Title |
Publisher ▲ |
Price |
Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Nicholas Wasko
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Daron Woodson
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched GM plotting... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
Pathfinder Roleplaying Game-compatible GM's resource by Alexander Augunas
Not all dungeons feature the traditional setup of a monster-filled subterranean network of rooms and passages. Woodland groves, haunted houses, druid groves and more can all serve as an exciting backdrop to the PCs’ adventures. Such locations present their own set of unique design challenges, though, for the time-crunched... [click here for more] |
Raging Swan Press |
$3.75
|
A Pathfinder Roleplaying Game Compatible GM’s Resource by John Bennett
Ages ago, when humans lived in caves and stared in wonder up at the glistening night sky, the ancient troglodyte empire of Ssar’targontha thrived and prospered in the deep places of the world. For thousands of years, from atop their gloom-shrouded ziggurats set at the very centre of the canal-ringed cities, the empire’s... [click here for more] |
Raging Swan Press |
$4.95
|
A Pathfinder Roleplaying Game GM'S RESOURCE supplement by Creighton Broadhurst and Martin Tideswell
Champion of evil and dark nemesis of the paladin, the antipaladin stands as a bulwark against the forces of light and weal. Worshipping corrupt gods or foul demons, antipaladins work to spread darkness and chaos throughout the world. Antipaladins often stand at the centre of the blackest, vilest plots... [click here for more] |
Raging Swan Press |
$3.99
|
A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Creighton Broadhurst
Ever found (or thought about buying) a bag of tricks but didn't want to prep all the required stat blocks or carry yet another heavy book to the game? Bag of Tricks banishes these problems! This PLAYER'S RESOURCE contains detailed write-ups of all three versions of this iconic wondrous item including full stat blocks... [click here for more] |
Raging Swan Press |
$1.50
|
A Pathfinder Roleplaying Game GM'S RESOURCE supplement by David Posener
The twisted spriggan Knights of the Rampant Horror, astride their fearsome krenshar steeds, prowl beneath the tangled branches of a forest haunted with creeping mists. These howling marauders travel the wood's claustrophobic roadways, lurking until they can extract tribute from travellers on lonely, creaking bridges or capture... [click here for more] |
Raging Swan Press |
$3.99
|
A Pathfinder Roleplaying Game PLAYER'S RESOURCE by Megan Robertson
Do you want to play a bard, but don't want to simply make a lot of boring, Perform checks? Do you want to enliven the game and breathe life into your bard's performances?
Bard's Tales is a rich resource of easily customisable stories, legends, poems and songs designed to bring your bard's performances to life!
Designed for use with... [click here for more] |
Raging Swan Press |
$1.50
|
Do you want to play a bard, but don't want to simply make a lot of boring, Perform checks? Do you want to enliven the game and breathe life into your bard's performances?
Bard's Tales II is a rich resource of easily customisable dark, Lovecraftian stories, legends and poems interspersed with some lighter material designed to bring your bard's performances to life!
... [click here for more] |
Raging Swan Press |
$1.50
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
A GM’s Resource by Creighton Broadhurst
Barroom brawls are one of the quintessential events that occur in taverns, inns and pubs of a certain quality. Alcohol mixed liberally with folk used to solving problems with violence is an explosive combination. The great thing about barroom brawls, though, is that although people get hurt, it’s rare that anyone dies. This means the players can let their... [click here for more] |
Raging Swan Press |
$3.45
|
Your PCs have final emerged from the dungeon laden with loot prised from the clutches of their slain foes. Heroically returning to civilisation, they find a tavern, divide up their loot and relax. Then they ask “So what are the people like here, anyway?” At this point, the GM likely panics and either replies “nothing special” or improvises a series of similar, one-dimensional (and ultimately... [click here for more] |
Raging Swan Press |
$5.99
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure. Be Awesome At Dungeon Design comprises eight dungeon design essays by ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose, design, ecology, dressing... [click here for more] |
Raging Swan Press |
FREE
|
Any GM can design a basic dungeon. A dedicated GM takes the extra time to craft exciting, logical and challenging dungeons that are so much more than a series of rooms stuffed full of monsters and treasure.
