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Complete Guide to Vampires

Complete Guide to Vampires


Vampires are the product of unnatural concentrations of negative energy generated through war, famine, cannibalism, or great injustice. The standard vampire that we know as the common variety is far removed from this first cause, but it still thrives on the same negative energy. Vampires have a natural sensitivity to places where negative energy pools, and this is why they are often found at the center...   [click here for more]
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Dungeon Crawl Classics #18: Citadel of the Demon Prince

Dungeon Crawl Classics #18: Citadel of the Demon Prince


An adventure for character levels 12-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #20: Shadows in Freeport

Dungeon Crawl Classics #20: Shadows in Freeport


ENnie Nominee Best Adventure An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed....   [click here for more]
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Dungeon Crawl Classics #33: Belly of the Great Beast

Dungeon Crawl Classics #33: Belly of the Great Beast


Dungeon Crawl Classics #33: Belly of the Great Beast An Adventure for Character Levels 21-24 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings,...   [click here for more]
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Dungeon Crawl Classics #36: Talons of the Horned King

Dungeon Crawl Classics #36: Talons of the Horned King


An adventure for character levels 3-5 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #36: Talons of the Horned King (1E Edition)

Dungeon Crawl Classics #36: Talons of the Horned King (1E Edition)


1E Rules Edition (Gen Con 2009 Special).<o:p></o:p> An Adventure for Character Levels 3-5.<o:p></o:p> Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches,...   [click here for more]
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Dungeon Crawl Classics #41: The Lost Arrows of Aristemis

Dungeon Crawl Classics #41: The Lost Arrows of Aristemis


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #50: Vault of the Iron Overlord

Dungeon Crawl Classics #50: Vault of the Iron Overlord


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is...   [click here for more]
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Dungeon Crawl Classics #53: Sellswords of Punjar

Dungeon Crawl Classics #53: Sellswords of Punjar


An Adventure for Character Level 1 Deep within the heart of the slums, in the rat-ridden city of Punjar, the Beggar-King weaves his plots. Unearthing rites best left forgotten and offering up sacrifices to the loathsome Lords of Shade, the Beggar-King's ambitions threaten to unleash a horde of shadow-horrors upon Punjar's huddled masses. You and your fellow companions must bring the reign...   [click here for more]
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Dungeon Crawl Classics #54: Forges of the Mountain King

Dungeon Crawl Classics #54: Forges of the Mountain King


A Level 1 Adventure High in the Ul Dominor mountains, at the base of smoldering caldera, a lonely trail wends its way to a ruined dwarven citadel. Coveted by many, its location has been lost since time immemorial. Now you and your companions are prepared to explore the forgotten mountain fastness and its fabled dwarven horde. Within the moldering halls lurk ancient death traps, armies of...   [click here for more]
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Dungeon Crawl Classics #55: Isle of the Sea Drake

Dungeon Crawl Classics #55: Isle of the Sea Drake


Death stalks the Isles! All through the Known World, the stories are told again and again, by pirate captains and boasting merchant lords: a ferocious sea monster is stalking the trade lanes, and no vessel is safe. The call goes out for a band of heroes willing to dare the impossible: to slay a leviathan of the murky deeps. Are you and your companions the heroes that can bring back the head of...   [click here for more]
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Dungeon Crawl Classics #5: Aerie of the Crow God

Dungeon Crawl Classics #5: Aerie of the Crow God


Expanded Edition An Adventure for Character Levels 7-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
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Dungeon Crawl Classics: Saga of the Rat King

Dungeon Crawl Classics: Saga of the Rat King


This adventure module uses 1E rules.   One of the most notorious villains returns in this long-await compilation! The Rat King and his progeny have brought danger to the town of Silverton. First, in Idylls of the Rat King, the heroes must explore an abandoned silver mine to put down threats to local caravans. A new bridging adventure, The Scourge of Silverton, then leads...   [click here for more]
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From Here to There

From Here to There


A Collection of Nine Traveling Adventures Why is “getting there” only half the fun? From Here to There presents nine all-new adventures focused on traveling from point A to point B. Sure, your players may be going from one dungeon to another – but why not spice up things in between? From aerial assaults to haunted bridges, From Here to There turns “getting there”...   [click here for more]
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Judges Guild JG1: Thieves of Fortress Badabaskor

Judges Guild JG1: Thieves of Fortress Badabaskor


An Adventure for Character Levels 10-12 Do your heroes dare to enter Fortress Badabaskor? Deadly brigands, vicious cultists, and the dusty treasures of the Dragon Kings await those with muscle, wit, and luck. Defeat these challenges to uncover the dark secret of Badabaskor - a secret that will challenge even the most experienced of adventurers... The robed bureaucrat looks up from the...   [click here for more]
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Lethal Legacies: Traps of the World Before

Lethal Legacies: Traps of the World Before


In the elder times, before the dawn of man or even the first birth of elves, an ancient civilization was widely distributed across the world. Now they are long gone, but they left behind a lethal legacy. Their tombs and ruins are filled with the deadliest of traps, many using techno-magical powers not understood by modern scholars. This handbook examines 60 of the devious, deadly traps left behind...   [click here for more]
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Monstercology: Orcs

