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GM’s Miscellany: Alternate Dungeons

GM’s Miscellany: Alternate Dungeons


Pathfinder Roleplaying Game-compatible GM's resource by  Alexander Augunas, Nicholas Wasko, Mike Welham and Daron Woodson Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Druidic groves, haunted houses, rank sewers and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design...   [click here for more]
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Half-Goblins of the Tangled Wood

Half-Goblins of the Tangled Wood


A Pathfinder Roleplaying Game Compatible TRIBES supplement by Creighton Broadhurst Debased, mongrel descendants of humans enslaved by goblins centuries ago, half-goblins lurk in the deepest unknowable reaches of the Tangled Wood. Hateful and spiteful creatures, they worship fell powers and sacrifice those falling into their clutches to venerate their dark protector. Stealthy and cunning, they skulk...   [click here for more]
Raging Swan Press  $3.99

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Iconic Characters

Iconic Characters


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level characters...   [click here for more]
Raging Swan Press  $3.99

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Iconic Characters (Free Version)

Iconic Characters (Free Version)


A Pathfinder Roleplaying Game compatible PLAYERS RESOURCE by Mary-ann Astle and Martin Tideswell Are you a player who has ever needed a 1st-level character quickly and don’t have the time to roll one up? Did your first PC suffer a tragic end and you want to get back into action as quickly as possible? Then Iconic Characters is for you! Iconic Characters presents ten 1st-level characters...   [click here for more]
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Kai's Scoundrels

Kai's Scoundrels


A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Ben Kent Each cast out from their own societies, Kai's Scoundrels have become a tightly-knit band of smugglers without peer, famed for the transport of illicit wares. The Scoundrels comprise:   "Killer" Kai (N female human magus 7/rogue 1) is the driven young human woman who leads the Scoundrels while dreaming of revenge against her perfidious...   [click here for more]
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Minotaurs of the Black Hills

Minotaurs of the Black Hills


Savage warriors of the Scarlet Axe tribe stalk the flinty uplands of the Black Hills. Guardians of the Yith's ancient, crumbling fortresses, the minotaurs wage unending bloody war against the centaurs claiming the surrounding desolate, windswept moorlands. Minotaurs of the Black Hills presents:   Alternate class features for the sorcerer and ranger  Four new feats  Four new spells  Two new magic...   [click here for more]
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Monstrous Delve: Gnolls of the Bleached Skull (System Neutral)

Monstrous Delve: Gnolls of the Bleached Skull (System Neutral)


The depraved gnoll shaman Grirr Duskclaw lurks in the lightless dungeon below the Hill of the Sunken Skull. There in the endless dark, he toils over the blasphemous, blood-soaked creation of a legion of bloodspawn treants he plans to unleash on the nearby human settlements. A chance discovery leads to the characters learning of the Hill of the Sunken Skull, but not the horrors lurking beneath, and...   [click here for more]
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Monstrous Delve: Goblins of the Death Rune (SN)

Monstrous Delve: Goblins of the Death Rune (SN)


The deranged Goblins of the Death Rune dwell in the old, flooded gnomish minehold of Glimmerstone. Obsessed with magic, the goblins hunt wizards, sorcerers and warlocks and force their doomed captives to add their knowledge to the tribe’s store of eldritch power. But dark things dwell in Glimmerstone’s flooded depths, and the goblins’ depredations may yet hold the seeds of their own destruction......   [click here for more]
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Monstrous Delve: Orcs of the Flayed Skull (SN)

Monstrous Delve: Orcs of the Flayed Skull (SN)


The crumbling tower of the long-dead wizard Elias Leminen has long stood amid the numberless boughs of the southern forest. Now, savage orcs from the Flayed Skull tribe have claimed the tower and use it as a base from which to launch devastating raids on the surrounding area. Will the characters dare to assault the ruin and end the threat? Will they dare to pursue the surviving orcs back to their fortress-home...   [click here for more]
Raging Swan Press  $3.75

