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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
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So What's The Riddle  Like, Anyway? II

So What's The Riddle Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Riddle  Like, Anyway? III

So What's The Riddle Like, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Spellbook  Like, Anyway?

So What's The Spellbook Like, Anyway?


A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia   Your PCs have come across a wizard’s spellbook.  Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library.  Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?”   So What’s the Spellbook Like, Anyway? helps...   [click here for more]
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So What's The Tavern  Like, Anyway?

So What's The Tavern Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot of their time...   [click here for more]
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So What's The Tavern  Like, Anyway? II

So What's The Tavern Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green   Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot of their...   [click here for more]
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So What's The Weapon Like, Anyway?

So What's The Weapon Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared...   [click here for more]
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Subterranean Enclave: Deephearth

Subterranean Enclave: Deephearth


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Where the waves of the Endless Sea lazily roll into a rocky inlet lies the small svirfneblin fishing village of Deephearth. Hidden in a seldom used tunnel network, the svirfneblins of Deephearth lead quiet lives unnoticed by the many lurking dangers of the Ebon Realm. Recently an earthquake blocked the mouth of the...   [click here for more]
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Subterranean Enclave: Dilath's Hold

Subterranean Enclave: Dilath's Hold


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster The centre of the slave trade in the region, Dilath’s Hold is an aberration. Founded by a renegade drow nobleman, within its precincts drow and duergar live (relatively) peacefully. However, all is not well in Dilath’s Hold. Among its folk, racial tensions simmer, and the lust for wealth and...   [click here for more]
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Subterranean Enclave: Fanghome

Subterranean Enclave: Fanghome


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Set among the ancient ruins of a fallen empire and standing on a bare escarpment overlooking the so-called Twilight Jungle, Fanghome is a relatively peaceful troglodyte settlement. Fanghome’s prosperity is built upon the Zji-Zji berry which the troglodytes have learnt, after a fashion, to cultivate and which they...   [click here for more]
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Subterranean Enclave: Flenheim

Subterranean Enclave: Flenheim


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster Flenheim is a wretched, horrible place. Wretched in dancing shadows, the derro enclave is renowned for its flesh crafters—derro skilled in the art of enhancing their customer’s bodies by grafting or infusing the body parts of others onto their own. Flenheim is also at the centre of a growing slave trade and many...   [click here for more]
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Subterranean Enclave: Mith'Varal

Subterranean Enclave: Mith'Varal


A Pathfinder Roleplaying Game GM’s Resource supplement by Brian Wiborg Monster The smithies of Mith’Varal once rung with the sounds of dwarven craftsmen working the precious mithral extracted from the nearby mines into arms and armour of incredible beauty. Now all but one smithy lies dusty and abandoned. The mines once guaranteeing the village’s wealth and power are all but exhausted and...   [click here for more]
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Subterranean Enclave: Severed Umbra

Subterranean Enclave: Severed Umbra


A Pathfinder Roleplaying Game GM’s Resource supplement by Mike Welham Swallowed by a gigantic sinkhole decades ago, the subterranean village of Severed Umbra has only recently been discovered by adventurers seeking a route to the Ebon Realm. Set around a deep, subterranean lake the villages residents – a curious mix of surface dwellers and dark creepers – live in relative...   [click here for more]
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Thanegar's Horde

Thanegar's Horde


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Andrw J. Martin Rather incongruously named, Thanegar's Horde by their embittered and crippled half-orc warlord these goblin marauders plague country villages and wandering travellers alike. Held together by the will of their broken lord, the horde comprises the disparate remnants of several goblin tribes along with bugbear and human renegades....   [click here for more]
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The Lonely Coast

The Lonely Coast


A Pathfinder Roleplaying Game campaign setting by Creighton Broadhurst The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from the gaudy lights of civilisation. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes...   [click here for more]
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The Lonely Coast 2020 (P1)

The Lonely Coast 2020 (P1)


