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 Hottest Non-Core Books, May D&D Sale from Bards and Sages
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Horror Stalker

Horror Stalker


Be afraid. Be very afraid. They lurk in the shadows behind the tavern. Down the dark alley between abandoned buildings. Behind the trees in an otherwise mundane forest. Their goals are often alien, if they have any real goal at all. Some say nothing, allowing the viciousness of their attacks to speak for them. Others are alarmingly charming, right up to the moment they plunge a dagger in your back....   [click here for more]
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Mythos: Gods of Nature

Mythos: Gods of Nature


The Mythos series continues with Gods of Nature.  This 10 pg PDF introduces three gods that can be dropped into almost any d20-style fantasy setting.  Alenadra Thousand Eyes:  Known as The Weaver, Alenadra understands the intricate relationships of all living creatures.  To mortals, her movements seem chaotic and capricious.  But her followers know that she sees patterns...   [click here for more]
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Mythos: Gods of the Dead

Mythos: Gods of the Dead


The Mythos series is a worldbuilding tool for storytellers and game masters. Each supplement presents a collection of gods that can be used to flesh out your campaign setting and add a new level of detail. Each supplement is designed to be used either by itself or in conjunction with other supplements in the series. Four dietiest gods of death and the undead for use in your campaign settings: Vagruth:...   [click here for more]
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Mythos: Gods of Wealth and Greed

Mythos: Gods of Wealth and Greed


In Mythos: Gods of Wealth and Greed, we introduce you to three gods concerned with the coins of the realms.  The Benevolent Stranger, God of Philanthropy, seeks to encourage the wealthy to go out and do good.  Bizen, God of Bankers, slowly transforms the commerce of major cities.  Kariharra, Goddess of Gems, hordes her wealth and her...   [click here for more]
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Mythos: The Principled Assassin

Mythos: The Principled Assassin


What this product is: While the assassin is a legitimate, playable prestige class, game masters trying to maintain some semblance of believability in their games often have a hard time justifying an assassin player character in the party. A game master might refuse to allow the class because he doesn't want to run an "evil" campaign, or out of fear that the class will clash with other...   [click here for more]
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The Encyclopedia of Skill Lore

The Encyclopedia of Skill Lore


Imagine a book so well written that it actually INCREASES your ability to use your skills. Now imagine an entire SET of such books! Well, now your players can experience them and more with this unique little PDF. This resource contains information on over two dozen non-magical books that grant competence bonuses to various skills and skills sets. Ideal for low-magic campaign settings, these books...   [click here for more]
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The Keep of Lord Mmorpgus

The Keep of Lord Mmorpgus


How many times can you award a +2 mace or sword to the party before it becomes boring? How many sets of +1 chainmail do they possibly need? Wouldn't they rather have a Dire Maul of the Jumbo Shrimp? Inspired by the often pecular naming conventions of your favorite MMORPGs, The Keep of Lord Mmorpgus offers you dozens of new weapons, armor, and magical items to add some spice...   [click here for more]
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WalshMart Grand Opening

WalshMart Grand Opening


When Walt Walsh retired from adventuring ten years ago, he decided to invest his fortune in a specialty shop that targeted the needs of Adventurers. To make sure his shops had exactly what adventurers needed, he reached out to his former traveling companions and encouraged them to put their experience to use creating exciting new products designed to fit the needs of a new generation of adventurer....   [click here for more]
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Nemesis II: Serial Killers

Nemesis II: Serial Killers


Your heroes have faced supernatural beasts, cybernetic monstrosities, alien forces...and somehow survived.  But what if the greatest threat to their lives wasn't some superhuman ninja, but the well-dressed gentleman on the bus that just asked for the time?  Or that sweet country girl that offered them ride?  In Nemesis II: Serial Killers, we present 5 ready-to-use NPCs complete...   [click here for more]
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Nemesis III: Corporate Villains

Nemesis III: Corporate Villains


When the corporate bottom line is written in blood, will your heroes be able to even the odds?  In Nemesis III: Corporate Villains, meet 5 new NPCs who give new meaning to the phrase "cutthroat business."  Each NPC comes complete with backgrounds, story seeds, and multiple stat sets to allow them to easily integrate into your game. This download includes both a full color version and grayscale...   [click here for more]
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Nemesis IV: Nature's Avengers

Nemesis IV: Nature's Avengers


Not all of nature's defenders are benign.  Some defend the land for their own ends, hoping to prevent the encroachment of civilization from destroying their own peace.  Others seek to even the odds against their human kin that abuse the land.  In Nemesis IV: Nature's Avengers, we introduce you to five defenders of the land with their own agendas.  From a cannibalistic priest/sea captain...   [click here for more]
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Nemesis VI:  Warlords

Nemesis VI: Warlords


Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks. These NPCs can easily be folded into your existing game as exciting side adventures or as the catalyst for a new campaign. In Nemesis VI: Warlords, we present five individuals that will prove to be not only a threat to the...   [click here for more]
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Nemesis VII:  Unsettled Spirits

Nemesis VII: Unsettled Spirits


 Every hero needs a nemesis. Each supplement in the Nemesis series presents five ready-to-use NPCs with detailed backgrounds, story seeds, and multiple stat blocks.  These NPCs can easily be folded into your existing game  as exciting side adventures or as the catalyst for a new  campaign.  In Nemesis VII: Unsettled Spirits, we present five incorporeal entities ready...   [click here for more]
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The Adventurer Class

The Adventurer Class


What does it mean to be an Adventurer? Filled with a wanderlust that drives them to explore, the Adventurer quests simply because it is what they feel in their hearts they must do. Though they rarely set off to become heroes, their propensity for ending up in the thick of conflicts often puts them on the right side of history...whether they intended to or not. Their actions often become the stuff...   [click here for more]
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Adventure Havens:  Lords of the Manor

