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Publisher |
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Patrons Like You’ve Never Seen Them Before
Wizards get their magic from studying tomes. Sorcerers inherit their magic from their parents. Clerics get their magic from their god. Druids get their magic from nature. And witches get their magic from an eldritch pact made with a supernatural patron…at least in theory. But the mechanics behind the witch’s patron class... [click here for more] |
Necromancers of the Northwest |
$7.99
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My Dearest Student,
I am glad to hear that you were accepted into the Aubergrave Academy of Magecraft. I wasn't surprised that you were able to gain entrance-I've always known you were a bright and promising young pupil, but still, I am excited to hear that you will be joining the elite ranks of mages who've attended Aubergrave. I'm sure you recall that it was... [click here for more] |
Necromancers of the Northwest |
$4.99
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The Only Spellbook You'll Ever Need!
This book, Advanced Arcana Volume II, the sequel to the most popular Necromancers of the Northwest product ever, has been long awaited, and not in vain. At over 100 pages, it not only contains over 100 new spells, but also contains alternate familiar options, alternate arcane bonds, and new rules covering the customization of spellbooks... [click here for more] |
Necromancers of the Northwest |
$4.99
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Destination: Adventure
Legend, myth, and rumor tell of a mysterious and secluded tropical island by the name of Kawa'lea. This lush paradise is said to be home to an amazing variety of plants and animals not found anywhere else in the world. Far more exciting, though, it's said that the island is steeped in powerful life magic, and that it can have curious effects on those who land upon its... [click here for more] |
Necromancers of the Northwest |
$4.99
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Flesh is Weak, but Steel is Strong
For centuries, man has had a fascination with the idea of mechanical sentience. Archmagi and master sorcerers have experimented at length with homunculi, golems, and other construct servants, trying to create a machine with true human intelligence. With the invention of the fabricant, that day has finally arrived.
... [click here for more] |
Necromancers of the Northwest |
$3.99
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Discover the Power of Faith
The flavor of clerics and other divine classes has always been that their spellcasting ability comes directly from their deity, and is a gift bestowed upon them in exchange for their faith, or else to allow them to do holy work in the deity's name. Despite this flavor, however, clerical spellcasting and other abilities rarely feel especially divine... [click here for more] |
Necromancers of the Northwest |
Pay What You Want
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Not Your Average Fighter
A Necromancer's Grimoire: Spirit Warriors introduces the new spirit warrior class. Spirit warriors draw their power from the spirits of ancient and mythical heroes, called exemplars, channeling their fighting powers and using them to the spirit warrior's own ends. Each exemplar has its own unique set of special abilities, called infusions, which... [click here for more] |
Necromancers of the Northwest |
Pay What You Want
|
The Return of the Spirit Warrior
A Necromancer’s Grimoire: Spirit Warriors presented a new kind of martial character for 3.5 and Pathfinder games. Spirit warriors could draw upon the power of exemplars—mythical warriors whose legendary deeds had allowed them to ascend to a quasi-divine status—borrowing their strength and skill in order to complete their own... [click here for more] |
Necromancers of the Northwest |
Pay What You Want
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This free add-on to the War of the Goblin King adventure module provides eleven pre-made characters designed to be used with the adventure. Each character comes with a short backstory and personality description, as well as a full stat-block.
DMs who are so inclined can also use the characters as quick NPCs for when they need a rival party of adventurers in a pinch, or could use the existing biographical... [click here for more] |
Necromancers of the Northwest |
FREE
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