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 Hottest Pathfinder OGL, Enemies & Monsters, English from Raging Swan Press
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Aasimar: Heirs of Glory

Aasimar: Heirs of Glory


Aasimar: Heirs of Glory is a Pathfinder Roleplaying Game compatible PLAYER'S RESOURCE supplement by Landon Bellavia. Born as scions of celestial spirits, aasimar stand as proof that the mortal world is infused with touches of the divine. From relentless adversaries of evil to eccentric benefactors of justice, aasimars have developed many traits and techniques unique to the heirs of the upper planes....   [click here for more]
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All That Glimmers

All That Glimmers


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of great designers   Bored of giving out the same old treasures? Find yourself describing hoards that include “gems worth 100 gp,” “a piece of jewellery worth 500 gp or a masterwork longsword?” Want to add in more flavour to your treasure hoards, but simply don’t have the time to create them yourself?    All That Glimmers...   [click here for more]
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Antipaladins

Antipaladins


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell Champion of evil and dark nemesis of the paladin, the antipaladin stands as a bulwark against the forces of light and weal. Worshipping corrupt gods or foul demons, antipaladins work to spread darkness and chaos throughout the world. Antipaladins often stand at the centre of the blackest, vilest plots...   [click here for more]
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Bandits of the Rampant Horror

Bandits of the Rampant Horror


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by David Posener The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists. These howling marauders travel the wood's claustrophobic roadways, lurking until they can extract tribute from travellers on lonely, creaking bridges or capture...   [click here for more]
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Bleached Skull Gnolls

Bleached Skull Gnolls


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Feral denizens of the deep woods, the Bleached Skull Gnolls are creatures of atavistic desires and sadistic lusts. Ferocious warriors and terrible foes they worship the primal, blood-soaked spirits of the woodlands, and war with their neighbours for booty and sacrifices to bury beneath their sacred trees. Bleached Skull Gnolls...   [click here for more]
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Brethren of the Crimson Altar

Brethren of the Crimson Altar


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming...   [click here for more]
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Bugbears of the Frozen Tears

Bugbears of the Frozen Tears


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett The mangled cliff tops of the White Cliffs shelter a terrible menace for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. Sadists, these bugbears stalk the passes on their bloated ice toad steeds seeking those foolish enough to venture out after dark. Chasing their prey,...   [click here for more]
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Caves & Caverns

Caves & Caverns


A Pathfinder Roleplaying Game GM'S RESOURCE SUPPLEMENT by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow....   [click here for more]
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Centaurs of the Bleak Moor

Centaurs of the Bleak Moor


Claiming the windswept uplands of the Bleak Moor as their own, the Centaurs of the Bloodied Arrow jealously guard their territory. Locked in a death-struggle against the ferocious strength of the minotaurs dwelling in the Black Hills these puissant, but unpredictable and suspicious fighters harry all who dare encroach upon their realm. Centaurs of the Bleak Moor presents: Six new feats Four new spells...   [click here for more]
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Cultists of Havra Zhoul

Cultists of Havra Zhoul


The Order of the Dictum fights crime and corruption in a lawless society. They are the voice of the people, and an ally to those who desire law and order. But are they as benevolent as they seem? Is the code of order they seek to establish what the people truly want? A dark force lurks at the centre of this cult, and those that expect to find a kindred vigilant may instead discover too late that the...   [click here for more]
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Duergar of the Obsidian Citadel

Duergar of the Obsidian Citadel


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett Deep below a smoke-wreathed volcano dwells a black-hearted clan of duergar. From the vastness of the lightless halls of their Obsidian Citadel, they forge malevolent armour, weapons and items for any with the gold and bravery to deal with them. Such is their boundless greed and hatred of the surface dwellers, though, that the...   [click here for more]
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Fellowship of the Blackened Oak

Fellowship of the Blackened Oak


Allied with a power-hungry wyrm obsessed with finding and claiming her birthright, the Fellowship of the Blackened Oak lurk in the shadowed depths of the forest. A powerful alliance of convenience and mutual interests, woe betide any who invade the Fellowship's woodland home. The Fellowship of the Blackened Oak comprises: Aurakraul (LE female young adult green dragon): Crafty and mighty, this vicious...   [click here for more]
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Frost Giant Pirates of the Icy Heart

Frost Giant Pirates of the Icy Heart


A Pathfinder Roleplaying Game compatible GM's Resource by Ben Kent   Ploughing through the water like a frozen leviathan, the Icy Heart is an immense pirate vessel carved from an iceberg. With a crew of frost giants, the Icy Heart is a ship like no other, capable of seizing the richest and most powerful vessels. The Icy Heart’s only weakness lies in its leadership; the rampant self-interests,...   [click here for more]
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GM's Miscellany: Tribes Most Foul