Monstercology: Orcs


They thrive live in the shadow-lands. Where we are weak, the orcs are cruel. When we offer mercy, they give no quarter. They howl at the border of our kingdoms, raze our villages, and slaughter our people. And when the last city falls into burning ruin, the orcs will stand victorious, their grisly war-banners and bloody spears raised in triumph. The first in a series of master tomes that illuminate...   [click here for more]
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Xcrawl: Las Vegas Crawl (level 6-8 adventure)

Xcrawl: Las Vegas Crawl (level 6-8 adventure)


An Adventure for Character Levels 6-8 In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It's a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled - but lethal - conditions. The players go through the dungeon and try to fulfill whatever conditions the...   [click here for more]
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Xcrawl: Necromerica (level 7 adventure)

Xcrawl: Necromerica (level 7 adventure)


Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem. Enter at your own risk because if you die... YOU DIE! Welcome to Necromerica...   [click here for more]
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Tales From The Magician's Skull #1

Tales From The Magician's Skull #1


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #1 features fiction by James Enge, John C. Hocking, Howard...   [click here for more]
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Tales From The Magician's Skull #2

Tales From The Magician's Skull #2


Tales From the Magician’s Skull is a fantasy magazine dedicated to presenting all-new sword-and-sorcery fiction by the finest modern crafters in the genre. These stories are the real thing, crammed with sword-swinging action, dark sorceries, dread, and ferocious monsters — and they hurtle forward at a headlong pace. Issue #2 features fiction by John Hocking, James Stoddard, James...   [click here for more]
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Broncosaurus Rex: Dinosaurs That Never Were

Broncosaurus Rex: Dinosaurs That Never Were


This monster manual presents d20 stats for 50 dinosaurs that could have evolved on Earth -- but didn\'t. These "dinosaurs that never were" can be found in Storm Valley on the planet of Cretasus, where they have diverged fantastically from their Earth ancestors. Ranging from tiny and highly specialized to vicious killers and 90 HD behemoths, these fantasy dinosaurs present a new vista of encounters...   [click here for more]
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Complete Guide to Rakshasas

Complete Guide to Rakshasas


At the dawn of creation, the rakshasa openly ruled all the world. Greatest among them was one called Ravana, acknowledged by even the most egotistical rakshasa as their rightful king. He had been born into the world many times, growing in power with each incarnation, until finally he brought all mortal races under the power of rakshasa. However, Ravana's rule was destined to end. He overlooked one...   [click here for more]
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Complete Guide to Treants

Complete Guide to Treants


Note: This product uses 3.0 rules.   What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns... The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional...   [click here for more]
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Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen

Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen


An adventure for character levels 14-15 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #16: Curse of the Emerald Cobra

Dungeon Crawl Classics #16: Curse of the Emerald Cobra


An adventure for character levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #17: Legacy of the Savage Kings

Dungeon Crawl Classics #17: Legacy of the Savage Kings


An adventure for character levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #19: The Volcano Caves

Dungeon Crawl Classics #19: The Volcano Caves


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Dungeon Crawl Classics #22: The Stormbringer Juggernaut

Dungeon Crawl Classics #22: The Stormbringer Juggernaut


An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #25: The Dread Crypt of Srihoz

Dungeon Crawl Classics #25: The Dread Crypt of Srihoz


An adventure for character levels 9-11 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid...   [click here for more]
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Dungeon Crawl Classics #32: The Golden Palace of Zahadran

Dungeon Crawl Classics #32: The Golden Palace of Zahadran


An Adventure for Character Levels 14-16 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
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Dungeon Crawl Classics #37: The Slithering Overlord

Dungeon Crawl Classics #37: The Slithering Overlord


An adventure for character levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #40: Devil in the Mists

Dungeon Crawl Classics #40: Devil in the Mists


An Adventure for Character Levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar

Dungeon Crawl Classics #44: Dreaming Caverns of the Duergar


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #45: Malice of the Medusa

Dungeon Crawl Classics #45: Malice of the Medusa


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #47: Tears of the Genie

Dungeon Crawl Classics #47: Tears of the Genie


An Adventure for Character Levels 6-8 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good,...   [click here for more]
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Dungeon Crawl Classics #56: Scions of Punjar

Dungeon Crawl Classics #56: Scions of Punjar


A level 4 adventure. In Punjar, even the nobility have secrets to conceal, and the Dev'shir have more than most. An heirloom been stolen from the City of the Dead, leading the heroes on a perilous quest through the city's darkest alleys and byways, into a long abandoned crypt, and against an army of shambling corpses. When the dead stalk the ancestral estates of Punjar, can even the mightiest of...   [click here for more]
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Dungeon Crawl Classics #60: Thrones of Punjar