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Night of the Masks

Night of the Masks


A Pathfinder Roleplaying Game Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress...   [click here for more]
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Night of the Masks (5e)

Night of the Masks (5e)


A 5e Compatible Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s nobility. Song, dance...   [click here for more]
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Night of the Masks (SN)

Night of the Masks (SN)


A System Neutral Eventure by Bart Wynants Every year, Duke Armas Nenonen hosts a fabulous masked ball to celebrate Ashlar’s Day of Founding. The duke’s guests number in the hundreds and include some of the most famous—and infamous—citizens of Languard and beyond. On occasion, invitations are extended to adventurers who have somehow managed to impress the duchy’s nobility. Song, dance...   [click here for more]
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Orcs of the Eternal Zenith

Orcs of the Eternal Zenith


A Pathfinder Roleplaying Game Compatible TRIBES Supplement by David Posener The golden hush of midday bakes the rocky slopes of Marred Peak, scorching the hands of the orcish penitents sweltering before their shining prophet, Granalak Searshriek. The orcs, inspired by a visiting, ill-advised missionary, turned to worship the violent, burning aspect of the sun. Guided by divine insight, Searshriek...   [click here for more]
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Places of Power: Beacon Promontory

Places of Power: Beacon Promontory


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for...   [click here for more]
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Places of Power: Beacon Promontory (5e)

Places of Power: Beacon Promontory (5e)


A 5e Compatible GM's Resource by Mike Welham  Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering over...   [click here for more]
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Places of Power: Beacon Promontory (SNE)

Places of Power: Beacon Promontory (SNE)


A System Neutral Edition GM's Resource by Mike Welham  Beacon Promontory arose from the watery grave of Beacon Cove after a ferocious storm submerged the village. The handful of doughty northerners rebuilt their homes around Beacon Lighthouse, which lights the way for passing ships, many of which used to make the former village a port of call. Many consider the holdouts insane for staying, considering...   [click here for more]
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Places of Power: Dead Man's Run

Places of Power: Dead Man's Run


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving...   [click here for more]
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Places of Power: Dead Man's Run (5e)

Places of Power: Dead Man's Run (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Dead Man's Run (SNE)

Places of Power: Dead Man's Run (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels The glint of gold coin and flash of pale bone peek out from the dark timbers of sunken buildings as a sad ferryman slowly pulls his boat across the clear water. This is Dead Man’s Run, the only safe passage across the wild Brimbrook; for miles in either direction river races over rocky rapids and steep waterfalls, carving an otherwise impassable...   [click here for more]
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Places of Power: Dragonmarch Keep

Places of Power: Dragonmarch Keep


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham  A lonely edifice built atop a rocky crag at the edge of civilisation, Dragonmarch Keep guard over the borders of three formerly warring kingdoms. Men and women of noble birth from three kingdoms serve at the keep in a show of unity. They push back the raiders and marauders emerging from the wastelands and strength the bonds of...   [click here for more]
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Places of Power: Dreamden

Places of Power: Dreamden


A Pathfinder Roleplaying Game Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy...   [click here for more]
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Places of Power: Dreamden (5e)

Places of Power: Dreamden (5e)


A 5e Compatible GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign connection...   [click here for more]
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Places of Power: Dreamden (SNE)

Places of Power: Dreamden (SNE)


A System Neutral Edition GM's Resource by Jeff Gomez Dreamden is debauchery disguised as enlightenment. Here, wealthy aristocrats exchange gold for false visions, misplaced purpose and distorted truth. In return, they invariably go mad. Promoted as a rustic resort, Dreamden provides rich city-dwellers the opportunity to get in touch with their more primitive side. Here, the wealthy aristocracy feign...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Forgotten Athenaeum

Places of Power: Forgotten Athenaeum


A Pathfinder Roleplaying Game Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral...   [click here for more]
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Places of Power: Forgotten Athenaeum (5e)

