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Weekly Wonders
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Weekly Wonders - A Dose of Strange

Weekly Wonders - A Dose of Strange


A Taste of Something Strange! Sometimes, you just want to add a little bit of strange to your game. Perhaps you were inspired by a recent television sensation’s second season, or maybe you’ve always been a fan of extradimensional horror and a live fast attitude. Either way, this book presents the tools to bring a little bit of strangeness to your game. Included are two monsters, the...   [click here for more]
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Weekly Wonders - Abyssal Hordes

Weekly Wonders - Abyssal Hordes


Why Settle For Standard Demons? Mortals come in a wide variety of shapes and sizes, so why shouldn’t demons? With dozens of alternate racial traits for every PC race, why does every single quasit have the same suite of spell-like abilities? If elves, dwarves, and humans can have class levels, why can’t dretches, glabrezu, and balors? This book presents a variety of unique demons,...   [click here for more]
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Weekly Wonders - Advanced Aboleths

Weekly Wonders - Advanced Aboleths


You’re Gonna Need a Bigger Boat! With their potent ability to enslave minds, and their body-altering mucus that transforms hearty adventurers into sniveling skum, aboleths may very well be the most terrifying monsters beneath the waves, even if they may not be the most powerful. And with their civilization predating most humanoid races’ very existence, and their close ties to famous...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume I - Spies

Weekly Wonders - Archetypes of Intrigue Volume I - Spies


Knowledge is Power! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume II - Gentry

Weekly Wonders - Archetypes of Intrigue Volume II - Gentry


Better than the Rest! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards

Weekly Wonders - Archetypes of Intrigue Volume III - Bodyguards


Protection at Any Cost! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins

Weekly Wonders - Archetypes of Intrigue Volume IV - Assassins


Death from the Shadows! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents

Weekly Wonders - Archetypes of Intrigue Volume V - Malcontents


Vive la Revolucion!   Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff....   [click here for more]
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Weekly Wonders - Archetypes of Intrigue Volume VI - Officials

Weekly Wonders - Archetypes of Intrigue Volume VI - Officials


Seneschals and Stewards! Intrigue is a staple of the fantasy genre, and many players and GMs are drawn to the idea of a grand campaign of political intrigue, in which the players face the dangers of scheming politicians, backstabbing assassins, high-society soirees, and similar trials, instead of the usual drudging through moldy old dungeons, killing things and taking their stuff. A proper political...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume I - Envy

Weekly Wonders - Archetypes of Sin Volume I - Envy


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume II - Gluttony

Weekly Wonders - Archetypes of Sin Volume II - Gluttony


Indulge in Some Sweet New Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume III - Greed

Weekly Wonders - Archetypes of Sin Volume III - Greed


Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and feature centrally in its most iconic Adventure...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume IV - Lust

Weekly Wonders - Archetypes of Sin Volume IV - Lust


Brand new archetypes you’re sure to love! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume V - Pride

Weekly Wonders - Archetypes of Sin Volume V - Pride


Brand new archetypes second to none! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign Setting, and...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VI - Sloth

Weekly Wonders - Archetypes of Sin Volume VI - Sloth


Sit back and let these sloth-themed archetypes do all the work… Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the...   [click here for more]
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Weekly Wonders - Archetypes of Sin Volume VII - Wrath

Weekly Wonders - Archetypes of Sin Volume VII - Wrath


Destroy Your Enemies With These Wrathful Archetypes! Envy, gluttony, greed, lust, pride, sloth, and wrath. The temptation and allure of the seven deadly sins is undeniable. They have fascinated and tantalized audiences for centuries, and the idea of the seven deadly sins appears frequently in movies, books, games, and other media. They even have a role at the very heart of the Pathfinder Campaign...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume I - The Damned

Weekly Wonders - Archetypes of the Afterlife Volume I - The Damned


Unleash the Powers of the Damned! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved

