Schema is a light engine for tabletop roleplaying with complex stakes.
Breaking that down - It is an engine, rather than a game, because assembly is required - Schema takes the idea of a toolbox game very seriously indeed. And it plays with complex stakes; the kind of thing you see in games powered by the Apocalypse, with multiple possible problems and advantages... [click here for more]
This is a light supplement for the Schema Engine.
Guides who are new to Schema occasionally have trouble thinking up good stakes on the fly; that's where this supplement comes in. It's an edit of the older Stakes For Tabletop Roleplaying to bring it directly in line with Schema. In it, you'll find a set of actions and detailed stakes for each of those actions.
This is a light... [click here for more]
This is a supplement for Schema, providing a unified magic system. Possession of Schema is a necessity to make sense of these rules. A general familiarity with the overall ecosystem of material (Fundamentals, Mechanisms, and so on) related to Schema is assumed, but not required.
This magic system is focused, like most RPG magic systems, on a list of magical effects that are in practice organized... [click here for more]
In Skinchangers, you play an animal shapeshifter - Racoon, Crow, Owl, Bobcat, or Fox - created by the spirit of that animal type to root out the forces of desecration and fight the abominations that arise from it. The setting may remind players of Neverwhere, Werewolf: The Apocalypse, and a number of other urban fantasy settings (which were all absolutely in mind when creating it).... [click here for more]
A Loathsome Victory is a deliberately simplistic micro role-playing game, in which the GM asks questions of their horrible minions. It covers all of two pages (in large font); one page for GM instructions, and one to place in the middle of the table as a reminder of character names, prompts for things the GM can ask, and answers the players can give. ... [click here for more]