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Abandon All Hope

Abandon All Hope


In the 27th century, after generations of war, Terra has finally entered a Golden Age. With the rise of a new global regime, and the installment of a Pan-Terran Meritocracy, efforts are made to stamp out crime and violence permanently. The solution: the ruthless rounding up of all murderers, vice offenders, dissidents and anarchists and loading them onto the colossal prison hulk, Gehenna. The concept...   [click here for more]
RPG Objects  $25.95 $12.95

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Blood and Blades: The Profiler's Guide to Slashers

Blood and Blades: The Profiler's Guide to Slashers


The Paranormal Response Unit (PRU). It is like no other career choice you've explored. It's challenging. Compelling. Important. Whatever your background or expertise, you will find a PRU future exceptionally rewarding because the work you perform will have a daily impact on the nation's security and the quality-of-life for all citizens. Our mission is a noble one. It entails protecting...   [click here for more]
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Blood and Brains: NCRPC

Blood and Brains: NCRPC


The National Center for Reanimation Prevention and Control (NCRPC) prevents death and reanimation caused by infectious diseases in the United States and around the world. Uncontrolled reanimation has the ability to destroy lives, strain community resources, and even threaten nations. In today's global environment, reanimation contagions have the potential to spread across the world in a matter of days...   [click here for more]
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Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation

Blood and Brains: NCRPC: Most Likely Scenarios for Reanimation


HOLBROOKLYN, NJ -- We at the National Center for Reanimation Prevention and Control (NCRPC) routinely deal with a variety of zombie infestations. It's a testament to the effectiveness of our organization that you are not currently drooling while you sip brains from your friend's skull. It's a dirty job, but somebody has to get paid very little (and no benefits) to do it. That said, the...   [click here for more]
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Blood and Brains: The Zombie Hunter's Guide

Blood and Brains: The Zombie Hunter's Guide


zombie (ZOM-bee): n. 1. According to voodoo belief, a supernatural power that can enter into and reanimate a corpse. 2. A corpse revived in this way. 3. One who looks or behaves like an automaton. 4. Target practice. Our professionals at the National Center for Reanimation Prevention and Control (NCRPC) have done all the hard work so you don't have to - chopping, hacking, chainsawing, and...   [click here for more]
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Blood and Circuits

Blood and Circuits


A gear and equipment creation resource for use with the modern and future d20 roleplaying game. This book presents new classes, feats, and options primarily for Smart heroes, though all heroes will find something in this book to benefit them. For the GM this book also provides a window into weird and super scientific achievements found in literature and comics, allowing for the creation of all sorts...   [click here for more]
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Blood and Fists: Master Edition

Blood and Fists: Master Edition


From Aikido to Zen! The premier modern d20 martial arts sourcebook is back in print. Blood and Fists: Master Edition is a reprinting of the original critically acclaimed supplement plus additional material previously only available in PDF. This new supplement contains over 100 real world martial arts styles and maneuvers as well as science fiction styles for space and post-apocalyptic settings....   [click here for more]
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Blood and Fists: Modern Martial Arts (True20 Edition)

Blood and Fists: Modern Martial Arts (True20 Edition)


Blood and Fists brings the action of the Martial Arts genre into your True20 System game. With new archetypes like the Martial Arts Master, the Contemplative Master, and the Badass Barroom Brawler, Martial Arts Styles from around the world, and over 100 new feats. This True20 supplement gives you everything you need to bring exotic fighting styles to your game. From Aikido to Zen, Blood and Fists...   [click here for more]
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Blood and Guts (1st Edition) Bundle

Blood and Guts (1st Edition) Bundle


With Blood and Guts 2 announced, we have bundled the entire line of Blood and Guts 1st edition material into one product. Blood and Guts 2 is a significantly different design, so check out our first edition, and see which you prefer. Included in this bundle are the following ebooks: Blood and Guts: Modern Military Blood and Guts: In Her Majesty's Service Blood and Guts: Inside Vossburg...   [click here for more]
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Blood and Guts 2: British Aircraft of WWII

