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Amazing Races: Ifrit!

Amazing Races: Ifrit!


The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains three full pages of high quality content (no fluff or filler)! Amazing Races: Ifrit! includes new racial feats, ifrit character traits, and alternate racial...   [click here for more]
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Amazing Races: Samsarans!

Amazing Races: Samsarans!


The Amazing Races PDFs introduce new archetypes, feats, character traits, racial traits, and archetypes for the core, featured, and uncommon races described in the Pathfinder Roleplaying Game: Advanced Race Guide. Every PDF contains three full pages of high quality content (no fluff or filler)! Amazing Races: Samsarans! includes new racial feats, samsaran character traits, and alternate...   [click here for more]
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Astonishing Races: Catfolk

Astonishing Races: Catfolk


Astonishing Races: Catfolk Astonishing Races: Catfolk gives the catfolk a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Catfolk aims to give players of dexterous and agile race immersive, world-neutral materials...   [click here for more]
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Astonishing Races: Dog-Faced Kobold

Astonishing Races: Dog-Faced Kobold


Astonishing Races: Dog-Faced Kobold  Astonishing Races: Dog-Faced Kobolds gives the kobold a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Dog-Faced Kobolds aims to give players of this iconic and evil diminutive...   [click here for more]
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Astonishing Races: Fetchling

Astonishing Races: Fetchling


Astonishing Races: Fetchling Astonishing Races: Fetchling aims to give players of the fetchling immersive world-neutral materials and support for almost any kind of play. Included are new and expanded options for alternate racial traits and subtypes, favored class options for all the base, core, hybrid, and occult classes, and three racial archetypes. The book also has new...   [click here for more]
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Astonishing Races: Samsaran

Astonishing Races: Samsaran


Astonishing Races: Samsaran Astonishing Races: Samsaran gives the race a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Samsaran aims to give players of the reincarnating, scholarly Samsaran immersive, world-neutral materials and support...   [click here for more]
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Astonishing Races: Tiefling

Astonishing Races: Tiefling


Astonishing Races: Tiefling Astonishing Races: Tiefling gives the tiefling a full-racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Tiefling aims to give players of the horned, demon-spawned humanoids immersive, world-neutral...   [click here for more]
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Astonishing Races:Aasimar

Astonishing Races:Aasimar


The fury of heaven! Astonishing Races: Aasimar gives the race a full racial review and expansion, emulating the style of the “Core Races“ as detailed in books like the Pathfinder Roleplaying Game: Advanced Race Guide and others. Astonishing Races: Aasimar aims to give players of the angelic, otherworldly aasimar immersive, world-neutral materials and support for almost any kind of play. Included...   [click here for more]
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Call to Arms: Ropes

Call to Arms: Ropes


Call to Arms: Ropes Call to Arms is a book line for players and gamemasters alike. Each book focuses on a different type of item, expanding rules for those items and adding everything from new mundane and magical examples of the item to new character options related to the item. Call to Arms: Rope focuses on one of the most versatile tools available to any adventurer to make rope not...   [click here for more]
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Class Acts: Barbarians for 5th Edition

Class Acts: Barbarians for 5th Edition


Class Acts: Barbarians for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Barbarians introduces one new primal path (the path of the Lunatic) and four...   [click here for more]
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Class Acts: Warlocks for 5th Edition

Class Acts: Warlocks for 5th Edition


Class Acts: Warlocks for 5th Edition Fantasy The Class Acts series introduce new archetypes and character options for the character classes you'll find in the Player's Handbook and elsewhere. Every PDF contains three full pages of high-quality content that gets straight to the point - no fluff or filler. Class Acts: Warlocks introduces a new otherworldly patron (the Dreaming Deep) and six new eldritch...   [click here for more]
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CLASSifieds: Astra (New Occult Class)

CLASSifieds: Astra (New Occult Class)


CLASSifieds: Astra (New Occult Class) Using the mind as a weapon is usually just an expression, but the astra makes it possible, using her innate psychic power to channel energies from the Astral Plane into a magical weapon. The astra is a powerful and exotic warrior who can never be separated from her weapon. She creates a weapon using mantras and by making an emotional link...   [click here for more]
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CLASSifieds: Battlefield Defiler (Magus Archetype)