Adventure Havens: Lords of the Manor


You know what they say about the best laid plans... The Adventure Havens series continues with Lords of the Manor, a 30 page supplement packed full of locales and NPCs for use in your fantasy d20-style/3.5 games.  Lords of the Manor presents 12 ready-to-use castles, keeps, and manor homes that can be dropped into almost any campaign.  With NPCs ranging from CR 1 all the way up to CR 35, DM's will...   [click here for more]
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Adventure Havens:  Temples

Adventure Havens: Temples


You know what they say about the best laid plans. No matter how much you plan, your players will figure out a way to throw you off your game. Whether it is deciding to go tavern hopping instead of dungeon delving, or chosing to spend time shopping for gear upgrades instead of searching for bad guys, players have a tendency to create their own adventures. With Adventure Havens: Temples,...   [click here for more]
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Adventure Havens: Apothecaries and Alchemists

Adventure Havens: Apothecaries and Alchemists


You know what they say about the best-laid plans… The Adventure Havens series of gaming supplements provides game masters and storytellers with a collection of ready-made NPCs and associated locations that can be used to flesh out your current campaign setting or simply fill in the gaps when the players decide to go off in an unintended direction. Adventure Havens: Apothecaries and Alchemists,...   [click here for more]
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Adventure Havens: Guild Houses

Adventure Havens: Guild Houses


Crafts and professions are useful skills for just about any player, but where exactly do players go to master their chosen fields of expertise? Adventure Havens: Guild Houses offers twelve ready-to-use guilds for your d20/OGL games. Each guild is fully developed with a detailed history, important NPCs, and story seeds that can be easily folded into your game. Do you have a player that...   [click here for more]
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Adventure Havens: Hammers, Anvils, and Tongs

Adventure Havens: Hammers, Anvils, and Tongs


Adventure turns up in the oddest places. In the exciting and unpredictable world of fantasy, even the simple act of getting one’s armor repaired can lead to danger. Adventure Havens: Hammers, Anvils, and Tongs presents twelve fantasy blacksmith and leathersmith shops that can be used in any campaign setting. Conplete with dozens of NPCs and story seeds, each issue of Adventure Havens provides...   [click here for more]
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Adventure Havens: Specialty Shops

Adventure Havens: Specialty Shops


Adventure Havens: Specialty Shops presents twelve unique trade opportunities for players. In fantasy settings, GMs often have to figure out ways to provide opportunities for players to spend their gold or trade loot without engaging in the “Magical Walmart” approach. Adventure Havens: Specialty Shops helps GMs overcome this problem while providing dozens of story seeds and almost...   [click here for more]
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Adventure Havens: Trading Posts

Adventure Havens: Trading Posts


Where civilization borders on the wild places, you will find a trading post. The trading post is more than a place to buy supplies. It is the glue that binds the cities to those resources they need to not only survive but also thrive. In Adventure Havens: Trading Posts, we present 12 ready-to-use trading posts that can be easily folded into almost any 3.5/OGL campaign setting. Each location features...   [click here for more]
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Elemental Awakening

Elemental Awakening


Centuries ago, powerful entities from the elemental planes of The Flux visited the world. Taking an active interest in the affairs of mortals for their own alien reasons, these entities, known as the Noble Djinn, imbued certain people with a token of their elemental powers. These were the first Elemental Weavers. Legend says that it was their own hubris that led to their downfall. Mortals, unaccustomed...   [click here for more]
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Politicians

Politicians


What is scarier than a horde of zombies, more destructive than a dragon, and more vindictive than a Drow Matriarch? A politician at election time. Politicians is a slightly tongue-in-cheek supplement for 3.5/OGL game systems that presents the Politician Class as both a useful NPC class or a completely viable PC support class. This 16 page supplement provides a detailed overview of the class,...   [click here for more]
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Post-Apocalyptic Blues (Player's Guide)

Post-Apocalyptic Blues (Player's Guide)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell. Designed for...   [click here for more]
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Post-Apocalyptic Blues: Back to School

Post-Apocalyptic Blues: Back to School


An adventure and resource guide for the Post-Apocalyptic Blues campaign setting. 50 years after the bombs fell, the city of New Orleans struggles against the relentless waters of the Mississippi, raiders, slavers, and threats from the Republic of New Texas to rebuild what was lost. You are a new employee of the Algiers Resource Acquisition Services, a new arm of the Engineering Commission...   [click here for more]
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Witchology 101

Witchology 101


It is time to go back to College. But these colleges aren't like anything you've ever attended. Witchology 101 is a sourcebook for Modern d20 games that adds a little spice and fun to your magically-inclined campaign. Witchology 101 provides you with a secret world within the modern world where witches juggle their magical studies with their daily lives. Includes 30 new feats, 20 new spells and rituals,...   [click here for more]
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Post-Apocalyptic Blues (GM Edition)

Post-Apocalyptic Blues (GM Edition)


Post-Apocalyptic Blues takes place fifty years after World War III in the city of New Orleans, or Nola as it is called by the locals. Ruled over by the enigmatic Baron Samedi, New Orleans struggles to rebuild while defending itself from slavers, raiders, internal tribal squabbles, and an angry environment that has been trying to swallow it whole long before the first bombs fell....   [click here for more]
Bards and Sages  $4.99

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Saikorojutsu! The Way of the Dice!

Saikorojutsu! The Way of the Dice!


Saikorojutsu! The Way of the Dice! takes the Karma Core Rules and pushes them into overdrive, with 36 pages of advanced rules that let you replicate the feel of your favorite comics or anime adventures. Featuring: Advanced Character Creation Rules: Create more powerful starting characters. Access Elemental Spirits to unlock unique powers in your characters. Advanced...   [click here for more]
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