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 Hottest Non-Core Books from Necromancers of the Northwest
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Weekly Wonders: A Conjurer's Guide to Divs

Weekly Wonders: A Conjurer's Guide to Divs


Summon the Servants of Ahriman! One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Kami

Weekly Wonders: A Conjurer's Guide to Kami


Summon the Mysterious and Inscrutable Kami!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Kytons

Weekly Wonders: A Conjurer's Guide to Kytons


Summon the Twisted and Sadistic Kytons!   One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: A Conjurer's Guide to Psychopomps

Weekly Wonders: A Conjurer's Guide to Psychopomps


Summon the Ushers of the Afterlife! One of the joys of playing a summoner—a character of any class who relies heavily on spells such as summon monster to conjure allies and minions to fight on their behalf—is the fact that it lets you play with some of the fun and exciting monsters from the various Pathfinder Bestiaries that are normally reserved only for GMs. Unfortunately,...   [click here for more]
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Weekly Wonders: Angelic Corruption

Weekly Wonders: Angelic Corruption


Your Sins Shall Be Purged! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: Arcanostatic Corruption

Weekly Wonders: Arcanostatic Corruption


Power by the Gigawatt!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to...   [click here for more]
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Weekly Wonders: Cut to the Chase

Weekly Wonders: Cut to the Chase


The Chase is On!   Utilizing the chase rules can be a fun and dynamic way to approaching encounters that would otherwise boil down to comparing movement speed. However, compiling obstacles for a chase can be a difficult experience. And while there are plenty of sources of premade chase cards for you to choose from, these chase cards can fall prey to being difficult to interact with or being to rigid...   [click here for more]
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Weekly Wonders: Drider Corruption

Weekly Wonders: Drider Corruption


Along Came A Spider... Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask, however...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume I

Weekly Wonders: New Corruption Manifestations Volume I


Deep Ones, Devils, and Ghouls, Oh My!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow...   [click here for more]
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Weekly Wonders: New Corruption Manifestations Volume II

Weekly Wonders: New Corruption Manifestations Volume II


Be Your Own Kind of Monster!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves...   [click here for more]
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Weekly Wonders: Psychic Pathways

Weekly Wonders: Psychic Pathways


Secret Paths of Occult Power!                   Pathfinder Roleplaying Game: Occult Adventures introduced psychic magic to the game, with five classes of psychic spellcasters, expanding the number of sources of magic from two (arcane and divine) to three. Unfortunately, certain aspects of the game that were made before the introduction of psychic magic, which could not have...   [click here for more]
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Weekly Wonders: The Lich Master

Weekly Wonders: The Lich Master


Be the Best Lich You Can Be!   For nearly as long as liches have existed in tabletop roleplaying games, players have wanted to have the chance to be one. The Pathfinder Roleplaying Game Bestiary has a template for liches, but it isn’t designed with players in mind, and so many GMs are forced to tackle questions like: what do I need to do to become a lich? Is a CR +2 adjustment the same...   [click here for more]
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Weekly Wonders: The Plant Corruption

Weekly Wonders: The Plant Corruption


Turn Your Enemies To Mulch!                   Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves...   [click here for more]
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Weekly Wonders: The Yellow Dragon

Weekly Wonders: The Yellow Dragon


A New Shade of Dragon! There are many kinds of dragons, and as new Pathfinder Bestiaries have come out, the number has only continued to increase. Chromatic dragons, metallic dragons, oriental dragons, primal dragons, and so many more. You might think that with all those dragons already out there, there’s no need for any more. If so, you’d be wrong. This book presents...   [click here for more]
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Weekly Wonders: Wendigo Corruption

Weekly Wonders: Wendigo Corruption


Endless Hunger and Eternal Chill! Corruptions, from Pathfinder Roleplaying Game: Horror Adventures, give players a new way to indulge their dark fantasies and take the role of gothic monsters, infecting themselves with some taint or darkness, and presenting the tantalizing question of whether to struggle against the corruption, or embrace it, and allow themselves to bask,...   [click here for more]
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Wells of Wonder - Arcane Fonts

Wells of Wonder - Arcane Fonts


A New Kind of Magic For Your Game! Fantasy worlds are full of strange and mystical fonts, wells, and fountains that can imbue unknown magics upon those who drink from them…or so the tales say. In truth, these fantastical elements are rarely seen in roleplaying games, as their mystical nature is often at odds with the strict, codified rules of the game. ...   [click here for more]
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Wild Things - Options for Animal Companions