Weekly Wonders - Archetypes of the Afterlife Volume II - The Saved


Blessed Be! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless

Weekly Wonders - Archetypes of the Afterlife Volume III - The Restless


Taking Care of Unfinished Business! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful

Weekly Wonders - Archetypes of the Afterlife Volume IV - The Watchful


Make Some Friends on the Other Side! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume V - The Runaways

Weekly Wonders - Archetypes of the Afterlife Volume V - The Runaways


Death is but a Doorway! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten

Weekly Wonders - Archetypes of the Afterlife Volume VI - The Forgotten


Archetypes Worth Remembering! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with...   [click here for more]
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Weekly Wonders - Archetypes of the Afterlife Volume VII - The Reborn

Weekly Wonders - Archetypes of the Afterlife Volume VII - The Reborn


A Whole New You! Adventurers have a special relationship with death in the Pathfinder Roleplaying Game. While for many, death is one of the few things in this world that is both certain and final, for an adventurer, especially at higher levels, it is more of an inconvenience than anything else. Some characters may even find themselves dying and being brought back to life with magic multiple...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis

Weekly Wonders - Archetypes of the Ancients Volume I - Atlantis


Harness the Power of Atlantis! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado

Weekly Wonders - Archetypes of the Ancients Volume II - El Dorado


A Golden Opportunity! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume III - Mu

Weekly Wonders - Archetypes of the Ancients Volume III - Mu


Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the best of the best. Each...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume IV - Ys

Weekly Wonders - Archetypes of the Ancients Volume IV - Ys


The Original City of Sin! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria

Weekly Wonders - Archetypes of the Ancients Volume V - Lemuria


Primordial Spawning Ground of Civilization! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea

Weekly Wonders - Archetypes of the Ancients Volume VI - Hyperborea


The Land of Light and Snow! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go...   [click here for more]
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Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala

Weekly Wonders - Archetypes of the Ancients Volume VII - Shambhala


Heaven on Earth! Plumbing ancient ruins in search of long-forgotten secrets and the power of lost civilizations is nothing new to adventurers. Few fantasy settings are without some lost civilization from ages before, which boasted magic or technology far more advanced than anything seen today. But if you’re going to go after mythical cities from bygone eras, you may as well go after the...   [click here for more]
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Weekly Wonders - Archetypes of War Volume I - Footsoldiers

Weekly Wonders - Archetypes of War Volume I - Footsoldiers


Every Day is a Good Day to Die There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are...   [click here for more]
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Weekly Wonders - Archetypes of War Volume II - Ranged Assault

Weekly Wonders - Archetypes of War Volume II - Ranged Assault


Fire at Will! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume III - The Cavalry

Weekly Wonders - Archetypes of War Volume III - The Cavalry


Here We Come to Save the Day! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part...   [click here for more]
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Weekly Wonders - Archetypes of War Volume IV - Support

Weekly Wonders - Archetypes of War Volume IV - Support


Everybody Loves the Healer There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume V - Scouts and Spies

Weekly Wonders - Archetypes of War Volume V - Scouts and Spies


Knowing is Half the Battle There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VI - Siege Warfare

Weekly Wonders - Archetypes of War Volume VI - Siege Warfare


And The Walls Come Tumbling Down There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something...   [click here for more]
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Weekly Wonders - Archetypes of War Volume VII - Commanders

Weekly Wonders - Archetypes of War Volume VII - Commanders


Once More into the Breach! There is battle, and then there is warfare. Many adventurers are familiar with wading into combat against monsters and small groups of enemies, but this is nothing next to the glory and chaos and carnage that is true war. More than simply a change in scale, the difference between war and other combat can be profound. In a war, the characters are part of something larger...   [click here for more]
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Weekly Wonders - Assassin's Armory

Weekly Wonders - Assassin's Armory


The Right Tools For The Job A professional assassination leaves nothing to chance, with everything planned out in meticulous detail, dozens of contingencies, and a solution on hand for every possible problem. But in addition to a very particular set of skills, this also requires a very particular set of tools; tools that can be highly specialized to particular jobs, or far more general in nature....   [click here for more]
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Weekly Wonders - Bardic Masterpieces