The furthest flung outpost of a mighty kingdom, turbulent waters and forbidding, trackless forests separate the folk of the Lonely Coast from civilisation’s gaudy lights and soft pleasures. Pirates and slavers ply the southern storm-tossed waters while goblins and other foul things creep through the gloom of the Tangled Wood that seemingly chokes the forgotten holds and sacred places of the Old People....   [click here for more]
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The Secret Name (P1)

The Secret Name (P1)


A GM’s Resource by Bart Wynants To know a being’s true name is to hold power over it. The arcane fetters binding a summoned creature to a conjurer’s command are tied to its name. Celestials, fiends and even gods must yield to the sovereignty of their one, true name. Hence, these mighty beings often go by many epithets, ever jealously guarding the word which could shackle them to another’s...   [click here for more]
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The Secret Name (P2)

The Secret Name (P2)


A GM’s Resource by Bart Wynants To know a being’s true name is to hold power over it. The arcane fetters binding a summoned creature to a conjurer’s command are tied to its name. Celestials, fiends and even gods must yield to the sovereignty of their one, true name. Hence, these mighty beings often go by many epithets, ever jealously guarding the word which could shackle them to another’s...   [click here for more]
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The Shambles by Day Mini-Eventure

The Shambles by Day Mini-Eventure


This free product presents all four editions (5e, OSR, Pathfinder 1 and Pathfinder 2) of The Shambles by Day mini-eventure. Every member of Raging Swan Press’s Patreon campaign gets a monthly mini-eventure free as a thank you for their awesome support. Save your precious time. Sign up today! About The Shambles by Day Languard is the Duchy of Ashlar’s capital city. It is a vibrant, dynamic...   [click here for more]
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The Vile Star Storyline (P1)

The Vile Star Storyline (P1)


The Duchy of Ashlar is small and constrained. Always, the forces of evil and shadow press inwards upon its borders. If it were not for a stout few, death and darkness would have long ago overwhelmed the land. Dunstone was once Ashlar's northern bulwark. Now, it is a dangerously sleepy and insular place. Wicked humanoids yet lurk in the dark forests and deep valleys of the surrounding hills. Abandoned...   [click here for more]
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Town Backdrop: Deksport

Town Backdrop: Deksport


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Huddled behind an ancient breakwater of unknown provenance and hemmed in by dense woodlands, the pirate stronghold of Deksport is an isolated, violent place. Orcs and goblins openly walk the streets among the human inhabitants and serve on the many predatory vessels sailing from the port. Built upon the ruins of an old...   [click here for more]
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Town Backdrop: Dulwich

Town Backdrop: Dulwich


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the nearby village...   [click here for more]
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Town Backdrop: Dunstone

Town Backdrop: Dunstone


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing sheep and...   [click here for more]
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Town Backdrop: Wolfsbane Hollow

Town Backdrop: Wolfsbane Hollow


A Pathfinder Roleplaying Game GM’s Resource supplement by Robert Brookes Shielded to the north by the lofty peaks of the Vurdfell Spine and protected from the hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the...   [click here for more]
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Town Backdrop: Wolverton

Town Backdrop: Wolverton


A Pathfinder Roleplaying Game GM’s Resource supplement by John Bennett Wolverton rests on the rocky shores of the far-flung Lonely Coast. The mighty fortress Caer Syllan keeps a protective eye over its harbour which hosts ships from all over the world coming to trade for the precious metals and gems pulled from the nearby mines. A muddy, noisy place, Wolverton is home to hardy frontier folk eking...   [click here for more]
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TRIBES Anthology I

TRIBES Anthology I


For the first time, TRIBES Anthology I gathers together details of five of the most popular tribes from the first ten instalments of the line! TRIBES Anthology I presents: Bleached Skull Gnolls: Feral denizens of the deep woods and their terrible allies, the bloodspawn treants. Hobgoblins of the Mailed Fist: The skilled, disciplined mercenaries of the Mailed Fist and their elder bat mounts make...   [click here for more]
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TRIBES Anthology II

