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CLASSifieds: The Apothecary

CLASSifieds: The Apothecary


CLASSifieds: The Apothecary The study of alchemy is as old as the first kiln, as old as the first society, for mixing volatile things together fills a primal need in humans and other races alike. Not all users of alchemical magic use bombs or mutagens, though; some focus even more on the academic study of alchemy. These apothecaries spend their time learning new and exciting ways...   [click here for more]
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CLASSifieds: The Hussar

CLASSifieds: The Hussar


CLASSifieds: The Hussar While the cavalier or paladin tends to ride their opponents down with the force of their weight and their mount, the hussar rides a lighter beast and relies on speed and agility. She relies on her skill as a rider and trusts in her mount rather than heavy armor to stay safe and makes quick, darting hit and run attacks with a sword, polearm, or even...   [click here for more]
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CLASSifieds: The Pyromancer

CLASSifieds: The Pyromancer


CLASSifieds: The Pyromancer (New) The Pyromancer: The discovery of fire is hailed by many as one of the most important discoveries in all the worlds. Those arcane practitioners who “find the fire within” are known as pyromancers. The burning desire to delve further into the pyromantic arts consumes many; stories tell of wild, undisciplined practitioners...   [click here for more]
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CLASSifieds: The Saint

CLASSifieds: The Saint


CLASSifieds: The Saint While Clerics use the power of the gods to their own ends, the Saint is the keeper of the will of her deity, always furthering the beliefs and decrees handed down directly from on high. She preaches the gospel of her church and tries (tactfully) to convince those around her to accept the light (or darkness) of her patron deity. As she grows in strength and...   [click here for more]
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CLASSifieds: The Technopath

CLASSifieds: The Technopath


CLASSifieds: The Technopath Artificial intelligences—strange consciousnesses made of code—can lurk in the circuits and processors of robots and other fantastic technologies. When combined with the soul and arcane powers of a technopath, however, an AI can gain new ways to influence the material world around them, transforming into a new sort of entity: a technogeist. Capable...   [click here for more]
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CLASSifieds: The Time Assassin (New Base Class)

CLASSifieds: The Time Assassin (New Base Class)


CLASSifieds: The Time Assassin (New Base Class) A time assassin is a master of altering her personal movement through time. With her knowledge and understanding of its flux, she can pull duplicates of herself through time and space to aid her in her endeavors and see into the near future of herself and her opponents. The time assassin is a grand manipulator time and...   [click here for more]
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CLASSifieds: The Wind-Warrior

CLASSifieds: The Wind-Warrior


CLASSifieds: The Wind-Warrior While many warriors may hold the line with ease, they do little to stop the never ending dance of the wind-warrior. A wind-warrior is a cascade of ceaseless motion and whirling death; moving effortlessly from opponent to opponent dancing among them like leaves on the wind, leaving not but death behind. With effortless grace they caress their opponents...   [click here for more]
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CLASSifieds: Volatile Blade (Alchemist Archetype)

CLASSifieds: Volatile Blade (Alchemist Archetype)


CLASSifieds: Volatile Blade (Alchemist Archetype) While many alchemists enjoy the destruction of throwing bombs in combat as much as they like mixing alchemical reagents into useful concoctions, the Volatile Blade takes a different approach, using his alchemical prowess to enhance his melee weapon attacks and keep himself from damage with special mixtures that coalesce into alchemical...   [click here for more]
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Knowledge Check: 9 Funerary Rites

Knowledge Check: 9 Funerary Rites


Knowledge Check: 9 Funerary Rites All lives come to an end. Different cultures and fantasy races each have their own rites, practices, and customs honoring the dead. Knowledge Check: 9 Funerary Rites offers you insight on popular practices around the kingdoms. Included in this product are the following funeral rites. Dwarven Funeral Ogre Funeral Elven Funeral A Thief's Funeral A Secular Funeral A...   [click here for more]
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Knowledge Check: Codes & Cyphers

Knowledge Check: Codes & Cyphers


Knowledge Check: Codes & Cyphers Knowledge Check is a product line for players and gamemasters. Each book is a collection of rules and information designed to add a little knowledge to any fantasy campaign, focusing on a particular aspect of the skill system and adding depth and breadth to your play experience. Codes and Cyphers enters the world of secret writing, exploring the history of...   [click here for more]
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Knowledge Check: Last Rites