CLASSifieds: Battlefield Defiler (Magus Archetype)


CLASSifieds: Battlefield Defiler (Magus Archetype) The necromantic arts have long been the domain of Wizards and Clerics of dark gods, who find that it is easier and often more effective to make use of a corpse for combat or menial tasks than to coerce the living into doing one’s bidding. The more battle-focused Magus may also find a use for undead creatures under his control, and...   [click here for more]
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CLASSifieds: Centaurian (Cavalier Archetype)

CLASSifieds: Centaurian (Cavalier Archetype)


CLASSifieds: Centaurian (Cavalier Archetype) Those who have spent significant time with centaurs know them as brutal but efficient hunters who are fiercely loyal to their family unit and tribe. Their speed and strength are coveted by the weaker humanoid races, and some have taken to studying them in hopes of harnessing that strength. While few centaur tribes will accept an outsider,...   [click here for more]
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CLASSifieds: Core Prestige Class Simple Templates

CLASSifieds: Core Prestige Class Simple Templates


CLASSifieds: Core Prestige Class Simple Templates  Have you ever wanted to make a bugbear that can fire magical arrows at your players, but didn’t have the time to build an NPC from the ground up? Have you ever needed a kobold assassin in a pinch? Then this book is for you! Included are simple class templates for each of the prestige classes found in the Pathfinder Roleplaying Game Core Rulebook....   [click here for more]
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CLASSifieds: Equipment Archetypes

CLASSifieds: Equipment Archetypes


CLASSifieds: Equipment Archetypes Equipment. That all-encompassing word that draws together everything in the adventurer’s arsenal, from the humblest backpack and the rustiest dagger to the mightiest vorpal blade and floating stones of pure magic. And while every adventurer has a vast range of equipment they call upon, there are those that form a special bond with specific...   [click here for more]
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CLASSifieds: Nature's Shadow (Ninja Archetype)

CLASSifieds: Nature's Shadow (Ninja Archetype)


CLASSifieds: Nature's Shadow (Ninja Archetype) The art of ninjitsu is not used solely by assassins and thieves. Some ninjas eschew traditional teachings to instead restore balance to the natural world or to protect the flora and fauna of the place of their birth. These crusaders for nature are seldom seen by visitors to their lands, and one who would seek to pervert the natural order...   [click here for more]
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CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype)

CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype)


CLASSifieds: Scoundrel (Brawler Hybrid Class Archetype) Scoundrels are the masters of distracting and weakening their foes mid-combat. While there may be no honor among thieves, Scoundrels believe that honor is just a way for the weak to even the odds with the strong. They are also well known for picking up a strange weapon and using it as if having trained with it for years. While some may balk at...   [click here for more]
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CLASSifieds: Shaman of Humanity (Druid Archetype)

CLASSifieds: Shaman of Humanity (Druid Archetype)


CLASSifieds: Shaman of Humanity (Druid Archetype) Some druids believe that human society has been encroaching on the natural order of the world, a cancer that destroys nature. A shaman of humanity sees things differently... he believes that humans are as much a part of nature as the forest, the sea, or the air. In fact, the shaman of humanity’s belief in the natural order of humanity...   [click here for more]
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CLASSifieds: Skinwalking Shaman (Druid Alternate Class))

CLASSifieds: Skinwalking Shaman (Druid Alternate Class))


CLASSifieds: Skinwalking Shaman (Druid Alternate Class) Most Druidic orders include in their teachings at least a basic knowledge of the wild magic that allows one to shift into animal form. It is said that this ability was taught to the first Druids by a group of benevolent lycanthropes who wanted to spread their love of the animal kingdom with others. Over time, though, the ability to “wild shape”...   [click here for more]
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CLASSifieds: The Apothecary

CLASSifieds: The Apothecary


CLASSifieds: The Apothecary  The study of alchemy is as old as the first kiln, as old as the first society, for mixing volatile things together fills a primal need in humans and other races alike. Not all users of alchemical magic use bombs or mutagens, though; some focus even more on the academic study of alchemy. These apothecaries spend their time learning new and exciting ways...   [click here for more]
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CLASSifieds: The Saint

