In the massive dungeon network of Invidius the Indifferently Coloured, adventurers are questing - and dying - as per normal. In Break Room 3: Basilisk Green, however, things aren't so rosy. The Sewage Crawlers' Union is complaining they get no respect and agitating on their lunch break; the kobold tribes and skeleton archers are fighting over the arrow-supplies; a young... [click here for more]
... After hair-raising adventures, a spot of cross-dressing, and several degrees in Biology and Morphic Resonances, you have finally carved out a space – the small settlement of Bellecoeur – where You Can Have the One You Want with All Your Heart and Nobody Gets to Say Anything...
In the late 19th century Mad Science and Wonders of Nature abound in Europe. There are two powerful... [click here for more]
Squatting outside the city the Demon Gate, roofed as it is, is an uncertain haven for travellers, vagrants, mendicant monks, criminals, lost spirits... and you. There was a trial, about a man that died. They made you speak there. You saw something, right? You still don't understand it; the pieces don't fit. There was a trial, and there will be an execution, and your part is done. But it haunts... [click here for more]