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Judges Guild JG3: Dark Tower

Judges Guild JG3: Dark Tower


An Adventure for Character Levels 8-10 An ancient evil has overtaken a once holy shrine. Thus, a sleepy mountain hamlet becomes a focal point for mysterious disappearances and even stranger legends of what lurks beneath the village. Vile enemies and strange allies, knowing neither sleep nor age, seek to involve the unwary in a titanic battle of good vs. evil. Do you dare discover the secrets...   [click here for more]
Goodman Games  $12.99

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The Adventurers Almanac

The Adventurers Almanac


The Adventurers Almanac 365 days of adventure and plot hooks, plus so much more! Set a date for adventure with The Adventurer’s Almanac! An entire year’s worth of adventure awaits you inside its pages, complete with magical items, interesting personalities, strange festivals, and dangerous sites to explore, all presented in a system-neutral format suitable for any...   [click here for more]
Goodman Games  $12.99

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Xcrawl: PhoenixCrawl (level 8 adventure)

Xcrawl: PhoenixCrawl (level 8 adventure)


An Adventure for 8th Level Characters In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. The players go through the dungeon and try to fulfill whatever...   [click here for more]
Goodman Games  $12.99

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Xcrawl: SellOut! A Player's Handbook

Xcrawl: SellOut! A Player's Handbook


"Babe! It’s me, Marty! Have I got a deal for you! No, no, nothing like that...it’s a book deal. Yeah, a real book. It’s loaded with stuff that you can’t live without! Like what? Let me tell ya babe, this is the real deal. It’s got tons of rules. The stuff that you need to make your game the best it can be. Like new rules for Fame that lets you become a legend of...   [click here for more]
Goodman Games  $12.50

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Goodman Games Gen Con 2013 Program Book

Goodman Games Gen Con 2013 Program Book


Goodman Games Gen Con 2013 Program Book The Gen Con 2013 Program Book is a new idea for communicating with our fans. It’s full of sneak previews, staff bios, insider info, convention coupons, and other fun tidbits. It also includes two complete DCC RPG adventures and an Xcrawl adventure. Here is the table of contents: Bios of the Band. Learn about the Goodman Games crew! Autograph...   [click here for more]
Goodman Games  $12.00

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Broncosaurus Rex: Cretasus Adventure Guide

Broncosaurus Rex: Cretasus Adventure Guide


The mysterious world of Broncosaurus Rex brings together agendas from many worlds. The expansive Union battles the stalwart Confederates, while the tyrannosaurus Tyrant Kings and the mastermind protoceratops try to unravel the mysteries of the alien scray. This sourcebook and campaign setting, the first supplement released for Broncosaurus Rex, offers the first glimpse into the world’s many mysteries....   [click here for more]
Goodman Games  $11.99

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Demon Hunter's Handbook

Demon Hunter's Handbook


No campaign theme is more gripping than a battle against the minions of hell! This jam-packed sourcebook brings to the table everything you'll need to run a fantasy campaign centered around demon hunters. From puritanical holy men fighting for their gods to crazed warriors only one step away from damnation themselves, every classic archetype is covered -- with new ones introduced as well. The handbook...   [click here for more]
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Dungeon Crawl Classics #14: Dungeon Interludes

Dungeon Crawl Classics #14: Dungeon Interludes


Six adventures for character levels 1-13 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $11.99

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GM Gems

GM Gems


Systems-Neutral Tools for Every Game Master GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed! Inspiration and Perspiration This 80-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you...   [click here for more]
Goodman Games  $11.99

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Power Gamer's 3.5 Warrior Strategy Guide

Power Gamer's 3.5 Warrior Strategy Guide


Kick Monster Butt You're looking at the first strategy guide for the revised edition of the world's most popular role playing game. Let's be real -- the game's about combat, not charisma! This strategy guide gives you the strategies and techniques you need to win. It's like a football coach's playbook, or a video game champion's cheat codes. Feat combos, sneaky skill uses, multiclassing secrets,...   [click here for more]
Goodman Games  $11.99

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Power Gamer's 3.5 Wizard Strategy Guide

