The Manor is a jammed packed, Old School zine. Inside you'll find a stink'n old salt pit with one of my favorite creatures, a d12 table from the mischevious mind of Jason Sholtis, one of the many secrets of Rural Pennsylvania, a poetry slam by an old time blogging favorite Rusty Battle Axe, a table of random forest encounters and a boot merchant with a bad, bad past. ... [click here for more]
Hunters in Death is a hexcrawl designed for low level play using any "Old School Renaissance" compatible game system. As such, don't expect much by way of balance. This sage advice was once overheard in a local watering hole in Hounds Head: "A wiser fella than myself once said, sometimes you eat the bear....sometimes the bear, well, he eats you."
Hunters in Death is set in the Komor Forest. A... [click here for more]
It begins with three children missing after a Summer Solstice celebration. The party explores Denizon's Folly, a tower that was abandon and unfinished. The second leg of the adventure leads the party into the fey realms of Osmolt Village where magic and space are unhinged and the inhabitants are terrified, but keep a horrible secret. The finale finds the party seiging the Tower of Blaspheemus that... [click here for more]
Starter Adventures is where you learn to fight, steal, cast spells and heal. You'll have to use your wits to figure out puzzles. Use a sword to murderize goblins. And crumble the undead beneath the power of your god.
It's time to grab a weapon, memorize a spell and strap on some armor. This is going to be fun.
Starter Adventures is targeted toward introduing a new player into RPGs. Inside... [click here for more]
The Stone Fields of Azoroth is a mini-sandbox for a party of experienced adventurers. The first book contains the Village of Bad Water, settled in the Stone Fields. The village is fully detailed and provides an endless amount of role-playing oppurtunities.
The two books each contain an adventure within the Stone Fields. These adventures open up the history of the region...if the party survives.... [click here for more]
I call this a found adventure. There are no hooks and motivations. The party is traveling and they find a cave. Adventurers love caves. Can you ever recall a time when an adventuring party didn't enter a cave? I've decorated the cave with bones. They love that. Wish the party good luck, then smile. ... [click here for more]
This issue is filled with kick-ass stuff. Douglas Cole and Peter V. Dell'Orto wrote a fantastic piece, Old School Grappling. They present a set of rules that will make all those tavern brawls a blast.
Trey Causey gives us a sneak peek at his incredible Strange Stars.
And I have added my own spin on Hirelings. A... [click here for more]
The Manor is an OSR zine that's been around since 2012. Dedicated to keeping it fun.
This issue was created from my sandbox campaign called The Komor Forest. The articles found within helped develop my campaign find its own voice and uniqueness. A peek behind my DM screen.
Issue #9 starts off with four varations of the cleric class. Each god values a set of principles and their clerics should reflect... [click here for more]