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City Backdrop: Languard (SNE)

City Backdrop: Languard (SNE)


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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GM's Miscellany: Places of Power (SNE)

GM's Miscellany: Places of Power (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
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GM's Miscellany: Urban Dressing (System Neutral Edition)

GM's Miscellany: Urban Dressing (System Neutral Edition)


A System Neutral Edition GM's Resource by Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and...   [click here for more]
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GM's Miscellany: Urban Dressing II (System Neutral Edition)

GM's Miscellany: Urban Dressing II (System Neutral Edition)


A System Neutral Edition GM's Resource by Josh Vogt Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring them alive with cool, interesting minor features of note? Then Urban Dressing is for you! Each instalment in the line focuses on a different kind of town and gives harried GMs the tools to bring such locales to life with interesting...   [click here for more]
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GM's Miscellany: Village Backdrops I (SNE)

GM's Miscellany: Village Backdrops I (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Village Backdrops II (SNE)

GM's Miscellany: Village Backdrops II (SNE)


A System Neutral Edition GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can focus...   [click here for more]
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GM's Miscellany: Village Backdrops III (SNE)

GM's Miscellany: Village Backdrops III (SNE)


A System Neutral Edition Compatible GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM...   [click here for more]
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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
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Places of Power: Dead Man's Run (SNE)

Places of Power: Dead Man's Run (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise...   [click here for more]
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Places of Power: Dreamden (SNE)

Places of Power: Dreamden (SNE)


A System Neutral Edition GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy...   [click here for more]
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Places of Power: Fort Vigil (SNE)

Places of Power: Fort Vigil (SNE)


A System Neutral GM's Resource by Amber Underwood As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as...   [click here for more]
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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
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Places of Power: Khla'Akear (SNE)

Places of Power: Khla'Akear (SNE)


A System Neutral GM's Resource by John Bennett Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking...   [click here for more]
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Places of Power: Oleander's Sanctuary (SNE)

Places of Power: Oleander's Sanctuary (SNE)


A System Neutral GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems...   [click here for more]
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Places of Power: Soulspur Inn (SNE)

Places of Power: Soulspur Inn (SNE)


A System Neutral Edition GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some...   [click here for more]
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Places of Power: The Mudded Manse (SNE)

Places of Power: The Mudded Manse (SNE)


A System Neutral Compatible GM's Resource by Mike Welham Hidden in the dismal, swampy depths of the Salt Mire, the Mudded Manse is a well-kept secret among the wealthy and powerful, who travel here to rest and receive treatments for various afflictions. Built around a pit of bubbling mud, reputed to have miraculous cure-all powers, the secluded manse is well worth the trouble of a visit if one is...   [click here for more]
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Places of Power: Tibol-Korrin (SNE)

Places of Power: Tibol-Korrin (SNE)


A System Neutral Edition GM's Resource by Mike Welham The Strait of Tibol-Korrin provides seafaring merchants a relatively safe and easy way to reach the otherwise hard-to-reach, landlocked rival baronies of Tibol and Korrin. A decade ago, the strategically important strait became the focal point of a war between the two rival baronies when a dispute over equitable distribution of tariffs dramatically...   [click here for more]
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Places of Power: Tumblestone Inn (SNE)

Places of Power: Tumblestone Inn (SNE)


A System Neutral Edition Compatible GM's Resource by Creighton Broadhurst Built atop the ruin of a fallen borderland keep, Tumblestone Inn stands amid the wilderlands, far from civilisation’s comforts. Within its stout walls can be found warmth, good cheer and a hearty welcome; without lies little but howling wilderness, marauding orcs and other lurking dangers. Here, gather mercenaries,...   [click here for more]
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So What's The Armour Like, Anyway?

So What's The Armour Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time...   [click here for more]
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So What's The Exotic Mount Like, Anyway?

So What's The Exotic Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount...   [click here for more]
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So What's The Mount Like, Anyway?

So What's The Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Mount...   [click here for more]
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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
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So What's The Riddle  Like, Anyway? II

So What's The Riddle Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Riddle  Like, Anyway? III

So What's The Riddle Like, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Spellbook  Like, Anyway?

So What's The Spellbook Like, Anyway?


A Pathfinder Roleplaying Games compatible GM'S RESOURCE by Landon Bellavia Your PCs have come across a wizard’s spellbook. Perhaps they found it as loot in a dragon’s hoard, or perhaps they are just sneaking a look at it in a wizard’s private library. Beyond just the spell list, the PCs ask “So what’s the spellbook like, anyway?” So What’s the...   [click here for more]
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So What's The Tavern  Like, Anyway?

