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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham  Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Dead Man's Run (5e)

Places of Power: Dead Man's Run (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
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Places of Power: Dreamden (5e)

Places of Power: Dreamden (5e)


A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection...   [click here for more]
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Places of Power: Forgotten Athenaeum (5e)

Places of Power: Forgotten Athenaeum (5e)


A 5e Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting and preserving...   [click here for more]
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Places of Power: Fort Vigil (5e)

Places of Power: Fort Vigil (5e)


A 5e Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Khla'Akear (5e)

Places of Power: Khla'Akear (5e)


A 5e Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings hidden...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit...   [click here for more]
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Places of Power: The Last Resort (5e)

Places of Power: The Last Resort (5e)


A 5e Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those...   [click here for more]
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Places of Power: The Mudded Manse (5e)

Places of Power: The Mudded Manse (5e)


A 5e Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is afflicted...   [click here for more]
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Places of Power: Tibol-Korrin (5e)

Places of Power: Tibol-Korrin (5e)


A 5e Compatible GM's Resource by Mike Welham  The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically escalated...   [click here for more]
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Places of Power: Tumblestone Inn (5e)

Places of Power: Tumblestone Inn (5e)


A 5e Compatible GM's Resource by Creighton Broadhurst  Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries, sellswords and the...   [click here for more]
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Village Backdrop: Fraywrack 2.0 (5e)

Village Backdrop: Fraywrack 2.0 (5e)


A GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the wreck’s survivors...   [click here for more]
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Village Backdrop: Macrimei 2.0 (5e)

Village Backdrop: Macrimei 2.0 (5e)


A GM's Resource by John Bennett Nestled between desolate, windswept hills the village of Macrimei is home to a hard people. Dung fires warm their homes built from the ruins of an ancient buried city whose remnants can be seen in the tumbled stones scattered about and the massive red-hued obelisk looming over the settlement. The Red Obelisk, said to be home to Macrimei’s god, has attracted the attentions...   [click here for more]
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Village Backdrop: Rifthammer 2.0 (5e)

Village Backdrop: Rifthammer 2.0 (5e)


A GM's Resource by Creighton Broadhurst and Robert Brookes Nestled in a twisting ravine amid the Luminous Desert’s endless windblown dunes, Rifthammer is home to a desert-dwelling tribe of dwarves. Hidden in the cool shadows of their cliff-side home, these reclusive folk offer peaceful seclusion for those seeking refuge from the desert's relentless heat, or simply the troubles of the wider world....   [click here for more]
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Random Urban Encounters

Random Urban Encounters


A Pathfinder Roleplaying Game GM’s Resource supplement by Ben Armitage and Creighton Broadhurst  Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Urban...   [click here for more]
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Random Encounters: Wilderness

Random Encounters: Wilderness


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!  Presenting ten ready-to-use random encounters all suitable for use in...   [click here for more]
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Random Encounters: Wilderness II

Random Encounters: Wilderness II


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you!  Presenting eight ready-to-use random encounters all suitable...   [click here for more]
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Random Hill Encounters

Random Hill Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Ben Kent Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Hill Encounters is for you! Presenting eight ready-to-use...   [click here for more]
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Random Marsh Encounters

Random Marsh Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you! Presenting...   [click here for more]
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Random Woodland Encounters

Random Woodland Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian NealeA Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Julian Neale Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic...   [click here for more]
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Random Woodland Encounters II

Random Woodland Encounters II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian Neale  Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Woodland Encounters II...   [click here for more]
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  RuneQuest: The Glorantha Sourcebook - 2nd Edition