Blood and Guts 2: British Aircraft of WWII


There have been few, if any, times in history when a nation's air force proved as important as the British Royal Air Force did during the dark, early days of WWII. Europe lay at Hitler's feet and a British Expeditionary Force had fled the Nazi war machine at Dunkirk, leaving Hitler in control of Western Europe. Only one power remained defiant against him: Britain and their "war monger" leader (as Hitler...   [click here for more]
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Blood and Guts 2: German Aircraft of WWII

Blood and Guts 2: German Aircraft of WWII


The story of German aircraft during WWII is something of a schizophrenic tale. Early in the war they devastated opponents through radical new strategies of combined arms, with Stuka dive-bombers and Messerschmitt fighters flying in close air support over the German Blitzkrieg. These victories, culminating in the stunning and unexpected quick victory over France, then saw the dreaded Luftwaffe lose...   [click here for more]
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Blood and Guts 2: German Land Vehicles of WWII

Blood and Guts 2: German Land Vehicles of WWII


Our WWII series continues with German Land Vehicles! By Mike Lafferty This guide is not an exhaustive study of German fighting vehicles during WW2. It attempts to provide a cursory overview and highlight some of the most prominent vehicles while providing rough approximations of these vehicles for gaming purposes. For more details on this series, check out the WWII homepage for more details...   [click here for more]
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Blood and Guts 2: GM's Guide to WWII

Blood and Guts 2: GM's Guide to WWII


The Game Master's Guide to WWII will provide game masters with a comprehensive timeline of the war from its root causes in the Treaty of Versailles all the way to V-J Day. Also included will be advice for the game master on setting up his campaign and three sample campaign models: Behind the Lines, Homefront and Island Hopping. This product is crunch free and a great resource for ANY game...   [click here for more]
RPG Objects  $5.25

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Blood and Relics (2nd Edition)

Blood and Relics (2nd Edition)


Blood and Relics 2nd edition is a revised and expanded version of our Gencon/Ennie 2003 nominated (best ebook) d20 modern campaign model. This new edition is almost twice the size of the original with more classes, organizations and monsters that can be used to inject religious occult overtones to any d20 Modern campaign or bring the Blood War to life in your game. Pages: 89 Format:...   [click here for more]
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Blood and Relics: Demonic Heroes

Blood and Relics: Demonic Heroes


Throughout history, demons have walked among the people of this world in a shroud of humanity. They rub elbows with the rich and powerful, using their abilities to corrupt the hearts of men and women, all in service of powerful Caeder. But there are some who choose to use the abilities bestowed upon them by their demonic heritage for good, fighting back the darkness. Blood and Relics: Demonic heroes...   [click here for more]
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Blood and Spooks: ICECC

Blood and Spooks: ICECC


International Center for Ethereal Containment and Control (ICECC) has the first and only professional parapsychological investigation team of its kind, worldwide. The ICECC team is comprised of the world's most recognized experts in paranormal field research (including entities, ghosts, hauntings, poltergeist activities, and psychic abilities), combining both scientific, and psionic abilities....   [click here for more]
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Blood and Spooks: The Ghost Hunter's Guide

Blood and Spooks: The Ghost Hunter's Guide


Do you want to make more money hunting ghosts? Sure, we all do! With our easy to read Ghost Hunter's Guide, you too can become a Ghost Hunter in just under one hour. That's right, one hour! Armed with the Ghost Hunter's Guide, you can learn such professions as antiques dealer, circus performer, escape artist, fortuneteller, ghost hunter driver, ghost hunter president, ghost hunter secretary,...   [click here for more]
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Blood and Vigilance: Mystic Arts

Blood and Vigilance: Mystic Arts


Welcome to Blood and Vigilance: Mystic Arts, the magical companion to RPG Objects? modern line of modern superhero supplements. Until now those wishing to have a magical presence in their superhero games could either treat them as powers, using magic as a special effect for the hero's psychic blast or teleport or what have you or they could use the magic system already present in the modern...   [click here for more]
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Cold War

Cold War


Though we are over fifteen years removed from the Cold War, our world continues to feel its impact. Many illegal immigrants in the United States come from Central American nations whose economies were wracked by superpower-fueled civil wars. Taliban fighters conduct resistance in Afghanistan with arms once used against Soviet occupiers - furnished in large part by the country that they now oppose....   [click here for more]
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Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)

