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Written by Bret Boyd
Does your character suffer from not having the right tool for the right job? Maybe he’s stuck with a rapier against a skeleton or a flame tongue against a white dragon. Fear not! Mallyate is here to give a PC what he needs when he needs it for every combat situation. Read on to discover the origins and powers of this strange new extraplanar material. ... [click here for more] |
Fat Goblin Games |
$2.95
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This PDF, by Bret Boyd, takes the concept of scroll mishaps and applies it to magic items in general. Scroll mishaps occur when a user tries to cast a spell beyond his current ability (i.e. when his reach exceeds his grasp, although the opportunity is there for success). Substandard magic items come at this from the other direction - competent spellcasters use shortcuts and inferior components to... [click here for more] |
Fat Goblin Games |
$1.95
|
This supplement takes the concept of scroll mishaps and applies it to magic items in general. Scroll mishaps occur when a user tries to cast a spell scroll beyond his current ability (i.e. when his reach exceeds his grasp, although the opportunity is there for success). Substandard magic items come at this from the other direction – competent spellcasters use shortcuts and inferior components... [click here for more] |
Fat Goblin Games |
$1.95
|
Behind the Spells: Compendium brings together the first 36 volumes of the "Behind the Spells" series. Not only has the original material been corrected for errata but this book also includes brand new material for select spells and behind the scenes commentary by the author for each spell. Whether you're a fan of the series or haven't quite gotten around to it yet, this is the book for you! As always,... [click here for more] |
Fat Goblin Games |
$5.95
|
Horror is a feeling, a place in your mind, and for some, a final destination. Some mad few wish to know the little terrors and the vast dead that populate the dark places between the light, be they candles or stars. The only thing between you and the fiends and fright contained within is the heartbeat that it takes to access the forbidden knowledge within.
If you have ever wanted to play in a 5th Edition... [click here for more] |
Fat Goblin Games |
$14.95
|
Welcome to 8-Bit Adventures! Do you yearn for a simpler time, when video games scrolled right and you only had to deal with 2 buttons at a time? An era where blocky, colorful, vaguely recognizable shapes made up heroes that battled odd and often confusing villains with little to no context? Then Fat Goblin Games has you covered!
This product line is designed to take a nostalgic... [click here for more] |
Fat Goblin Games |
$6.95
|
Across the Multiverse (5th Edition)
Hundreds of ivory-colored archways litter the planes, from Outer to Material, like silent sentinels awaiting the command to activate. If some- one has a key, he can unlock the power of these gateways and travel across the multiverse to limitless adventure!
This 5e supplement provides a primer and gazetteer for GMs who wish to expand their... [click here for more] |
Fat Goblin Games |
$3.95
|
Astonishing Races: Catfolk
Astonishing Races: Catfolk gives the catfolk a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others.
Astonishing Races: Catfolk aims to give players of dexterous and agile race immersive, world-neutral materials... [click here for more] |
Fat Goblin Games |
$2.95
|
Astonishing Races: Dog-Faced Kobold
Astonishing Races: Dog-Faced Kobolds gives the kobold a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others.
Astonishing Races: Dog-Faced Kobolds aims to give players of this iconic and evil diminutive... [click here for more] |
Fat Goblin Games |
$2.95
|
Astonishing Races: Fetchling
Astonishing Races: Fetchling aims to give players of the fetchling immersive world-neutral materials and support for almost any kind of play. Included are new and expanded options for alternate racial traits and subtypes, favored class options for all the base, core, hybrid, and occult classes, and three racial archetypes. The book also has new... [click here for more] |
Fat Goblin Games |
$2.95
|
Astonishing Races: Grippli
Astonishing Races: Grippli gives the grippli a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others.
Astonishing Races: Grippli aims to give players of the Small, frog-like grippli immersive, world-neutral... [click here for more] |
Fat Goblin Games |
$2.95
|
Astonishing Races: Samsaran
Astonishing Races: Samsaran gives the race a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others.
Astonishing Races: Samsaran aims to give players of the reincarnating, scholarly Samsaran immersive, world-neutral materials and support... [click here for more] |
Fat Goblin Games |
$2.25
|
Astonishing Races: Tiefling
Astonishing Races: Tiefling gives the tiefling a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others.
Astonishing Races: Tiefling aims to give players of the horned, demon-spawned humanoids immersive, world-neutral... [click here for more] |
Fat Goblin Games |
$2.96
|
The fury of heaven!