Wild Things - Options for Animal Companions


Dance on the Wild Side!                   Animal companions. They’re practically characters in their own right, and a surprisingly large number of classes have access to them, but somehow, through a mix of being difficult to roleplay and having much less options for customization, they always seem to wind up forgotten in the background. Don’t let this fate happen to your animal...   [click here for more]
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Wondrous Treasures - Illumination

Wondrous Treasures - Illumination


Your Guiding Light!   For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the Pathfinder...   [click here for more]
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Wondrous Treasures - Nature's Bounty

Wondrous Treasures - Nature's Bounty


Wield the Power of Nature!   For many adventurers, treasure is both a goal and a tool. One of the most rewarding parts of a grand and heroic adventure is picking up a sweet new magic sword, or upgrading to a shiny new suit of armor. At the same time, those items serve as useful tools that one relies on in order to face the horrors and dangers that are a part of the adventuring lifestyle. In the...   [click here for more]
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Advanced Arcana

Advanced Arcana


 My Dearest Student,             I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was...   [click here for more]
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Advanced Arcana Volume II

Advanced Arcana Volume II


The Only Spellbook You'll Ever Need!               This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks...   [click here for more]
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Advanced Arcana Volume III

Advanced Arcana Volume III


Do You Believe in Magic?             The Advanced Arcana series has quickly developed a reputation for excellence, not just because the individual spells contained within these books are of the highest caliber, but because each book explores a theme, pushing the boundaries of what spells are capable of doing in the Pathfinder Roleplaying Game with innovative and groundbreaking...   [click here for more]
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A Necromancer's Grimoire - Sorcerous Lineages

A Necromancer's Grimoire - Sorcerous Lineages


You Just Have to Be Born With It Everyone knows that the source of a sorcerer’s magic is in his blood. Most sorcerers have arcane lineages that tend to fall into fairly straightforward and easy to define categories. This sorcerer is descended from a dragon, and has a draconic bloodline. That sorcerer is descended from a devil, and has an infernal bloodline. But there are some sorcerous...   [click here for more]
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A Necromancer's Grimoire: The Book of Martial Action

A Necromancer's Grimoire: The Book of Martial Action


Barbarians, Fighters, and Rogues, Rejoice! It seems that there are really two ways to go about playing Pathfinder and similar d20 games: you can be a spellcaster, and have all kinds of crazy options to choose from, or you can be a more mundane, martial character, and, well…not. Sure, barbarians get rage powers and paladins can smite evil, and if you devote a bunch of feats to it...   [click here for more]
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Intrepid Expeditions: The Island of Life

Intrepid Expeditions: The Island of Life


Destination: Adventure Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its...   [click here for more]
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A Necromancer's Grimoire: Bounty of the Ranger

A Necromancer's Grimoire: Bounty of the Ranger


Hot on the Trail of Adventure!               It’s not easy being green, and, even more than druids, rangers suffer from a split personality in Pathfinder. Somewhere between fighters and druids, with more than a dash of rogue, it can sometimes be hard to say what being a ranger is all about, other than that they’re in touch with the wilderness…except, of course, when they...   [click here for more]
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Character Guide - The Wise Sage

Character Guide - The Wise Sage


A Wise Man Once Said… Wise sages are a staple of the fantasy genre, from books to movies to games. Everyone knows about Gandalf and Dumbledore, and it can be fun to take on a similar role of guide, mentor, and advisor when you’re rolling dice at the table, as well. Now, it’s not hard to roll up a wizard or a cleric with high Intelligence and Wisdom, and maybe give him...   [click here for more]
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The Ebon Vault: Unstoppable Hammers

The Ebon Vault: Unstoppable Hammers


It’s Hammer Time!             Hammers have long been an underappreciated weapon in fantasy, not considered fit for a “main character,” and always reserved for the dirty, the uncouth, and those with more brawn than brains. What’s more, hammers in the Pathfinder roleplaying game—and anything else that use the 3.5 OGL—tend to be less effective than bladed weapons. As a result,...   [click here for more]
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A Necromancer's Grimoire: The Secret of Herbs