Weekly Wonders - Bardic Masterpieces


A Magnum Opus of Masterpieces! Music and magic have a strong connection, and nowhere is this extraordinary combination more evident in Pathfinder than in the bard. While most bards wield song and spell separately, some combine the magic of the will with extraordinary performances to create something that is truly unique. These are masterpieces, the height of the bard’s craft, and provide...   [click here for more]
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Weekly Wonders - Battlefield Haunts

Weekly Wonders - Battlefield Haunts


Haunts of the Battlefield! There are few places as full of carnage and death as battlefields. Folklore and history are full of tales of haunted battlefields, and yet, perhaps because of the nature of the game, many of the haunts in the Pathfinder Roleplaying Game tend to focus on more enclosed locations. This book presents eight new haunts thematically relating to war and battlefields,...   [click here for more]
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Weekly Wonders - Book of Goblins

Weekly Wonders - Book of Goblins


This little goblin went to market, this little goblin went to war… Everyone’s favorite wacky, zany, loveable little villains, goblins are practically the mascots of the Pathfinder Roleplaying Game, and have been since the beginning. Even before Paizo’s whimsical new take on the small, green menaces, they’ve been a staple of fantasy for ages. Like many fantasy favorites,...   [click here for more]
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Weekly Wonders - Capable Companions

Weekly Wonders - Capable Companions


Ready and Willing Cohorts for Your Campaign Cohorts, while not as important as the PCs themselves, are still important characters to any party. All too often, though, these characters end up as masses of convenient numbers and class features, lacking in personality or motivation for joining the party. While you could certainly introduce existing NPCs as cohorts, not all NPCs make for convenient...   [click here for more]
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Weekly Wonders - Cavalier Archetypes

Weekly Wonders - Cavalier Archetypes


Dark and Stormy Knights! Few classes capture the imagery of the valorous and courageous knight as well as the cavalier, with its chivalrous orders, its rallying banner, and its trusty steed. But more player options are always a good thing, and with so much focus directed towards new cavalier orders, there are relatively few cavalier archetypes available to players, making the...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume I

Weekly Wonders - Cinematic Dinosaurs Volume I


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume II

Weekly Wonders - Cinematic Dinosaurs Volume II


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day...   [click here for more]
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Weekly Wonders - Cinematic Dinosaurs Volume III

Weekly Wonders - Cinematic Dinosaurs Volume III


Dinosaurs As They Were Always Meant to Be! Dinosaurs occupy a special place in our imagination. On the one hand, they are awe-inspiring creatures of myth and fantasy, terrible draconic creatures which no human has ever lain eyes upon, stars of novels, television, and movies. On the other hand, they were real, mundane animals, not so different from the animals we know in modern day times. As a...   [click here for more]
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Weekly Wonders - Coin Magic

Weekly Wonders - Coin Magic


Cash In on the Mysterious Magic of Currency! Coins have a special sort of magic all their own. They are the scales by which the value of all things are measured, and yet they, themselves, have value only because society accepts that they do. The images and words stamped on coins can tell us a great deal about where and when they came from, and they capture and preserve the images...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes

Weekly Wonders - Comic Book Vigilante Archetypes


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume II

Weekly Wonders - Comic Book Vigilante Archetypes Volume II


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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Weekly Wonders - Comic Book Vigilante Archetypes Volume III

Weekly Wonders - Comic Book Vigilante Archetypes Volume III


Be the Hero Your Game Deserves! The vigilante from Pathfinder Roleplaying Game: Ultimate Intrigue offers you the chance to play the sort of hero usually found only in comic books, and, in fact, many of the archetypes for the vigilante seem to be direct references to famous heroes from comic books. But while the existing options allow you to access a wide variety of power sets of existing...   [click here for more]
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