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New Beginnings - Alternate Character Creation Methods

New Beginnings - Alternate Character Creation Methods


Start Your Campaign Off Right! Character creation is the very foundation of the game, not just because it’s the very first thing you do when you sit down to play, but also because the way that you make your character also helps to set the tone for the entire game. You’re probably familiar with the long (and passionate) debates that can arise between die-rolling and point-buy...   [click here for more]
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Ongoing Investigations: Character Options for Investigators

Ongoing Investigations: Character Options for Investigators


The Game is Afoot! Do you love the investigator class from Paizo’s Advanced Class Guide, but find yourself wishing that there were a few more options available for investigator characters? Perhaps you’d have liked to have seen some archetypes that were tailor-made for popular character types from mystery novels, movies, and television, such as corrupt detectives,...   [click here for more]
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Otherworldly Invocations

Otherworldly Invocations


Patrons Like You’ve Never Seen Them Before Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class...   [click here for more]
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Princes of the Plains - Halfling Archetypes

Princes of the Plains - Halfling Archetypes


Score One For the Little Guy! Down to earth in more ways than one, halflings are a practical and quiet sort of folk, who still sometimes possess a strong mischievous streak. Though they’re known best for their small stature, their bravery and courage in the face of adversity is the subject of many a legend, as is their incredible luck. Of course, when...   [click here for more]
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Regents of the Roads - Gnomish Archetypes

Regents of the Roads - Gnomish Archetypes


It’s Time to Go Roaming! Gnomes are an unusual race, who don’t quite seem to belong anywhere. Some are great illusionists with a close connection to the fey, others are mad tinkerers and alchemists, prone to explosions and mishaps, and still others are slaves to an intense wanderlust and known for the vibrant colors of their skin and hair. Though they never quite fit...   [click here for more]
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Scions of Sin - Tiefling Archetypes

Scions of Sin - Tiefling Archetypes


Come to the Dark Side! Everyone’s favorite downtrodden anti-heroes and over-the-top villains, tieflings carry within them the touch of the lower planes. Whether it’s a subtle hint of brimstone, glowing red eyes, or full-on red skin and goat hooves, no one expects a tiefling to be a nice guy. Unfortunately, while this can make for a fun character flavorfully, the mechanics...   [click here for more]
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Scions of the Vampire: Blood, Shadow, and Smoke

Scions of the Vampire: Blood, Shadow, and Smoke


It Takes More Than Fangs to Be A Vampire! For years, the legend of the vampire has captivated the minds of mortals, and these dark stalkers of the night have become permanent fixtures of fantasy media and roleplaying games alike. But while vampires in novels, movies, and television each provide their own unique twist or spin on the vampire myth, creating innumerable different interpretations...   [click here for more]
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Scourge: The Deluxe Guide to Disease and Poison

Scourge: The Deluxe Guide to Disease and Poison


Poisons and diseases have been a part of the 3.5 OGL and the Pathfinder Roleplaying Game since the beginning, but for many, they have never quite measured up. Any poison that didn’t do Constitution damage was a nuisance, not a threat, and poisons and diseases alike were treated as something for the cleric to wave away between combats with a convenient spell or two. Add...   [click here for more]
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Side Paths - Silver Rebels 1 - Kennels of the Red Fang

Side Paths - Silver Rebels 1 - Kennels of the Red Fang


It’s a Dog Eat Dog World! Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s...   [click here for more]
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Side Paths - Silver Rebels 2 - Trials of the Drowned

Side Paths - Silver Rebels 2 - Trials of the Drowned


Descend Into The Watery Depths Adventure paths offer fantastic stories and sweeping campaign arcs that take characters on a ride from very low levels all the way up to the highest reaches of the game, and they can be incredibly fun and rewarding to play. But even though there’s a lot packed into an adventure path, sometimes you find yourself wishing for more, whether there’s...   [click here for more]
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Side Paths - Tunnels of the Twisting Worm

Side Paths - Tunnels of the Twisting Worm


The Tunnels that Time Forgot! Warning! Some assembly required! This book contains everything you need to run an adventure, including several new stat-blocks, adventure background, and an outline of encounters. What it does not include are maps and read-aloud text. GMs will need to connect the dots in a few places to fit the encounters and overall plot of this micro-adventure into their larger...   [click here for more]
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Signature Spells - Lion Magic

Signature Spells - Lion Magic


King of the Jungle, King of Magic!   Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series,...   [click here for more]
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Signature Spells - Serpent Magic

Signature Spells - Serpent Magic


Serpentine Spells and Sorcery! Knowledge is power, especially when that knowledge relates to casting spells. With a wide and wonderful world of magic out there to explore, a spellcaster’s repertoire of spells not only allows them to do fun and exciting things, but can also help represent and define who they are and what kind of magic they are wielding. The Signature Spells series,...   [click here for more]
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Sour Grapes