A Necromancer's Grimoire: The Secret of Herbs


Fantastic Herbs for Fantastic Games Do you wish that alchemy in your game had a little more “oomph?” Have you ever been disappointed that no matter what it is that you’re trying to craft, all it takes is gold, time, and a skill check, with no concern as to what ingredients you’re using or how they’re prepared?  Have you ever GM’d for a player who always seemed to want to wander off into...   [click here for more]
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Ancient Warriors: The Vikings

Ancient Warriors: The Vikings


A-Viking We Will Go!             Vikings. These ancient warriors, seafarers, and explorers have left an undisputable mark on the course of western history. Throughout the middle-ages they were feared and hated throughout Europe as an unstoppable scourge of rabid barbarians. In the East, a group of Vikings formed one of the most elite military units in the Byzantine Empire. They were far...   [click here for more]
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A Necromancer's Grimoire: Marchen der Daemonwulf

A Necromancer's Grimoire: Marchen der Daemonwulf


Master the Power of Lycanthropy! Werewolves have long been figures of fascination. Dating back to ancient times, tales of men who transformed into wolves are nearly as old as civilization itself. There is something primal about the werewolf, about the ability to rid oneself of the restraints of society, and live free like a predatory, ruthless animal. Marchen der Daemonwulf brings the power of...   [click here for more]
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A Necromancer's Grimoire: Masters of the Gun

A Necromancer's Grimoire: Masters of the Gun


A Whole New Frontier of Gunslinging! Guns may not exactly be a staple of fantasy settings, but that doesn’t mean that they can’t add a wealth of flavor, fun, and excitement to your game. With the gunslinger class, from paizo’s Ultimate Combat, and the rules for firearms also included in that book, guns have officially been introduced to the Pathfinder Roleplaying...   [click here for more]
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A Necromancer's Grimoire: The Book of Purifying Flames

A Necromancer's Grimoire: The Book of Purifying Flames


A Necromancer's Grimoire: The Book of Purifying Flames provides rules for the exciting magic of the pure flame, a magical, holy and righteous fire which burns only the wicked and evil. The righteous and pure of heart can pass through such flames without fear, and, in fact, more potent pure flames even heal or bulster such holy and upstanding warriors of virtue. In addition to 25 feats and...   [click here for more]
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A Necromancer's Grimoire: The Wonders of Alchemy

A Necromancer's Grimoire: The Wonders of Alchemy


Alchemy Like You’ve Never Seen It Before!             While alchemy has long been a major staple of the fantasy genre, it has never been a particularly powerful or even relevant ability in 3.5/Pathfinder. The items that can be created with Craft (alchemy) tend not to be worth the effort once one gets past the first few levels of the game (and even before that their value is questionable)....   [click here for more]
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Character Guide: The Gentleman Thief

Character Guide: The Gentleman Thief


So You Think You Can Steal?               Anyone with a few ranks in Sleight of Hand can be a pick-pocket, and it only takes a cudgel to be a mugger, but there is another class of thief as well, the crème-de-la-crème of crime, which has stolen hearts and captivated imaginations for hundreds of years: the gentleman thief. These princes of the night possess great cunning and guile, and...   [click here for more]
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Knights of the Crucible

Knights of the Crucible


Three Orders. Countless Possibilities.             Knightly orders—groups of knights bound together by common oaths, beliefs, and goals—are a fun and exciting part of fantasy lore with deep roots in actual history. The Advanced Player’s Guide tapped in to this vein of flavor with the cavalier class, which includes a variety of cavalier orders as one of its class features. Though...   [click here for more]
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The Ebon Vault: Bows of War

The Ebon Vault: Bows of War


Archery at its Finest             While the bow and arrow is a staple of the fantasy genre—it seems that every elf, at least, is born with a bow already in his hands—it hasn’t received that much love throughout the years. In the Pathfinder Roleplaying Game Core Rulebook, there are only 3 magic weapon special abilities that are restricted to ranged weapons (and one of those...   [click here for more]
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The Ebon Vault: Power of the Ring

The Ebon Vault: Power of the Ring


One Book of Rings to Rule Them All               Rings are supposed to be one of the most exciting, special, and downright magical of all the magic items that adventurers can get their hands on. Somewhere along the line however, it seems like they’ve mostly wound up in two categories: overpriced novelties that no one ever bothers to pick up, and boring, straight-forward utilitarian...   [click here for more]
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A Necromancer's Grimoire: Faces of the Rakshasa

