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Places of Power: Valley of the Rocks

Places of Power: Valley of the Rocks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in a wild, untamed range of wooded hills lies the legend-mantled, mist-drenched Valley of the Rocks. This deep, cliff-fringed valley has lingered in borderland lore for centuries. Many stories speak of the valley’s otherworldly and elusive denizens, its ancient—and impossibly immense—trees and of...   [click here for more]
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Places of Power: Visionary's Perch

Places of Power: Visionary's Perch


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels Far from the nearest shore, an ancient tower rises from the cold sea. Visitors who brave storm-lashed and pirate-filled waters to reach this remote island can gain a glimpse into the future or answers to their questions…for a price. The ancient cyclops seeress who dwells here, still watched over by the elves who conquered...   [click here for more]
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Portentous Dreams

Portentous Dreams


A Pathfinder Roleplaying Game Compatible GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for...   [click here for more]
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Portentous Dreams (5e)

Portentous Dreams (5e)


A GM's Resource by Christian Alipounarian Fascinating and mysterious, the world of dreams and nightmare are rarely trod by the average adventurer. But for some, dreams are a potent source of prophecy, direction and warning. Unlocking and interpreting the true meaning of dreams can gift an adventurer great advantages on his quest and provides a valuable tool for a GM seeking to subtly guide his PCs...   [click here for more]
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Raisa’s Auction Most Wondrous

Raisa’s Auction Most Wondrous


A Pathfinder Roleplaying Game Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold crowns reputedly change...   [click here for more]
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Raisa’s Auction Most Wondrous (P2)

Raisa’s Auction Most Wondrous (P2)


A Pathfinder 2nd Edition Roleplaying Game Compatible Eventure by Creighton Broadhurst Raisa Ojanen, of Raisa’s Curios fame (or perhaps notoriety if you believe the rumours), has secured another batch of wondrous magical items for sale at another of her famous auctions! Only the great, the good or the wealthy are admitted to these exclusive gatherings during which thousands of gold...   [click here for more]
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Random Encounters: Wilderness

Random Encounters: Wilderness


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness is for you!  Presenting ten ready-to-use random encounters all suitable for use in...   [click here for more]
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Random Encounters: Wilderness II

Random Encounters: Wilderness II


Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Encounters: Wilderness II is for you!  Presenting eight ready-to-use random encounters all suitable...   [click here for more]
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Random Hill Encounters

Random Hill Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Ben Kent Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Hill Encounters is for you! Presenting eight ready-to-use...   [click here for more]
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Random Marsh Encounters

Random Marsh Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Davd Posener Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Marsh Encounters is for you! Presenting...   [click here for more]
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Random Urban Encounters

Random Urban Encounters


A Pathfinder Roleplaying Game GM’s Resource supplement by Ben Armitage and Creighton Broadhurst  Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don’t have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Urban...   [click here for more]
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Random Woodland Encounters

Random Woodland Encounters


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian NealeA Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Julian Neale Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic...   [click here for more]
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Random Woodland Encounters II

Random Woodland Encounters II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst and Julian Neale  Got barely enough time to prepare the module? Want to include cool, evocative random encounters in your games, but just don't have the time to prepare them? Bored of pointless random encounters comprising bands of generic monsters that only seem to exist to attack wandering PCs? Then Random Woodland Encounters II...   [click here for more]
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Retribution 2022 Edition (P1)

Retribution 2022 Edition (P1)


A Pathfinder Roleplaying Game adventure for four 1st-level PCs by Creighton Broadhurst This expanded, reorganised edition of Retribution features new art and new text. In the frozen depths of winter, murderous winds mercilessly batter the crumbling Priory of Cymer. Within, trapped by their duty and the heaped snowdrifts that render travel near impossible, the few remaining faithful huddle together...   [click here for more]
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Road of the Dead

Road of the Dead


A Pathfinder Roleplaying Game GO PLAY adventure for four 3rd-level PCs by Creighton Broadhurst Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath's civilisation was thrown down. Their settlements were sacked, their places of strength broken open and their...   [click here for more]
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Road of the Dead 2022 (P1)

Road of the Dead 2022 (P1)


An adventure for 3rd-level PCs by Creighton Broadhurst This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience. Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s civilisation was thrown down....   [click here for more]
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Road of the Dead Collector's Edition

Road of the Dead Collector's Edition


A Pathfinder Roleplaying Game adventure for four 3rd-level PCs by Creighton Broadhurst This expanded, reorganised edition of Road of the Dead features a better layout to enhance your gaming experience. Centuries ago, the Tuath were a mighty folk who strove against the goblins of the Tangled Wood for dominion over that ancient place. Defeated by treachery and their feral, warlike enemies the Tuath’s...   [click here for more]
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Robes of Summoning

Robes of Summoning


Ever found (or thought about buying) a robe of bones but couldn't be bothered to design the stat blocks or were worried that the other members of your party would object to fighting alongside your undead minions. Robes of Summoning banishes these problems! This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers four variants (including...   [click here for more]
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Robes of Useful Item

