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Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards

Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards


Protection at Any Cost! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins

Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins


Death from the Shadows! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents

Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents


Vive la Revolucion!   Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff....   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume VI - Officials

Weekly Wonders - Archetypes of Intrigue Volume VI - Officials


Seneschals and Stewards! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume I - Envy

Weekly Wonders - Archetypes of Sin Volume I - Envy


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume II - Gluttony

Weekly Wonders - Archetypes of Sin Volume II - Gluttony


Indulge in Some Sweet New Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume III - Greed

Weekly Wonders - Archetypes of Sin Volume III - Greed


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume IV - Lust

Weekly Wonders - Archetypes of Sin Volume IV - Lust


Brand new archetypes you’re sure to love! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume V - Pride

Weekly Wonders - Archetypes of Sin Volume V - Pride


Brand new archetypes second to none! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VI - Sloth

Weekly Wonders - Archetypes of Sin Volume VI - Sloth


Sit back and let these sloth-themed archetypes do all the work… Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VII - Wrath

Weekly Wonders - Archetypes of Sin Volume VII - Wrath


Destroy Your Enemies With These Wrathful Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado

Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado


A Golden Opportunity! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume III - Mu

Weekly Wonders - Archetypes of the Ancients Volume III - Mu


Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best of the best. Each...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria

Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria


Primordial Spawning Ground of Civilization! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea

Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea


The Land of Light and Snow! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala

Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala


Heaven on Earth! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the...   [click here for more]
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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Hobgoblin Foes

Weekly Wonders - Hobgoblin Foes


Assemble the Hobgoblin Hordes Hobgoblins are fiercely trained warriors with rigid military discipline. Their armies are comprised of the best of the best…except when they’re all the same CR 1/2 fighter from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster is hard work—just as much so as building an entire character from scratch. While...   [click here for more]
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Weekly Wonders - Infernal Rituals

Weekly Wonders - Infernal Rituals


Make a Deal With a Devil! Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Dead

Weekly Wonders - Rituals of the Dead


Mysteries From Beyond the Grave Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Deep Ones

Weekly Wonders - Rituals of the Deep Ones


Unfathomable Secrets of the Deep Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Rituals of the Void

Weekly Wonders - Rituals of the Void


Strange Magic From Beyond the Stars Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume I

Weekly Wonders - Villainous Archetypes Volume I


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume II

Weekly Wonders - Villainous Archetypes Volume II


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume IV

Weekly Wonders - Villainous Archetypes Volume IV


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Weekly Wonders - Villainous Archetypes Volume VI

Weekly Wonders - Villainous Archetypes Volume VI


It’s Good to Be Bad! Sick of saving the world? Tired of being expected to leap at the chance to solve everyone’s petty problems? Have a thing for twirling mustaches and overly-elaborate deathtraps? Why not mix things up with a villainous character! At some point in their gaming career, everyone has considered playing an “evil campaign,” but with the Pathfinder...   [click here for more]
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Wondrous Treasures - Illumination

Wondrous Treasures - Illumination


Your Guiding Light! For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the Pathfinder...   [click here for more]
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Wondrous Treasures - Nature's Bounty

Wondrous Treasures - Nature's Bounty


Wield the Power of Nature! For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the...   [click here for more]
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Advanced Arcana

Advanced Arcana


My Dearest Student, I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was the academy...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need! This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic? The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking new mechanics....   [click here for more]
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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
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Intrepid Expeditions: The Island of Life

Intrepid Expeditions: The Island of Life


Destination: Adventure Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure! It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
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Character Guide - The Wise Sage

Character Guide - The Wise Sage


A Wise Man Once Said… Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him...   [click here for more]
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The War of the Goblin King

The War of the Goblin King


Can you Defeat the Goblin King? Find out in this action-packed adventure, in which the PCs take on the role of the heroes of Springdale, defending that idyllic trading town from ravaging goblin hordes, led by Yarrick, the self-proclaimed "Goblin King" who, in an unholy alliance with a trio of greater barghests, has been laying waste to a number of human settlements. If the PCs can't stop...   [click here for more]
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The Ebon Vault: Unstoppable Hammers

The Ebon Vault: Unstoppable Hammers


It’s Hammer Time! Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else that use the 3.5 OGL—tend to be less effective than bladed weapons....   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed...   [click here for more]
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Ancient Warriors: The Vikings

Ancient Warriors: The Vikings


A-Viking We Will Go! Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far ahead of...   [click here for more]
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Codex Mechanica: On the Creation of Fabricants

Codex Mechanica: On the Creation of Fabricants


Flesh is Weak, but Steel is Strong For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabricant, that day has finally arrived. Fabricants-construct...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf II

A Necromancer's Grimoire: Marchen der Daemonwulf II


Unleash Your Inner Beast! Werewolves have always been a source of fascination to humanity, and tales of such beasts are as popular today as they were thousands of years ago. There is something primal about werewolves, which calls out to each and every one of us, daring us to tear off the shackles of polite society and so-called civilization and be free, giving in to our darker, wilder selves. In...   [click here for more]
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A Necromancer's Grimoire: The Book of Faith

A Necromancer's Grimoire: The Book of Faith


Discover the Power of Faith The flavor of clerics and other divine classes has always been that their spellcasting ability comes directly from their deity, and is a gift bestowed upon them in exchange for their faith, or else to allow them to do holy work in the deity's name. Despite this flavor, however, clerical spellcasting and other abilities rarely feel especially divine in origin,...   [click here for more]
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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before! While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable). The...   [click here for more]
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Knights of the Crucible

Knights of the Crucible


Three Orders. Countless Possibilities. Knightly orders—groups of knights bound together by common oaths, beliefs, and goals—are a fun and exciting part of fantasy lore with deep roots in actual history. The Advanced Player’s Guide tapped in to this vein of flavor with the cavalier class, which includes a variety of cavalier orders as one of its class features....   [click here for more]
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