Power Gamer's 3.5 Wizard Strategy Guide


The Power Gamer's 3.5 Wizard Strategy Guide For wizards, sorcerers, and other arcane spellcasters Kick Monster Butt You're looking at the only strategy guide for the revised edition of the world's most popular role playing game. Let's be real -- the game's about combat, not charisma! This strategy guide gives you the strategies and techniques you need to win. It's like a football...   [click here for more]
Goodman Games  $11.99

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The Monster Alphabet

The Monster Alphabet


The Monster Alphabet An A-to-Z Reference for Classic Monster Design What foul beasts slosh and gibber in the furthest reaches of your skull? Unleash your demons with the Monster Alphabet, a compilation of monster design elements keyed to letters of the alphabet. A is for Android, B is for Breath Weapon, C is for Crossbreed! Game masters of any rule system will find inspiration for...   [click here for more]
Goodman Games  $11.99

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Age of Cthulhu 8: Starfall Over the Plateau of Leng

Age of Cthulhu 8: Starfall Over the Plateau of Leng


An investigation into the whereabouts of a missing artist becomes a manhunt for her suspected murderer. The trail leads to the impossible, deep into the mystical realm of sleep, The Dreamlands. The investigators must journey to the very heart of the Plateau of Leng, to the fabled Pharos of Leng, if they are to find their quarry, but it may all be for naught, as a giant falling star threatens to destroy...   [click here for more]
Goodman Games  $10.99

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Complete Guide to Fey

Complete Guide to Fey


The fey races are known for their magic and mystery -- but now, for the first time, they'll be known for what they truly are. The Complete Guide to Fey presents a groundbreaking rules system for tying all the fey races together. Using feats, templates, hosts, and completely new rules, it breaks down all the Monster Manual fey races, rebuilds them, and then ties them into a comprehensive overarching...   [click here for more]
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DragonMech: The Shardsfall Quest

DragonMech: The Shardsfall Quest


You Can Save The Planet A moon meteor streaks from the sky, shattering into multiple pieces as it enters the atmosphere. On each shard is part of a mysterious temple dedicated to a lunar god. You must locate all the temple fragments before whatever's inside can spread. But the fragments are spread over a wide area - and you're not the only one looking for them... But Only Your Mech Can...   [click here for more]
Goodman Games  $10.99

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Dungeon Crawl Classics #28: Into the Wilds

Dungeon Crawl Classics #28: Into the Wilds


An Adventure for Character Levels 1-3 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $10.99

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Etherscope - Mysteries of the Occult

Etherscope - Mysteries of the Occult


Master the Occult Forgotten secrets open to your eyes. Demon hunters track their nemeses through wild Etherspace while ritual occultists master ancient rites long lost to the world. Take control of the ether's mysterious forces with new occult talents and feats, along with 7 advanced classes and 4 prestige classes Glimpse the Mysteries Etherscope's rainy streets...   [click here for more]
Goodman Games  $10.99

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Xcrawl: The Guild Sourcebook

Xcrawl: The Guild Sourcebook


Presenting your complete guide to some of the most important organizations in the North American Empire and the Xcrawl Games - The Mage’s Guild, The Specialists’ Guild, and The Adventurer’s Guild. The Guild of the Magi is one of the most powerful organizations in the NAE, and you get to examine firsthand their rise to power and their role in the government. The Adventurers'...   [click here for more]
Goodman Games  $10.00

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50 Fantastic Functions for the D50

50 Fantastic Functions for the D50


For years, legendary gaming icon Colonel Lou Zocchi has sold the esoteric 50-sided die at his convention booths. Now Goodman Games brings you, at long last, Fifty Fantastic Functions for the D50! This entertaining book contains more than 50 entries describing how to use the D50. Ranging from randomized tables to customized game mechanics, this book will ensure everyone at your table can’t wait...   [click here for more]
Goodman Games  $9.99

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Aerial Adventure Guide: Sky Captain's Handbook

Aerial Adventure Guide: Sky Captain's Handbook


Sky ships, flying castles, cloud cities, and airborne monsters! The Sky Captain's Handbook is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantasy campaign. After all, no...   [click here for more]
Goodman Games  $9.99

