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Systematic Adventures #01: The Secret of Isla de Monos

Systematic Adventures #01: The Secret of Isla de Monos


One morning, you wake up and look in the mirror. The face looking back at you is not your own; you have been the unfortunate recipient of a Voodoo curse! Seeking a remedy, you journey to Isla de Monos to bring back the final ingredient to lift the curse. But there are certain things that get in the way… The Secret of Isla de Monos is a pirate fantasy adventure. It can be used as...   [click here for more]
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Systematic Adventures #02: Once and Once and a Long Time Ago

Systematic Adventures #02: Once and Once and a Long Time Ago


Once upon a time, the Witch of the Wild felt her heart drawn to a handsome and valiant Knight Errant, but his eyes and his heart were only for the king's daughter, the princess. This became all too apparent when the witch approached the knight and offered herself to him. Bitter and scornful at being rebuffed, the witch cursed the knight; his heart became twisted, and his love turned to lust. His...   [click here for more]
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Systematic Adventures #03: Dogs of War

Systematic Adventures #03: Dogs of War


Over a century ago, the kingdom of Unaya was embroiled in a bitter war with a neighboring nation, Caldar. Though the squabble that started the war soon became forgotten, the war raged on for many years. One of Unaya’s prized weapons in this conflict was its dogs of war – tenacious beasts with a fear-inducing howl and jaws like bear traps. The dogs were trained in a great compound, but little...   [click here for more]
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Systematic Adventures #04: Scavenger Run

Systematic Adventures #04: Scavenger Run


The community is running low on supplies; they sent out a group to do some scavenging, but they haven't returned. Hours ago, the group reported coming across an abandoned mall and were going to search it... that was six hours ago. Radio silence is making everyone nervous and they need a new team to find the scavenger group and investigate the mall. Proceed with extreme caution! Zombies...   [click here for more]
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Systematic Adventures #05: Community Service

Systematic Adventures #05: Community Service


Community Service provides the GM with the chance to get his players into a novel situation. How they are dropped into this mess, I’ll leave to your imagination. The crux of the matter comes after the heroes have been incarcerated and are left in their cells, wondering what their fate may be. Community Service is a location-based adventure module usable with any fantasy or dark fantasy...   [click here for more]
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Systematic Guides #01: Player Characters I

Systematic Guides #01: Player Characters I


Systematic Guides #01: Player Characters I is a collection of revised articles originally published in Savage Insider #10 and Savage Insider Deluxe #01. The articles are seemingly disconnected but can effectively be rolled into the category of options, mechanics, and inspiration for creating player characters, non-player characters, and using those to create encounters and adventures....   [click here for more]
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Systematic Guides #02: The Burning Crow

Systematic Guides #02: The Burning Crow


Deep within the northern highlands of Wisconsin prowls the Burning Crow cult. Dedicated to the proliferation of supernatural beasts, they are said to be the creators of new species. One often wonders how so many were-creatures are able to exist and the Burning Crow is just one explanation. The Burning Crow represents a modern, fantasy horror cult. The Burning Crow dedicates their...   [click here for more]
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Systematic Multi-System Supplement Series [BUNDLE]

Systematic Multi-System Supplement Series [BUNDLE]


This special bundle product contains the following titles. Systematic Adventures #01: The Secret of Isla de Monos Regular price: $3.50 Bundle price: $2.50 Format: PDF One morning, you wake up and look in the mirror. The face looking back at you is not your own; you have been the unfortunate recipient of a Voodoo curse! Seeking a remedy, you journey to Isla de Monos...   [click here for more]
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Systematic Settings #01: Underhome

Systematic Settings #01: Underhome


An abandoned dwarven city, Underhome is completely submerged. A poorly placed mining shaft tapped an underwater lake that flooded the city, forcing the inhabitants to suddenly flee, leaving most of their wealth behind. The majority of their crafts remaining intact, since they were made out of metal or stone, Underhome now contains technology and knowledge lost to the remaining inhabitants of the...   [click here for more]
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Systematic Settings #02: Norlynn

