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Campaign Events: Urban Riot (System Neutral Edition)

Campaign Events: Urban Riot (System Neutral Edition)


A System Neutral Edition GM's Resource by Nicholas Wasko Riots provide almost limitless opportunities for adventure. However, few adventures feature riots because they are problematic to flesh out. Designing all the rioters and the many minor events the PCs witness would take more time to prepare than even the most diligent GM has at his disposal. That’s where Campaign Events: Urban Riot comes...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (5e)

Dungeon Backdrop: The Shadow Fane (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (System Neutral)

Dungeon Backdrop: The Shadow Fane (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Gloamhold Campaign Guide

Gloamhold Campaign Guide


A System Neutral Old-School Megadungeon by Creighton Broadhurst Glowering amid dark rumours and terrible stories of desperate adventure, death, betrayal and glimmering treasures squat the unutterably ancient halls of Gloamhold. This crumbling, benighted, haunted dungeon complex of unknown, but undeniably vast, extent is buried deep within the grim and brooding spray-drenched headland of the Mottled...   [click here for more]
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GM's Miscellany: 20 Things Volume II System Neutral Edition

GM's Miscellany: 20 Things Volume II System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume II is for you!...   [click here for more]
Raging Swan Press  $9.95

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GM's Miscellany: 20 Things Volume III System Neutral Edition

GM's Miscellany: 20 Things Volume III System Neutral Edition


A System Neutral Edition GM's Resource by Creighton Broadhurst Tired of your campaign lacking in verisimilitude and the cool little details that really bring the world alive in your players’ minds? Do you want to make your dungeons feel more realistic, your treasure more compelling or your overland travel more interesting? Then GM’s Miscellany: 20 Things Volume III is for you!...   [click here for more]
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GM's Miscellany: I Loot the Body (SNE)

GM's Miscellany: I Loot the Body (SNE)


A System Neutral Compatible GM’s Resource by Kat Evans, Eric Hindley, Taylor Hubler, Josh Vogt and Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest....   [click here for more]
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GM's Miscellany: Monstrous Lair I

GM's Miscellany: Monstrous Lair I


A System Neutral Edition GM's Resource by Creighton Broadhurst, Simon Butler, Jeff Gomez, Steve Hood and Mike Welham GM’s Miscellany: Monstrous Lairs I provides you—the busy, time-crunched GM—with the details to effortlessly bring to life the monstrous lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool...   [click here for more]
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GM's Miscellany: The Thingonomicon (System Neutral)

GM's Miscellany: The Thingonomicon (System Neutral)


A System Neutral Edition GM's Resource by Alexander Augunas, Aaron Bailey, John Bennett, Creighton Broadhurst, Ronald Calbick, Seamus Conneely, Kalyna Conrad, Jeff Gomez, Eric Hindley, Cole Kronewitter, Jacob W. Michaels, David Posener, Paul Quarles, Alex Riggs, David N. Ross, Amber Underwood and Mike Welham Crammed full of over two years’ worth of 20 Things articles, The Thingonomicon is...   [click here for more]
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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
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GM's Screen #10: Subterranean Mine

GM's Screen #10: Subterranean Mine


A System Neutral GM's Resource by Creighton Broadhurst, Ron Calbick, Kalyna Conrad and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created...   [click here for more]
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GM's Screen #11: Sun-Scorched Deserts

GM's Screen #11: Sun-Scorched Deserts


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #12: Dark Caverns

GM's Screen #12: Dark Caverns


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #1: Kobold Warren

GM's Screen #1: Kobold Warren


A System Neutral GM's Resource by Aaron Bailey, Creighton Broadhurst and Paul Quarles Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s...   [click here for more]
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GM's Screen #2: Borderland Forest

GM's Screen #2: Borderland Forest


A System Neutral GM's Resource by Creighton Broadhurst and Mike Welham Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #3: Goblin Caves

GM's Screen #3: Goblin Caves


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #4: Seedy Tavern

GM's Screen #4: Seedy Tavern


A System Neutral GM's Resource by Creighton Broadhurst and Jeff Gomez Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line....   [click here for more]
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GM's Screen #5: Noisome Sewer

GM's Screen #5: Noisome Sewer


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #6: Borderland Keep

GM's Screen #6: Borderland Keep


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #7: Haunted House

GM's Screen #7: Haunted House


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #8: Forgotten Crypt

GM's Screen #8: Forgotten Crypt


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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GM's Screen #9: Curio Shop

GM's Screen #9: Curio Shop


A System Neutral GM's Resource by Creighton Broadhurst Space behind your GM’s screen is precious (and limited). You’ve got dice, figures, the adventure, reference books—obviously a drink and snacks—as well as pencils, pens, a notebook and more! Often times a GM needs to be a juggler to make it all fit. That’s why we created the GM’s Screen line. Most GM screens...   [click here for more]
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I Loot the Body (System Neutral Edition)

I Loot the Body (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Cleric's Body System Neutral Edition

I Loot the Cleric's Body System Neutral Edition


A System Neutral Edition GM's Resource by Taylor Hubler Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Druid's Body System Neutral Edition

I Loot the Druid's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Minion's Body System Neutral Edition