Darwin's World: Another Man's Treasure (GenCon 2005 Adventure 2)


Another Man's Treasure is an adventure for the post-apocalyptic role-playing game, Darwin's World 2nd Edition. Another Man's Treasure is the second in a two-part adventure series in which the player characters are drawn into the desperate hunt for the legendary "Mount of Thorns" at the heart of the wild and inhospitable Deadlands of the Twisted Earth. Another Man's Treasure should take a...   [click here for more]
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Darwin's World: Cave of Life

Darwin's World: Cave of Life


Now Revised for Darwin's World 2nd Edition! (11/23/2003)! The Cave of Life is a complete adventure setting for the post apocalyptic role-playing game, Darwin's World. A highly adaptable scenario set in an abandon mine shaft. Written and illustrated by Dominic Covey. ...   [click here for more]
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Darwin's World: Death by Corium Light

Darwin's World: Death by Corium Light


Updated for Darwin's World 2nd Edition (10/11/2006) The Corium Mines of Lil? Vegas are one of the most infamous locations of the Twisted Earth. Word is spreading across the wasteland about this near-legendary source of corium, a vast pit in the earth from which the priceless glowing stuff seems to flow in endless quantities ? and people are coming, from near and far, to earn their share...   [click here for more]
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Darwin's World: Metal Gods (revised)

Darwin's World: Metal Gods (revised)


Final update before going to print! (10/01/2004). Look for the Foundationists / Metal God print edition in Dec. Metal Gods is a sourcebook dedicated to incorporating robots, androids, and other forms of artificially intelligent life into campaigns on the Twisted Earth. Pages: 63 Format: Landscape (screen viewing), Portrait (for printing)*. So, what will you find in...   [click here for more]
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Darwin's World: Return To The Lost City (LC2)

Darwin's World: Return To The Lost City (LC2)


Return To The Lost City (Secrets of The Second Dome) is an adventure for Darwin's World 2nd Edition that returns to the unique subterranean environment first introduced in The Lost City. In Return To The Lost City the player characters go back to the sunken ruins of the Bakersfield dome complex following the rumored disappearance of a peaceful colony of settlers, who - lulled into a false...   [click here for more]
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Darwin's World: Survivor's Handbook (True20 Edition)

Darwin's World: Survivor's Handbook (True20 Edition)


Darwin's World is a role-playing game set in the wild, inhospitable world of mankind's ruin, after a series of devastating wars that brought the human race to the brink of extinction. In a world where radiation has altered the very course of nature, mankind has ceased to exist in its current form. Mutations and genetic variations are the edge separating a species from life and death. The...   [click here for more]
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Darwin's World: The Broken and The Lost

Darwin's World: The Broken and The Lost


The Brethren And Other Primitive Groups of The Twisted Earth Welcome to The Broken and The Lost, a collection of source materials for Darwin's World 2nd Edition that offer a more detailed look at the "Tribal" background presented in the basic rules, bringing to life one of the most integral aspects of the post-apocalyptic genre: the barbarism of the post-Fall world. In...   [click here for more]
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Darwin's World: The Fertile Crescent Gazetteer

Darwin's World: The Fertile Crescent Gazetteer


Welcome to the Fertile Crescent. The Fall destroyed the cities of the ancients, leaving only ruins behind. But the lakes remain. Though poisoned, these gigantic seas in the heartland of what was once America provide a source of unimaginable wealth as well as the product of rebuilding what has been lost. Unfortunately, man has not learned from the mistakes that led to the Ancients' fall and a war threatens...   [click here for more]
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Darwin's World: The Ruin At The End Of The World

Darwin's World: The Ruin At The End Of The World


200+ different adventure locations scattered throughout the city. This section details the various regions of the Necropolis, starting with The Reaches, and moving on to Dead City, The Hive, Los Angeles Harbor, Pasadena, the Domain of The Flesh Eaters, the Domain of The Broken Ones, the Enclave of The Lost Children of Man, Downtown, and the Sewers. Generic Stat Blocks A large number of stat blocks...   [click here for more]
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Darwin's World: Vault Dwellers