Places of Power: Forgotten Athenaeum (5e)


A 5e Compatible GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting and preserving...   [click here for more]
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Places of Power: Forgotten Athenaeum (SNE)

Places of Power: Forgotten Athenaeum (SNE)


A System Neutral Edition GM's Resource by Richard Green Centuries ago, the librarians of the Athenaeum of Tirinos saved thousands of precious tomes and scrolls from the book-burning legions of an invading army. Casting a powerful ritual, they whisked the entire library and its grounds away to safety on another plane of existence. Today, the Forgotten Athenaeum remains on the Astral Plane, collecting...   [click here for more]
Raging Swan Press  $3.75 $2.25

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Places of Power: Fort Vigil

Places of Power: Fort Vigil


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface...   [click here for more]
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Places of Power: Fort Vigil (5e)

Places of Power: Fort Vigil (5e)


A 5e Compatible GM's Resource by Amber Underwood  As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as the...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Fort Vigil (SNE)

Places of Power: Fort Vigil (SNE)


A System Neutral GM's Resource by Amber Underwood As night falls and the moon’s pale light begins to shine, an aging knight takes up watch on the walls of a humble fort. Silver figures drift through the clearing below, shining brightly amidst shadow and vanishing in the moonlight. The waters of the nearby lake turn black as the darkened sky, but the stars on its surface are not the same as...   [click here for more]
Raging Swan Press  $3.75

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Places of Power: Fraywrack

Places of Power: Fraywrack


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken...   [click here for more]
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Places of Power: Fraywrack (5e)

Places of Power: Fraywrack (5e)


A 5e Compatible GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their ship, the...   [click here for more]
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Places of Power: Fraywrack (SNE)

Places of Power: Fraywrack (SNE)


A System Neutral Edition GM's Resource by Jacob W. Michaels When a flight of harpies, beset by a relentless demonic menace from beneath the dark seas, used their captivating song to lure a ship to ruin, they sought allies instead of food. Thus, was born Fraywrack, a war camp created by the strange alliance of man and monster against a far greater threat. Now, hidden by the broken remains of their...   [click here for more]
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Places of Power: Godswatch

Places of Power: Godswatch


A Pathfinder Roleplaying Game Compatible GM's Resource by Amber Underwood On the banks of the raging river Kyrne, where it narrows, priests keep a holy vigil in a storied spire, the Godswatch. Consecrated in the name of countless gods, the site of a great triumph for the god of the local river, the tower is sought out by pious pilgrims and frequented by inquisitive priests, for few have as much...   [click here for more]
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Places of Power: Khla'Akear

Places of Power: Khla'Akear


A Pathfinder Roleplaying Game Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing,...   [click here for more]
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Places of Power: Khla'Akear (5e)

Places of Power: Khla'Akear (5e)


A 5e Compatible GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms...   [click here for more]
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Places of Power: Khla'Akear (SNE)

Places of Power: Khla'Akear (SNE)


A System Neutral GM's Resource by John Bennett  Once the home of a violent clan of rakshasas, the holy stupa of Khla’Akear is now the monastery of the Yellow Dawn. This order of clerics, monks and wizards defeated the rakshasas, entrapping their souls within Khla’Akear’s dome. Today, the order harnesses the rakshasas’ spiritual energy to perform feats of healing, curse breaking and exorcisms...   [click here for more]
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Places of Power: Monastery of the Marble Palm

Places of Power: Monastery of the Marble Palm


A Pathfinder Roleplaying Game Compatible GM’s Resource by Anthony Jennings On the ocean’s shore, amid steep-sided sand dunes, stands Alrakkham’s Glory—a 50-foot-tall, salt-encrusted hand carved from a single piece of blue marble. Despite being older than recorded history, the gigantic monolith shows little sign of weathering or damage and is famed for the many bizarre—and no doubt magical—phenomena...   [click here for more]
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Places of Power: Oleander's Sanctuary