Astonishing Races: Aasimar gives the race a full racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Aasimar aims to give players of the angelic, otherworldly aasimar immersive, world-neutral materials and support for almost any kind of play. Included... [click here for more] |
Fat Goblin Games |
$2.25
|
Basilisk Goggles & Wishing Wells:
An Old School Esoterica
Magic items are dreams made solid. They’re among the most commonly found treasures, a way of rewarding characters for skill, luck, or derring-do, and boosting their powers or abilities. More than 570 new magic items fill the pages that follow: large installations, tiny implants, equipment, vehicles — gear for most any…idiom...,... [click here for more] |
Fat Goblin Games |
$19.50
|
Bestiarum Vocabulum: Freshwater Monsters & Hazards
In monster design, freshwater habitats (especially the smaller bodies) are one location series that’s often neglected. To help Game Masters looking to add a few little (or not so little) surprises to their ponds, streams, and wells, here is a selection of monsters and living hazards.
Bestiarum Vocabulum:... [click here for more] |
Fat Goblin Games |
$2.94
|
Bestiarum Vocabulum: Monstrous Plants
Despite the abundance of plants near and far, the green, growing world hasn’t inspired many menaces for Labyrinth Lord. But this is a world ripe with potential for the truly terrifying. Monstrous vegetation might sprout from many places and causes: manipulation by spells or curses, contamination by alchemical pollution, meddling by the divine, or even unholy... [click here for more] |
Fat Goblin Games |
$2.94
|
Bestiarum Vocabulum: Nagas & Magics
Sinuous, powerful, and mysterious, these magic-wielding reptilians are a diverse lot. Nagas might be highly intelligent or nearly bestial, good or evil, monstrously huge or merely man-sized. They may have been divinely molded for a specific purpose, or are simply members of the larger monster community. No single history speaks to every one... [click here for more] |
Fat Goblin Games |
$2.94
|
Call to Arms: Axes and Picks
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Axes and Picks not only includes new axe types and pick types,... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: Bracers of Armor
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Bracers of Armor includes a review of and expansion... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Fantastic Technology
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fantastic Technology brings new eras of scientific advancement into your... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Fireworks & Primitive Firearms
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Fireworks and Primitive Firearms... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: Horses and Mules
Call to Arms: Horses & Mules contains information on how to more accurately use horses, mules and other equids for transport, roleplay information including a horse personality generator and glossary of horse colors, information on when and why you might want a mule rather than a horse as well as stats for new horse "types." You... [click here for more] |
Fat Goblin Games |
$2.55
|
Call to Arms: Javelins and Throwing Spears
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
Call to Arms: Javelins and Throwing Spears... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: Mantles of Power
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. While Call to Arms: Mantles of Power includes mantles that are merely made of cloth, the real... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Pistols and Muskets
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Pistols and Muskets focuses on a 350 year span of time... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: Powders and Dusts
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
Call to Arms: Powders and Dusts includes a review of and expansion to mundane, magical, cursed,... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Rapiers & Weapons of the Duel
En Garde!
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rapiers & Weapons of the... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Ropes
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rope focuses on one of the most versatile tools available to any adventurer to make rope not... [click here for more] |
Fat Goblin Games |
$2.25
|
Call to Arms: Shields
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: The Magic Satchel
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: The Magic Satchel offers new and old methods to help characters... [click here for more] |
Fat Goblin Games |
$3.95
|
Call to Arms: Tomes of Power
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item.
Call to Arms: Tomes of Power (Revised) updates one of the original Call to Arms books to... [click here for more] |
Fat Goblin Games |
$3.25
|
Call to Arms: Torch and Flame
Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Torch and Flame focuses on all the ways fire can be used as a weapon in your... [click here for more] |
Fat Goblin Games |
$3.25
|
Campaign Kits
Maidenhill and Her Many Secrets
In this book you will find a series of one-page adventures all based around the forestry and logging mecca of Maidenhill. These are short, encounter-based adventures, some of which relate to each other, but not all. Everything is playable as a stand-alone scenario. All of the adventures in this book... [click here for more] |
Fat Goblin Games |
$6.91
|
Fat Goblin Games presents: Campaign Kit - Tales of Haerigholdt Pass
Campaign Kits are designed to give you enough to get started and let your imagination take over. In this book, you get ten tales intertwined with iconic mountaineering adventure. They serve as the perfect set pieces to break up lengthy travels or as a stopover at a small mountain inn. Each adventure comes complete with an introduction... [click here for more] |
Fat Goblin Games |
$6.93
|
Campaign Kits
What Lies in the Shadows Under the Trees
In the following pages you will find a series of ten short, encounter-based adventures which are designed to be inserted into any forested setting along the path of your existing campaign or on their own. They range from first to sixth level. Consider throwing one or more of these little side treks in as a way to spice up an otherwise... [click here for more] |
Fat Goblin Games |
$6.91
|
Campaign Kits
The Mysteries of Hollowfield
Halloween is here and Fat Goblin Games is out to scare the pants off of your players! Campaign Kits – The Mysteries of Hollowfield has eight spooky adventures in a sandbox town ready for you to drop into virtually any campaign setting. The Goblin Hoarde of John Bennett, Kalyna Conrad, J Gray, Garrett Guillotte, Rick Hershey,... [click here for more] |
Fat Goblin Games |
$6.91
|
Fat Goblin Games Presents:
Cap'n Kankersore's Pocket Guide to Pirating
Celebrate Talk Like a Pirate Day wit' this amazin' guide t' all thin's involvin' piratin'! From nautical terms 'n pirate slang t' character options, feats, 'n classes. Ye'll find somethin' in this product t' help ye celebrate!
