Fill your hardboiled detective’s hand with luck and doom!
As Cthulhu Confidential investigators navigate the intertwined worlds of crime and cosmic horror, they accumulate Problem cards marking the hits they take along the way.
Fortunately they also pick up Edge cards, which they can parlay into useful advantages against gangsters, gamblers and ghouls.
This accessory... [click here for more]
SHUFFLE UP SOME HILLFOLK INSPIRATION!
This custom playing card deck for Hillfolk and DramaSystem includes face cards styled for your next saga of Iron Age Drama. Special scene prompts appear on each card, giving you suggestions to jump-start your creativity the next time you’re stumped for a scene.
In addition to illustrations for the face cards and the standard playing cards element, each... [click here for more]
It’s a treacherous galaxy for crooks: You have to stay one step ahead of the Combine, compete with rival gangs, and make enough money to survive. You’re always looking for an angle — the clues to lead you to the next big score. Do enough digging, and you’ll find even the galaxy’s mightiest have secrets they’re desperately trying to hide. Uncovering them could be... [click here for more]
A Secret History Unearthed. A Legendary Horror Walks Again.
The Dracula Dossier is an epic improvised campaign for the Night's Black Agents Roleplaying Game. Do your Agents have what it takes to face the Lord of the Undead himself?The Dracula Dossier follows in the fully improvisational path of the award-winning The Armitage... [click here for more]
Bullets, blades, tumbles and absinthe overindulgence!
This optional accessory allows The Yellow King Roleplaying Game GMs to quickly grab and dish out Injury cards during face-to-face play. Its card selection focuses on the sorts of harm most likely to occur in any investigation into reality-bending occult horror. Ideal for improvised scenarios or sudden swerves into unexpectedly... [click here for more]
Apprehension, panic, terror, and collapsing causation!
This optional accessory helps The Yellow King Roleplaying Game GMs select and hand out Shocks during in-person play. Its card selection focuses on the varieties of fear and emotional disequilibrium most likely to afflict investigators into any reality-altering Carcosan mystery. Perfect for on-the-fly scenarios or abrupt... [click here for more]