Systematic Settings #02: Norlynn


Norlynn is a very old village, north of the Sparkling Sea, south of the Great Riverlands, and east of the Wildlands. It is populated by around three hundred villagers, and to passersby would appear to be nothing more than a hub for the local farmers and fishermen. Those who know of the local lore, however, know that Norlynn is anything but a simple trading hub. While most of the villagers who live...   [click here for more]
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Systematic Settings #03: Realm of Lord Bane

Systematic Settings #03: Realm of Lord Bane


The Castle of The Mountain, located in the realm of Lord Bane, is situated atop a large hill with a commanding view of the surrounding countryside. Accessible by a well-maintained path, it’s a formidable structure to gaze upon. The castle derives its name from being constructed using hard stone, a rarity in this land. The Mountain, as it’s often called, was constructed using a local, grey rock...   [click here for more]
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Systematic Settings #04: Temple of St. Benjamin

Systematic Settings #04: Temple of St. Benjamin


Along the rocky cliffs, an ancient temple stands proud, casting an ominous shadow on the village below. It’s an empty structure from a forgotten time; or at least it’s supposed to be empty. The temple once offered religious services to the villagers and provided a resting place for their deceased. Now, it’s plagued by the undead and their necromantic master. Temple of St. Benjamin...   [click here for more]
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Tabletop Gaming Guide Supplement Series (PDF) [BUNDLE]

Tabletop Gaming Guide Supplement Series (PDF) [BUNDLE]


This special bundle product contains the following titles. Tabletop Gaming Guide to the: Celts Regular price: $5.00 Bundle price: $3.75 Format: PDF ***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The wind swept isles of Albion have long held the popular imagination, and legends...   [click here for more]
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Tabletop Gaming Guide Supplement Series (Print/PDF) [BUNDLE]

Tabletop Gaming Guide Supplement Series (Print/PDF) [BUNDLE]


This special bundle product contains the following titles. Tabletop Gaming Guide to the: Celts Regular price: $5.00 Bundle price: $0.00 Format: PDF ***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The wind swept isles of Albion have long held the popular imagination, and legends...   [click here for more]
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Tabletop Gaming Guide to the: Celts

Tabletop Gaming Guide to the: Celts


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The wind swept isles of Albion have long held the popular imagination, and legends are still being invented about the Celtic peoples. In modern times, the Cornish, Welsh, Scottish, Irish, and Manx are the heirs to the Celtic line. In ancient...   [click here for more]
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Tabletop Gaming Guide to the: Fey Realm

Tabletop Gaming Guide to the: Fey Realm


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Imagine a land where fantastic beings dwell. Imagine a land where grand adventures await. Imagine a land where perils and magic reside together. Now imagine this land is next to our own, but its entrance can only be seen by those who know...   [click here for more]
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Tabletop Gaming Guide to the: Knights Templar

Tabletop Gaming Guide to the: Knights Templar


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Everyone who has ever played a fantasy tabletop RPG has heard of the holy warriors known as paladins. Paladins are holy knights that wade into battle armed with sword, shield, and faith. They obediently go wherever they are needed to protect...   [click here for more]
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Tabletop Gaming Guide to the: Mongol Empire

Tabletop Gaming Guide to the: Mongol Empire


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Throughout history there have been few armies that can truly say they have conquered. Most nations embark on petty squabbling with neighbors, attempting to expand and consolidate their lands in tiny morsels. Only a few Empires, the great nations...   [click here for more]
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Tabletop Gaming Guide to the: Pinkertons

Tabletop Gaming Guide to the: Pinkertons


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** When considering the history of law enforcement, there is one name that stands above the rest – Pinkerton. A precursor to any federal law enforcement agency, the Pinkerton Agency set an amazing precedent for detective and security work along...   [click here for more]
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Tabletop Gaming Guide to the: Roman Legions

Tabletop Gaming Guide to the: Roman Legions


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Few words conjure up as much grandeur and splendor as the Roman Legions. For 900 years they marched across Europe, Africa, and Asia, laying low any opposition set before them and adding vast swaths of new lands to the Republic and later...   [click here for more]
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Tabletop Gaming Guide to: Conspiracies

