Hunters in Death is a hexcrawl designed for low level play using any "Old School Renaissance" compatible game system. As such, don't expect much by way of balance. This sage advice was once overheard in a local watering hole in Hounds Head: "A wiser fella than myself once said, sometimes you eat the bear....sometimes the bear, well, he eats you."
Hunters in Death is set in the Komor Forest. A... [click here for more]
It begins with three children missing after a Summer Solstice celebration. The party explores Denizon's Folly, a tower that was abandon and unfinished. The second leg of the adventure leads the party into the fey realms of Osmolt Village where magic and space are unhinged and the inhabitants are terrified, but keep a horrible secret. The finale finds the party seiging the Tower of Blaspheemus that... [click here for more]
I call this a found adventure. There are no hooks and motivations. The party is traveling and they find a cave. Adventurers love caves. Can you ever recall a time when an adventuring party didn't enter a cave? I've decorated the cave with bones. They love that. Wish the party good luck, then smile. ... [click here for more]
The Manor is an OSR zine that's been around since 2012. Dedicated to keeping it fun.
This issue was created from my sandbox campaign called The Komor Forest. The articles found within helped develop my campaign find its own voice and uniqueness. A peek behind my DM screen.
Issue #9 starts off with four varations of the cleric class. Each god values a set of principles and their clerics should reflect... [click here for more]