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 Hottest Titles from Flynnkd Games
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Mapping Cards - Ancient Temple

Mapping Cards - Ancient Temple


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - BUGS!

Mapping Cards - BUGS!


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Chase Cards

Mapping Cards - Chase Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Common Cards

Mapping Cards - Common Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Dark Forest

Mapping Cards - Dark Forest


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Deserted Island

Mapping Cards - Deserted Island


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Dirigible

Mapping Cards - Dirigible


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Egyptian Tomb

Mapping Cards - Egyptian Tomb


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Fantasy Dungeon

Mapping Cards - Fantasy Dungeon


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Fantasy Player's Base

Mapping Cards - Fantasy Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Haunted Mansion

Mapping Cards - Haunted Mansion


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Hospital

Mapping Cards - Hospital


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Industrial Plant

Mapping Cards - Industrial Plant


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Mad Science Player's Base

Mapping Cards - Mad Science Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Medieval Castle

Mapping Cards - Medieval Castle


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Necropolis

Mapping Cards - Necropolis


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Ocean Liner

Mapping Cards - Ocean Liner


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Oil Refinery

Mapping Cards - Oil Refinery


Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first...   [click here for more]
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Mapping Cards - Orbital Station

Mapping Cards - Orbital Station


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - SciFi Player's Base

Mapping Cards - SciFi Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Secret Base

Mapping Cards - Secret Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Sewers Cards

Mapping Cards - Sewers Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Shopping Mall

Mapping Cards - Shopping Mall


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Sky Scraper

Mapping Cards - Sky Scraper


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Spaceship

Mapping Cards - Spaceship


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Street Life

Mapping Cards - Street Life


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - SuperHero's Player Base

Mapping Cards - SuperHero's Player Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - The Desert

Mapping Cards - The Desert


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - The Dragon's Lair

Mapping Cards - The Dragon's Lair


The Dragon’s Lair Is an experiment in using Mapping Cards as a one off ready to play dungeon adventure. All you have to do is set up the group cards, fill in the random cards, tell the players the opening story and off you go. Would be great if it was that simple, but GMs will still have to populate this dungeon with mobs (although some are implied). The cards give you the BIG picture, you...   [click here for more]
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Mapping Cards - The Swamp

Mapping Cards - The Swamp


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Victorian Player's Base

Mapping Cards - Victorian Player's Base


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards - Village Cards

Mapping Cards - Village Cards


Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being...   [click here for more]
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Mapping Cards Bundle - Files 1-33

Mapping Cards Bundle - Files 1-33


This is a combined file of the 33 existing Mapping Cards sets - only one download. Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the...   [click here for more]
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Swift Swords Underworld Advantages&Disadvantages Expansion Deck PnP

Swift Swords Underworld Advantages&Disadvantages Expansion Deck PnP


The Advantages and Disadvantages expansion includes the rules for using Adv&Disadv, and the card files to allow you to print your own copy. There are 40 A&D cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this...   [click here for more]
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Swift Swords Underworld Enchantments Expansion Deck PnP

Swift Swords Underworld Enchantments Expansion Deck PnP


The Enchantments expansion includes the rules for using Enchantments, and the card files to allow you to print your own copy. There are 52 Enchantment cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be...   [click here for more]
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Swift Swords Underworld Potions Expansion Deck PnP

Swift Swords Underworld Potions Expansion Deck PnP


The Potions expansion includes the rules for using Potions, and the card files to allow you to print your own copy. There are 52 Potion cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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Swift Swords Underworld Powers Expansion Deck PnP

Swift Swords Underworld Powers Expansion Deck PnP


The Powers expansion includes the rules for using Powers, and the card files to allow you to print your own copy. There are 48 Power cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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Swift Swords Underworld Retinues Expansion Deck PnP

Swift Swords Underworld Retinues Expansion Deck PnP


The Retinues expansion includes the rules for using Retinues, and the card files to allow you to print your own copy. There are 26 unique cards, 52 cards in the deck. A Retinue is a skilled follower or group of followers that serve you in a specific area, with abilities or bonuses. Armourers, Wizards, Tax Collectors etc. Should you wish to buy the full game it is available at Drivethru.com as...   [click here for more]
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Swift Swords Underworld Traps Expansion Deck PnP

Swift Swords Underworld Traps Expansion Deck PnP


The Traps PnP expansion includes the rules for using Traps, and the card files to allow you to print your own copy. There are 40 Trap cards in this deck. Should you wish to buy the full game it is available at Drivethru.com as a Print&Play download, and on DriveThruCards as a physical copy (soon). Please visit us at: google.com/+AustwizSSU PnP versions of this game can be found at DriveThruRPG....   [click here for more]
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