The best part is this is a Roleplaying Game Creators Relief Fund support product! Every... [click here for more] |
Fat Goblin Games |
$2.95
|
Class Acts: Barbarians for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Barbarians introduces one new primal path (the path of the Lunatic) and four... [click here for more] |
Fat Goblin Games |
$2.00
|
Class Acts: Warlocks for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Warlocks introduces a new otherworldly patron (the Dreaming Deep) and six new eldritch... [click here for more] |
Fat Goblin Games |
$2.00
|
CLASSifieds: Astra (New Occult Class)
Using the mind as a weapon is usually just an expression, but the astra makes it possible, using her innate psychic power to channel energies from the Astral Plane into a magical weapon. The astra is a powerful and exotic warrior who can never be separated from her weapon. She creates a weapon using mantras and by making an emotional link... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Battlefield Defiler (Magus Archetype)
The necromantic arts have long been the domain of Wizards and Clerics of dark gods, who find that it is easier and often more effective to make use of a corpse for combat or menial tasks than to coerce the living into doing one’s bidding. The more battle-focused Magus may also find a use for undead creatures under his control, and... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Centaurian (Cavalier Archetype)
Those who have spent significant time with centaurs know them as brutal but efficient hunters who are fiercely loyal to their family unit and tribe. Their speed and strength are coveted by the weaker humanoid races, and some have taken to studying them in hopes of harnessing that strength. While few centaur tribes will accept an outsider,... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Core Prestige Class Simple Templates
Have you ever wanted to make a bugbear that can fire magical arrows at your players, but didn’t have the time to build an NPC from the ground up? Have you ever needed a kobold assassin in a pinch? Then this book is for you!
Included are simple class templates for each of the prestige classes found in the Pathfinder Roleplaying Game Core Rulebook.... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Equipment Archetypes
Equipment. That all-encompassing word that draws together everything in the adventurer’s arsenal, from the humblest backpack and the rustiest dagger to the mightiest vorpal blade and floating stones of pure magic. And while every adventurer has a vast range of equipment they call upon, there are those that form a special bond with specific... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Nature's Shadow (Ninja Archetype)
The art of ninjitsu is not used solely by assassins and thieves. Some ninjas eschew traditional teachings to instead restore balance to the natural world or to protect the flora and fauna of the place of their birth. These crusaders for nature are seldom seen by visitors to their lands, and one who would seek to pervert the natural order... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype)
Scoundrels are the masters of distracting and weakening their foes mid-combat. While there may be no honor among thieves, Scoundrels believe that honor is just a way for the weak to even the odds with the strong. They are also well known for picking up a strange weapon and using it as if having trained with it for years. While some may balk at... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Shaman of Humanity (Druid Archetype)
Some druids believe that human society has been encroaching on the natural order of the world, a cancer that destroys nature. A shaman of humanity sees things differently... he believes that humans are as much a part of nature as the forest, the sea, or the air. In fact, the shaman of humanity’s belief in the natural order of humanity... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: Skinwalking Shaman (Druid Alternate Class)
Most Druidic orders include in their teachings at least a basic knowledge of the wild magic that allows one to shift into animal form. It is said that this ability was taught to the first Druids by a group of benevolent lycanthropes who wanted to spread their love of the animal kingdom with others. Over time, though, the ability to “wild shape”... [click here for more] |
Fat Goblin Games |
$2.95
|
CLASSifieds: The Apothecary
The study of alchemy is as old as the first kiln, as old as the first society, for mixing volatile things together fills a primal need in humans and other races alike. Not all users of alchemical magic use bombs or mutagens, though; some focus even more on the academic study of alchemy. These apothecaries spend their time learning new and exciting ways... [click here for more] |
Fat Goblin Games |
$2.95
|