CLASSifieds: The Saint


CLASSifieds: The Saint While Clerics use the power of the gods to their own ends, the Saint is the keeper of the will of her deity, always furthering the beliefs and decrees handed down directly from on high. She preaches the gospel of her church and tries (tactfully) to convince those around her to accept the light (or darkness) of her patron deity. As she grows in strength and favor...   [click here for more]
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CLASSifieds: Volatile Blade (Alchemist Archetype)

CLASSifieds: Volatile Blade (Alchemist Archetype)


CLASSifieds: Volatile Blade (Alchemist Archetype) While many alchemists enjoy the destruction of throwing bombs in combat as much as they like mixing alchemical reagents into useful concoctions, the Volatile Blade takes a different approach, using his alchemical prowess to enhance his melee weapon attacks and keep himself from damage with special mixtures that coalesce into alchemical...   [click here for more]
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Faction: Tear Sworn

Faction: Tear Sworn


Faction: Tear Sworn Fate can often be a cruel mistress, when fate directs your life into something more than it was; it is not always to your liking. Beyond the duties of hunting down the undead, the Tear Sworn believe that putting to rest risen dead is only half of their duty. The other half is to help the grieving family(s) though the renewed healing process. Faction: Tear Sworn...   [click here for more]
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Feats of Sin

Feats of Sin


Abandoned Arts Presents... Feats of Sin This installment of the More Feats! product line introduces a new kind of feat to your Pathfinder Roleplaying Game: the sin feat. Sin feats are designed to represent a character’s vices and moral failings, though they are by no means restricted to evil or non-good characters. Though a few sin feats are supernatural...   [click here for more]
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More Feats! Compilation - Volume I

More Feats! Compilation - Volume I


Abandoned Arts Presents:  More Feats! Compilation Volume I 187 feats for the Pathfinder Roleplaying Game compiled from the first 20 More Feats! editions! Extensively bookmarked to making finding the feats you need easy! This compilation of the More Feats! product line brings together the feats from each of the products listed below, plus new art, layout, and a brief...   [click here for more]
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Return of the Drow: Advanced Racial Handbook

Return of the Drow: Advanced Racial Handbook


Return of the Drow: Advanced Racial Handbook The Return of the Drow product line is to help aid tplayers in being prepaired for subteranian exploratiion and usage in recent popular 3rd party adventure paths. The Return of the Drow: Alternate Racial Traits and Race Traits brings you loads of new options for your Drow player character. With complete ecology, naming...   [click here for more]
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Return of the Drow: Alternate Racial Traits and Race Traits

Return of the Drow: Alternate Racial Traits and Race Traits


Return of the Drow The Return of the Drow product line is to help aid those drow npc's and characters in recent popular 3rd party adventure paths. The Return of the Drow: Alternate Racial Traits and Race Traits brings you loads of new options for your Drow player character. With 12 Alternate Racial Traits such as Arachnid Empath, Drow Noble House, and Taskmaster....   [click here for more]
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Return of the Drow: Dominions - Darkwood Enfold

Return of the Drow: Dominions - Darkwood Enfold


Return of the Drow: Dominions - The Darkwood Enfold Dominions: Darkwood Enfold is a book in the Return of the Drow line for players and gamemasters alike. Each book focuses on different aspects of the drow, the World-Below, its setting, locations, races, magic items and general adventuring in exotic world of the World-Below. Dominions not only includes new locations, but also introduces...   [click here for more]
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Secret Societies of Vathak: The Final Phase

Secret Societies of Vathak: The Final Phase


Shadows over Vathak Secret Societies of Vathak: The Final Phase “We are all wrapped up in the trials and tribulations of this existence. This tightly woven blanket envelops us to the point where we are insulated from the truth. We are asleep and may as well not be alive at all. The key to unlocking our true life is The Awakening.” Secret...   [click here for more]
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Secret Societies of Vathak: The People of Ash