Knowledge Check: Last Rites


Knowledge Check: Last Rites Knowledge Check is a product line for players and gamemasters. Each book is a collection of rules and information designed to add a little knowledge to any fantasy campaign, focusing on a particular aspect of the skill system and adding depth and breadth to your play experience. Knowledge Check: Last Rites will take you down the dark...   [click here for more]
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Knowledge Check: Thieves' Cant Dictionary

Knowledge Check: Thieves' Cant Dictionary


Knowledge Check: Thieves' Cant Dictionary Thieves’ Cant is one of the most storied secret languages in history. The English Language version originated in the 16th century and was a mix of Romany, Irish, and Cockney Rhyming Slang. Several “dictionaries” of the language were released, each one purporting to reveal the “true” Thieves’ Cant, but a full representation...   [click here for more]
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Racial Ecologies: Guide to Feyborn

Racial Ecologies: Guide to Feyborn


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping Than you can understand. The feather light touch of the fey can be seen in most human cultures, from simple superstitions about hanging cold iron above the doorway to the practice of tithing bread and milk to the local fey-lords so they will leave the harvest in...   [click here for more]
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Racial Ecologies: Guide to Saurians

Racial Ecologies: Guide to Saurians


If we measured success by longevity, then dinosaurs must rank as the number one success story in the history of land life. There are many races of reptilian humanoids in the world, but few are as ancient and secretive as the Saurians. The Saurian civilization was old when the other races were born, having survived the catastrophes that periodically cleanse the world. Ancient...   [click here for more]
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Racial Ecologies: Living Dolls

Racial Ecologies: Living Dolls


Racial Ecologies: Living Dolls No one knows how or why some animated objects develop personalities, or why some objects spontaneously become sentient, but there is no question that it does happen, and in recent years it has increased in frequency. Some say that they are crafted by witches on Unholy nights, or the love and imagination of a child fills the toys with “positive...   [click here for more]
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Racial Ecologies: The Canids

Racial Ecologies: The Canids


No species has a history so integrated with humanity as the common dog, and no race is as interspersed into the lives of other races as the Canids. For as long as records have been kept, canids have been around, though no origin story is told for them, and no god claims them as their own. Some theorize that they were created to live in tandem to other races, but if that is the case, by...   [click here for more]
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Return of the Drow: Advanced Racial Handbook

Return of the Drow: Advanced Racial Handbook


Return of the Drow: Advanced Racial Handbook The Return of the Drow product line is to help aid tplayers in being prepaired for subteranian exploratiion and usage in recent popular 3rd party adventure paths. The Return of the Drow: Alternate Racial Traits and Race Traits brings you loads of new options for your Drow player character. With complete ecology, naming...   [click here for more]
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Return of the Drow: Alternate Racial Traits and Race Traits

Return of the Drow: Alternate Racial Traits and Race Traits


Return of the Drow The Return of the Drow product line is to help aid those drow npc's and characters in recent popular 3rd party adventure paths. The Return of the Drow: Alternate Racial Traits and Race Traits brings you loads of new options for your Drow player character. With 12 Alternate Racial Traits such as Arachnid Empath, Drow Noble House, and Taskmaster....   [click here for more]
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Return of the Drow: Dominions - Darkwood Enfold

Return of the Drow: Dominions - Darkwood Enfold


Return of the Drow: Dominions - The Darkwood Enfold Dominions: Darkwood Enfold is a book in the Return of the Drow line for players and gamemasters alike. Each book focuses on different aspects of the drow, the World-Below, its setting, locations, races, magic items and general adventuring in exotic world of the World-Below. Dominions not only includes new locations, but also introduces...   [click here for more]
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Masters & Minions. Dinner of Dark Secrets (Charity Product)

Masters & Minions. Dinner of Dark Secrets (Charity Product)


Welcome to Masters and Minions, a product designed to provide you with a band of close-knit NPCs that act in concert to provide a new organization complete with leaders, chief henchmen, and minions oozing with character to your Pathfinder games. These have been designed to provide antagonists or rivals for your heroes though some may act as allies or support for particularly unorthodox...   [click here for more]
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Fat Goblin Gazette #1

Fat Goblin Gazette #1


Fat Goblin Gazette Issue 1 - August 2015 Fat Goblin Gazette is our new monthly newsletter covering all the amazing products we are working on, as well as giving you some free content, and showing off some books you might have missed. We will show off some of our website content, might do a contest, maybe even interviews. All the Fat Goblin Games freelancers are working hard developing new content...   [click here for more]
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Fat Goblin Gazette #2

