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Ancient World (EGS)

Ancient World (EGS)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You think...   [click here for more]
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Ancient World (Savage Worlds) - 2nd Edition

Ancient World (Savage Worlds) - 2nd Edition


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You think...   [click here for more]
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Ancient World: Bestiarum Vocabulum (EGS)

Ancient World: Bestiarum Vocabulum (EGS)


Bestiarum Vocabulum presents a collection of dark fantasy bestiary for Ancient World and is usable with any dark fantasy setting. Bestiarum Vocabulum includes: 57 unique creatures. Over 75 adversary stat blocks. Fully illustrated entries. Full description and physiology of each creature. Plagued and Diseased versions of many creatures. ... and more! Bestiarum Vocabulum...   [click here for more]
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Ancient World: Bestiarum Vocabulum (Savage Worlds)

Ancient World: Bestiarum Vocabulum (Savage Worlds)


Bestiarum Vocabulum presents a collection of dark fantasy bestiary for Ancient World and is usable with any dark fantasy setting. Bestiarum Vocabulum includes: 57 unique creatures. Over 75 adversary stat blocks. Fully illustrated entries. Full description and physiology of each creature. Plagued and Diseased versions of many creatures. ... and more! Bestiarum Vocabulum...   [click here for more]
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Ancient World: Quick Start Guide (EGS)

Ancient World: Quick Start Guide (EGS)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You...   [click here for more]
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Ancient World: Quick Start Guide (Savage Worlds)

Ancient World: Quick Start Guide (Savage Worlds)


Cynric removed his bow and nocked an arrow. Feradul pointed to a tree in the distance, indicating Cynric to shoot near the creatures in the hopes of scaring them away. He let the arrow fly and it thumped into the tree next to them. A loud roar answered the arrow and one of the creatures began bouncing around angrily. "I think we made it mad!" exclaimed Cynric. "You think...   [click here for more]
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Entropic Gaming System: Warfare (EGS 2.0)

Entropic Gaming System: Warfare (EGS 2.0)


When a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Warfare is an all-crunch supplement for the Entropic Gaming System, adding a new layer to conflict resolution by detailing mechanics for various types of large-scale combat situations. This is the 2nd edition of Warfare, fully compatible with EGS 2.0....   [click here for more]
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Entropic Gaming System: Xenopedia

Entropic Gaming System: Xenopedia


Xenopedia is a bestiary and adversary collection for science fiction adventures and campaigns powered by the Entropic Gaming System. Although Xenopedia is designed to be used with Entropic Gaming System: Science Fiction, it’s completely universal and is usable with any science fiction setting or campaign, published or homebrewed. Each xeno entry provides a...   [click here for more]
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Entropic Heroes: Fantasy

Entropic Heroes: Fantasy


A myriad of fantasy options for the Entropic Gaming System! Entropic Heroes: Fantasy is the third companion book to the EGS core rulebook, and provides a wealth of options for creating fantasy characters, settings, adventures, and campaigns! This book contains a collection of fantasy toolkits for filling your multiverse, along with providing many new fantasy options...   [click here for more]
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Five Points (Dark Streets)

Five Points (Dark Streets)


Ronan waited for them to leave then crept over to the barrel. He glanced down the alley as best he could to ensure none of the robed figures were returning. Having ensured the alley was clear, he moved the barrel and other muck to expose the door into the cellar. He quietly opened the door, trying not to disturb anyone who might be within earshot. Sound travelled a longer distance at night; even...   [click here for more]
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Judgment Day (EGS)

Judgment Day (EGS)


Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast. The beast let out a guttural scream that shook the SUV. The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum...   [click here for more]
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Judgment Day (Savage Worlds) - 2nd Edition

Judgment Day (Savage Worlds) - 2nd Edition


Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast. The beast let out a guttural scream that shook the SUV. The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum...   [click here for more]
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Judgment Day: Quick Start Guide (EGS)

Judgment Day: Quick Start Guide (EGS)


Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast. The beast let out a guttural scream that shook the SUV. The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum...   [click here for more]
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Judgment Day: Quick Start Guide (Savage Worlds)

Judgment Day: Quick Start Guide (Savage Worlds)


Inquisitor Steel stepped out of the Land Rover and onto the pavement. “You are blocking my passage,” he told the beast. The beast let out a guttural scream that shook the SUV. The demon was quite large. Both Inquisitor Steel and Andreson were slightly over six-feet tall, and this demon was at least two-feet taller than them. Inquisitor Steel grabbed his platinum...   [click here for more]
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Mercenary Breed (Savage Worlds) - 2nd Edition

Mercenary Breed (Savage Worlds) - 2nd Edition


This core setting guide combines Mercenary's Handbook and Galaxy Guide into a single, deluxe edition for Mercenary Breed 2.0. The content has only been slightly revised with no significant content changes. Mercenary Breed is a science fiction action and adventure toolkit and sandbox setting for Savage Worlds. The core setting set is broken into three rulebooks:...   [click here for more]
Mystical Throne Entertainment  $42.99

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Mercenary Breed: Galaxy Guide (Savage Worlds)