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Azagar's Book of Rituals

Azagar's Book of Rituals


If there is anything I’ve learned in my sixty years on this godsforsaken plane, it’s that you can never be too prepared. Sometimes all the spells and steel in the world won’t pull your arse from the fire when a well-laid plan has gone belly up. What you need then is a good ritual to turn disaster into victory – or at least into something that doesn’t resemble your...   [click here for more]
Goodman Games  $9.99

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Complete Guide to Beholders

Complete Guide to Beholders


Behold: the ultimate resource for the ultimate monster. With enough material to sustain a campaign for years, the Complete Guide to Beholders offers a completely new perspective on this misunderstood monster. Far more than simply a book of new options, this work is a transformation of the beholder. It expands their social structure and cultural life in new ways, forever changing the way you play them....   [click here for more]
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Complete Guide to Dragonkin

Complete Guide to Dragonkin


Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting. It features rules...   [click here for more]
Goodman Games  $9.99

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Crime Pays

Crime Pays


Crime Pays: A Godfather's Grimoire includes everything a player or DM needs to bring the grim and gritty underworld into stark focus in a fantasy world. Forget thieves’ guilds – this is the mafia in a world of dragons and magic! Form your own band of rogues, make a bid for master of thieves, and win a king's ransom in jewels... ...but above all, don't get caught. This 4E sourcebook...   [click here for more]
Goodman Games  $9.99

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Dinosaur Planet: Broncosaurus Rex

Dinosaur Planet: Broncosaurus Rex


In the year 2202, dinosaurs have been discovered on the planet Cretasus. The major factions in human politics rush to establish a military presence, even as pioneers from across the galaxy come to farm, hunt, and domesticate the dinos. T-rex families raid mining colonies, dino ranchers herd stegosauus (the new white meat), velociraptor tribes plot with their human allies to secure prime hunting grounds,...   [click here for more]
Goodman Games  $9.99

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DragonMech: Almanac of the Endless Traders

DragonMech: Almanac of the Endless Traders


WANDER THE WHOLE WORLD Join the fabled Endless Traders as they journey across — and underneath — the shattered land of Highpoint. With no protection but their own cunning, these travelers explore every inch of the continent. They see more in a year than most Highpointers do in a lifetime. Now their secrets are yours! SEASONS OF ADVENTURE AND MYSTERY This...   [click here for more]
Goodman Games  $9.99

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Dungeon Crawl Classics #26: The Scaly God

Dungeon Crawl Classics #26: The Scaly God


An Adventure for Character Levels 4-6 Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon...   [click here for more]
Goodman Games  $9.99

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Dungeon Crawl Classics #39: DM Screen and Adventure

Dungeon Crawl Classics #39: DM Screen and Adventure


An adventure for character levels 1-3, plus two DM screens Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure...   [click here for more]
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Dungeon Crawl Classics #58: The Forgotten Portal

Dungeon Crawl Classics #58: The Forgotten Portal


Level 4 adventure. Hidden deep in the heart of the Southlands, where the jungles steam and life is won and lost at the end of blade, is a hidden tomb -- the final resting place of a mighty Xulmec warrior. Here, amid terrible monsters and savage natives, the heroes must make a stand against a horror from another age. Can the heroes lift the bloody curse that plagues the people of Teputzitoloc?...   [click here for more]
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Dungeon Crawl Classics #63: The Warbringer's Son

Dungeon Crawl Classics #63: The Warbringer's Son


A Level 1 Adventure For years, the Bandit Lord has ground the countryside under his heel, crippling your people with his cruel demands. The time has come to end his bitter reign. Armed with naught but your courage, you will put an end to his tyranny or die trying. But the Bandit King himself is only a pawn answering to Kainos, the Warbringer's Son, a half-god intent on setting the North...   [click here for more]
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Dungeon Crawl Classics #66: The Vampire's Vengeance

Dungeon Crawl Classics #66: The Vampire's Vengeance


A Level 6-7 Adventure. Some old ladies bake cookies. Others plot the destruction of the town that exiled them. Elziba Caulwik is the latter. The Vampire's Vengeance is a story in four parts as a simple treasure-hunt uncovers evidence of Elziba's scheme. Before the heroes can mete out justice to the crone of Tanglethorn Manor, they'll have to rescue their kin from a burning guard tower, assault...   [click here for more]
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Dungeon Crawl Classics #88.5: Curse of the Kingspire

