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GM's Screen #10: Subterranean Mine

GM's Screen #10: Subterranean Mine


A System Neutral GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created...   [click here for more]
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GM's Screen #11: Sun-Scorched Deserts

GM's Screen #11: Sun-Scorched Deserts


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #12: Dark Caverns

GM's Screen #12: Dark Caverns


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #1: Kobold Warren

GM's Screen #1: Kobold Warren


A System Neutral GM's Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s...   [click here for more]
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GM's Screen #2: Borderland Forest

GM's Screen #2: Borderland Forest


A System Neutral GM's Resource by Creighton Broadhurst and Mike Welham Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #3: Goblin Caves

GM's Screen #3: Goblin Caves


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #4: Seedy Tavern

GM's Screen #4: Seedy Tavern


A System Neutral GM's Resource by Creighton Broadhurst and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #5: Noisome Sewer

GM's Screen #5: Noisome Sewer


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #6: Borderland Keep

GM's Screen #6: Borderland Keep


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #7: Haunted House

GM's Screen #7: Haunted House


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #8: Forgotten Crypt

GM's Screen #8: Forgotten Crypt


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #9: Curio Shop

GM's Screen #9: Curio Shop


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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Monstrous Lair #10: Mummy's Crypt

Monstrous Lair #10: Mummy's Crypt


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #10: Mummy's Crypt provides you—the busy, time-crunched—with the details to effortlessly bring to life the mummy's crypts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #11: Dark Creeper Village

Monstrous Lair #11: Dark Creeper Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #11: Dark Creeper Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the dark creeper village in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #12: Medusa's Lair

Monstrous Lair #12: Medusa's Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #12: Medusa Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the medusa lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #13: Aboleth's Sunken Lair

Monstrous Lair #13: Aboleth's Sunken Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #13: Aboleth's Sunken Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the sunken aboleth's lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #14: Lizardfolk Village

Monstrous Lair #14: Lizardfolk Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #14: Lizardfolk Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the lizardfolk villages in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #15: Bandit Camp

Monstrous Lair #15: Bandit Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bandit camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #16: Thieves' Hideout

Monstrous Lair #16: Thieves' Hideout


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #16: Thieves' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the thieves' hideouts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #17: Witch's Hovel

Monstrous Lair #17: Witch's Hovel


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #18: Bugbears' lair

Monstrous Lair #18: Bugbears' lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #18: Bugbears' Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #19: Gnolls' Camp

Monstrous Lair #19: Gnolls' Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #19: Gnolls' Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #1: Owlbear Nest

Monstrous Lair #1: Owlbear Nest


A System Neutral Edition GM's Resource by Mike Welham Monstrous Lair: Owlbear Nest provides you—the busy, time crunched GM—with the details to effortlessly bring to life the owlbear nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #20: Kobold Warren

Monstrous Lair #20: Kobold Warren


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #20: Kobold Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the kobold warrens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #21: Pirates' Cove

Monstrous Lair #21: Pirates' Cove


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #21: Pirates' Cove provides you—the busy, time-crunched—with the details to effortlessly bring to life the pirate coves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #22: Sahuagins' Sunken Cave

Monstrous Lair #22: Sahuagins' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #22: Sahuagins' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sahuagins' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #23: Troglodytes' Warren

Monstrous Lair #23: Troglodytes' Warren


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #23: Troglodytes' Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the troglodyte caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #24: Roper's Cave

Monstrous Lair #24: Roper's Cave


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #24: Roper's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the roper caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #25: Scrags' Sunken Cave

Monstrous Lair #25: Scrags' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #25: Scrags' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the scrag's' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #26: Sphinxs' Cave

Monstrous Lair #26: Sphinxs' Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #26: Sphinx's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sphinx caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #27: Cultists' Hidden Fane

Monstrous Lair #27: Cultists' Hidden Fane


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #27: Cultists' Hidden Fane provides you—the busy, time-crunched—with the details to effortlessly bring to life the hidden fanes in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #28: Smugglers' Hidden Den

Monstrous Lair #28: Smugglers' Hidden Den


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #28: Smugglers' Hidden Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the smuggler dens your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #29: Vampire's Crypt

Monstrous Lair #29: Vampire's Crypt


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #29: Vampire's Crypt provides you—the busy, time-crunched—with the details to effortlessly bring to life the vampire's crypts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #2: Troll Cave

Monstrous Lair #2: Troll Cave


A System Neutral Edition GM's Resource by Simon Butler Monstrous Lair #2: Troll Cave provides you—the busy, titime-crunchedM—with the details to effortlessly bring to life the troll caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #30: Assassins' Hideout

Monstrous Lair #30: Assassins' Hideout


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #30: Assassins' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the assassin hideouts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #3: Ogre Cave

Monstrous Lair #3: Ogre Cave


A System Neutral Edition GM's Resource by Mike Welham Monstrous Lair #3: Ogre Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the ogre caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This...   [click here for more]
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Monstrous Lair #4: Goblin Raiding Camp

Monstrous Lair #4: Goblin Raiding Camp


A System Neutral Edition GM's Resource by Jeff Gomez Monstrous Lair #4: Goblin Raiding Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the goblin raiding camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #5: Harpy's Nest

Monstrous Lair #5: Harpy's Nest


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #5: Harpy's Nest provides you—the busy, time-crunched—with the details to effortlessly bring to life the harpy nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #6: Minotaur Den

Monstrous Lair #6: Minotaur Den


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #6: Minotaur Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the minotaur dens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #7: Giant Spider's Web

Monstrous Lair #7: Giant Spider's Web


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #7: Giant Spider's Web provides you—the busy, time-crunched—with the details to effortlessly bring to life the giant spider's webs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #8: Ghoul Nest

Monstrous Lair #8: Ghoul Nest


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #8: Ghoul Nest provides you—the busy, time-crunched—with the details to effortlessly bring to life the ghoul nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This...   [click here for more]
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Monstrous Lair #9: Wights' Barrow

Monstrous Lair #9: Wights' Barrow


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #9: Wights' Barrow provides you—the busy, time-crunched—with the details to effortlessly bring to life the barrow mounds in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Barroom Brawls

Barroom Brawls


A Pathfinder Roleplaying Game compatible GM’s Resource by Creighton Broadhurst Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that...   [click here for more]
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So What's It Called, Anyway?

So What's It Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Marc Radle Having returned from their most recent adventure, the PCs rest and recuperate in a nearby town. Of course, being adventurers it's not long before they start to explore every nook and cranny of their new home in search of adventure! Before the hard-worked GM knows it, they are exploring every un-detailed portion of the town and asking questions...   [click here for more]
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So What's The Demi-Human Called, Anyway?

So What's The Demi-Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s the elf called, anyway?” At this point, the GM normally uses the first name that pops into...   [click here for more]
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So What's The Human Called, Anyway?

So What's The Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
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So What's The Human Called, Anyway? II

So What's The Human Called, Anyway? II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops...   [click here for more]
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So What's The NPC Like, Anyway?

So What's The NPC Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing...   [click here for more]
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So What's The Pirate Ship Like, Anyway?

So What's The Pirate Ship Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?” So What’s...   [click here for more]
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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
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