Robes of Useful Item


Ever found (or thought about buying) a robe of useful items but couldn't be bothered to design the required stat blocks or take the time to generate exactly what the robe contains? Robes of Useful Items banishes these problems! This PLAYER'S RESOURCE contains a detailed write-up of the standard version of this iconic magic item and offers six variants (including full stat blocks of all...   [click here for more]
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Rods of Wonder

Rods of Wonder


Few magic items in the history of roleplaying can simultaneously generate such strong feelings of love and terror as the rod of wonder. As powerful as it is unpredictable, those using such a device must be prepared to accept the consequences of their actions! Ever fancied unleashing the awesome power of a rod of wonder in your game but didn't want to prep the required stat blocks, carry yet another...   [click here for more]
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Sacred Blood (P1)

Sacred Blood (P1)


A GM’s Resource by Bart Wynants Stone and secrets form the foundations of storied Languard, jewel of Ashlar and seat of its power. In spite of its strong walls and numerous allies, the ancient city is poised to fall. Deep within the bowels of Languard’s labyrinthine undercity, a half-forgotten chapel is the only thing keeping the coming darkness at bay. When a failed attempt at ransacking the...   [click here for more]
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Sacred Blood (P2)

Sacred Blood (P2)


A GM’s Resource by Bart Wynants Stone and secrets form the foundations of storied Languard, jewel of Ashlar and seat of its power. In spite of its strong walls and numerous allies, the ancient city is poised to fall. Deep within the bowels of Languard’s labyrinthine undercity, a half-forgotten chapel is the only thing keeping the coming darkness at bay. When a failed attempt at ransacking the...   [click here for more]
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Sailing Aboard the Widow

Sailing Aboard the Widow


An Eventure by Bart Wynants A single mast thrusts skyward like a proud lance, assailing the grey heavens as the good ship Widow ploughs through the waves. The storm-blasted sail billows in the wind, dragging the ship across the seething sea which readily cleaves before its grim figurehead. Standing at the helm is sullen-faced Saamo Hilhaarja, captain of Widow and master of the sea. Despite their...   [click here for more]
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Sailing Aboard the Widow (P2)

Sailing Aboard the Widow (P2)


An Eventure by Bart Wynants A single mast thrusts skyward like a proud lance, assailing the grey heavens as the good ship Widow ploughs through the waves. The storm-blasted sail billows in the wind, dragging the ship across the seething sea which readily cleaves before its grim figurehead. Standing at the helm is sullen-faced Saamo Hilhaarja, captain of Widow and master of the sea. Despite their...   [click here for more]
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Scions of Evil

Scions of Evil


Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure-hearted paladin needs a vile, shadow-cloaked assassin to cut down. Scions of Evil presents scores of foes to bedevil your PCs and five sinister bands of black-hearted individuals.   As well as over 20 pages of new material including new villains and minions, Scions of Evil collates...   [click here for more]
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Shunned Valley of the Three Tombs

Shunned Valley of the Three Tombs


A Pathfinder Roleplaying Game Compatible adventure designed for 1st-level characters by Creighton Broadhurst  Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane...   [click here for more]
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Shunned Valley of the Three Tombs (2nd Edition)

Shunned Valley of the Three Tombs (2nd Edition)


A Pathfinder Roleplaying Game Compatible adventure designed for 1st-level characters by Creighton Broadhurst  Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane...   [click here for more]
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Shunned Valley of the Three Tombs Collector's Edition

Shunned Valley of the Three Tombs Collector's Edition


A Pathfinder Roleplaying Game Compatible adventure designed for 1st-level characters by Creighton Broadhurst  Far from the nearest town, hidden deep in the forest, lies a marshy, boggy valley. Woodsmen and hunters shun the place—kept away by rumours of a terrible beast lairing within and of a ghost haunting the valley’s boggy mere. But, as well as great danger, treasures magical and mundane...   [click here for more]
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So What's For Sale, Anyway?

So What's For Sale, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Julian Neale Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Then, they ask "So what's for sale in this town, anyway?" At that point,...   [click here for more]
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So What's For Sale, Anyway? II

So What's For Sale, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Once again, your PCs have emerged from the dungeon ready to spend their loot on all manner of magical equipment. Returning to town they ask "So what's for sale in this town, anyway?" At that point, likely or not, the game grinds to a halt as the GM frantically generates what items are available for purchase or he simply...   [click here for more]
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So What's For Sale, Anyway? III

So What's For Sale, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Your PCs have emerged from a dungeon buried deep in the hills or mountains. Low on resources and needing somewhere to rest, they head toward the nearest dwarven hold. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the game grinds to...   [click here for more]
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So What's For Sale, Anyway? IV

So What's For Sale, Anyway? IV


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Julian Neale Your PCs have emerged from a forgotten dungeon buried deep in an ancient forest. Low on resources and needing somewhere to rest, they head toward the nearest elven settlement. Once they’ve rested and sorted their loot, the inevitably ask “So what’s for sale in this place, anyway?” At that point, likely or not, the game...   [click here for more]
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So What's For Sale, Anyway? V

So What's For Sale, Anyway? V


A Pathfinder Roleplaying Game GM’s Resource by Julian Neale and Trevor Self Your PCs have final emerged from the dungeon laden with loot pried from the clutches of their slain foes. Heroically returning to civilization, they divide up the choicest items, sell the dross and other unwanted treasures and gleefully count their share. Most are happy to spend their loot on normal magic items,...   [click here for more]
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So What's It Called, Anyway?