A Necromancer's Grimoire: Faces of the Rakshasa


Monstrous Fiends that are All Too Human Rakshasas have long been a source of fascination for tabletop gamers, and are at once among the most beloved and recognizable fiends, and also the most underused. Unlike most fiends, which dwell in distant and unimaginable hellscapes, rakshasas live on the material plane, lurking amongst the other races like a wolf in sheep's clothing. They are cunning shapeshifters,...   [click here for more]
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A Necromancer's Grimoire: Mysteries of the Oracle

A Necromancer's Grimoire: Mysteries of the Oracle


Unlock the Mystery             Oracles are more than just spontaneous divine casters who use Charisma instead of Wisdom. The oracle class taps into a cultural phenomenon that has fascinated mankind for thousands of years. From the ancient Greek oracles of Delphi to traveller fortune tellers to modern-day psychics, humanity has long been enraptured by the idea of a mystic who receives insights...   [click here for more]
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A Necromancer's Grimoire: Secrets of the Witch

A Necromancer's Grimoire: Secrets of the Witch


Double, Double, Toil and Trouble! A Necromancer's Grimoire: Secrets of the Witch provides a wide variety of new content for anyone who likes witches, including new hexes, alternate familiar special abilities, and a number of new and interesting feats. Further, it provides a new 20-level base class for characters interested in playing as a green hag, which grants them all the powers of a normal...   [click here for more]
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A Necromancer's Grimoire: Spirit Warriors

A Necromancer's Grimoire: Spirit Warriors


 Not Your Average Fighter             A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which...   [click here for more]
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A Necromancer's Grimoire: Spirit Warriors II

A Necromancer's Grimoire: Spirit Warriors II


The Return of the Spirit Warrior               A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own...   [click here for more]
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A Necromancer's Grimoire: Steeds and Stallions

A Necromancer's Grimoire: Steeds and Stallions


Mounts are a popular staple of the fantasy genre. Whether it’s the knight riding off into the sunset on his trusty steed, or the shady horse merchant trying to disguise his broken-down nags as spirited chargers, or the cunning horse thief, mounts and horses are not only a person’s primary means of transportation, they are also an adventurer’s constant companions. ...   [click here for more]
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Ancient Warriors: Sons of Sparta

Ancient Warriors: Sons of Sparta


The Most Famous Warriors...of All Time             Even though they lived thousands of years ago, we've all heard of the legendary Spartans. Maybe you saw them in a movie, or on television, or read about them in a book, or just heard about them in history class, but chances are, you have a pretty good idea what and who the Spartans were.             There's a reason why Spartans...   [click here for more]
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The Blackshire Mercenary Company

The Blackshire Mercenary Company


            The Blackshire Mercenary Company is a guild of mercenaries with a reputation for getting things done-no matter how dirty they may need to get their hands in order to do it. A popular and wide-ranging guild, they have chapter houses in dozens of cities, and are an excellent, reliable, and affordable way to go about hiring mercenaries, especially for unsavory causes.            ...   [click here for more]
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Ancient Warriors: Way of the Ninja

Ancient Warriors: Way of the Ninja


Discover the Secrets of the Ninja From the makers of Liber Vampyr  and A Necromancer's Grimoire: Marchen der Daemonwulf, Ancient Warriors: Way of the Ninja brings a new outlook to these silent warriors, approaching them from a more traditional perspective, and focusing on their stealth, cunning, and combat abilities rather than on mystical powers. In addition to the ninja class,...   [click here for more]
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Mythic Mastery - Draconic Heritage

Mythic Mastery - Draconic Heritage


Unlock a New Kind of Mythic Power!               Sure, your character’s mythic path tells you about the kinds of abilities in which he specializes, and perhaps even gives some clue as to his ultimate mythic destiny, but it doesn’t say anything about where he came from, and what made him mythic in the first place. For that, you can turn to a mythic heritage. This new aspect of mythic...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume I

Mythic Mastery - Missing Mythic Magic Volume I


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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Mythic Mastery - Missing Mythic Magic Volume II

Mythic Mastery - Missing Mythic Magic Volume II


Uncover Forgotten Arcane Lore! Everyone knows that knowledge is power, and that having options is better than not having them. It should come as no surprise, then, that wizards, witches, and other powerful spellcasters are always on the lookout for new and exciting spells to add to their repertoires. While many spells from the Pathfinder Roleplaying Game Core Rulebook received...   [click here for more]
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  Between the Devil &amp; the Deep