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Weekly Wonders: A Conjurer's Guide to Psychopomps

Weekly Wonders: A Conjurer's Guide to Psychopomps


Summon the Ushers of the Afterlife! One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: Angelic Corruption

Weekly Wonders: Angelic Corruption


Your Sins Shall Be Purged! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Arcanostatic Corruption

Weekly Wonders: Arcanostatic Corruption


Power by the Gigawatt! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Cut to the Chase

Weekly Wonders: Cut to the Chase


The Chase is On!   Utilizing the chase rules can be a fun and dynamic way to approaching encounters that would otherwise boil down to comparing movement speed. However, compiling obstacles for a chase can be a difficult experience. And while there are plenty of sources of premade chase cards for you to choose from, these chase cards can fall prey to being difficult to interact with or being to rigid...   [click here for more]
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Weekly Wonders: Drider Corruption

Weekly Wonders: Drider Corruption


Along Came A Spider... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume I

Weekly Wonders: New Corruption Manifestations Volume I


Deep Ones, Devils, and Ghouls, Oh My! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume II

Weekly Wonders: New Corruption Manifestations Volume II


Be Your Own Kind of Monster! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Psychic Pathways

Weekly Wonders: Psychic Pathways


Secret Paths of Occult Power! Pathfinder Roleplaying Game: Occult Adventures introduced psychic magic to the game, with five classes of psychic spellcasters, expanding the number of sources of magic from two (arcane and divine) to three. Unfortunately, certain aspects of the game that were made before the introduction of psychic magic, which could not have been predicted...   [click here for more]
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Weekly Wonders: The Lich Master

Weekly Wonders: The Lich Master


Be the Best Lich You Can Be! For nearly as long as liches have existed in tabletop roleplaying games, players have wanted to have the chance to be one. The Pathfinder Roleplaying Game Bestiary has a template for liches, but it isn’t designed with players in mind, and so many GMs are forced to tackle questions like: what do I need to do to become a lich? Is a CR +2 adjustment the...   [click here for more]
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Weekly Wonders: The Plant Corruption

Weekly Wonders: The Plant Corruption


Turn Your Enemies To Mulch! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: The Yellow Dragon

Weekly Wonders: The Yellow Dragon


A New Shade of Dragon! There are many kinds of dragons, and as new Pathfinder Bestiaries have come out, the number has only continued to increase. Chromatic dragons, metallic dragons, oriental dragons, primal dragons, and so many more. You might think that with all those dragons already out there, there’s no need for any more. If so, you’d be wrong. This book presents...   [click here for more]
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Weekly Wonders: Wendigo Corruption

Weekly Wonders: Wendigo Corruption


Endless Hunger and Eternal Chill! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask,...   [click here for more]
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Wells of Wonder - Arcane Fonts

Wells of Wonder - Arcane Fonts


A New Kind of Magic For Your Game! Fantasy worlds are full of strange and mystical fonts, wells, and fountains that can imbue unknown magics upon those who drink from them…or so the tales say. In truth, these fantastical elements are rarely seen in roleplaying games, as their mystical nature is often at odds with the strict, codified rules of the game. ...   [click here for more]
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Wild Things - Options for Animal Companions

Wild Things - Options for Animal Companions


Dance on the Wild Side! Animal companions. They’re practically characters in their own right, and a surprisingly large number of classes have access to them, but somehow, through a mix of being difficult to roleplay and having much less options for customization, they always seem to wind up forgotten in the background. Don’t let this fate happen to your animal companion!...   [click here for more]
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A Necromancer's Almanac: 2012

A Necromancer's Almanac: 2012


Sixty pages of combined archetypes, alternate class features, and feats is a pretty weighty book unto itself. Just shy of 300 feats, spanning a further sixty pages, is hardly anything to sneeze at, either. And when you add a further sixty-five pages of magic items of all sorts, and well over 200 additional spells, you have a sourcebook of truly titanic proportions. A...   [click here for more]
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A Necromancer's Almanac: 2013

A Necromancer's Almanac: 2013


A Year in the Making…Again!    A Necromancer’s Almanac: 2012 was a massive tome of character options of every sort, collected from the Necromancers of the Northwest website over the course of an entire year, and arranged in a simple, easy to use fashion to make all of its extensive content much more accessible at the gaming table. ...   [click here for more]
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A Necromancer's Almanac: 2014

A Necromancer's Almanac: 2014


The Necromancers Have Done It Again! A Necromancer’s Almanac: 2014 is a compilation of all the material produced in 2014 for Necromancers of the Northwest’s popular article lines Best in Class, Extraordinary Feats, Obscure Arcana, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content,...   [click here for more]
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A Necromancer's Almanac: 2015

