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 Hottest Dungeons & Dragons, Pathfinder-OGL, PDF from Raging Swan Press
 
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Dragon and the Thief

Dragon and the Thief


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Creighton Broadhurst How often do your PCs spend the night in the tavern but the actual evening is glossed over? Want to have a good excuse to start a rollickingly good barroom brawl or simply fancy changing the pace and theme of your gaming session? Dragon and the Thief is a ready to play game of chance your PCs can enjoy as they relax...   [click here for more]
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Monstrous Lair #36: Fire Giants' Hall

Monstrous Lair #36: Fire Giants' Hall


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #36: Fire Giants' Hall provides you—the busy, time-crunched—with the details to effortlessly bring to life the fire giants' halls in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #37: Hill Giants' Steading

Monstrous Lair #37: Hill Giants' Steading


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #37: Hill Giants' Steading provides you—the busy, time-crunched—with the details to effortlessly bring to life the hill giants' steadings in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #38: Frost Giants' Glacial Rift

Monstrous Lair #38: Frost Giants' Glacial Rift


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #38: Frost Giants' Glacial Rift provides you—the busy, time-crunched—with the details to effortlessly bring to life the fire giants' halls in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #39: Otyugh's Sewer

Monstrous Lair #39: Otyugh's Sewer


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #39: Otyugh's Sewer provides you—the busy, time-crunched—with the details to effortlessly bring to life the otyugh-infested sewers in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #40: Drow Outpost

Monstrous Lair #40: Drow Outpost


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #40: Drow Oupost provides you—the busy, time-crunched—with the details to effortlessly bring to life the drow outposts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #41: Duergar Outpost

Monstrous Lair #41: Duergar Outpost


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #41: Duergar Oupost provides you—the busy, time-crunched—with the details to effortlessly bring to life the duergar outposts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to...   [click here for more]
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Monstrous Lair #42: Derro Outpost

Monstrous Lair #42: Derro Outpost


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #42: Derro Oupost provides you—the busy, time-crunched—with the details to effortlessly bring to life the derro outposts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #43: Wolves' Den

Monstrous Lair #43: Wolves' Den


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #43: Wolves' Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the wolf dens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life? This...   [click here for more]
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Monstrous Lair #44: Chimera's Den

Monstrous Lair #44: Chimera's Den


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #44: Chimera's Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the chimera dens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #31: Wyvern's Nest

Monstrous Lair #31: Wyvern's Nest


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #31: Wyvern's Nest provides you—the busy, time-crunched—with the details to effortlessly bring to life the wyvern nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #32: Sea Hag's Grotto

Monstrous Lair #32: Sea Hag's Grotto


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #32: Sea Hag's Grotto provides you—the busy, time-crunched—with the details to effortlessly bring to life the sea hag's grottos in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #33:Dryad's Glade

Monstrous Lair #33:Dryad's Glade


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #33: Dryad's Glade provides you—the busy, time-crunched—with the details to effortlessly bring to life the dryad glades in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #34: Green Hag's Swamp

Monstrous Lair #34: Green Hag's Swamp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #34: Green Hag's Swamp provides you—the busy, time-crunched—with the details to effortlessly bring to life the green hag swamps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #35: Ghost-Haunted House

Monstrous Lair #35: Ghost-Haunted House


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #35: Ghost-Haunted House provides you—the busy, time-crunched—with the details to effortlessly bring to life the haunted houses in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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GM's Screen #10: Subterranean Mine

GM's Screen #10: Subterranean Mine


A System Neutral GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created...   [click here for more]
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GM's Screen #11: Sun-Scorched Deserts

GM's Screen #11: Sun-Scorched Deserts


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #12: Dark Caverns

GM's Screen #12: Dark Caverns


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #1: Kobold Warren

GM's Screen #1: Kobold Warren


A System Neutral GM's Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s...   [click here for more]
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GM's Screen #2: Borderland Forest

GM's Screen #2: Borderland Forest


A System Neutral GM's Resource by Creighton Broadhurst and Mike Welham Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #3: Goblin Caves

