for a spur-of-the-moment game, or to supplement the work of the referee. Plus a bonus of nine characters drawn from science-fiction. 44 pages ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Animal Encounters
Traveller Supplement 2
This supplement provides a general set of animal encounter tables for use in most common situations. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
The Spinward Marches
Traveller Supplement 3
Maps and world data for the 16 subsectors of the Spinward Marches Sector. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Citizens of the Imperium
Traveller Supplement 4
Character generation for twelve new character types. Wet Navy, Orbital Forces, Barbarians, Belters, and more. Plus 40 pre-generated examples of each. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
76 Patrons
Traveller Supplement 6
Sixty separate patron encounter situations for everyone from a single adventurer to a dozen or more, each one with three or more possible resolutions. Plus 16 mercenary job offers. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Traders and Gunboats
Traveller Supplement 7
Detailed deck plans for common starships within and without the Imperium. Plus, High Guard statistics for each starship. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Library Data (A-M)
Traveller Supplement 8
From the data banks and the galactic encyclopedias of the Imperium, a compilation of important facts of interstellar society, culture, history and science. Included are data entries A through M, plus essays on the Imperium, its Emperors, and more! 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Fighting Ships
Traveller Supplement 9
The ships of the Imperial Navy.
48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
The Solomani Rim
Traveller Supplement 10
The Solomani Rim is an old and civilized sector, high in population and technological sophistication. It contains nearly 400 inhabited worlds, including Earth. Includes maps and world data. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Library Data (N-Z)
Traveller Supplement 11
With its companion booklet, Library Data (A-M), this booklet completes the basic encyclopedia of the Traveller universe.Included are data entries N through Z. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Forms and Charts
Traveller Supplement 12
Blank forms for common activities, and to add atmosphere to adventures. 48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
Veterans
Traveller Supplement 13
Over two hundred characters generated using the rules in Book 4, Mercenary, with resumes for the players to see and a separate section containing information reserved for the referee. The veterans come from all branches of the Army and Marines; tech levels run from 7 to 15.
48 pages. ... [click here for more] |
Game Designers' Workshop (GDW) |
$4.00
|
The Lost Rules
Traveller Special Supplement 4
This special supplement examines and interpolates various Lost Rules tucked away and forgotten in various Traveller sources, and was produced to complement the Classic Traveller Reprints from Far Future Enterprises. 26 pages.
... [click here for more] |
Game Designers' Workshop (GDW) |
$2.00
|