Behold the ten venom, sword swinging, fist flying, fireball flinging Art of Wuxia!
Legends of Willow Bridge, Chapter 1: White Breath Cave
What do you get when you combine bandits, a teahouse, evil cultists, a blind kung fu master and some newly rolled up wuxia heroes? An introductory adventure for Art of Wuxia, of course!
This adventure is designed to guide players and GMs new to the genre... [click here for more]
Dave the barbarian was hit by a magic trap earlier and barely survived, but is still weakened and slowed by its effects. Jewel the halfling thief is suffering great fatigue after moving through the jungle all night to keep up with the goblin army to get here on time to join the raid. Neventhore the elven wizard is in tip-top shape, ready for anything, but Bumbarth the dwarf warrior is... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 54 high quality cards. They are designed to be used as a replacement for using dice when determining initiative. We at DwD Studios have been playing BareBones for a lot longer than most of you, and we find that dice get tossed around a gaming table quite a bit. So much in fact that... [click here for more]
In this official supplement to the BareBones Fantasy role-playing game, you'll find a beautiful deck of 24 high quality cards. 17 of them are cards with which you likely already have familiarity (the spells from the core rulebook), but three additional spells are added to this deck to value to your purchase:
Commune (the spell that appeared in Decahedron issue 1)
Conjure (a spell to call forth... [click here for more]
This is a set of reference cards in support of a rulebook. Although these could be used alone, a great deal more descriptive text, campaign notes, and setting information can be found in the actual rulebook. To see a sample of the print & play version of these cards, download the PDF associated with this file. If you want the full set of print & play cards, they come in a black... [click here for more]
This setting book details the Keranak Kingdoms, a collection of provinces called home by many races and cultures. Beset by political turmoil and moral instability, it is a realm where a sharp sword or a well-timed spell can make a commoner a legend.
Destiny has betrayed the kingdoms. Gods who once walked shoulder-to-shoulder with mortal races are now banished, their power waning. The divinely-chosen... [click here for more]
When a tunnel collapses in the Dul'Urich Underkingdom, Prince Dwalin is sent to find a fabled pass in the north. Several days later his bloodguard returns beaten and malnourished claiming the prince and his band became dull of wit and disappeared sometime in the night. The news bodes heavily on the underking's heart and he entrusts his herald the task of finding his son.
Enter the characters. ... [click here for more]