Secret Societies of Vathak: The People of Ash


Shadows over Vathak Secret Societies of Vathak: The People of Ash The Ashes of the Past Secret Societies of Vathak: The People of Ash is a supplement for Shadows over Vathak campaigns, especially those exploring Ina’oth or the Colonies. It explores a secretive society of hauntlings drawn together by the ashen remains of their past...   [click here for more]
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Shadows over Vathak: Colonies - Game Master's Guide

Shadows over Vathak: Colonies - Game Master's Guide


Shadows over Vathak: Colonies - Game Master's Guide Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As players, you may be heroes representing a bright point of light...   [click here for more]
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Shadows over Vathak: Colonies - Player's Guide

Shadows over Vathak: Colonies - Player's Guide


Shadows over Vathak: Colonies - Player's Guide Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As players, you may be heroes representing a bright point of light in...   [click here for more]
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Shadows over Vathak: Colonies - Silhouette of a Shadow

Shadows over Vathak: Colonies - Silhouette of a Shadow


Shadows over Vathak: Colonies - Silhouette of a Shadow Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As players, you may be heroes representing a bright point of...   [click here for more]
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Shadows over Vathak: Ina'oth - Echo of Plagues

Shadows over Vathak: Ina'oth - Echo of Plagues


Shadows over Vathak: Ina'oth - Echo of Plagues The Whispers of Countless Graves Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As a GM your players could be heroes...   [click here for more]
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Shadows over Vathak: Ina'oth - Gamemaster's Guide

Shadows over Vathak: Ina'oth - Gamemaster's Guide


Shadows over Vathak: Ina'oth - Gamemaster's Guide Ashes of the Plague of Shadows Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As a GM your players could...   [click here for more]
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Shadows over Vathak: Ina'oth - Player's Guide

Shadows over Vathak: Ina'oth - Player's Guide


Shadows over Vathak: Ina'oth - Player's Guide Welcome to the world of Shadows over Vathak, a realm where the abominations known as the Old Ones seek to destroy humanity. It is a world of darkness and despair, where even the light of the One True God is often corrupted and twisted to serve sinister ends. As players, you may be heroes representing a bright point of light in the...   [click here for more]
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Sidebar #31 - Non-Combat XP & Non-Monetary Rewards

Sidebar #31 - Non-Combat XP & Non-Monetary Rewards


Sidebar #31 - Non-Combat XP & Non-Monetary Rewards Combat, Coins and Experience Points. All good, but what if you want more out of your game? Here we provide ideas for alternate rewards and experience points from non-combat encounters. The Sidebar product line brings you an assortment of ideas, homebrew rules, and various options from the talented pool of writers at Fat Goblin Games for use with...   [click here for more]
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Sidebar #32 - Making the Battlefield Work To Your Advantage

Sidebar #32 - Making the Battlefield Work To Your Advantage


Sidebar #32 Making the Battlefield Work to Your Advantage The Pathfinder Roleplaying Game does a great job at breaking down the various types of terrain and the rules for working through it. Unfortunately it sometimes leaves out the all important “What can my characters do to optimize these rules?” part. Hopefully this Sidebar will take care of that. The Sidebar product line brings you an...   [click here for more]
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Sidebar #33 - Vile Idols

Sidebar #33 - Vile Idols


Sidebar #33 Vile Idols Idols exist in many cultures, even if you don’t recognize them. A bronze bull, a triangle with inset eye, a malformed human body; all of these are representations of ideas worshiped in some way or another. But even among these symbols there exist ones with ties to dark forces and old ways. These vile idols draw power from primal influences, like darkness, the cold, and even...   [click here for more]
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Sidebar #34 - Tools of the Shamed Samurai

Sidebar #34 - Tools of the Shamed Samurai


Sidebar #34 Tools of the Shamed Samurai The lone, resilient samurai is an archetype that has captured the hearts of many through portrayals in modern media. But few have so fascinated us and gained as great a following as the man out of his time, the anachronistic samurai. He is trapped in an alien world where his enemies constantly assail him, a world where absolute evil rules and will not rest until...   [click here for more]
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Sidebar #35 - Clinging

Sidebar #35 - Clinging


Sidebar #35 Clinging Have you ever wanted to climb up a creature so big it doesn’t even know your character is there? Sidebar: Clinging is here to help you fulfill that desire. Climbing is simple, but clinging is more versatile and allows for cinematic experiences to the ascension of the big and tall. Clinging rules give you options for what you can do while trying to cling...   [click here for more]
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Sidebar #36 - Fun with Arcane Mark!