I Loot the Minion's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
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I Loot the Rogue's Body System Neutral Edition

I Loot the Rogue's Body System Neutral Edition


A System Neutral Edition GM's Resource by Eric Hindley Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
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I Loot the Warrior's Body System Neutral Edition

I Loot the Warrior's Body System Neutral Edition


A System Neutral Edition GM's Resource by Mike Welham Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe...   [click here for more]
Raging Swan Press  $2.45

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I Loot the Wizard's Body System Neutral Edition

I Loot the Wizard's Body System Neutral Edition


A System Neutral Edition GM's Resource by Kat Evans Adventurers are always looting the bodies of their vanquished foes. Often the GM simply reads off the villain’s equipment list and the players move on. In this situation, beyond armour, weapons, magic items and some coin most foes never seem to carry anything of minor interest. This doesn’t help the GM diligently trying to breathe life...   [click here for more]
Raging Swan Press  $2.45

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Monstrous Lair #10: Mummy's Crypt

Monstrous Lair #10: Mummy's Crypt


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #10: Mummy's Crypt provides you—the busy, time-crunched—with the details to effortlessly bring to life the mummy's crypts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
Raging Swan Press  $1.16

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Monstrous Lair #11: Dark Creeper Village

Monstrous Lair #11: Dark Creeper Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #11: Dark Creeper Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the dark creeper village in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #12: Medusa's Lair

Monstrous Lair #12: Medusa's Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #12: Medusa Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the medusa lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #13: Aboleth's Sunken Lair

Monstrous Lair #13: Aboleth's Sunken Lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #13: Aboleth's Sunken Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the sunken aboleth's lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #14: Lizardfolk Village

Monstrous Lair #14: Lizardfolk Village


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #14: Lizardfolk Village provides you—the busy, time-crunched—with the details to effortlessly bring to life the lizardfolk villages in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #15: Bandit Camp

Monstrous Lair #15: Bandit Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #15: Bandit Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bandit camps in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #16: Thieves' Hideout

Monstrous Lair #16: Thieves' Hideout


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #16: Thieves' Hideout provides you—the busy, time-crunched—with the details to effortlessly bring to life the thieves' hideouts in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #17: Witch's Hovel

Monstrous Lair #17: Witch's Hovel


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #17: Witch's Hovel provides you—the busy, time-crunched—with the details to effortlessly bring to life the witchs' hovels in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #18: Bugbears' lair

Monstrous Lair #18: Bugbears' lair


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #18: Bugbears' Lair provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #19: Gnolls' Camp

Monstrous Lair #19: Gnolls' Camp


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #19: Gnolls' Camp provides you—the busy, time-crunched—with the details to effortlessly bring to life the bugbear lairs in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #1: Owlbear Nest

Monstrous Lair #1: Owlbear Nest


A System Neutral Edition GM's Resource by Mike Welham Monstrous Lair: Owlbear Nest provides you—the busy, time crunched GM—with the details to effortlessly bring to life the owlbear nests in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #20: Kobold Warren

Monstrous Lair #20: Kobold Warren


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #20: Kobold Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the kobold warrens in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #21: Pirates' Cove

Monstrous Lair #21: Pirates' Cove


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #21: Pirates' Cove provides you—the busy, time-crunched—with the details to effortlessly bring to life the pirate coves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #22: Sahuagins' Sunken Cave

Monstrous Lair #22: Sahuagins' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #22: Sahuagins' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sahuagins' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #23: Troglodytes' Warren

Monstrous Lair #23: Troglodytes' Warren


A System Neutral Edition GM's Resource by Creighton Broadhurst Monstrous Lair #23: Troglodytes' Warren provides you—the busy, time-crunched—with the details to effortlessly bring to life the troglodyte caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons...   [click here for more]
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Monstrous Lair #24: Roper's Cave

Monstrous Lair #24: Roper's Cave


A System Neutral Edition GM's Resource by Robert Manson Monstrous Lair #24: Roper's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the roper caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #25: Scrags' Sunken Cave

Monstrous Lair #25: Scrags' Sunken Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #25: Scrags' Sunken Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the scrag's' sunken caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and...   [click here for more]
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Monstrous Lair #26: Sphinxs' Cave

Monstrous Lair #26: Sphinxs' Cave


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #26: Sphinx's Cave provides you—the busy, time-crunched—with the details to effortlessly bring to life the sphinx caves in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign to life?...   [click here for more]
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Monstrous Lair #27: Cultists' Hidden Fane

Monstrous Lair #27: Cultists' Hidden Fane


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #27: Cultists' Hidden Fane provides you—the busy, time-crunched—with the details to effortlessly bring to life the hidden fanes in your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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Monstrous Lair #28: Smugglers' Hidden Den

Monstrous Lair #28: Smugglers' Hidden Den


A System Neutral Edition GM's Resource by Steve Hood Monstrous Lair #28: Smugglers' Hidden Den provides you—the busy, time-crunched—with the details to effortlessly bring to life the smuggler dens your campaign. Are you a busy GM? Does session prep take too long? Do you never have time to work on the cool little details that can bring your adventures, dungeons and campaign...   [click here for more]
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