Dungeon Crawl Classics #60: Thrones of Punjar


Level 7-9 adventure. Twisted secrets rise and give birth to horrors in the dark crevices beneath Slaughterstone Alley. Here, in the foul entertainment district known as the Devil's Thumb, death puts on a painted face and stalks the streets at night. And when the city's greatest nobles strike bargains with abominations, and willing cultists offer up blood sacrifices in the name of their wicked masters,...   [click here for more]
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Dungeon Crawl Classics #61: Citadel of the Corruptor

Dungeon Crawl Classics #61: Citadel of the Corruptor


Level 7-9 adventure. In a world of arcane magic and divine might, some secrets are best left hidden. When the forces of the wicked Mountain King discover an eldritch weapon of unmatched power, the future of the Northlands hangs in the balance. Following in the wake of bloody, madness-induced slaughter, can the heroes prevail where an army has perished? Blood and madness are in store, for...   [click here for more]
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Dungeon Crawl Classics #62: Shrine of the Fallen Lama

Dungeon Crawl Classics #62: Shrine of the Fallen Lama


An Adventure for Character Levels 10-12 The Shrine of Zongxian was once a force for good, ruled by an immortal being through a thousand incarnations. But arrogance and hubris laid the shrine low, and now evil sits atop the high mountain throne. Can your heroes stand against a force that has reigned since time immemorial? Or will they fall like those before them, their bodies cast from the...   [click here for more]
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Dungeon Crawl Classics #64: Codex of the Damned

Dungeon Crawl Classics #64: Codex of the Damned


A Level 5 Adventure. Something is lurking beneath the ruined church. Down the slick stone steps, beneath the musty catacombs and forgotten chambers, there is a vault. A gallery of blasphemous, heretical tomes, this vault conceals an artifact of inestimable power: The Codex of the Damned. For centuries, the Codex has rested undisturbed. But now someone dares to unearth its wicked secrets,...   [click here for more]
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Dungeon Crawl Classics #8: Mysteries of the Drow

Dungeon Crawl Classics #8: Mysteries of the Drow


An adventure for character levels 7-9 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
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Master Dungeons M1: Dragora's Dungeon

Master Dungeons M1: Dragora's Dungeon


Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies: choose these challenges over the goblin cavern if...   [click here for more]
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Points of Light

Points of Light


Four Realms, Four Evils.    War horns wail and perilous realms cry out for heroes! Four settings, each detailed and mapped, ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with terrible foes and foreign lands... Wildland:The fall of the Bright Empire left warring factions in its wake. As savage barbarians and wicked humanoids...   [click here for more]
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Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra

Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra


Looking to instill a little fear in your game? Then look no further! Nothing brings the thrill – and terror – of discovery to a game like new monsters. Faced with the unknown, mighty-thewed heroes tremble in their hauberks, wizened wizards fumble with their spell books, and even the most audacious of rogues hesitate before plunging into battle. Nevermore worry that your players have...   [click here for more]
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The Adventures of Frank Frazetta's Death Dealer: Shadows of Mirahan

The Adventures of Frank Frazetta's Death Dealer: Shadows of Mirahan


The Adventures of Frank Frazetta’s Death Dealer A Level 7-9 Adventure Death stalks the lands of Iparsia. Mirahan, Destroyer of Worlds, is reborn, unleashing an army of undead warriors. Citadels fall beneath the march of iron and entire kingdoms are laid to waste. The hope for salvation rests on an unlikely band of heroes discovering the ancient secret of the Druids: The...   [click here for more]
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The Dungeon Alphabet

The Dungeon Alphabet


The Dungeon Alphabet An A-to-Z Reference for Classic Dungeon Design Now updated to the same text as the third printing! This newly expanded version includes 16 additional pages of content, new endsheets, and new interior illustrations! Designing dungeons is as easy as A, B, C! The Dungeon Alphabet compiles twenty-six classic dungeon design elements in one...   [click here for more]
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Wicked Fantasy Factory #2: Against the Iron Giant

Wicked Fantasy Factory #2: Against the Iron Giant


A Level 3 Adventure Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That's what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing. Don't just crawl through...   [click here for more]
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Wicked Fantasy Factory 4: A Fistful of Zinjas

Wicked Fantasy Factory 4: A Fistful of Zinjas


Level 4 Adventure A castle composed of darkness and shadow stuff has materialized at the edge of the duchy of Arnatha. Humanoid forms, cloaked in gray and darkness and wielding slender swords, emerge from the castle to conquer the surrounding farmsteads. Finishing moves, mooks, phat lewt, movie rights, and the Big Badass return in this edgy new Wicked Fantasy Factory adventure! Rules...   [click here for more]
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Xcrawl: Emperor's Cup (level 12 adventure)

Xcrawl: Emperor's Cup (level 12 adventure)


For Honor. For Glory. For Money. For lots and lots of money... There is only one championship in the world of Xcrawl: The Emperor’s Cup. To win it is to become an instant champion and the idol of millions. But winning isn’t easy. In fact, surviving isn’t easy. Your team has fought its way to the top of the ranks, and made a name for itself, but this is the final goal. The ultimate...   [click here for more]
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