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A Day Out at the Circus

A Day Out at the Circus


A Pathfinder Roleplaying Game Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and...   [click here for more]
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A Day Out at the Circus (5e)

A Day Out at the Circus (5e)


A 5e Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo forced to be...   [click here for more]
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A Day Out at the Circus (System Neutral)

A Day Out at the Circus (System Neutral)


A System Neutral Eventure by Jeff Gomez Edrin the Entertainer and His Fabulous Fourteen arrives at night, unloading and setting up shop before any authorities can think to stop them. Come morning, dozens of tents both big and small stand ready to entice visitors with all manner of entertainments. The circus is raucous and wild, with performers including an enslaved orc and goblin duo...   [click here for more]
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A Day Out at the Executions

A Day Out at the Executions


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Every month, the normal business of the Low Market is put aside. On this day, Languard executes those guilty of a wide range of crimes. Justice is brutal and final in Ashlar. The populace view execution day as a public holiday and hundreds converge on Low Market to witness the prisoners’ final moments—pedlars...   [click here for more]
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Alternate Dungeons: Abandoned Temple

Alternate Dungeons: Abandoned Temple


Pathfinder Roleplaying Game-compatible GM's resource by Mike Welham Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM...   [click here for more]
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Alternate Dungeons: Abandoned Village

Alternate Dungeons: Abandoned Village


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Alchemist's Laboratory

Alternate Dungeons: Alchemist's Laboratory


Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Frigid Ice Cave

Alternate Dungeons: Frigid Ice Cave


Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Haunted House

Alternate Dungeons: Haunted House


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Infested Sewer

Alternate Dungeons: Infested Sewer


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Alternate Dungeons: Mystic Ruins

Alternate Dungeons: Mystic Ruins


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched...   [click here for more]
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Ancient Empire of the Troglodytes

Ancient Empire of the Troglodytes


A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s...   [click here for more]
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Caves & Caverns

Caves & Caverns


A Pathfinder Roleplaying Game GM'S RESOURCE SUPPLEMENT by Creighton Broadhurst and David Posener In the deep, hidden places of the world where darkness rules, lurk dangers beyond the wildest nightmares of most who dwell in the sunlit uplands of the surface. Only the bravest and most skilled adventurers dare to invade the realms of the depraved duergar, the insane derro or the spider worshipping drow....   [click here for more]
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City Backdrop: Languard

City Backdrop: Languard


A Pathfinder Roleplaying Game GM’s Resource supplement by Creighton Broadhurst Storied Languard—capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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Demiplanes: The Frozen Cage

Demiplanes: The Frozen Cage


A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes Untold millennia ago, an order of holy knights led by a mighty archon battled the daemonic harbinger Shektalmaratu. In an act of heroic sacrifice they sealed Shektalmaratu's profane spirit away within an icy prison. In the wake of ages, these Wardens of the Frozen Flame are now few in number and are besieged in their last remaining...   [click here for more]
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Demiplanes: The Twilight Demesne

Demiplanes: The Twilight Demesne


A Pathfinder Roleplaying Game GM’S RESOURCE by Robert Brookes Hidden between the Plane of Shadow and the Material, is a mysterious realm of prophecy and divination wrapped within a forest of light-devouring trees. For untold centuries it has contained a secret, locked away by the enigmatic goddess of light and darkness that wove the very demiplane into being. Terrifying creatures, from cruel...   [click here for more]
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Dungeon Backdrop: Delthur's Folly

Dungeon Backdrop: Delthur's Folly


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden in the wild uplands beyond the Selka River, the sinkhole-mine of Delthur’s Folly is a byword among the locals for a fool’s errand doomed to fail. The only survivor of the fated expedition—driven mad by his ordeal and raving of “the water’s sibilant whispers”—died shortly...   [click here for more]
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Dungeon Backdrop: Deszraul’s Hold

Dungeon Backdrop: Deszraul’s Hold


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the hills, Deszraul’s Hold has a sinister reputation. The medusa Dezraul claims the caves and evidence of her fell powers—a bewildering array of uncannily lifelike stone statues—stand about her gloomy domain. All that remains of adventurers daring to face the cave’s snake-headed...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower

Dungeon Backdrop: The Crumbled Tower


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower (5e)

Dungeon Backdrop: The Crumbled Tower (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers...   [click here for more]
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Dungeon Backdrop: The Crumbled Tower (System Neutral)

Dungeon Backdrop: The Crumbled Tower (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Hidden deep in the forest stands the Crumbled Tower. Pressed close by hoary, gnarled trees and wreathed in moss and lichens the tower is a forlorn remnant of an earlier time. Once a wizard lived here, but now the tower is nothing more than a brooding ruin standing amid the forest’s gloom. Sometimes bandits lair within or adventurers...   [click here for more]
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Dungeon Backdrop: The Shadow Fane

Dungeon Backdrop: The Shadow Fane


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate,...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (5e)

Dungeon Backdrop: The Shadow Fane (5e)


A 5e Compatible GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Dungeon Backdrop: The Shadow Fane (System Neutral)

Dungeon Backdrop: The Shadow Fane (System Neutral)


A System Neutral GM’s Resource by Creighton Broadhurst Evil is everywhere and humanity must be ever vigilant against its slow encroachment into all that is great and good. Small cults—dedicated to ancient, blasphemous powers—lurk throughout the world ready to carry out their dark patron’s bidding. One such small cult dedicated to Braal, god of hate, malice and revenge, dwells...   [click here for more]
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Dungeon Backdrop: The Splintered Crypt

