This is a rules-light RPG set in a dark fairy-tale forest.
... Fudge Dice are needed to play - at least four, and four per player is best, as well as tokens of whatever sort (glass beads, coins, other dice). ...
ONCE UPON A TIME, there was a village called Shamblington, in the midst of a fell and forbidding forest, rarely visited by outsiders.
It has been said that... [click here for more]
In Skinchangers, you play an animal shapeshifter - Racoon, Crow, Owl, Bobcat, or Fox - created by the spirit of that animal type to root out the forces of desecration and fight the abominations that arise from it. The setting may remind players of Neverwhere, Werewolf: The Apocalypse, and a number of other urban fantasy settings (which were all absolutely in mind when creating it).... [click here for more]
This is a quick adventure for Shamblington - it is a fairly linear run that includes a pair of short dungeons, a simple puzzle / trap that is printed and handled using glass beads.
The setting of the game is also expanded somewhat by the stories and rumors characters may hear as they progress through the adventure, and an additional character (Basch, a girl cursed with werewolf-like traits) is included... [click here for more]
Tenocha isa slowly collapsing accord of city-states, occupying a jungle-covered continent that is populated primarily by humans and mostly-humans.
It is a place where some things are very different. Most significant property is owned by clans rather than individuals. There are people with elemental powers, and people with scales, living on every street – and their... [click here for more]
This is a set of rules for playing in the setting described in Tenocha: Setting Guide.
The basic mechanic has the Guide call for rolls when action requires it; you'll roll four Fudge dice, and assign them, using [+] results to make positive things happen and [-] results to stop dangers from afffecting you. A series of different actions and the positive and negative stakes... [click here for more]