Few games will tell you how to write compelling adventures for your game. All too often, people think that they're not allowed to create adventures; that they have to use adventures that the publisher of the game provides.
Mike Conway sets out to prove that, while it may not be the easiest thing in the world to make adventures, it's quite simple to do so. Excerpted from his now-defunct podcast RPG... [click here for more]
The people you know can give you strength.
Love them or hate them, people have an effect on you. Most RPG's define every other thing about your character, from how smart they are to how hard they can hit, and even what kind of effect their personality can have on others. But what about the other people in their life? How are they defined?
Fudge Relationships adds a new dimension to your characters.... [click here for more]
Isn't this the cleanest and most well-tended forest you've ever seen? It's almost like someone comes in and picks up and arranges things nicely and keeps the place looking good. Even the animals look cleaner and healthier than most. This forest is strange.
Unlike a lot of wooded areas, this forest has caretakers. Little people that make things nicer. Little people about three apples high, wearing... [click here for more]
Originally done as a joke, I was playing around with the words "Steak for Stakes" and realized that such a thing could make for a good supplement for any game using the Stakes for Tabletop Roleplaying rules, such as Schema or Infected.
Inside this little morsel you'll find an action for cooking up a delicious steak, with all the dangers and augments for slapping a big and tasty piece... [click here for more]