Sidebar #36 - Fun with Arcane Mark!


Sidebar #36 Fun with Arcane Mark Do you like tattoos? How about magical ones? How about magical tattoos that can be invisible or incomprehensible? If you do, then you’re in luck because the arcane mark is exactly that! Presented within Sidebar: Fun with Arcane Mark! are off the- wall ideas for this fun little spell and even a new feat guaranteed to enhance this non-assuming magic into a staple of...   [click here for more]
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Sidebar #37 - Ruinous Runes

Sidebar #37 - Ruinous Runes


Sidebar #37 Ruinous Runes Though runes and symbols are not generally thought of as evil or dangerous, some symbols evoke fear, danger, and ruin. Ruinous Runes are the work of evil forces that have harnessed the power of symbols tied to dark forces. They may use them to spy on enemies, create sleeper agents, subjugate champions of good, or create ticking time bombs. Ruinous Runes are magic items that...   [click here for more]
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Sidebar #38 - Affliction Tracks for Environmental Conditions

Sidebar #38 - Affliction Tracks for Environmental Conditions


Sidebar #38 Affliction Tracks for Environmental Conditions Environmental conditions have always been a great trope of fantasy adventure from the sweltering heat of a volcanic cavern, to the frost-kissed peaks of the highest mountain ranges, to the suffocating depths of an ocean floor. Yet the rule-heavy implementation of these environments can sometimes bog down gameplay—or worse, poorly reflect...   [click here for more]
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The Roleplayer's Arcane Spellbook

The Roleplayer's Arcane Spellbook


Every Magic-user deserves a traveling Spellbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Arcane Spellbook provides a unique journal of comprehensive forms covering all the most important details. 20 spells pages each for 0-9th level spells Detailed cataloging sheets for spell components All your magic equipment, from rings...   [click here for more]
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The Roleplayer's Divine Prayerbook

The Roleplayer's Divine Prayerbook


Every Cleric deserves a traveling Prayerbook! Can be used with Any Roleplaying System! Designed to be as universal as possible, the Roleplayer's Divine Prayerbook provides a unique journal of comprehensive forms covering all the most important details. prayer pages each for 0-9th level spells Detailed forms for tracking deities & demigods Design and note important churches/temples,...   [click here for more]
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Vathak Grimoires: Echoes of the Final Heartbeat

Vathak Grimoires: Echoes of the Final Heartbeat


Shadows over Vathak Vathak Grimoires: Echoes of the Final Heartbeat The Echoes of the Final Heartbeat is a collection of texts containing the research of arcane scholar Gretha Heldesmarch (N middle aged romni Wizard [necromancer] 9). The widow of a minor noble from Sileasia, who was also a practitioner in the field of necromancy, Gretha fled to the Colonies after her husband was...   [click here for more]
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Vathak Grimoires: The Drowning Ceremony

Vathak Grimoires: The Drowning Ceremony


Shadows over Vathak Vathak Grimoires: The Drowning Ceremony  Early one chill morning, a fisherman discovered a collection of unusually large scales, dried fins, and flattened pieces of reed strung together with moldy netting washed up on the shore of Lake Pethegas. He believed it to be nothing but flotsam, but as he approached, he noticed faint markings...   [click here for more]
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Vathak Hauntings: Red Rose Manor

Vathak Hauntings: Red Rose Manor


Shadows over Vathak Vathak Hauntings: Red Rose Manor  Red Rose Manor—the weeping, bloody manor—is the stately house of a long dead wizard and a string of former owners. Locally, it has become a storied site, a place for proving courage by staying close to it for as long as possible by older children. It is also a place of shunned fear for the adults and the very young. Vathak...   [click here for more]
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