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Weekly Wonders - Dream Magic

Weekly Wonders - Dream Magic


Dream a Little Dream Dreams, by their very nature, feel magical. In a dream, strange and inexplicable things happen. The laws of physics need not apply. Anything can be real in a dream. And dreams can feel so oddly real, as well. They are often so much more vivid than other forms of imagination: you see and hear and taste things in dreams, not like stories written down in books, or anything...   [click here for more]
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Weekly Wonders - Drunkard's Grimoire

Weekly Wonders - Drunkard's Grimoire


Drink Deep of the Magic! Whether its drunken monks stumbling into their foes and unleashing fists of fury, alcoholic barbarians swigging down wine as they curse and cut their way to glory, or the charming roguish individual who uses a little alcohol to lower their inhibitions and skate through life, drink has a potent grasp on the imagination when it comes to adventures. This is no surprise,...   [click here for more]
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Weekly Wonders - Drunken Feats

Weekly Wonders - Drunken Feats


Ninety-Nine Bottles of Beer on My Sheet…               When they aren’t delving dungeons, adventurers can often be found in taverns, where they while away the hours planning their next big score, and spending whatever’s left of the last one on booze of all sorts, or so we are told. While there are a handful of feats and archetypes scattered here and there that allow characters to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath

Weekly Wonders - Eldritch Archetypes Volume I - Archetypes of Shub-Niggurath


A Face Only the Mother of a Thousand Young Could Love!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth

Weekly Wonders - Eldritch Archetypes Volume II - Archetypes of the Shoggoth


Harness the Power of Shoggoths!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu

Weekly Wonders - Eldritch Archetypes Volume III - Archetypes of Cthulhu


The Stars Are Right…For Your Next Character!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur

Weekly Wonders - Eldritch Archetypes Volume IV - Archetypes of Hastur


Be Unspeakable!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace the...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth

Weekly Wonders - Eldritch Archetypes Volume IX - Archetypes of Yuggoth


Enhance Your Brain Power!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon

Weekly Wonders - Eldritch Archetypes Volume V - Archetypes of Dagon


It’s Better Down Where It’s Wetter!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth

Weekly Wonders - Eldritch Archetypes Volume VI - Archetypes of Yog-Sothoth


Dare You Venture Beyond the Gate?                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep

Weekly Wonders - Eldritch Archetypes Volume VII - Archetypes of Nyarlathotep


An Evil With Many Faces!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug

Weekly Wonders - Eldritch Archetypes Volume VIII - Archetypes of Bokrug


The Doom That Came To Your Enemies!                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig

Weekly Wonders - Eldritch Archetypes Volume X - Archetypes of Yig


Revenge is a Dish Best Served Cold-Blooded…                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly,...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith

Weekly Wonders - Eldritch Archetypes Volume XI - Archetypes of the Great Race of Yith


Archetypes Out Of Time                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to embrace...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng

Weekly Wonders - Eldritch Archetypes Volume XII - Archetypes of Leng


Archetypes of Your Dreams                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and to...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth

Weekly Wonders - Eldritch Archetypes Volume XIII - Archetypes of Azathoth


Archetypes of the Mad Sultan                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker

Weekly Wonders - Eldritch Archetypes Volume XIV - Archetypes of the Wind Walker


Archetypes of Wintry Madness                   The eldritch, the strange, and the weird are often relegated to the domains of villains and NPCs in fantasy, with the good guys being the ones who stand in the way of the dark things that remain just beyond our perception, which we can never truly understand. But sometimes, it can be fun to take on the mantle of the otherworldly, and...   [click here for more]
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Weekly Wonders - Eldritch Items

Weekly Wonders - Eldritch Items


Occult Weapons and Weird Science   From dread books with ancient secrets, to obscure cult relics and alien technologies that man was not meant to know, the worlds of the eldritch and the strange contain many unique and powerful magic items. This book contains fifteen new magic items with a focus on eldritch, alien, and Lovecraftian themes, including:   The brain box, a strange device that...   [click here for more]
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Weekly Wonders - Fantastic Familiars