Dungeon Crawl Classics #88.5: Curse of the Kingspire


A Level 2 Adventure Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel elder kith lords. But the ruined keep is home to a hungry curse capable...   [click here for more]
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Dungeon Crawl Classics #88: The 998th Conclave of Wizards

Dungeon Crawl Classics #88: The 998th Conclave of Wizards


A Level 6 Adventure Hail, wizard of Aereth! Forget everything you think you know about the magic. Mastery of the occult lies beyond the comprehension of your world’s primitive societies and warring kingdoms. Your cantrips and legerdemain are mere parlor tricks in the face of true power. The Star Cabal, peerless practitioners of the arcane arts, extends a rare invitation to join their...   [click here for more]
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Dungeon Crawl Classics #89: Chaos Rising

Dungeon Crawl Classics #89: Chaos Rising


A Compilation of Adventures for Character Levels 1-5 This compilation collects seven DCC adventures previously published in hard-to-find other editions. Each short adventure is suitable for a single session. Collectively they provide adventures for characters up to 5th level! The compilation includes these adventures: Elzemon and the Blood-Drinking Box The Imperishable Sorceress Glipkerio’s...   [click here for more]
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Dungeon Crawl Classics #91: Journey to the Center of Aereth

Dungeon Crawl Classics #91: Journey to the Center of Aereth


A Level 4 Adventure The stories have reached you: A world beneath our own, lit by a brilliant sun and ruled by sages beyond reproach, where magic has replaced the spoken word, the weakest slave is like unto a superman, and the domes gleam with hammered gold. You’ve spilled enough blood to know better. Your trek to discover the truth will take you through endless caverns, ancient causeways...   [click here for more]
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Dungeon Crawl Classics: Saga of the Witch Queen

Dungeon Crawl Classics: Saga of the Witch Queen


A 1E Adventure for 4th Level Characters Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure...   [click here for more]
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Etherscope - Upload: Etherpunk

Etherscope - Upload: Etherpunk


Take the Red Pill Life is harsh on the streets of the Prime Reality. There's only one way to survive: violence -- sometimes real, sometimes jacked in to the Etherscope. From New York's spires to Berlin's blackened streets, Scope riders jump the rails whilst street mercenaries and industrialists work the mean streets and factories, looking for pleasure, profit, freedom,...   [click here for more]
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Master Dungeons M2: Curse of the Kingspire

Master Dungeons M2: Curse of the Kingspire


An Adventure for Character Levels 4-6. Some explorers perish in pit traps while others found fiefdoms. What sets them apart? Master dungeons: heroes are chiseled from the challenges they face, and those who conquer master dungeons rise to be kings. Lost artifacts that raise continents from the sea, an empire's treasures buried to avoid capture, nascent godlings amassing divine energies:...   [click here for more]
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Morningstar

Morningstar


Semi-finalist in the Wizards of the Coast Setting Search   At Stake... Two worlds of great natural beauty locked in a struggle that threatens to destroy them both. Thraxis and Arril: blue sisters sharing an orbit, with continents, seas, and life. A world in the midst of an Age of Majesty many believe will never end: nine diverse Empires at the peak of magical and cultural...   [click here for more]
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Points of Light 2: The Sunrise Sea

Points of Light 2: The Sunrise Sea


Points of Light II: The Sunrise Sea continues the Points of Light series with four new settings, each extensively detailed and mapped. Each new setting is ideal for novices launching their first campaign, or veteran GMs looking to challenge their players with the exploration of a new world. The Golden Shores: A land in the midst of being colonized, where adventurers can encounter unknown cultures,...   [click here for more]
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Underdark Adventure Guide

Underdark Adventure Guide


The Underdark Adventure Guide details the strange, alien world of the underdark. The underdark is far more than just dungeons and caves. It is a veritable underground continent, populated by advanced civilizations, ancient ruins, sunless seas, alien magic, bizarre creatures, and the horrid denizens of the gloom. The standards of the surface world hold no sway in the underdark, and its mysteries, ferocity,...   [click here for more]
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Xcrawl: Coney Island Crawl (level 11-13 adventure)

