Schema is a light engine for tabletop roleplaying with complex stakes.
Breaking that down - It is an engine, rather than a game, because assembly is required - Schema takes the idea of a toolbox game very seriously indeed. And it plays with complex stakes; the kind of thing you see in games powered by the Apocalypse, with multiple possible problems and advantages... [click here for more]
This is a rules-light RPG set in a dark fairy-tale forest.
... Fudge Dice are needed to play - at least four, and four per player is best, as well as tokens of whatever sort (glass beads, coins, other dice). ...
ONCE UPON A TIME, there was a village called Shamblington, in the midst of a fell and forbidding forest, rarely visited by outsiders.
It has been said that... [click here for more]
This is a quick adventure for Shamblington - it is a fairly linear run that includes a pair of short dungeons, a simple puzzle / trap that is printed and handled using glass beads.
The setting of the game is also expanded somewhat by the stories and rumors characters may hear as they progress through the adventure, and an additional character (Basch, a girl cursed with werewolf-like traits) is included... [click here for more]
In Skinchangers, you play an animal shapeshifter - Racoon, Crow, Owl, Bobcat, or Fox - created by the spirit of that animal type to root out the forces of desecration and fight the abominations that arise from it. The setting may remind players of Neverwhere, Werewolf: The Apocalypse, and a number of other urban fantasy settings (which were all absolutely in mind when creating it).... [click here for more]
This is a light supplement for the Schema Engine.
Guides who are new to Schema occasionally have trouble thinking up good stakes on the fly; that's where this supplement comes in. It's an edit of the older Stakes For Tabletop Roleplaying to bring it directly in line with Schema. In it, you'll find a set of actions and detailed stakes for each of those actions.
This is a light... [click here for more]
This is a supplement for Schema, providing a unified magic system. Possession of Schema is a necessity to make sense of these rules. A general familiarity with the overall ecosystem of material (Fundamentals, Mechanisms, and so on) related to Schema is assumed, but not required.
This magic system is focused, like most RPG magic systems, on a list of magical effects that are in practice organized... [click here for more]