A Necromancer's Almanac: 2015


Animate Your Game Today! A Necromancer’s Almanac: 2015 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Obscure Arcana, Magic Market, and Exotic Encounters, plus a few additional extras scattered in. With over 180 pages of gaming content, it’s...   [click here for more]
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A Necromancer's Almanac: 2016

A Necromancer's Almanac: 2016


Animate Your Game Today! A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full...   [click here for more]
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A Necromancer's Almanac: 2017

A Necromancer's Almanac: 2017


Animate Your Game Today! A Necromancer’s Almanac: 2017 is a compilation of all the material produced in 2017 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, Obscure Arcana, and Exotic Encounters. With over 170 pages of gaming content, it’s not hard to believe that this book was a full year in the making....   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action II

A Necromancer's Grimoire: The Book of Martial Action II


What’s Your Fighting Style? It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it you...   [click here for more]
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Adventurous Archetypes - The Power of Dragons

Adventurous Archetypes - The Power of Dragons


Wield Draconic Might! Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Adventurous Archetypes books each provide a handful of character archetypes tied to a specific theme, inspired by one of Paizo’s adventure paths. Although these archetypes are thematically linked to that campaign, and the topics on which...   [click here for more]
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Awesome Options - Archetypes of Possession

Awesome Options - Archetypes of Possession


Surrender to Greater Power! Great adventurers deserve great options, and the most dangerous quests sometimes require the most specialized of training. The Awesome Options books each provide new feats, spells, magic items, archetypes, or other exciting new options for player characters in the Pathfinder Second Edition Roleplaying Game. Further, GMs can use these new options for monsters...   [click here for more]
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Cinematic Chases

Cinematic Chases


The Chase is On!   Sometimes you need to run down fleeing foes, outpace your enemies on the way to your goal, or escape a collapsing cave. When such a need arises, the basic rules just don’t cover these events in a way that’s exciting or inspiring for most players.  This book introduces new chase rules for the 2nd edition of the Pathfinder Roleplaying Game, allowing you to recreate the...   [click here for more]
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Esoteric Orders: The Cultist

Esoteric Orders: The Cultist


The Stars Are Right! Fantasy worlds are full of secret societies that dress in strange garb, meet in hidden places at predetermined and arcane times, chant strange chants, and perform eldritch rituals whose significance could never truly be understood by an outsider. These secret orders, brotherhoods, and cabals are collectively known as cults, and their members, cultists, and they...   [click here for more]
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Exotic Ancestries - Centaur

Exotic Ancestries - Centaur


Maximum Horse Power! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Ancestries - Gnoll

Exotic Ancestries - Gnoll


You Gnow You Want to Play a Gnoll! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Exotic Ancestries - Harpy

Exotic Ancestries - Harpy


Birds of a Feather! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Exotic Ancestries - Minotaur

Exotic Ancestries - Minotaur


Don’t Mess With the Bull! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not...   [click here for more]
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Exotic Ancestries - Satyr

Exotic Ancestries - Satyr


Wise Nature Spirit, or Lecherous Drunkard? In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally...   [click here for more]
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Exotic Ancestries - Skeleton

Exotic Ancestries - Skeleton


No Bones About It! In the Pathfinder Second Edition roleplaying game, a character’s ancestry matters more than ever before, and because ancestries allow characters to choose from a variety of options and abilities as they continue to increase in level, there are more opportunities for ancestries that represent more exotic and exciting creatures that have normally not been suitable...   [click here for more]
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Expanded Options - General Feats

Expanded Options - General Feats


A Feat for Every Occasion!   Pathfinder Second Edition divides feats into a number of different categories: there are class feats, skill feats, ancestry feats, and one special group of fits that doesn’t quite fit any other category: general feats. There aren’t very many general feats in the game, but that doesn’t mean there isn’t plenty of room to add more. This book presents no less than...   [click here for more]
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Horizontech Catalogue 006 - Hybrid Items

Horizontech Catalogue 006 - Hybrid Items


The Best of Magic and Technology Working Together! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry...   [click here for more]
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Horizontech Catalogue 007 - Combat Mechs

Horizontech Catalogue 007 - Combat Mechs


Advanced Combat Vehicles! Technology is the backbone of civilization, setting the sentient races apart from the rest of the cosmos. From the powerful space ships that bridge the vast distances between worlds, to the computers that keep us connected to the information we need and allow us to control all manner of convenient devices, to top-of-the-line armor and weaponry to protect everything that...   [click here for more]
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Liber Vampyr

Liber Vampyr


Be the Thing that Goes “Bump” in the Night For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different...   [click here for more]
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Mites in the Woodworks

Mites in the Woodworks


Gremlins in the Gears An army of mites led by a trio of mischievous gremlins has stormed a local lumber mill and taken several workers hostage. They’ve filled the entire complex with nasty traps, and are preparing to sacrifice the workers to the mill’s saw in a twisted mockery of their purpose. One band of heroes has been hired to stop them, and must face devious and ingenious traps,...   [click here for more]
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Mythic Mastery - The Path of Villainy