Be Awesome At Dungeon Design comprises over 200 pages of dungeon design advice from ENnie Award winning designer Creighton Broadhurst. Handling such subjects as a dungeon’s purpose,... [click here for more] |
Raging Swan Press |
$5.95
|
Want to break into freelance game design, but don’t know where to start? Have you already had a crack at pitching a project and failed? If so, this is the book for you! Inside, Creighton Broadhurst publisher at Raging Swan Press and an ENnie Award winning game designer reveals his hints, tips and strategies for a successful career in freelance game design.
This book covers such subjects as:
What's... [click here for more] |
Raging Swan Press |
$4.99
|
Any GM can design a basic village. A dedicated GM, however, takes the extra time to craft exciting, logical and flavoursome villages that are so much more than a general store, village inn and some dreary peasant huts. Be Awesome at Village Design comprises village design essays by ENnie Award winning designer Creighton Broadhurst and a suite of tables designed to help the busy GM quickly and easily... [click here for more] |
Raging Swan Press |
$3.99
|
A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst
Feral denizens of the deep woods, the Bleached Skull Gnolls are creatures of atavistic desires and sadistic lusts. Ferocious warriors and terrible foes they worship the primal, blood-soaked spirits of the woodlands, and war with their neighbours for booty and sacrifices to bury beneath their sacred trees. Bleached Skull Gnolls... [click here for more] |
Raging Swan Press |
$2.99
|
A Pathfinder Roleplaying Game TRIBES supplement by Creighton Broadhurst
Four vampires in the thrall of the Crimson Altar of Kulan-Wyr - an ancient, bloodstained object crafted in the dim prehistory of the world - work to shatter the barrier holding back Death's legions. Stalking streets and alleyways they prey on the hapless and unwary, spiriting them away to a nameless fortress to die screaming... [click here for more] |
Raging Swan Press |
$3.99
|
A Pathfinder Roleplaying Game Compatible TRIBES Supplement by John Bennett
The mangled cliff tops of the White Cliffs shelter a terrible menace for when the night air fills with the sound of invidious croaking, the Frozen Tears bugbears are on the hunt. Sadists, these bugbears stalk the passes on their bloated ice toad steeds seeking those foolish enough to venture out after dark. Chasing their prey,... [click here for more] |
Raging Swan Press |
$3.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$13.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$13.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$13.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$9.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$13.99
|
Campaign Backdrops give you, the busy GM, all the tools you need to run a campaign set in a particular wilderness environment. Each instalment brings together—for the first time in one place—previously released material into one handy, GM friendly package. Featuring wilderness dressing, detailed random encounters, fully fleshed out villages and even a place of power all ready for immediate... [click here for more] |
Raging Swan Press |
$7.99
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM’s Resource supplement by Robert Brookes
Shielded to the north by the Vurdfell Spine’s lofty peaks and protected from the Hordelands of the east by the Greatshadow Gorge, the town of Wolfsbane Hollow has persisted in relative isolation for hundreds of years. Seemingly a simple border town, a dark shadow hangs over this hard, rough settlement. For here, the rule of law is tenuous at best, and... [click here for more] |
Raging Swan Press |
$6.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst
This instalment presents barbarians, brigands goblin warriors, hobgoblin warriors, kobold warriors and orc warriors.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst and Bart Wynants
This instalment presents ghasts, ghouls, skeletons, wights and zombies.
About Campaign Codex
Presenting stat blocks, variant stat blocks and a slew of other easy-to-use material to personalise and bring to life your NPCs the Campaign Codex line does the hard work so you can focus on crafting a memorable and enjoyable game for... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A GM's Resource by Creighton Broadhurst, Andy Lewis and Martin Tideswell
Every hero needs an antihero, every defender of the light must have darkness to keep at bay and every pure‐hearted paladin needs a vile, shadow‐cloaked assassin to cut down. Villains presents seven such malign foes to bedevil your heroes. Each villain benefits from an extensive write‐up including notes on... [click here for more] |
Raging Swan Press |
$4.45
|
A Pathfinder Roleplaying Game Compatible GM’s Resource by Kat Evans Masquerade balls are a feature of civilised urban life, and eventually the PCs may be invited to attend such a prestigious event. Perhaps they are invited to secretly meet a new patron or to stymie some plot of these attending the event or alternatively their adventure may start unexpectedly during such an event. Masquerade... [click here for more] |
Raging Swan Press |
$2.45
|