Darwin's World: Vault Dwellers


Get out of the Vaults! The vault dweller is an iconic character common to most post-apocalyptic worlds. Individuals who wisely anticipated the coming of nuclear Armageddon, vault dwellers bring a unique perspective to the post-apocalyptic world since they have the closest ties with the world before the Fall of mankind. Vaults are isolated communities, frozen at the time of the Fall and left...   [click here for more]
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Darwin's World: Wasteland Settlement Generator

Darwin's World: Wasteland Settlement Generator


The Twisted Earth is a big place. The development of communities in the wasteland can be a daunting challenge for a GM The Wasteland Settlement Generator is a series of tables and guidelines intended to aid Darwin's World GMs in the development of small wasteland communities, whether on the fly or as part of the development of a key campaign location. The mechanics described below are intended for...   [click here for more]
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Dirty Deeds and Seedy Characters

Dirty Deeds and Seedy Characters


RPGObjects slips into the back alleys with Dirty Deeds and Seedy Characters! A new kind of Modern adventure, designed for maximum flexibility, Dirty Deeds and Seedy Characters presents the type of adventures found in modern noir crime fiction, where characters get wrapped up in a messy crime and have to fend for themselves. In addition to providing adventure material, the Seedy Characters from...   [click here for more]
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Dragon Drop: Wizards 1-5

Dragon Drop: Wizards 1-5


Hey GMs! Ever been short on time or inspiration and needed fully-realized NPCs to drag-and-drop into your campaign? Bring your world to life with memorable Dragon Drop characters! Each NPC entry from the Dragon Dropcollection includes: Snapshot Statblockthat shows the character in their current situation GM Read-AloudDescription to read to your players Backgroundthat...   [click here for more]
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Dragon Drop: Wizards 11-15

Dragon Drop: Wizards 11-15


Hey GMs! Ever been short on time or inspiration and needed fully-realized NPCs to drag-and-drop into your campaign? Bring your world to life with memorable Dragon Drop characters! Each NPC entry from the Dragon Dropcollection includes: Snapshot Statblockthat shows the character in their current situation GM Read-AloudDescription to read to your players Backgroundthat...   [click here for more]
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Dragon Drop: Wizards 16-20

Dragon Drop: Wizards 16-20


Hey GMs! Ever been short on time or inspiration and needed fully-realized NPCs to drag-and-drop into your campaign? Bring your world to life with memorable Dragon Drop characters! Each NPC entry from the Dragon Dropcollection includes: Snapshot Statblockthat shows the character in their current situation GM Read-AloudDescription to read to your players Backgroundthat...   [click here for more]
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Dragon Drop: Wizards 6-10

Dragon Drop: Wizards 6-10


Hey GMs! Ever been short on time or inspiration and needed fully-realized NPCs to drag-and-drop into your campaign? Bring your world to life with memorable Dragon Drop characters! Each NPC entry from the Dragon Dropcollection includes: Snapshot Statblockthat shows the character in their current situation GM Read-AloudDescription to read to your players Backgroundthat...   [click here for more]
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Future NPC Matrix: Engineer

Future NPC Matrix: Engineer


The Future/Modern NPC Matrix is a series of GM aids that help alleviate the tedious work of building NPC stat blocks. Need a Engineer advanced class NPC? The Engineer Matrix has every conceivable base/advanced class configuration possible, 120 statistical blocks in all, prebuilt for your convenience. Just plug in the base stat block and customize it for you game. The Engineer NPC Matrix includes: 20...   [click here for more]
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Humanity In A Bottle: Out of Commission (MR1)

Humanity In A Bottle: Out of Commission (MR1)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Humanity In A Bottle begins with Chapter 1: Out of Commission, which lays forth an introductory series of events that begin to build up the atmosphere of the Metropolis Rho setting and portray the...   [click here for more]
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Humanity In A Bottle: Redemption (MR3)

Humanity In A Bottle: Redemption (MR3)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 3: Redemption: The PCs face their job with a disjointed sense of aimlessness and impotence. While they have learned some remarkable secrets, they have also been party to a cold-blooded slaughter...   [click here for more]
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Humanity In A Bottle: The Precipice...And Beyond (MR4)