Mythic Mastery - The Path of Villainy


Become a Master of Evil! While it’s true that anyone can be evil, to truly be a master of all things nefarious and wicked requires dedication, and this is even more true at the highest echelons of power. Nothing stops mythic characters of the archmage, champion, or trickster paths from being evil and villainous, but the worst of the worst deserve a dedicated path that provides...   [click here for more]
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Spacefarer's Digest 003 - Heist Archetypes

Spacefarer's Digest 003 - Heist Archetypes


This Job Requires a Special Set of Skills! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 005 - Archetypes of Sin

Spacefarer's Digest 005 - Archetypes of Sin


Indulge in the Vices of the Future! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest...   [click here for more]
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Spacefarer's Digest 011 - A Mechanic's Guide to Exo-Suits

Spacefarer's Digest 011 - A Mechanic's Guide to Exo-Suits


Be One With the Machine! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains...   [click here for more]
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The Deluxe Guide to Fiend Summoning and Faustian Bargains

The Deluxe Guide to Fiend Summoning and Faustian Bargains


Master the Power of Fiends For centuries, the idea of summoning otherworldly creatures and binding them to our will, or using them to perform powerful magic, has fascinated people of every culture. From fantasy games and movies, to famous plays, like Goethe’s Faust, and even documents such as the infamous Key of Solomon said to provide instructions on the real...   [click here for more]
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The Ebon Vault: Fantastic Footgear

The Ebon Vault: Fantastic Footgear


Accessorize Your Magic Few adventurers worry about whether or not their choice of boots match their armor, or whether or not a given magic item is currently “buy one get one free,” but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as shoe shopping might seem anathema to hardened veterans of deep, dark dungeons, the fact...   [click here for more]
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The Ebon Vault: Glittering Rings

The Ebon Vault: Glittering Rings


One Book to Rule them All! Rings can mean a lot of different things to different people, and of all the different types of magic items, they are probably the ones with the most symbolic meaning. Whether one looks at the ring as a symbol of authority, such as signet rings, or the practice of making one kiss one’s ring, or as a symbol of eternity, a bond with no end and no beginning, such...   [click here for more]
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The Ebon Vault: Grand Gloves

The Ebon Vault: Grand Gloves


Take Magic Items into Your Own Hands! Few adventurers worry about whether or not their choice of gloves match their armor, and most would gladly wear mismatched gloves and gauntlets if they could get away with it, fashion be damned, but that doesn’t mean that it isn’t important to choose your magic gear with care. As much as picking out gloves for every occasion might seem anathema...   [click here for more]
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The Traveler's Guide to the Elemental Plane of Fire

The Traveler's Guide to the Elemental Plane of Fire


Can You Take the Heat? The Furnace. The Crematorium. Inferno. These are among the names that have been ascribed to the Elemental Plane of Fire, one of the most exotic, dangerous, and misunderstood of all the planes of existence. Home to the fabled City of Brass, the trading hub of the planes and the seat of power of the mighty efreet, the Elemental Plane of Fire also houses the ashen wastes,...   [click here for more]
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Traveler's Guide to the Galaxy 008 - Timeless Corruption

Traveler's Guide to the Galaxy 008 - Timeless Corruption


Adrift in the Flow of Time!   Everyone has a past. Whether we like to acknowledge it or not, we are all shaped and influenced by our past events, and they help make us who we are today, in more ways than one. But there is a very special group of people who don’t have a past at all. Whether through their own meddling with time travel, or whether they were the victims of someone else messing with...   [click here for more]
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Traveler's Guide to the Galaxy 009 - Technological Horrors

Traveler's Guide to the Galaxy 009 - Technological Horrors


Where Technology and Terror Collide!   Fear of new technology is as old as civilization itself, and often it is the same fears, over and over, that simply get applied to new technologies: today, we worry about how the internet has provided a glut of information that makes it difficult to sort out the truth from disinformation and meaningless nonsense. Believe it or not, those same concerns were...   [click here for more]
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Weekly Wonders - Advanced Aboleths

Weekly Wonders - Advanced Aboleths


You’re Gonna Need a Bigger Boat! With their potent ability to enslave minds, and their body-altering mucus that transforms hearty adventurers into sniveling skum, aboleths may very well be the most terrifying monsters beneath the waves, even if they may not be the most powerful. And with their civilization predating most humanoid races’ very existence, and their close ties to famous...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume I - Spies

Weekly Wonders - Archetypes of Intrigue Volume I - Spies


Knowledge is Power! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume II - Gentry

Weekly Wonders - Archetypes of Intrigue Volume II - Gentry


Better than the Rest! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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