This booster deck adds specialized cards for Aysle. Each card is an individual magic item that Storm Knights may discover, with art and statistics printed for easy reference. There are 55 items total, which may be dealt out in place of rolling on the Expanded Magical Treasure table or used by foes and recovered. Each item also lists its Value for purchase or trade, so these cards may also be used to... [click here for more]
This booster deck adds specialized cards for the magical realm of Aysle. A rethemed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the fantasy and mysticism of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding completely... [click here for more]
This pack contains accessories designed to enhance any Torg campaign. A map of Core Earth shows all the invasion zones across the planet and allows the adventurers find or remove stelae and change the course of their worlds war!
Cosm table tents have key rules and data on them and can easily swapped out or used in combination and Storm Knights move through zones with different properties. Sheets of... [click here for more]
This booster deck adds specialized cards for the Nile Empire. A re-themed 40 card Drama Deck features unique special effects each round, all of them designed to accentuate the pulp thrills and action of the realm. Ten new Cosm cards increase the variety of effects, adding surprise and mystery. Finally, five new cards are added to the Drama Deck, bringing back some old favorites and adding completely... [click here for more]
KEEP ENCOUNTERS FAST AND INTERESTING WITH THESE ACCESSORIES!
Step up your game! This pack contains accessories designed to enhance any Torg campaign. A map of Orrorsh shows invasion zones across India, Pakistan, Bangladesh, and Sri Lanka.
Threat cards have one side that faces the players and includes the defense numbers they need to calculate their own attacks and simply tell the GM the result of... [click here for more]
Prior to Baruk Kaah’s invasion, Dzibilchaltún was an archaeological dig site of Mayan origin in the Yucatàn. When the Living Land took hold on the region, Dzibilchaltún was restored—all except the Open Chapel and the cenote (a limestone pit or cavern filled with water) nearby—and the Redjaw tribe and groups of primitive humans quickly moved in to inhabit the area. The small chapel still stands... [click here for more]