Mercenary Breed: Galaxy Guide (Savage Worlds)


The mercenaries all nodded their agreement. Dahn’tyu spoke up. “Maybe we can lure the big ones out, into this cafeteria. If we can take them out in small groups, we should prevail. The smaller ones do not seem to be much of a threat, but I am uncertain about the bloated one.” Dahn’tyu reached out with his psionic powers. “I do not detect any movement throughout...   [click here for more]
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Mercenary Breed: Hastilion Expanse (Savage Worlds)

Mercenary Breed: Hastilion Expanse (Savage Worlds)


The Argo Galaxy is growing – not physically but figuratively. After years of study, the House of the Alliance has finally decided to open the Hastilion Expanse for full settlement and corporate utilization. Researchers identified numerous planets and moons as optimal for civilization and corporations from around the known galaxy, including Drake Mining and Manufacturing, are making plans to acquire...   [click here for more]
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Mercenary Breed: Mercenary's Handbook (Savage Worlds)

Mercenary Breed: Mercenary's Handbook (Savage Worlds)


The mercenaries spied a small door to their right which led into the warehouse. The mist only became thicker the closer they approached the door. Assuming their regular positions, Geremiah tapped the control box. The mercenaries froze as they stared into the creatures’ nest. Sthol reached out and tapped the control box again, closing the door. The mercenaries stepped back, staring at each...   [click here for more]
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Mercenary Breed: Xenopedia (Savage Worlds)

Mercenary Breed: Xenopedia (Savage Worlds)


Geremiah walked toward the door. “Let’s do it then.” He tapped on the control box to open the door, then stepped back to allow Sthol to fire through. Sthol let out a long burst of flames to cut through the mist. The noise had its intended effect as the larger creatures turned to investigate. Sthol released his handflamer and waited for them to approach. Upon seeing the first creature...   [click here for more]
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Mythos (EGS)

Mythos (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos (Savage Worlds)

Mythos (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Companion (EGS)

Mythos: Companion (EGS)


Zagreus tried his best to dissuade Zeus to resign in a thousand years, persuading him with wine and dance, to end the Heavenly Contest immediately, for Cosmos’ sake. But Zeus was adamant; the Heavenly Contest would go on and whoever among its contenders would have the largest number of followers within a thousand years would be appointed Cosmos’ new supreme ruler. Zagreus was left with...   [click here for more]
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Mythos: Companion (Savage Worlds)

Mythos: Companion (Savage Worlds)


Zagreus tried his best to dissuade Zeus to resign in a thousand years, persuading him with wine and dance, to end the Heavenly Contest immediately, for Cosmos’ sake. But Zeus was adamant; the Heavenly Contest would go on and whoever among its contenders would have the largest number of followers within a thousand years would be appointed Cosmos’ new supreme ruler. Zagreus was left with...   [click here for more]
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Mythos: Epic Gamemastering (EGS)

Mythos: Epic Gamemastering (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Epic Gamemastering (Savage Worlds)

Mythos: Epic Gamemastering (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Hero's Handbook (EGS)

Mythos: Hero's Handbook (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Hero's Handbook (Savage Worlds)

Mythos: Hero's Handbook (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Quick Start Guide (EGS)

Mythos: Quick Start Guide (EGS)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Mythos: Quick Start Guide (Savage Worlds)

Mythos: Quick Start Guide (Savage Worlds)


The Olympians have spoken and you are to join the ranks of heroes and heroines involved in the Heavenly Contest! The Olympian deities are in a race to find the successor to Zeus’s throne, with the successor acquiring the greatest number of followers. But the gods and goddesses are quite busy, and to shine their light upon the mortals of Hellas requires intervention of a divine scale. Heroic...   [click here for more]
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Portsmouth 1745 (Colonial Gothic)

Portsmouth 1745 (Colonial Gothic)


The year is 1745. The lure of open land, religious freedom, and riches to be made has drawn you away from your home in England to the New World. Unbeknownst to those who usher you across the Atlantic, your desires are more than what the authorities may find appropriate.   You like to delve into the world of the unknown. Your curiosity has led you to an underground world that...   [click here for more]
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Savage Insider Deluxe Issue #1: Modularity

Savage Insider Deluxe Issue #1: Modularity


Savage Insider Deluxe Issue #1: Modularity is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines. Savage Insider Premium contained a wealth of Savage Worlds content spanning the genres with much of it useful across multiple settings. During the course...   [click here for more]
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Savage Insider Issue #10: Make it Epic

Savage Insider Issue #10: Make it Epic


Savage Insider Issue #10: Make it Epic is not SWADE-compatible. Some of its supplemental material is being released as SWADE-compatible under our Systematic Settings and Systematic Adventures product lines. Fantasy; the world’s most popular genre. Warriors clash, wizards blast with arcane powers, and rogues sneak behind to stab in the back or steal what they can. This is...   [click here for more]
Mystical Throne Entertainment  $9.99

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Shadowed Earth (Core Setting Guide)

Shadowed Earth (Core Setting Guide)