Weekly Wonders - Fantastic Familiars


Make Your Familiar More Magical!   Ever wish your familiar was a bit more exciting than something you could go out and pick up at the pet shop? Do you ever want something that feels a bit more special, but don’t want to have to spend an entire feat just to have a familiar that feels like it’s worthy of the name. This book presents five new familiars with a more fantastic bent, which combine...   [click here for more]
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Weekly Wonders - Feats of Exploration

Weekly Wonders - Feats of Exploration


Do You Have What It Takes To Survive? The wilderness. Nearly every great fantasy story features some amount of time trekking through the vast and untamed expanse of nature. From The Lord of the Rings to The Belgariad, The Wheel of Time, and even your gaming table, it seems almost inevitable that mighty heroes will be challenged by the daunting power of the awe-inspiring...   [click here for more]
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Weekly Wonders - Fiendish Herbs

Weekly Wonders - Fiendish Herbs


Taste of the Forbidden Fruit!   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the...   [click here for more]
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Weekly Wonders - Fog and Garden Giants

Weekly Wonders - Fog and Garden Giants


These Giants Aren’t So Jolly               These days, it seems that there is a giant for every type of terrain. Hills, deserts, forests, oceans, taigas, hot places, cold places…the list goes on and on. Despite this great variety of giants, their abilities and stat blocks tend to be quite similar, leaving one to wonder what the point of so many similar giants is, and why it is that...   [click here for more]
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Weekly Wonders - Forgotten Oni

Weekly Wonders - Forgotten Oni


Strange and Exotic Oni               Introduced in the Pathfinder Bestiary 3, oni are a race of evil outsiders inspired by eastern mythology. In Pathfinder, each oni is associated with a particular race of humanoid creature, and many of them are based on giants. By now, a wide variety of humanoid races have had oni made in their image, each oni using the original race as...   [click here for more]
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Weekly Wonders - From the Bags of Giants

Weekly Wonders - From the Bags of Giants


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - From the Bags of Giants Volume II

Weekly Wonders - From the Bags of Giants Volume II


A Giant Collection of Treasures!                   Besides being large, the one thing that giants all seem to have in common is their tendency to collect strange and unusual treasures in the oversized bags that they carry with them as they roam across the land. While gems, gold, and magic items are all things that you can find in a giant’s bag, there are also plenty of “treasures”...   [click here for more]
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Weekly Wonders - Gem Magic

Weekly Wonders - Gem Magic


Spectacular Spells that Sparkle!                   Gems have a special sort of magic all their own. Even mundane gems can be items of wondrous beauty, incredible value, and spectacular legend. They come in all shapes and sizes, in a rainbow of colors, and a wide range of clarities, from those as transparent as glass, that sparkle in the light, to ones that are completely opaque. Though...   [click here for more]
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Weekly Wonders - Giant Bloodlines

Weekly Wonders - Giant Bloodlines


Fee-Fi-Fo-Fum, I Smell the Blood…of Giants!                   Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants,...   [click here for more]
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Weekly Wonders - Giant Bloodrager Bloodlines

Weekly Wonders - Giant Bloodrager Bloodlines


Witness the Rage of Giants!                   Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. While there is room for debate about some types of giants, such as hill giants and ogres, other species, like fire and storm giants, are clearly magical...   [click here for more]
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Weekly Wonders - Giant Slaying Spells

Weekly Wonders - Giant Slaying Spells


The Ultimate Proof of Brains Over Brawns Giants are fearsome foes that are never to be underestimated. Their great size makes even the dumbest and simplest among them, such as the lowly hill giants, into a serious threat, but the more powerful and cunning giants are much more dangerous still. Many adventurers make the mistake of attempting to fight these giants head-on, matching...   [click here for more]
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Weekly Wonders - Giant Treasures

Weekly Wonders - Giant Treasures


Giants Among Treasure!                   Giants have the best treasure. This has been true pretty much ever since Jack and the Beanstalk, and even today, giant treasure gets special attention, with detailed information on what kinds of odd and exciting things one might find inside a giant's bag. Of course, some giants have more exciting treasures than others, and no one really...   [click here for more]
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Weekly Wonders - Giant-Blooded Feats