Tabletop Gaming Guide to: Conspiracies


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Conspiracies and conspiracy theories are a weird beast. There have been enough true conspiracies out there that we should be inherently skeptical. And it comes from a natural place. Recent studies have suggested that the major reason human...   [click here for more]
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Tabletop Gaming Guide to: Feudal Japan

Tabletop Gaming Guide to: Feudal Japan


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Islands long shrouded in mystery, with a history of nature itself stepping in to defend them from outsiders, Japan has been viewed as an exotic and enchanting place by the rest of the world since the Europeans first contacted them. Even...   [click here for more]
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Tabletop Gaming Guide to: Five Points

Tabletop Gaming Guide to: Five Points


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** There is an 86-acre plot in the middle of New York City where immigrants find a new home after leaving their former lives behind. With little money to speak of, but an ambition to save up for a better life, they find themselves stepping...   [click here for more]
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Tabletop Gaming Guide to: Ground Warfare (EGS 2.0)

Tabletop Gaming Guide to: Ground Warfare (EGS 2.0)


When  a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Tabletop Gaming Guide to: Ground Warfare is an all-crunch supplement for the Entropic Gaming System 2.0, adding a new layer to conflict resolution by detailing mechanics for various types of large-scale combat situations. Tabletop Gaming Guide to: Ground Warfare...   [click here for more]
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Tabletop Gaming Guide to: Ground Warfare (SWADE)

Tabletop Gaming Guide to: Ground Warfare (SWADE)


When  a simple skirmish won’t resolve the conflict, it’s time to pull out the big guns and declare WAR! Tabletop Gaming Guide to: Ground Warfare is an all-crunch supplement for Savage Worlds, adding a new layer to Mass Battle resolution by offering greater control over the battlefield and new options to better represent your armies and their abilities. Tabletop Gaming Guide to: Ground...   [click here for more]
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Tabletop Gaming Guide to: Pirates and Privateers

Tabletop Gaming Guide to: Pirates and Privateers


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Throughout history the term privateer and pirate were as closely related as freedom fighter and rebel. That is, depending on which view one looks from, the distinction is not always apparent. This was never truer as during...   [click here for more]
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Tabletop Gaming Guide to: Psionics

Tabletop Gaming Guide to: Psionics


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** Tabletop Gaming Guide to: Psionics guides you through the world of psionic abilities, open up new psionic areas to explore, and broaden the psionic characters many players bring to the table. For GMs it also presents a psionic bestiary,...   [click here for more]
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Tabletop Gaming Guide to: Renaissance France

Tabletop Gaming Guide to: Renaissance France


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The world of Renaissance France spans from around the turn of the century in 1500 to the beginning of Louis XIV’s personal reign in the mid-1660s. While this covers only a little more than 150 years, the changes that occurred during...   [click here for more]
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Tabletop Gaming Guide to: Three Kingdoms China

Tabletop Gaming Guide to: Three Kingdoms China


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** The Three Kingdoms period of ancient China was born from the decentralization of the Chinese government and the rise of regional warlords. With the fall of the Han Dynasty, these warlords ruled their over their provinces and battled...   [click here for more]
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Tabletop Gaming Guide to: Vikings

Tabletop Gaming Guide to: Vikings


***If purchasing the printed copy, make sure you choose the Print + PDF option, otherwise you won't get the How to Use supplements.*** There is a mass of land in the northern reaches of Europe that we’ve come to know as Scandinavia. Although the term is little more than a convenience for referring to multiple places and people, it is the land that comprises much of...   [click here for more]
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Ultimate Characters Guide (Savage Worlds)

Ultimate Characters Guide (Savage Worlds)


Role-playing games have two major components: characters and the storyline those characters interact with. In the ‘world’ of Savage Worlds, the storyline is typically defined by the campaign setting or plot point campaign run by the GM. Characters, however, are typically defined by the creativity of the player in the form of a character concept and background. The player then uses...   [click here for more]
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