“History is a lie. Many men have said that history is written by those who achieve victory. The truth is that history is written by those who want to hide the truth from the fragile minds of humanity. Why, you may ask? If humanity knew the truth about the world around them, it would truly drive them insane. The mind of the average citizen cannot fathom the powers that lie just beyond their...   [click here for more]
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Shadowed Earth: Anthology, Volume I

Shadowed Earth: Anthology, Volume I


History is a lie. Many men have said that history is written by those who achieve victory. The truth is that history is written by those who want to hide the truth from the fragile minds of humanity. Why, you may ask? If mankind knew the truth about the world around them, it would truly drive them insane. - Grand Inquisitor Steel Supernatural and otherworldly beings have surrounded us...   [click here for more]
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Shadowed Earth: Box of Blades and Other Urban Tales

Shadowed Earth: Box of Blades and Other Urban Tales


In the quiet streets of London, evil lurks. Time is of the essence; the body count is on the rise. Inquisitor Glass must move quickly, for a name of old rings throughout the streets of London. But this British inquisitor is determined to stop the killings at all costs; even if it means death. With the help of the London Inquisitional House, Inquisitor Glass must be careful of whom...   [click here for more]
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Tabletop Gaming Guide to the: Mongol Empire

Tabletop Gaming Guide to the: Mongol Empire


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great...   [click here for more]
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Tabletop Gaming Guide to: Conspiracies

Tabletop Gaming Guide to: Conspiracies


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human...   [click here for more]
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Tabletop Gaming Guide to: Five Points

Tabletop Gaming Guide to: Five Points


There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping off the boats and entering what many believe to be the very first American cultural melting pot. The area is known politically as the Old Sixth Ward. The locals...   [click here for more]
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The Fallen

The Fallen


History is not as you know it to be. What you have been told has been censored by those trying to keep humanity safe. While this seems a convenient way to keep you in the dark, the truth is right within your reach; you just don’t know it. What we call folklore, mythology, and legends have a modicum of truth into Earth’s dangerous past and shadowy present. Those in the know, however,...   [click here for more]
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Ultimate Age of Discovery Guide: Pirates and Privateers (EGS)

Ultimate Age of Discovery Guide: Pirates and Privateers (EGS)


Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures...   [click here for more]
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Ultimate Age of Discovery Guide: Pirates and Privateers (Savage Worlds)

Ultimate Age of Discovery Guide: Pirates and Privateers (Savage Worlds)


Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during The Age of Sail. This period was a time of plunder and prize, heroes and villains. The rise and fall of nations could be determined by the intrepid sailors who brought back treasures...   [click here for more]
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Ultimate Age of Discovery Guide: Renaissance France (EGS)

Ultimate Age of Discovery Guide: Renaissance France (EGS)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense. Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for the Entropic Gaming System that delves...   [click here for more]
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Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)

Ultimate Age of Discovery Guide: Renaissance France (Savage Worlds)


The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during this period were immense. Ultimate Age of Discovery Guide: Renaissance France is a sourcebook for Savage Worlds that delves into France during...   [click here for more]
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Ultimate Characters Guide (Savage Worlds)

Ultimate Characters Guide (Savage Worlds)


Role-playing games have two major components: characters and the storyline those characters interact with. In the ‘world’ of Savage Worlds, the storyline is typically defined by the campaign setting or plot point campaign run by the GM. Characters, however, are typically defined by the creativity of the player in the form of a character concept and background. The player...   [click here for more]
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Ultimate Characters Guide: Psionics (EGS)

Ultimate Characters Guide: Psionics (EGS)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
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Ultimate Characters Guide: Psionics (Savage Worlds)

Ultimate Characters Guide: Psionics (Savage Worlds)


Ultimate Characters Guide: Psionics is designed to guide you through the world of psionic talents, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. This is done through character options and the supporting content that allows you to stylize your psionic character. For GMs, Ultimate Characters Guide: Psionics presents a psionic...   [click here for more]
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Ultimate Dark Ages Guide: Vikings (EGS)

Ultimate Dark Ages Guide: Vikings (EGS)


There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians,...   [click here for more]
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Ultimate Dark Ages Guide: Vikings (Savage Worlds)

Ultimate Dark Ages Guide: Vikings (Savage Worlds)


There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of modern-day Denmark, Norway, and Sweden. It has played host to a Germanic culture for thousands of years, including the ethnic groups we refer to as Danes, Norwegians,...   [click here for more]
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Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)

Ultimate Game Mechanics Guide: Ground Warfare (Savage Worlds)


Ultimate Game Mechanics Guide: Ground Warfare is the second edition of the Ultimate Mass Battle Guide. It includes revised content for Mass Battle and now includes siege warfare. When a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Ultimate Game Mechanics Guide: Ground Warfare...   [click here for more]
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Ultimate Iron Age Guide: Celts (EGS)

Ultimate Iron Age Guide: Celts (EGS)


The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient times, the Celts were spread across continental Europe and the Isles. They held great kingdoms and were skilled on horseback, at crossing the oceans, and at...   [click here for more]
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