Weekly Wonders - Giant-Blooded Feats


Unleash Your Inner Giant!                   Giants are fearsome and iconic fantasy foes, but very rarely do player characters get a chance to enjoy the bulk, power, and pure destructive capabilities that being a giant has to offer. At the same time, the various giant races have little, mechanically, to differentiate themselves from one another, making a battle with fire giants feel...   [click here for more]
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Weekly Wonders - Goblin Magic

Weekly Wonders - Goblin Magic


Discover the Magic of the Goblins! There are many different approaches to magic, and different groups are able to master it in different ways, creating strange and exotic spells that others would never dream of. Goblins are no different in this regard, and their strange magic, which ranges from tribal shamanism to a great way to make things go "boom," provides a number...   [click here for more]
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Weekly Wonders - Hobgoblin Foes

Weekly Wonders - Hobgoblin Foes


Assemble the Hobgoblin Hordes Hobgoblins are fiercely trained warriors with rigid military discipline. Their armies are comprised of the best of the best…except when they’re all the same CR 1/2 fighter from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster is hard work—just as much so as building an entire character from scratch. While...   [click here for more]
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Weekly Wonders - Index of Insanity - New Madnesses

Weekly Wonders - Index of Insanity - New Madnesses


Maladies of the Mind   Madnesses, a new affliction introduced in Pathfinder Roleplaying Game: GameMastery Guide, and refined in Pathfinder Roleplaying Game: Horror Adventures, provide a way for GMs to assault a character’s sanity and self-control, in addition to the more physical threats that many adventurers face. There are many kinds of madness, however, and those books sampled...   [click here for more]
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Weekly Wonders - Infernal Legions

Weekly Wonders - Infernal Legions


Not All Devils Are Created Equal Mortals come in a wide variety of shapes and sizes, so why shouldn’t devils? With dozens of alternate racial traits for every PC race, why does every single imp have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t lemures, bearded devils, and pit fiends? This book presents a variety of unique...   [click here for more]
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Weekly Wonders - Infernal Rituals

Weekly Wonders - Infernal Rituals


Make a Deal With a Devil!                   Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike...   [click here for more]
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Weekly Wonders - Intriguing Crimes Volume I - Forgery

Weekly Wonders - Intriguing Crimes Volume I - Forgery


A Whole New Class of Crime   When it comes to forgery, the Pathfinder Roleplaying Game really only provides players with rules for a small portion of what the crime can truly encompass. If the thing you want to forge is documents, the Linguistics skill has you covered. But what if you want to forge evidence for a trial, or you want to forge a painting or a sculpture? For that matter, how...   [click here for more]
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Weekly Wonders - Island of Skulls

Weekly Wonders - Island of Skulls


Adventure in the Island of Skulls!   Legend tells of an island hidden away from the rest of the world, where ancient creatures still walk the earth, and animals grow to incredible sizes unheard of elsewhere. This Island of Skulls, as it is known, is said to be home to the spearleg spider (CR 11) spider-like creatures that tower above the trees, horrible reptiles with skull-like heads known...   [click here for more]
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Weekly Wonders - Kung Fu Skill Unlocks

Weekly Wonders - Kung Fu Skill Unlocks


Show Your Kung Fu!   Skill unlocks were first presented in Pathfinder Roleplaying Game: Pathfinder Unchained, providing new benefits for those specialized in certain skills. In Pathfinder Roleplaying Game: Occult Adventures, they were further refined, with occult skill unlocks providing new uses for existing skills to those with an occult background. But there are more secret disciplines...   [click here for more]
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Weekly Wonders - Legacy Character Creation

Weekly Wonders - Legacy Character Creation


Pass On Your Character’s Legacy! It’s one of those ideas that every long-time roleplayer has had at least once: when their character’s time comes, and they retire to a nice quiet farm or open up a tavern, and go from being a PC to an NPC, and they have a child or three, wouldn’t it be fun to roll up your character’s child and play them in a later...   [click here for more]
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Weekly Wonders - Magic Fireworks