So What's The Tavern Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green and Liz Smith Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a lot...   [click here for more]
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So What's The Tavern  Like, Anyway? II

So What's The Tavern Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Richard Green Once again, your PCs have emerged from the dungeon ready to celebrate their victory or raise tankards to their fallen comrades. Returning to town they ask “So what’s the tavern like, anyway?” At that point, likely or not the GM glosses over the tavern or wildly improvises! Unsurprisingly, PCs spend a...   [click here for more]
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So What's The Weapon Like, Anyway?

So What's The Weapon Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s weapon like, anyway?” An answer such as “it’s a masterwork longsword” is somewhat of an anticlimax, but who has the time to prepared...   [click here for more]
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Town Backdrop: Dulwich (SNE)

Town Backdrop: Dulwich (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The growing trade town of Dulwich looms over the Great Salt Mire in the Duchy of Ashlar. A veritable torrent of lumber from the nearby forest enriches its citizens’ coffers and emboldens the growing merchant class. Dulwich’s lord, Wido Gall, resists the merchants’ efforts to topple his rule while coveting the...   [click here for more]
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Town Backdrop: Dunstone (SNE)

Town Backdrop: Dunstone (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Dunstone’s granite walls sprawl lazily across a hilltop south of the massive Mottled Spire. In bygone times, monsters sallied from the Mottled Spire’s twisted canyons, their onslaughts only stopped by the brave Dunstonian forces. Now after generations of quiet, the town’s once formidable moat is used by grazing...   [click here for more]
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Village Backdrop: Ashford Sytem Neutral Edition

Village Backdrop: Ashford Sytem Neutral Edition


A System Neutral Edition GM’s Resource supplement by Creighton Broadhurst Once a prosperous village, Ashford now stands as a decayed shadow of its former self. A year ago, it was a busy place; its streets and gardens echoing with the sounds of life, love and commerce. Then the stranger came and death followed upon his heels. Plague had come to Ashford. In his wake, he left the hacking coughs...   [click here for more]
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Village Backdrop: Blackhill Gaol (SNE)

Village Backdrop: Blackhill Gaol (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels The journey to Blackhill Gaol was once only one-way, a stream of first debtors, then hardened criminals, then political prisoners brought to the remote labour camp to spend the rest of their lives in backbreaking work. Eventually, unwilling to accept their fates, the prisoners revolted. Though they earned some measure of...   [click here for more]
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Village Backdrop: Bossin (SNE)

Village Backdrop: Bossin (SNE)


A System Neutral Edition GM’S RESOURCE by John Bennett The village of Bossin sits nestled in a deep dell behind the cliffs guarding the Lonely Coast. Storms periodically batter the village, flooding the lower portion where the poorest villagers dwell. Yet, the rich bounty of the nearby mines and the excellent farmland provide the villagers with a comfortable living. The routine patrols from...   [click here for more]
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Village Backdrop: Byrnfort (SNE)

Village Backdrop: Byrnfort (SNE)


A System Neutral Game GM’s Resource supplement by Amber Underwood At the edge of the Barainwood lies the woodcutter’s village of Byrnfort. Under threat from massive, vicious beasts and shadowy horrors emerging from the forest, the villagers put their faith in the Green Men, a druidic cult promising protection from the forest’s dangers. Now valuable goods flow from Byrnfort...   [click here for more]
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Village Backdrop: Coldwater System Neutral Edition

Village Backdrop: Coldwater System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Widely thought of as a haven for smugglers and other miscreants, rumours swirl as thickly about Coldwater as the persistent sea fogs that sometimes blanket the place for days at a time. Set at the head of a muddy cliff top path, Coldwater is an isolated, dismal place. Its folk are sullen, ugly people and even the village’s...   [click here for more]
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Village Backdrop: Echo Harbour (SNE)

Village Backdrop: Echo Harbour (SNE)


A System Neutral Edition GM’s Resource supplement by Amber Underwood Under the protection of the dragon turtle, Bonesong, Echo Harbour has flourished. The port teems with people: sailors dock their ships at the harbour and load them with supplies and trade goods, merchants haggle with merfolk on the foreshore and men in market stalls, workers toil in the busy shipyards and travellers...   [click here for more]
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Village Backdrop: Fulhurst Moors (SNE)

Village Backdrop: Fulhurst Moors (SNE)


A System Neutral Edition GM’s Resource supplement by Jacob Trier In the dreary village of Fulhurst Moors, most residents spend their days cutting peat from the nearby bogs or tending flocks of rugged sheep on the moor. When night falls, they huddle in their homes or gather inside the solid stone walls of the Bell and Whistles, trading stories of the latest gruesome misfortunes to befall...   [click here for more]
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Village Backdrop: Gulls' Roost (SNE)

