In 1982 a 13-year old who’d just seen some neighborhood kids play Dungeons & Dragons decided to create his own game in which knights and wizards explored underground catacombs, defeated monsters, and took their treasure. This book represents a refined version of those rules appropriate for kids interested in transitioning from traditional board games to a more imaginative form of structured... [click here for more]
Create your own one-page random dungeon generation tables with customized theme, encounters, and results.
Random dungeon generation systems have been a part of roleplaying games since their birth in the 1970s; these tools for creating randomized settings and encounters have found renewed popularity with the recent resurgence of dungeon-delving in the “Old School Renaissance”... [click here for more]
A System-Neutral Fantasy Roleplaying Game Setting
Three hundred years ago adventurers from the Vilburg Kingdom forayed into the untamed border region and quickly drove away isolated, unorganized bands of humanoids. Many settled here under the watchful eye of the Sentinel Knights and have prospered in their enterprises. But dark powers left from a wicked empire 2,000 years earlier still lurk... [click here for more]