Places of Power: Oleander's Sanctuary


A Pathfinder Roleplaying Game Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and...   [click here for more]
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Places of Power: Oleander's Sanctuary (5e)

Places of Power: Oleander's Sanctuary (5e)


A 5e Compatible GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings hidden...   [click here for more]
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Places of Power: Oleander's Sanctuary (SNE)

Places of Power: Oleander's Sanctuary (SNE)


A System Neutral GM's Resource by Thilo Graf Deep within a dense forest lies a well-hidden, secret path leading into the wood’s wildest and deepest recesses. The only sign of civilization for miles on end upon the winding path is a distant thin finger of smoke wafting up through the trees. All manner of animals lurk in the surrounds seemingly drawn to the little hut and surrounding buildings...   [click here for more]
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Places of Power: Penitent's Rest

Places of Power: Penitent's Rest


A Pathfinder Roleplaying Game Compatible GM’s Resource by Jacob W. Michaels Far from civilisation, the Shrine of Alikandara Lat—better known as Penitent’s Rest—draws the wicked and woeful from all over the world. Founded in memory of a fallen paladin, the one-time hero of her age, the shrine is a refuge for those in search of atonement for their misdeeds. The caretakers, having overcome...   [click here for more]
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Places of Power: Raveneye Sanatorium

Places of Power: Raveneye Sanatorium


A Pathfinder Roleplaying Game Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of...   [click here for more]
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Places of Power: Raveneye Sanatorium (5e)

Places of Power: Raveneye Sanatorium (5e)


A 5e Compatible GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them. Rumours...   [click here for more]
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Places of Power: Raveneye Sanatorium (SNE)

Places of Power: Raveneye Sanatorium (SNE)


A System Neutral Edition GM's Resource by David N. Ross A castle near a backwoods crossroad may be the only hope for the cursed and possessed, but not everything is as it seems where magic and madness intertwine. The doors open for anyone suffering a magical malady or struggle with their own minds, but those deemed too far gone are locked up for their own safety and the safety of those around them....   [click here for more]
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Places of Power: Soulspur Inn

Places of Power: Soulspur Inn


A Pathfinder Roleplaying Game Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but...   [click here for more]
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Places of Power: Soulspur Inn (5e)

Places of Power: Soulspur Inn (5e)


A 5e Compatible GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she seems a bit...   [click here for more]
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Places of Power: Soulspur Inn (SNE)

Places of Power: Soulspur Inn (SNE)


A System Neutral Edition GM's Resource by Josh Vogt Inns have forever been the safe havens of adventurers, providing protection and a chance to rest and recover from whatever dangers they’ve survived thus far. Yet Soulspur Inn presents a unique threat of its own, cloaked in the guise of the very respite adventurers seek. The inn’s mistress is a fine hostess, none would deny, but some say she...   [click here for more]
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Places of Power: The Fragrant Tower

Places of Power: The Fragrant Tower


A Pathfinder Roleplaying Game Compatible GM's Resource by Jacob Trier The squat, austere form of the Fragrant Tower is not much to look upon as it sits atop Spellbarrow Hill.But visitors soon find the tower to be aptly named, as they are greeted by a myriad of tantalizing scents emanating from the tower’s rooftop garden and surrounding rose hedges. Home to the wizard Tasril and his small household,...   [click here for more]
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Places of Power: The Last Resort

Places of Power: The Last Resort


A Pathfinder Roleplaying Game Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim...   [click here for more]
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Places of Power: The Last Resort (5e)

Places of Power: The Last Resort (5e)


A 5e Compatible GM's Resource by Mike Welham  The Last Resort sits on a lonely stretch of nearly forgotten road passing through withered, brambly forest and cracked, barren hills. The collection of inns comprising the Last Resort offers a variety of services, some for more peculiar tastes than others for it is not only a waypoint for living travellers, but is also the interim destination for those...   [click here for more]
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