Sour Grapes


Trouble at the Vineyard A mysterious plague has broken out in the town of Norwith, which defies both explanation and all attempts so far to find a cure. Tasked with tracking the plague to its source and putting an end to it, a band of mighty heroes must follow the evidence to a local winery. But all is not as it seems in the vineyard, whose crops are stalked by undead plant creatures, and whose...   [click here for more]
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Spacefarer's Digest 001 - Digital Themes

Spacefarer's Digest 001 - Digital Themes


Character Options for a Digital Age! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest...   [click here for more]
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Spacefarer's Digest 002 - Scientific Themes

Spacefarer's Digest 002 - Scientific Themes


A Scientist is Always Fine! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Spacefarer's Digest 004 - Grenadier's Handbook

Spacefarer's Digest 004 - Grenadier's Handbook


Go Out With A Bang! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitch, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains...   [click here for more]
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Spacefarer's Digest 006 - Advanced Spacefarer Feats 1

Spacefarer's Digest 006 - Advanced Spacefarer Feats 1


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 007 - Advanced Spacefarer Feats 2

Spacefarer's Digest 007 - Advanced Spacefarer Feats 2


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 008 - Advanced Spacefarer Feats 3

Spacefarer's Digest 008 - Advanced Spacefarer Feats 3


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 009 - Advanced Spacefarer Feats 4

Spacefarer's Digest 009 - Advanced Spacefarer Feats 4


Classic Feats Updated and Reimagined for Starfinder! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 010 - Envoy Options

Spacefarer's Digest 010 - Envoy Options


Be the Best Envoy You Can Be! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Spacefarer's Digest 012 - Mystic Connections

Spacefarer's Digest 012 - Mystic Connections


Source of Mystic Power! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains...   [click here for more]
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Spacefarer's Digest 013 - Operative Options

Spacefarer's Digest 013 - Operative Options


Superior Tricks for Superior Operatives! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s...   [click here for more]
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Spacefarer's Digest 014 - Solarian Options

Spacefarer's Digest 014 - Solarian Options


Secrets of the Cosmos Revealed! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Spacefarer's Digest 015 - Advanced Soldier Options

Spacefarer's Digest 015 - Advanced Soldier Options


Go Beyond Basic Training! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Spacefarer's Digest 016 - Cutting Edge Magic Hacks

Spacefarer's Digest 016 - Cutting Edge Magic Hacks


Top Tier Technomancer Tricks! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series...   [click here for more]
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Spacefarer's Digest 017 - Alien Feats - Goblins and Grays

Spacefarer's Digest 017 - Alien Feats - Goblins and Grays


Embrace the Strange! A spacefarer’s life is a difficult one, fraught with danger. She is surrounded by hazardous environments, encounters strange and hostile alien species, and must often make do with outdated, or even glitchy, equipment. If one wants to live long adventuring among the stars, it’s important to be the best that one can be. The Spacefarer’s Digest series contains...   [click here for more]
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The Book of Forbidden Magic

The Book of Forbidden Magic


Forbidden Spells of Incredible Power! Everyone knows that there are some spells that are too dangerous, too wild, or just plain too powerful for any ambitious mage to cast. These rare, exotic, and above all forbidden spells are few and far between, but the immense opportunity that they provide to those who find a way to claim them is well worth the risks. And the risks are many: not...   [click here for more]
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The Ebon Vault: Impenetrable Shields

The Ebon Vault: Impenetrable Shields


Shield Yourself! Shields are an invaluable tool for fantasy warriors. Not only are they good for deflecting incoming blows, they also double as handy weapons in a pinch, and, if decked out in your personal heraldry, can serve as a sort of badge and nameplate all rolled up into one. The Pathfinder Roleplaying Game Core Rulebook does little to differentiate shields from armor,...   [click here for more]
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Traveler's Guide to the Galaxy 001 - Hazards of the Void

Traveler's Guide to the Galaxy 001 - Hazards of the Void


Perils Between the Stars! Everyone knows that space is a dangerous place: there are strange alien species that don’t play well with others, space pirates and other ne’er do wells that chose a life in the stars to get away from the restrictions of society, and a whole lot more. But while much of the focus on the dangers of space travel tends to be on those you encounter, the cosmos...   [click here for more]
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Traveler's Guide to the Galaxy 002 - The Hive

Traveler's Guide to the Galaxy 002 - The Hive


A Race of Alien Horrors! They are known only as The Hive. Though intelligent, they rarely deign to communicate with members of other races, instead infusing them with parasitic larvae, using them as incubators until their young burst forth violently from within. First introduced in Pathfinder Roleplaying Game: Horror Adventures, this book takes the existing Hive creatures and gives them...   [click here for more]
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Traveler's Guide to the Galaxy 003 - Siron II