GM's Screen #3: Goblin Caves


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #4: Seedy Tavern

GM's Screen #4: Seedy Tavern


A System Neutral GM's Resource by Creighton Broadhurst and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #5: Noisome Sewer

GM's Screen #5: Noisome Sewer


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #6: Borderland Keep

GM's Screen #6: Borderland Keep


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #7: Haunted House

GM's Screen #7: Haunted House


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #8: Forgotten Crypt

GM's Screen #8: Forgotten Crypt


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #9: Curio Shop

GM's Screen #9: Curio Shop


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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Monstrous Lair #10: Mummy's Crypt

Monstrous Lair #10: Mummy's Crypt


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #10: Mummy's Crypt provides you—the busy, time-crunched—with the details to effortlessly bring to life the mummy's crypts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #11: Dark Creeper Village

Monstrous Lair #11: Dark Creeper Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #11: Dark Creeper Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the dark creeper village in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #12: Medusa's Lair

Monstrous Lair #12: Medusa's Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #12: Medusa Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the medusa lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #13: Aboleth's Sunken Lair

Monstrous Lair #13: Aboleth's Sunken Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #13: Aboleth's Sunken Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the sunken aboleth's lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #14: Lizardfolk Village

Monstrous Lair #14: Lizardfolk Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #14: Lizardfolk Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the lizardfolk villages in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #15: Bandit Camp

Monstrous Lair #15: Bandit Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bandit camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #16: Thieves' Hideout

Monstrous Lair #16: Thieves' Hideout


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #16: Thieves' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the thieves' hideouts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #17: Witch's Hovel

Monstrous Lair #17: Witch's Hovel


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #18: Bugbears' lair

Monstrous Lair #18: Bugbears' lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #18: Bugbears' Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #19: Gnolls' Camp

Monstrous Lair #19: Gnolls' Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #19: Gnolls' Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #1: Owlbear Nest

Monstrous Lair #1: Owlbear Nest


A System Neutral Edition GM's Resource by Mike Welham Monstrous Lair: Owlbear Nest provides you—the busy, time crunched GM—with the details to effortlessly bring to life the owlbear nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #20: Kobold Warren

Monstrous Lair #20: Kobold Warren


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #20: Kobold Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the kobold warrens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #21: Pirates' Cove

Monstrous Lair #21: Pirates' Cove


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #21: Pirates' Cove provides you—the busy, time-crunched—with the details to effortlessly bring to life the pirate coves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #22: Sahuagins' Sunken Cave

Monstrous Lair #22: Sahuagins' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #22: Sahuagins' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sahuagins' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #23: Troglodytes' Warren

Monstrous Lair #23: Troglodytes' Warren


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #23: Troglodytes' Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the troglodyte caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #24: Roper's Cave

Monstrous Lair #24: Roper's Cave


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #24: Roper's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the roper caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #25: Scrags' Sunken Cave

Monstrous Lair #25: Scrags' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #25: Scrags' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the scrag's' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #26: Sphinxs' Cave

Monstrous Lair #26: Sphinxs' Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #26: Sphinx's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sphinx caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #27: Cultists' Hidden Fane

Monstrous Lair #27: Cultists' Hidden Fane


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #27: Cultists' Hidden Fane provides you—the busy, time-crunched—with the details to effortlessly bring to life the hidden fanes in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #28: Smugglers' Hidden Den

Monstrous Lair #28: Smugglers' Hidden Den


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #28: Smugglers' Hidden Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the smuggler dens your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #29: Vampire's Crypt

Monstrous Lair #29: Vampire's Crypt


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #29: Vampire's Crypt provides you—the busy, time-crunched—with the details to effortlessly bring to life the vampire's crypts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #2: Troll Cave

Monstrous Lair #2: Troll Cave


A System Neutral Edition GM's Resource by Simon Butler Monstrous Lair #2: Troll Cave provides you—the busy, titime-crunchedM—with the details to effortlessly bring to life the troll caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #30: Assassins' Hideout

Monstrous Lair #30: Assassins' Hideout


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #30: Assassins' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the assassin hideouts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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