Dungeon Backdrop: The Splintered Crypt


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst Famed for his unswerving devotion to his celestial lord and his magical sword, Demon Bane, Kal Voren was a paladin-hero of old. For five decades he stood between Ashlar’s commonfolk and the darkness ever-pressing in on the small, isolated domain. Death is an implacable foe, however, and eventually old age caught...   [click here for more]
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Five Nights at the Scythe

Five Nights at the Scythe


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because...   [click here for more]
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Five Nights at the Scythe (5e)

Five Nights at the Scythe (5e)


A 5e Compatible Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are...   [click here for more]
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Five Nights at the Scythe (SN)

Five Nights at the Scythe (SN)


A System Neutral Eventure by Creighton Broadhurst Standing on a dingy side street in Low City the Scythe has a reputation as a place for hard drinking and its entertainers. Nights at the Scythe are rarely boring—particularly when the legendary halfling bard, Dricolen Nimblefinger, is playing—but most time-crunched GMs gloss over the time between adventures because there are...   [click here for more]
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Forgotten Sepulchre of the Father (Pathfinder)

Forgotten Sepulchre of the Father (Pathfinder)


A Pathfinder Roleplaying Game Adventure for 1st-level characters by Creighton Broadhurst Hidden beneath the tumbled, mossy ruin of a once sacred church, the Forgotten Sepulchre of the Father has lain undisturbed for 80 years ever since a night of madness and death consumed the now ruined village of Greystone. However, the sepulchre could not remain undisturbed forever. The machinations...   [click here for more]
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Four Nights at the Orc's Head

Four Nights at the Orc's Head


A Pathfinder Roleplaying Game Eventure by Creighton Broadhurst Notorious throughout the duchy of Ashlar as the haunt of adventurers preparing to dare Gloamhold’s depths, the Orc’s Head is a place of tall tales, hard drinking and the occasional barroom brawl. Decent folk rarely venture inside. Nights at the Orc’s Head are rarely boring, but most time-crunched GMs gloss...   [click here for more]
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GM's Miscellany: Places of Power

GM's Miscellany: Places of Power


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
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GM's Miscellany: Places of Power II

GM's Miscellany: Places of Power II


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Places of Power are short, richly detailed supplements that each present a flavoursome locale such as a remote temple, borderland fort or reclusive wizard’s demesne. Ready to be plugged into almost any home campaign, each installment can be used as a waystop on the road to adventure, the home of a powerful...   [click here for more]
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GM's Miscellany: Village Backdrops

GM's Miscellany: Village Backdrops


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops II

GM's Miscellany: Village Backdrops II


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops III

GM's Miscellany: Village Backdrops III


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops IV

GM's Miscellany: Village Backdrops IV


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops V

GM's Miscellany: Village Backdrops V


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM's Miscellany: Village Backdrops VI

GM's Miscellany: Village Backdrops VI


A Pathfinder Roleplaying Game GM’s Resource supplement by loads of talented designers Village Backdrops are short, richly detailed supplements that each present a single village ready to insert into almost any home campaign. Perfect for use as a waystop on the road to adventure, as an adventure site themselves or as a PC’s home, Village Backdrop present the details so the busy GM can...   [click here for more]
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GM’s Miscellany: Alternate Dungeons

GM’s Miscellany: Alternate Dungeons


Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas, Nicholas Wasko, Mike Welham and Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique...   [click here for more]
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Languard Locations: Beyond the Walls

Languard Locations: Beyond the Walls


A Pathfinder Roleplaying Game Compatible GM’s Resource by Christopher Bunge, Sam Cameron-McKee, Kim Frandsen, Christopher Hunt, Aaron King, Ben Martin, Rebecca McLaren, Hilary Moon Murphy, Adam Ness, Treyson Sanders, Kris Vezner and John Whyte Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north...   [click here for more]
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Languard Locations: Fishshambles

Languard Locations: Fishshambles


A Pathfinder Roleplaying Game Compatible GM’s Resource by Beth Breitmaier, Dave Breitmaier, Rachael Cruz, Steve Hood, John Large, Stewart Moyer, Tyler Omichinski and Rob Smith Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted...   [click here for more]
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Languard Locations: High City

Languard Locations: High City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez, Steve Hood, Amber Underwood and Mike Welham Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s...   [click here for more]
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Languard Locations: Low City

Languard Locations: Low City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed...   [click here for more]
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Languard Locations: The Shambles

Languard Locations: The Shambles


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Jeff Gomez and Amber Underwood Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed...   [click here for more]
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Languard Locations: The Wrecks

Languard Locations: The Wrecks


A Pathfinder Roleplaying Game Compatible GM’s Resource by Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls. Ashlar’s greatest—indeed...   [click here for more]
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Languard Locations: Under the City

Languard Locations: Under the City


A Pathfinder Roleplaying Game Compatible GM’s Resource by Creighton Broadhurst, Steve Hood and Richard Pett Storied Languard— the capital of Ashlar and its greatest city—stands hard against Hard Bay’s turbulent, stormy waters. To the north lies the Mottled Spire’s brooding spray-drenched mass, the curse-haunted ruins of Greystone and Gloamhold’s doom-wreathed halls....   [click here for more]
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Night of the Masks

Night of the Masks


A Pathfinder Roleplaying Game Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress...   [click here for more]
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Night of the Masks (SN)

Night of the Masks (SN)


A System Neutral Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s...   [click here for more]
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Places of Power: Beacon Promontory

Places of Power: Beacon Promontory


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for...   [click here for more]
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Places of Power: Dead Man's Run

Places of Power: Dead Man's Run


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving...   [click here for more]
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