Traveler's Guide to the Galaxy 003 - Siron II


Mysteries of the Red Planet The second planet in the Siron system, Siron II is a small and inhospitable planet that is largely devoid of organic life. Wracked by frequent seismic activity and covered with volcanoes, visiting the planet is highly dangerous; however, Siron II is rich in rare and valuable minerals, which has resulted in various mining operations throughout the years, both legal...   [click here for more]
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Traveler's Guide to the Galaxy 004 - Volkhen Alien Race

Traveler's Guide to the Galaxy 004 - Volkhen Alien Race


The Only Logical Race for Your Next Character The alien race known as the Volkhen are often mistaken for humans or elves, but in fact hail from the planet Volkhen. Strong, durable, and gifted with minor telepathic abilities, the Volkhen were once an aggressive and warlike people ruled by their emotions. Long ago, however, a social revolution overtook the Volkhen people, who learned to suppress...   [click here for more]
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Traveler's Guide to the Galaxy 005 - Astral Threats

Traveler's Guide to the Galaxy 005 - Astral Threats


Enemies of Epic Proportions! One of the most exciting aspects of the Starfinder Roleplaying Game is the ability to fly your own starship. The game not only has a whole new set of rules for combat in starships, but the Starfinder Alien Archive even features a handful of monsters that have two sets of statistics entries: allowing them to be fought as either a standard monster, or...   [click here for more]
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Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats

Traveler's Guide to the Galaxy 006 - Monster Zero and Other Titanic Threats


All Hail the King! Some monsters are just too big to fight—although that doesn’t mean it isn’t fun to try. This book brings you three monsters of truly epic proportions, so large that you’ll want to use a starship to take them on. Each of the monsters in this book has two stat-blocks: one for fighting the monster normally, and another for battling it in your starship....   [click here for more]
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Traveler's Guide to the Galaxy 007 - AI Host Corruption

Traveler's Guide to the Galaxy 007 - AI Host Corruption


You Wouldn’t Download a New Personality, Would You?   Every day, technology becomes more and more integrated into our daily lives. The average spacefarer depends on computers not just to navigate their star ships, but to stay in touch with the wider world, to cook and clean, and even to maintain the atmosphere they need to breathe. The particularly tech-savvy integrate technology into their very...   [click here for more]
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Trilogy of Blood

Trilogy of Blood


A Tale of Revenge and Blood! The Trilogy of Blood is a trio of adventures designed for vampiric PCs of 5th level, using the rules for vampire player characters from the free Liber Vampyr: Secrets of the Blood, although the adventures are suitable for any evil characters of roughly 5th level. Originally developed to be run at Paizocon, these adventures put the PCs...   [click here for more]
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Unfamiliar Faces: New Medium Spirits

Unfamiliar Faces: New Medium Spirits


You can never have too many friends! The public playtest of Pathfinder Roleplaying Game: Occult Adventures featured a medium with access to a wide number of very unique spirits, each with a specific name and personality, as well as granting access to various powers and abilities. For the final version of the book, however, the medium’s selection of spirits was scaled...   [click here for more]
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Wages of Sin: Corruptions for the Seven Deadly Sins

Wages of Sin: Corruptions for the Seven Deadly Sins


Reap the Wages of Sin Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally...   [click here for more]
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Weekly Wonders - A Dose of Strange

Weekly Wonders - A Dose of Strange


A Taste of Something Strange! Sometimes, you just want to add a little bit of strange to your game. Perhaps you were inspired by a recent television sensation’s second season, or maybe you’ve always been a fan of extradimensional horror and a live fast attitude. Either way, this book presents the tools to bring a little bit of strangeness to your game. Included are two monsters, the...   [click here for more]
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Weekly Wonders - Abyssal Hordes

Weekly Wonders - Abyssal Hordes


Why Settle For Standard Demons? Mortals come in a wide variety of shapes and sizes, so why shouldn’t demons? With dozens of alternate racial traits for every PC race, why does every single quasit have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t dretches, glabrezu, and balors? This book presents a variety of unique demons,...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume I - The Damned

Weekly Wonders - Archetypes of the Afterlife Volume I - The Damned


Unleash the Powers of the Damned! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved

Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved


Blessed Be! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless

Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless


Taking Care of Unfinished Business! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful

Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful


Make Some Friends on the Other Side! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume V - The Runaways

Weekly Wonders - Archetypes of the Afterlife Volume V - The Runaways


Death is but a Doorway! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten

Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten


Archetypes Worth Remembering! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume VII - The Reborn

Weekly Wonders - Archetypes of the Afterlife Volume VII - The Reborn


A Whole New You! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple...   [click here for more]
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Weekly Wonders - Archetypes of War Volume I - Footsoldiers

Weekly Wonders - Archetypes of War Volume I - Footsoldiers


Every Day is a Good Day to Die There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are...   [click here for more]
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