Originally meant to be an ongoing magazine, Prime Adventures 1 started and ended its run with this issue. It is chock full of great information, stories, adventures, and even two deck plans!
• A preview of the never-published Empire of Steel, the Klingon Sourcebook, including details of Klingon Warrior Philosophies, the Klingon Berzerker skill and two exciting... [click here for more]
The original Prime Directive (called Prime Directive One by some) added an exciting adventure with this module. Not only did it introduce a new Federation Associate Member species -- Prellarians -- but it also included the first glimpse of the Orion Skimmers -- Orions who are living on the edge of society, but not part of any pirate cartel. Can your Prime Team survive on... [click here for more]
Finally an end to the tedious die rolling to resolve damage in Star Fleet Battles! Now you can use this fast and easy card system to resolve damage in a fraction of the time it took before. A deck of cards, using a one-hit per card system, provides an innovative damage allocation procedure which includes eighteen different critical hits.
Battle Damage: Code Red is a play aid for Star... [click here for more]
First released in 1980, this play aid was compatible with virtually any of the fantasy roleplaying games on the market. It helped players visualize what they saw when venturing into a dungeon.
Dungeon Tiles allows a gamemaster to display the dungeon for the players as they travel through it. The gamemaster can now show players the rooms and corridors as they traverse them, and show only... [click here for more]
This Hex Map Pack contains three maps in two different formats. One format is a single large PDF that can be taken to a professional printer and expanded to approximately 19.5” x 32.5”. The other format is designed to be printed using a normal computer printer on six pieces of letter-sized cardstock and pieced together.
The maps are blank, with 5/8" (16.5mm) hexes, but different... [click here for more]