Fat Goblin Gazette #2


Fat Goblin Gazette Issue 2 - September 2015 Fat Goblin Gazette is our new monthly newsletter covering all the amazing products we are working on, as well as giving you some free content, and showing off some books you might have missed. We will show off some of our website content, might do a contest, maybe even interviews. All the Fat Goblin Games freelancers are working hard developing new content...   [click here for more]
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Fat Goblin Gazette #3

Fat Goblin Gazette #3


Fat Goblin Gazette Issue 3 - October 2015 Vathak Special Fat Goblin Gazette is our new monthly newsletter covering all the amazing products we are working on, as well as giving you some free content, and showing off some books you might have missed. We will show off some of our website content, might do a contest, maybe even interviews. All the Fat Goblin Games freelancers are working...   [click here for more]
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Racial Repository: The Lagos

Racial Repository: The Lagos


Just don’t call them bunnies! The Lagos are a race of nomadic humanoid hares that spend their lives in tight-knit, but flighty, family packs called droves! Living life on the run for generations has bred the lagos to be lean, fast and ready to bolt at a moment’s notice. Though similar to their rabbit cousins, they are not simply a cowardly people; their culture and traditions...   [click here for more]
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Racial Repository: The Scyleen

Racial Repository: The Scyleen


From the depths of an ocean world comes the tentacled Scyleen! An extremely friendly and empathic octopus-like species, the Scyleen were delighted to discover that they were not alone in the universe. With the scyleen, exploring the land, sea, and sky was never so easy! Though quite suited for aquatic campaigns, the scyleen are equally suited for land and space...   [click here for more]
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[PFRPG] Achievement Feats

[PFRPG] Achievement Feats


50 feats for your Pathfinder PC! Achievement feats allow your character to grow his abilities as a direct result of his actions during a campaign. In order to qualify for these feats, he must first achieve a specific goal or set of goals that requires you to play him in a certain way or track certain elements of game play. Achievement feats may require a little more PC planning on your...   [click here for more]
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Call to Arms: Axes & Picks

Call to Arms: Axes & Picks


Call to Arms: Axes and Picks Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Axes and Picks not only includes new axe types and pick...   [click here for more]
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Call to Arms: Bracers of Armor

Call to Arms: Bracers of Armor


Call to Arms: Bracers of Armor Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Bracers of Armor includes a review of and expansion...   [click here for more]
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Call to Arms: Fantastic Technology

Call to Arms: Fantastic Technology


Call to Arms: Fantastic Technology Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your...   [click here for more]
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Call to Arms: Fireworks & Primitive Firearms

Call to Arms: Fireworks & Primitive Firearms


Call to Arms: Fireworks & Primitive Firearms Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fireworks and Primitive Firearms...   [click here for more]
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Call to Arms: Horses and Mules

Call to Arms: Horses and Mules


Call to Arms: Horses and Mules Call to Arms: Horses & Mules contains information on how to more accurately use horses, mules and other equids for transport, roleplay information including a horse personality generator and glossary of horse colors, information on when and why you might want a mule rather than a horse as well as stats for new horse "types."...   [click here for more]
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Call to Arms: Javelins and Throwing Spears

Call to Arms: Javelins and Throwing Spears


Call to Arms: Javelins and Throwing Spears Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Javelins and Throwing Spears...   [click here for more]
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Call to Arms: Mantles of Power

Call to Arms: Mantles of Power


Call to Arms: Mantles of Power Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. While Call to Arms: Mantles of Power includes mantles that are merely made of cloth, the...   [click here for more]
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Call to Arms: Pistols & Muskets

Call to Arms: Pistols & Muskets


Call to Arms: Pistols and Muskets Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of...   [click here for more]
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Call to Arms: Powders and Dusts

Call to Arms: Powders and Dusts


Call to Arms: Powders and Dusts Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Powders and Dusts includes a review of and expansion to mundane, magical,...   [click here for more]
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Call to Arms: Rapiers & Weapons of the Duel

Call to Arms: Rapiers & Weapons of the Duel


Call to Arms: Rapiers & Weapons of the Duel En Garde! Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rapiers & Weapons of the...   [click here for more]
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Call to Arms: Ropes

Call to Arms: Ropes


Call to Arms: Ropes Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rope focuses on one of the most versatile tools available to any adventurer to make rope...   [click here for more]
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Call to Arms: Shields

Call to Arms: Shields


Call to Arms: Shields Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type...   [click here for more]
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Call to Arms: The Magic Satchel

Call to Arms: The Magic Satchel


Call to Arms: The Magic Satchel Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: The Magic Satchel offers new and old methods to help characters...   [click here for more]
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Call to Arms: Tomes of Power (revised)