GM's Miscellany: Tribes Most Foul


Bored of pitting your PCs against boring, one-dimensional kobolds, orcs and goblins? Want to provide your monstrous minions with style and flair in appearance, mannerisms and battlefield tactic? Then, Tribes Most Foul is for you. Each supplement presents three tribes in rich, flavoursome detail and includes notes on the tribe’s society, practises, ecology, lair, battle tactics and notable tribal...   [click here for more]
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Half-Goblins of the Tangled Wood

Half-Goblins of the Tangled Wood


A Pathfinder Roleplaying Game Compatible TRIBES supplement by Creighton Broadhurst Debased, mongrel descendants of humans enslaved by goblins centuries ago, half-goblins lurk in the deepest unknowable reaches of the Tangled Wood. Hateful and spiteful creatures, they worship fell powers and sacrifice those falling into their clutches to venerate their dark protector. Stealthy and cunning, they skulk...   [click here for more]
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Hobgoblins of the Mailed Fist

Hobgoblins of the Mailed Fist


A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst Equally renowned for their battle skills and mercenary hearts, the warriors of the Mailed Fist fight for anyone with the coin to pay them. Heavily-armoured, disciplined and well-trained, those that stand below the Mailed Fist's banner are formidable fighters capable of great slaughter. High above, their winged cavalry-elite warriors...   [click here for more]
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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level characters...   [click here for more]
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Iconic Characters (Free Version)

Iconic Characters (Free Version)


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level characters...   [click here for more]
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Kai's Scoundrels

Kai's Scoundrels


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Ben Kent Each cast out from their own societies, Kai's Scoundrels have become a tightly-knit band of smugglers without peer, famed for the transport of illicit wares. The Scoundrels comprise:   "Killer" Kai (N female human magus 7/rogue 1) is the driven young human woman who leads the Scoundrels while dreaming of revenge against her perfidious...   [click here for more]
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Kobolds of the Fallen Halls

Kobolds of the Fallen Halls


In the cloying dark of a dwarven hold long lost to fang and claw, two degenerate tribes of furtive kobolds fight a brutal war of deadly traps and sudden ambush. Driven relentlessly on by their draconic masters, only the utter annihilation of one tribe will end this decades-long rivalry. Kobolds of the Fallen Halls includes: Eight new feats Four new spells Two complete dragon hoards Twenty...   [click here for more]
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Lizardfolk of the Dragon Fang

Lizardfolk of the Dragon Fang


A Pathfinder Roleplaying Game Compatible TRIBES supplement by Marc Radle Deep in the heart of a forbidding swamp, the lizardfolk of the Dragon Fang beat the drums of war. Lead by Sesskarr the Great, a mighty and charismatic lizard king with a tyrant's heart and a black dragon's blood, the Dragon Fang is aggressively expanding beyond their traditional tribal boundaries. Tribes of kobolds and troglodytes...   [click here for more]
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Minotaurs of the Black Hills

Minotaurs of the Black Hills


Savage warriors of the Scarlet Axe tribe stalk the flinty uplands of the Black Hills. Guardians of the Yith's ancient, crumbling fortresses, the minotaurs wage unending bloody war against the centaurs claiming the surrounding desolate, windswept moorlands. Minotaurs of the Black Hills presents:   Alternate class features for the sorcerer and ranger  Four new feats  Four new spells  Two new magic...   [click here for more]
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Orcs of the Eternal Zenith

Orcs of the Eternal Zenith


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by David Posener The golden hush of midday bakes the rocky slopes of Marred Peak, scorching the hands of the orcish penitents sweltering before their shining prophet, Granalak Searshriek. The orcs, inspired by a visiting, ill-advised missionary, turned to worship the violent, burning aspect of the sun. Guided by divine insight, Searshriek...   [click here for more]
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Pazuzu's Fury

Pazuzu's Fury


A Pathfinder Roleplaying Game TRIBES supplement by Eric Menge Born of anger, resentment and corruption, the Harpies of Pazuzu's Fury lure the unsuspecting and weak willed to gory ends under tooth and talon. Their devotion to Pazuzu - the prince of winged demons - grants them horrific powers yet fuels an appetite that can be assuaged but never satisfied. Fear the rising of the blood moon, when the...   [click here for more]
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Places of Power: Beacon Promontory

Places of Power: Beacon Promontory


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for...   [click here for more]
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Places of Power: Dead Man's Run

Places of Power: Dead Man's Run


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving...   [click here for more]
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Places of Power: Dragonmarch Keep

Places of Power: Dragonmarch Keep


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham  A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of...   [click here for more]
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Places of Power: Dreamden

Places of Power: Dreamden


A Pathfinder Roleplaying Game Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy...   [click here for more]
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Places of Power: Forgotten Athenaeum

Places of Power: Forgotten Athenaeum


A Pathfinder Roleplaying Game Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral...   [click here for more]
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Places of Power: Fort Vigil