Xcrawl: Coney Island Crawl (level 11-13 adventure)


An adventure for character levels 11-13 This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included. In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It's a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates...   [click here for more]
Goodman Games  $9.99

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Age of Cthulhu 1: Death in Luxor

Age of Cthulhu 1: Death in Luxor


In the age of the pharaohs, a great and unfathomable evil rose from the murky depths to cast its gibbous shadow over ancient Egypt. At the cost of his empire, Ramesses III imprisoned the horror beneath the sands of Luxor, where it has slumbered ever since. In 1924, a team of visiting archeologists unearthed the last remaining testament of that ancient mystery, only to unleash a terror from out of...   [click here for more]
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Age of Cthulhu 2: Madness in Londontown

Age of Cthulhu 2: Madness in Londontown


3,000 years before the birth of Christ, fearful tribesmen raised bloody sacrifices on the Salisbury Plain in honor of a dread god. The skies coursed red with blood, consuming the weak, granting boons to the strong, and seeding ghastly young in the wooded glens about the Salisbury Plain. 50 years after the death of Christ, the Roman legion Legio IX Hispana, led by Gnaeus Hosidius Geta, swept through...   [click here for more]
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Age of Cthulhu 3: Shadows of Leningrad

Age of Cthulhu 3: Shadows of Leningrad


The death of a brilliant artist summons the investigators to Leningrad, setting them in pursuit of a mystery older than Russia herself. But when each secret revealed brings the investigators closer to madness, is the truth worth the price? The trail of clues takes them from the dachas of the Orkonov Estate to the Revolution Hospital and State Museum of Leningrad, and finally to...   [click here for more]
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Age of Cthulhu 4: Horrors from Yuggoth

Age of Cthulhu 4: Horrors from Yuggoth


History tells us that General Umberto Nobile and Roald Amundsen overflew the North Pole in 1926, making the first trans-polar flight from Europe to America. In 1928, Nobile went back in the Italia, which crashed on the ice north of Svalbard, Norway. An international rescue mission was launched to find him and his aeronauts. Your characters are part of this mission – and the State Department wants...   [click here for more]
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Age of Cthulhu 6: A Dream of Japan

Age of Cthulhu 6: A Dream of Japan


It is the Age of Cthulhu, and the cold tentacles of primeval madness reach across the globe. A search for a missing socialite leads to the Aokigahara forest at the base of Mount Fuji. Eerily quiet, strangely lifeless, and infinitely desolate, this mysterious forest hosts more suicides than any other location in the world – and, as the investigators will discover, is home to an alien intelligence...   [click here for more]
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Age of Cthulhu 7: Timeless Sands of India

Age of Cthulhu 7: Timeless Sands of India


India: exotic splendors, desolate sands, and the mysteries of the Subcontinent. The answers to unexplained nightmares rest in India's timeless sands, where eons-old mysteries still dwell just below the veneer of polite society. Curious investigators are quickly drawn into a shadow-war waged by forces of darkness. The clues lead to the ferocious sandstorms of the Great Thar Desert, with fires, assassins,...   [click here for more]
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Age of Cthulhu 9: The Lost Expedition

Age of Cthulhu 9: The Lost Expedition


Deep in the Gobi Desert, the investigators discover a strange artifact amidst primordial fossils. The alien device is a gateway to a conduit to travel throughout the cosmos, known as The Great White Space. The investigators are then propelled to an alien world ruled by the Elder Things, a strange alien race of macabre scientists. Desperate to find a way home, the investigators must survive a hostile...   [click here for more]
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Complete Guide to Liches 3.5 edition

Complete Guide to Liches 3.5 edition


No creature is more feared than the lich, for the lich embodies the very essence of malign magic. Powered by phylacteries that are literally vessels of evil, liches live for thousands of years until their decaying physical forms finally crumble - and even, some live on. Their centuries-long horizon line gives them ample time to study, plot, and plan, and their devilish schemes are often generations...   [click here for more]
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