Call to Arms: Tomes of Power (revised)


Call to Arms: Tomes of Power Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Tomes of Power (Revised) updates one of the original Call to Arms books to...   [click here for more]
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Call to Arms: Torch and Flame

Call to Arms: Torch and Flame


Call to Arms: Torch and Flame Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Torch and Flame focuses on all the ways fire can be used as a weapon in...   [click here for more]
Fat Goblin Games  $3.95 $1.98

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Campaign Kits: Maidenhill and Her Many Secrets

Campaign Kits: Maidenhill and Her Many Secrets


Campaign Kits Maidenhill and Her Many Secrets In this book you will find a series of one-page adventures all based around the forestry and logging mecca of Maidenhill. These are short, encounter-based adventures, some of which relate to each other, but not all. Everything is playable as a stand-alone scenario. All of the adventures in this book...   [click here for more]
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Campaign Kits: Tales of Haerigholdt Pass

Campaign Kits: Tales of Haerigholdt Pass


Fat Goblin Games presents: Campaign Kit - Tales of Haerigholdt Pass Campaign Kits are designed to give you enough to get started and let your imagination take over. In this book, you get ten tales intertwined with iconic mountaineering adventure. They serve as the perfect set pieces to break up lengthy travels or as a stopover at a small mountain inn. Each adventure comes complete with an introduction...   [click here for more]
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Campaign Kits: What Lies in the Shadows Under the Trees

Campaign Kits: What Lies in the Shadows Under the Trees


Campaign Kits What Lies in the Shadows Under the Trees In the following pages you will find a series of ten short, encounter-based adventures which are designed to be inserted into any forested setting along the path of your existing campaign or on their own. They range from first to sixth level. Consider throwing one or more of these little side treks in as a way to spice up an...   [click here for more]
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Campaign Kits:The Mysteries of Hollowfield

Campaign Kits:The Mysteries of Hollowfield


Campaign Kits The Mysteries of Hollowfield Halloween is here and Fat Goblin Games is out to scare the pants off of your players! Campaign Kits – The Mysteries of Hollowfield has eight spooky adventures in a sandbox town ready for you to drop into virtually any campaign setting. The Goblin Hoarde of John Bennett, Kalyna Conrad, J Gray, Garrett Guillotte, Rick...   [click here for more]
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Fat Goblin Travel Guide to Epiphany's Wayside Inn

Fat Goblin Travel Guide to Epiphany's Wayside Inn


Fat Goblin Travel Guide To Epiphany's Wayside Inn Welcome to Epiphany’s Wayside Inn! A seemingly innocent tavern of misfortune and mischief that preys upon the occasional traveler. Nearly always found amidst a deluge of poor weather or nestled along paths where roads are long and adventurers are desperately weary, this restless piece of architecture is the...   [click here for more]
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The Gamemaster's Adventure Planner

The Gamemaster's Adventure Planner


This product is a bit different than the others in the Gamemaster Journal line, it does collect a bunch of useful forms for you to design adventures with, but it also works as a blank template modeled after most standard adventures. The first section of the book includes forms for recording game sessions, outlining and planning events and encounters, as well as designing major locations. ...   [click here for more]
Fat Goblin Games  $2.95

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The Gamemaster's Allies and Adversaries Journal

The Gamemaster's Allies and Adversaries Journal


The Gamemaster's Allies and Adversaries Journal is perfect for game designers, novelists, and especially gamemasters wanting to keep track of all non-player characters in their world. This product is designed as a blank journal for you to catalog all the various non-player characters you’ve created for your campaign world. The book is broken down into 6 chapters. Major Non-player...   [click here for more]
Fat Goblin Games  $2.95

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The Gamemaster's Cartographer's Companion

The Gamemaster's Cartographer's Companion


The Gamemaster's Cartographer's Companion The design journal for the serious cartographer. The Cartographer’s Companion is the premier map journal for Gamemasters, Game Designers, and those who just love the art of Cartography. Each chapter provides an area for you to name the map location, write down notes, and of course draw out your map on the provided graph paper page. Each chapter covers...   [click here for more]
Fat Goblin Games  $2.95

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The Gamemaster's Monster Memoir

The Gamemaster's Monster Memoir


The Gamemaster's Monster Memoir is designed as a journal for you to catalogue all the various beasts and monstrosities you've designed for your world. Each chapter offers various blank forms and documents to help detail all the information you need for your games. Chapter 1 - Legendary Monsters: Here you will find those major monsters of your campaign. World serpents, demigods and...   [click here for more]
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