Places of Power: Fort Vigil


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface...   [click here for more]
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Places of Power: Fraywrack

Places of Power: Fraywrack


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken...   [click here for more]
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Places of Power: Godswatch

Places of Power: Godswatch


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood On the banks of the raging river Kyrne, where it narrows, priests keep a holy vigil in a storied spire, the Godswatch. Consecrated in the name of countless gods, the site of a great triumph for the god of the local river, the tower is sought out by pious pilgrims and frequented by inquisitive priests, for few have as much...   [click here for more]
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Places of Power: Khla'Akear

Places of Power: Khla'Akear


A Pathfinder Roleplaying Game Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing,...   [click here for more]
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Places of Power: Monastery of the Marble Palm

Places of Power: Monastery of the Marble Palm


A Pathfinder Roleplaying Game Compatible GM’s Resource by Anthony Jennings On the ocean’s shore, amid steep-sided sand dunes, stands Alrakkham’s Glory—a 50-foot-tall, salt-encrusted hand carved from a single piece of blue marble. Despite being older than recorded history, the gigantic monolith shows little sign of weathering or damage and is famed for the many bizarre—and no doubt magical—phenomena...   [click here for more]
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Places of Power: Oleander's Sanctuary

Places of Power: Oleander's Sanctuary


A Pathfinder Roleplaying Game Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and...   [click here for more]
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Places of Power: Penitent's Rest

Places of Power: Penitent's Rest


A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob W. Michaels Far from civilisation, the Shrine of Alikandara Lat—better known as Penitent’s Rest—draws the wicked and woeful from all over the world. Founded in memory of a fallen paladin, the one-time hero of her age, the shrine is a refuge for those in search of atonement for their misdeeds. The caretakers, having overcome...   [click here for more]
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Places of Power: Raveneye Sanatorium

Places of Power: Raveneye Sanatorium


A Pathfinder Roleplaying Game Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of...   [click here for more]
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Places of Power: Soulspur Inn

Places of Power: Soulspur Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but...   [click here for more]
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Places of Power: The Fragrant Tower

Places of Power: The Fragrant Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob Trier The squat, austere form of the Fragrant Tower is not much to look upon as it sits atop Spellbarrow Hill.But visitors soon find the tower to be aptly named, as they are greeted by a myriad of tantalizing scents emanating from the tower’s rooftop garden and surrounding rose hedges. Home to the wizard Tasril and his small household,...   [click here for more]
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Places of Power: The Last Resort

Places of Power: The Last Resort


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim...   [click here for more]
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Places of Power: The Midnight Market

Places of Power: The Midnight Market


A Pathfinder Roleplaying Game Compatible GM's Resource by Eric Hindley Astride a deep chasm separating the world of light from the eternal dark of the Ebon Realm, the Midnight Market is a place where the denizens of both worlds meet and trade in relative peace and harmony. Watched over by its vain, but merciless, mistress bloodshed is expressly forbidden within its bustling halls. Here dark-skinned...   [click here for more]
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Places of Power: The Mistfall Refuge

Places of Power: The Mistfall Refuge


A Pathfinder Roleplaying Game Compatible GM's Resource by Jeff Gomez and Jacob Trier Deep within the Greyspire mountains, snugly nestled around the cascading waters of the Mistfall, a huddle of buildings cling to the mountainside. Here, a clan of displaced dwarves has made a living offering refuge to those who seek to temporarily disappear from the outside world. As long as the visitors pay the hefty...   [click here for more]
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Places of Power: The Mudded Manse

Places of Power: The Mudded Manse


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of...   [click here for more]
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Places of Power: The Prismatic Tower

Places of Power: The Prismatic Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Atop Starreach Peak, far above the clouds, a tower with stained glass outer walls stands and collects the sun. Here, the Prismatic Guild, led by the sorcerer Atrementous, conducts their experiments with colour, infusing it into their spells. Visitors undertaking the journey to the Prismatic Tower gain access to powerful prismatic...   [click here for more]
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Places of Power: Tibol-Korrin

Places of Power: Tibol-Korrin


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham  The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution...   [click here for more]
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Places of Power: Tumblestone Inn

Places of Power: Tumblestone Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Creighton Broadhurst  Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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Places of Power: Valley of the Rocks

Places of Power: Valley of the Rocks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in a wild, untamed range of wooded hills lies the legend-mantled, mist-drenched Valley of the Rocks. This deep, cliff-fringed valley has lingered in borderland lore for centuries. Many stories speak of the valley’s otherworldly and elusive denizens, its ancient—and impossibly immense—trees and of...   [click here for more]
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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
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Portentous Dreams

Portentous Dreams


A Pathfinder Roleplaying Game Compatible GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for...   [click here for more]
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Portentous Dreams (5e)

Portentous Dreams (5e)


A GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for a GM seeking to subtly guide his PCs...   [click here for more]
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  Bioheist: The Hellflesh Heist