So What's It Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Marc Radle Having returned from their most recent adventure, the PCs rest and recuperate in a nearby town. Of course, being adventurers it's not long before they start to explore every nook and cranny of their new home in search of adventure! Before the hard-worked GM knows it, they are exploring every un-detailed portion of the town and asking questions...   [click here for more]
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So What's That Shiny Thing Like, Anyway?

So What's That Shiny Thing Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green Deep in the dungeon, the PCs have finally bested the foul ogre after an epic struggle and with glee loot their fallen enemy’s chambers. With excitement in their eyes, they ask “So what treasure did the ogre have, anyway?” An answer such as “300 gp in gems, three pieces of jewellery worth 200 gp each and a large rug” is somewhat...   [click here for more]
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So What's The Armour Like, Anyway?

So What's The Armour Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Richard Green The PCs stand triumphant over the bloodied bodies of their fallen enemies. As they bind their wounds and begin to loot the corpses they ask, “So what’s that fighter’s armour like, anyway?” An answer such as “it’s a masterwork suit of chainmail” is somewhat of an anticlimax, but who has the time to prepared detailed armour descriptions...   [click here for more]
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So What's The Demi-Human Called, Anyway?

So What's The Demi-Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s the elf called, anyway?” At this point, the GM normally uses the first name that pops into his head...   [click here for more]
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So What's The Exotic Mount Like, Anyway?

So What's The Exotic Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible Player's Resource by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Exotic Mount...   [click here for more]
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So What's the Hoard Like, Anyway?

So What's the Hoard Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE byThomas King and Chad Perrin Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend's bodies for return to the surface, they look around and ask "So what's in the dragon's hoard, anyway?" At that point, unless the GM has prepared a detailed list of treasure the...   [click here for more]
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So What's the Hoard Like, Anyway? II

So What's the Hoard Like, Anyway? II


A Pathfinder Roleplaying Game GM’s Resource by Andrew J. Martin and Liz Smith Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure...   [click here for more]
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So What's the Hoard Like, Anyway? III

So What's the Hoard Like, Anyway? III


A Pathfinder Roleplaying Game GM’s Resource by Ben Kent Your PCs are deep in the dungeon and have just defeated a terrifying dragon! As they bandage their wounds, and ready their fallen friend’s bodies for return to the surface, they look around and ask “So what’s in the dragon’s hoard, anyway?” At that point, unless the GM has prepared a detailed list of treasure...   [click here for more]
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So What's The Human Called, Anyway?

So What's The Human Called, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his head...   [click here for more]
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So What's The Human Called, Anyway? II

So What's The Human Called, Anyway? II


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his head...   [click here for more]
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So What's The Human Called, Anyway? III

So What's The Human Called, Anyway? III


A Pathfinder Roleplaying Game GM'S RESOURCE by Aaron Bailey So your PCs have wandered into a nearby town. Perhaps they are relaxing in the tavern talking with the locals, haggling with a merchant or trying to gather information about a nearby ruin from a sage. Then they ask “so what’s this bloke called, anyway?” At this point, the GM normally uses the first name that pops into his...   [click here for more]
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So What's The Mount Like, Anyway?

So What's The Mount Like, Anyway?


A Pathfinder Roleplaying Game Compatible GM's RESOURCE by Mike Welham With the possible exception of the paladin’s mount, most PCs’ mounts are just a horse with no interesting or unique features or characteristics. After all, very few GMs or players have the time to create interesting details such as the appearance, personality and traits of a mount. So What’s The Mount...   [click here for more]
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So What's The NPC Like, Anyway?

So What's The NPC Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special”...   [click here for more]
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So What's The Pirate Ship Like, Anyway?

So What's The Pirate Ship Like, Anyway?


A Pathfinder Roleplaying Game GM'S RESOURCE by Creighton Broadhurst Your PCs have set out on an ocean voyage in search of loot and glory. As they cruise the waves, they see a distant ship on the horizon and turn toward it. As they draw closer they can make out that the ship is a pirate vessel! At that point, they ask “So what’s the pirate ship like, anyway?” So What’s The Pirate Ship...   [click here for more]
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So What's The Riddle  Like, Anyway?

So What's The Riddle Like, Anyway?


A GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they have answered three riddles correctly....   [click here for more]
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So What's The Riddle  Like, Anyway? II

So What's The Riddle Like, Anyway? II


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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So What's The Riddle  Like, Anyway? III

So What's The Riddle Like, Anyway? III


A Pathfinder Roleplaying Game compatible GM'S RESOURCE by Liz Smith Your PCs are deep in the dungeon and have just encountered a terrifying monster which they have no chance of defeating. Luckily, the monster is bored and challenges the party to a riddling contest instead of simply just killing them. Alternatively, the party have encountered a sentient statue that will not let them past until they...   [click here for more]
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