Village Backdrop: Gulls' Roost (SNE)


A System Neutral GM’s Resource supplement by Jacob W. Michaels Memory walks the streets of Gulls’ Roost, a constant presence in a village that was all but forgotten before it was born. Envisioned as a summer retreat from crowded city life for the kingdom’s elites, Gulls’ Roost looks the part, a glittering jewel nestled in unspeakable beauty. But dismayed by tales of dangers...   [click here for more]
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Village Backdrop: Hard Bay (SNE)

Village Backdrop: Hard Bay (SNE)


A System Neutral Edition GM’s Resource supplement by Greg Marks Hard Bay’s fate has ever been tied to the sea. Although blessed with a natural, protected harbour and plentiful fishing, foul weather and a dangerous, unwholesome reputation have conspired to keep the village nothing more than a dreary, isolated place. A vein of smuggling and thievery ran deep through the village until the...   [click here for more]
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Village Backdrop: Hornwall (5e)

Village Backdrop: Hornwall (5e)


A 5e Compatible GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hornwall (SN)

Village Backdrop: Hornwall (SN)


A System Neutral GM’s Resource supplement by Jeff Gomez Five years ago, the bandits won. They overwhelmed the village of Hornwall, killed its citizens and looted their treasures. Then, they settled down. The bandits of Hornwall now reside within the very defences meant to keep them out. They have given up the sword and taken up the ploughshare, exchanging a life of danger for one of safety....   [click here for more]
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Village Backdrop: Hosford (SNE)

Village Backdrop: Hosford (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett The quaint village of Hosford rests along the Cliffway of the Lonely Coast. The industrious folk of Hosford diligently work the area’s largest mine, digging deep into the cliffs for ores and gems. However, decades ago, a large section of the mine suddenly collapsed into the sea, taking a chunk of the cliffs with it along...   [click here for more]
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Village Backdrop: Kerwyn's Pride (SNE)

Village Backdrop: Kerwyn's Pride (SNE)


A System Neutral Edition GM’s Resource supplement by Mike Welham Built upon the ruins of a pirate fleet doomed by a savage storm, the floating village of Kerwyn’s Pride now serves as a base from which to thwart piratical activity in the surrounding waters, a shipyard for damaged vessels and as the home of “reformed” pirate captain Vayla Hollan and her crew. The surrounding...   [click here for more]
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Village Backdrop: Lady Cross (SNE)

Village Backdrop: Lady Cross (SNE)


A System Neutral Edition GM’s Resource supplement by Robert Manson On what was once the lonely crossroads of two rarely used roads sits the village of Lady Cross, a tight community of stone houses surrounded by a high stone wall. Now a popular rest stop for travellers and merchants alike, Lady Cross is known for the heady spirits distilled in the village and sold at the local inn, The...   [click here for more]
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Village Backdrop: Laewas (SNE)

Village Backdrop: Laewas (SNE)


A System Neutral Edition GM’s Resource supplement by Jeff Gomez The village of Laewas is inhabited entirely by ghosts. How did the inhabitants of Laewas die? You can ask them, but even they aren’t sure. From a distance, the village looks completely normal if a little ramshackle and decayed. Farmers, carpenters and housewives roam the streets, carrying baskets of apples or shepherding...   [click here for more]
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Village Backdrop: Longbridge System Neutral Edition

Village Backdrop: Longbridge System Neutral Edition


A System Neutral GM’s Resource supplement by Creighton Broadhurst Ahotbed of intrigue and deception, Longbridge is claimed by not one but two noble lords. Sprawled across both banks of a wide, swiftly flowing river forming the boundary between the rivals’ lands, the village grew up at either end of a fortified stone bridge of ancient dwarven artifice. A no man’s land...   [click here for more]
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Village Backdrop: Masquerade (SNE)

Village Backdrop: Masquerade (SNE)


A System Neutral Edition GM’s Resource supplement by Richard Pett A troupe of masked actors and comics crew the floating village-theatre of Masquerade. The village—really three rickety barges that visits both riverfront and coastal villages, hides a secret many guests would find unpalatable—most of the performers suffer from leprosy. The infected—generally those with...   [click here for more]
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Village Backdrop: Needlebriar (SNE)

Village Backdrop: Needlebriar (SNE)


A System Neutral Edition GM’s Resource supplement by John Bennett Needlebriar lies in a remote corner of a large duchy. Years ago, war devastated the small halfling community, leading the villagers to commit heinous acts of cannibalism and murder to survive. The violence awoke an ancient spirit who granted the desperate halflings the power to hunt those who dared to harm them. Generations...   [click here for more]
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