Weekly Wonders - Magic Fireworks


Go Out with a Bang!   Who doesn’t love things that go boom? Or things that make bright flashy lights? Fireworks bring joy to countless individuals, from the very young to the very old. Even mundane fireworks have a feel of magic to them, the way that they light up the sky, create beautiful and colorful pictures out of nothing. But in fantasy settings, they can be so much more magical. Why limit...   [click here for more]
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Weekly Wonders - Magic Siege Engines

Weekly Wonders - Magic Siege Engines


Devastating Weapons of War! Everyone loves magic weapons, and when it comes to warfare, the bigger the better. But while you can certainly make a trebuchet flaming or holy, there just aren’t very many siege engines with specific magic abilities designed to help them do what they’re really supposed to, which is break down enemy fortifications and generally cause as much...   [click here for more]
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Weekly Wonders - Magical Instruments

Weekly Wonders - Magical Instruments


Behold the Magic of Music!                   The fantasy genre is full of musical instruments that possess great magical powers, and, when played, can have all kinds of incredible and wondrous effects. While there are certainly a few magical instruments to be found in the Pathfinder Roleplaying Game Core Rulebook (a surprising number of them horns), there’s always room for...   [click here for more]
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Weekly Wonders - Minotaur Foes

Weekly Wonders - Minotaur Foes


Cunning of a Man, Body of a Beast! Minotaurs are fearsome and powerful combatants with the fury of a bull and the cunning of a man. It’s no surprise that they are often used as guardians of great treasures, or gladiatorial champions…except when they’re all the same CR 4 stat-block from the Pathfinder Roleplaying Game Bestiary. Of course, adding class levels to a monster...   [click here for more]
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Weekly Wonders - Mirror Rituals

Weekly Wonders - Mirror Rituals


Mirror, Mirror, on the Wall Occult rituals, from Pathfinder Roleplaying Game: Occult Adventures, bring magic to the masses, with lengthy and difficult to perform magical rites which can be performed even by non-spellcasters, but which come with a cost, as well as the risk for terrible backlash to occur for those who meddle in things they do not understand. Unlike traditional...   [click here for more]
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Weekly Wonders - Mountain Herbs

Weekly Wonders - Mountain Herbs


Herbs from on High!   Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared? Have you ever GM’d for a player who always seemed to want to wander off into the woods (or...   [click here for more]
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Weekly Wonders - New Figurines of Wondrous Power

Weekly Wonders - New Figurines of Wondrous Power


Complete Your Set!   Who doesn’t love figurines of wondrous power? These fun and flavorful wondrous items are not only small enough to fit in your pocket (and look great on the mantel), but often contain powerful magic. Who wouldn’t want a fashion accessory that doubles as a guardian in times of need? But while there are several different kinds of figurines of wondrous power in the Pathfinder...   [click here for more]
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Weekly Wonders - Officers of Rank - Mass Combat Commanders

Weekly Wonders - Officers of Rank - Mass Combat Commanders


Recruit Armies to your Cause! Oftentimes, fantasy stories culminate in large-scale battles involving enormous armies, cunning generals, and masterful tactics. Whether it’s The Lord of the Rings, The Lion, the Witch and the Wardrobe, or one of countless other beloved stories, mass combat dominates the most dramatic scenes of fantasy stories. Pathfinder Roleplaying Game:...   [click here for more]
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Weekly Wonders - Perilous Oozes

Weekly Wonders - Perilous Oozes


There’s Always Room for More Oozes! Slimes, jellies, and oozes make for exciting and terrifying monsters, simultaneously strange and alien, with their viscous and gelatinous anatomy, and familiar, at least to anyone who’s ever had a bowl of pudding. Sadly, as fun as oozes are, they’re in relatively short supply: in the first four Pathfinder Bestiaries, there...   [click here for more]
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Weekly Wonders - Profiles in Divinity - Ares, God of War

Weekly Wonders - Profiles in Divinity - Ares, God of War


What is War Good For? Absolutely Everything! A strong pantheon of gods is a staple of most fantasy settings, and when it comes to deities, you can’t do better than the classics. Whether you want to worship them and earn their favor, or kill them and take their place, gods have a special place in the hearts of fantasy gamers. Each book in the Profiles of Divinity series takes a look...   [click here for more]
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