TRIBES Anthology II


TRIBES: Anthology II presents the following tribes: Centaurs of the Bleak Moor: Noble warriors who war with the Minotaurs of the Black Hills and their ancient, fell masters. Half-Goblins of the Tangled Wood: Debased and depraved descendants of a once proud warrior race enslaved by goblins centuries ago. Lizardfolk of the Dragon Fang: Deep in the heart of a forbidding swamp, the lizardfolk of the Dragon...   [click here for more]
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TRIBES Anthology III

TRIBES Anthology III


A Pathfinder Roleplaying Game compatible TRIBES supplement by John Bennett, Ben Kent, David Posener and Pierre van Rooden   TRIBES: Anthology III presents the following tribes:   Bugbears of the Frozen Tears: Lurking in the White Cliffs, the Bugbears of the Frozen Tears revel in terrifying their foes to death. Cultists of Havra Zhoul: Law-obsessed cultists who follow the teachings of the ghostly...   [click here for more]
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Tribes Most Foul: Goblins

Tribes Most Foul: Goblins


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on...   [click here for more]
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Tribes Most Foul: Hobgoblins

Tribes Most Foul: Hobgoblins


A Pathfinder Roleplaying Game Compatible GM's Resource by David Posener Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Tribes Most Foul: Kobolds

Tribes Most Foul: Kobolds


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Tribes Most Foul: Ogres

Tribes Most Foul: Ogres


A Pathfinder Roleplaying Game Compatible GM's Resource by David Posener Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Tribes Most Foul: Orcs

Tribes Most Foul: Orcs


A Pathfinder Roleplaying Game Compatible GM's Resource by Ben Kent Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Tribes Most Foul: Trolls

Tribes Most Foul: Trolls


A Pathfinder Roleplaying Game Compatible GM's Resource by David Posener Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Tribes Most Foul: Worgs

Tribes Most Foul: Worgs


A Pathfinder Roleplaying Game Compatible GM's Resource by David Posener Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you.  Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s...   [click here for more]
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Urban Dressing: Alleyways

Urban Dressing: Alleyways


A Pathfinder Roleplaying Game Compatible GM's Resource by Brian Liberge Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves...   [click here for more]
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Urban Dressing: Borderland Town

Urban Dressing: Borderland Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves and...   [click here for more]
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Urban Dressing: Borderland Town 2.0 (P1)

Urban Dressing: Borderland Town 2.0 (P1)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Borderland Town 2.0 (P2)

Urban Dressing: Borderland Town 2.0 (P2)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Bridge Town

Urban Dressing: Bridge Town


A System Neutral GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive...   [click here for more]
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Urban Dressing: Bridge Town 2.0 (P1)

Urban Dressing: Bridge Town 2.0 (P1)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
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Urban Dressing: Bridge Town 2.0 (P2)

Urban Dressing: Bridge Town 2.0 (P2)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Decadent Town

Urban Dressing: Decadent Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Decadent Town 2.0 (P1)

Urban Dressing: Decadent Town 2.0 (P1)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Decadent Town 2.0 (P2)

Urban Dressing: Decadent Town 2.0 (P2)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Docks

Urban Dressing: Docks


A Pathfinder Roleplaying Game Compatible GM's Resource by Brian Liberge Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different common urban fixture such as shops, stalls, thieves...   [click here for more]
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Urban Dressing: Dwarven Hold 2.0 (P1)

Urban Dressing: Dwarven Hold 2.0 (P1)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Dwarven Hold 2.0 (P2)

Urban Dressing: Dwarven Hold 2.0 (P2)


Designed to be used both during preparation or actual play. An invaluable addition to any GM's armoury. Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Dwarven Town

Urban Dressing: Dwarven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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Urban Dressing: Elven Town

Urban Dressing: Elven Town


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life...   [click here for more]
Raging Swan Press  $3.75

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