The first in a series of optional rule supplements, this mini-book contains additional weapons not contained in the rule book and additional rules for all weapons in the game. Most of the additional weapons are based on “standard” history, but several are based in the fantastic history of the world of Fletnern. Optional rules include: Breach/Break/Batter - how to damage weapons and Kicking... [click here for more]
As game master, you run a big, bright, beautiful world out there - have you mapped very corner of it? If your players are venturing into a new region that you haven't had time to detail, here's a quick chart of 100 towns including their race(s), population, and a couple of notes that will give you just what you need to keep the action flowing. Did the party just branch off the path you chose for... [click here for more]
As game master, you have more things to worry about than what your player characters are drinking when they hit the bars, but "What's available?" is one of the most frequently asked questions. You could think it through and design dozens and dozens of different drinks for your players and their characters to choose from, or you can let us do all that work for you. Here is a list of... [click here for more]
Need some major bad guys to give your game a little boost? Maybe your players aren't exactly the law and order types, and they need some allies or employers. No matter which side of the fence you find yourself on, sometimes you just need some villains. Here are twelve thirteen heavies ready to mix it up. Their backgrounds and current organizations are spelled out so they'll be ready to drop... [click here for more]
Are your enemy soldiers all starting to seem the same? Do your bandits carry weapons with absolutely no special features at all? Does your used weapons shop only carry the most standard tools? Did you ever wonder if a soldier should be carrying more than “chain mail armor, spear, medium shield”?
The Army’s Arms series is a glimpse into the... [click here for more]