Humanity In A Bottle: The Precipice...And Beyond (MR4)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 4: The Precipice...And Beyond: is the culmination of the Humanity In A Bottle adventure series. Pages: 49. All color maps and illustrations! Format: Landscape (screen viewing),...   [click here for more]
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Humanity In A Bottle: Trail of Treason (MR2)

Humanity In A Bottle: Trail of Treason (MR2)


Humanity In A Bottle is an adventure series that takes place in the dome city of Metropolis Rho. The complete series of adventures should take characters from 1st to 8th level. Chapter 2: Trail of Treason: At the behest of the Enforcer Commissioner, the PCs have begun an investigation into the brutal murder of Nathaniel Durante, a wealthy - and apparently mysterious - member...   [click here for more]
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Legends of Excalibur: Arthurian Adventures (True20)

Legends of Excalibur: Arthurian Adventures (True20)


Travel to a world of magic, nobility, and danger in RPGObjects' Legends of Excalibur: Arthurian Adventures. Now adapted for Green Ronin's True20 system! The original d20 edition was nominated for two 2004 Ennie Awards (Best Campaign Setting and Best Cartography). Checkout out the Legends of Excalibur homepage for more details on this series. Overview of Content: New Character...   [click here for more]
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Legends of Excalibur: Arthurian Adventures HC

Legends of Excalibur: Arthurian Adventures HC


​​​​Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this sourcebook. This HARDCOVER print edition comprises the material in the Knights Handbook and Arthurian Campaign Guide. 2004 Ennie Nomination (Best Campaign...   [click here for more]
RPG Objects  $15.00

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Legends of Excalibur: Knight?s Handbook

Legends of Excalibur: Knight?s Handbook


Print Note: The print version of this book is a Hardcover and includes the Arthurian Campaign Guide. Travel to a world of magic, nobility, and danger in RPGObjects? first ever d20 fantasy series, Legends of Excalibur: Arthurian Adventures. Checkout out the Legends of Excalibur homepage for more details on this series of supplements. The Knight's Handbook is the first book in this exciting...   [click here for more]
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Legends of Sorcery: Gems

Legends of Sorcery: Gems


Legends of Sorcery: Gems brings the mystical power of gems into your d20 fantasy games. Many console and computer RPGs have used gems to enhance magic items and now you can add this feature to your home game. Includes: Two new core classes: Jeweler and Geomancer 5 New Spells 2 New Craft skills Rules for determine the quality, value, and size of gems. A selection of gems...   [click here for more]
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Modern Dispatch (#1): Alternate Armors

Modern Dispatch (#1): Alternate Armors


Many people have asked for armor in d20 Modern to be handled as Damage Reduction. This is the way many games (especially modern ones) have handled armor, but d20 Modern's designers chose to make armor function as it did in d20 Fantasy, providing an armor bonus (but renamed defense). However with armor bonuses from class, armor as Damage Reduction seems a natural fit and is presented here as an optional...   [click here for more]
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Modern Dispatch (#10): Near-Future Firearms

Modern Dispatch (#10): Near-Future Firearms


The following firearms are entirely speculative; they are mostly based on current designs and technology, but in no way reflect any current developments in the firearms world. They represent an imagining of what the cutting edge of firearms technology will become in the next two or three years. Pages: 6 ...   [click here for more]
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Modern Dispatch (#100): 100 Adventure Seeds

Modern Dispatch (#100): 100 Adventure Seeds


Welcome to the special 100th issue anniversary issue. This mega sized issues contained 100+ modern adventure seeds penned by all four of the founding dispatch publishers including Adamant Entertainment, Ronin Arts, 12 to Midnight, and RPGObjects. Here's an example below: 21. Tap, Tap, Tap [Mystery] A character begins waking up tired in the morning, despite having slept through...   [click here for more]
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Modern Dispatch (#101): Powderkeg #2

Modern Dispatch (#101): Powderkeg #2


The year is 2256 and the PCs are about to become part of history. After discovering coded information in the memory banks of the freighter Sauvegarde, the PCs decipher it and discover something terrible: war is coming. The common folk of the moons must now make their stand against the largest and most powerful fleet in Earth's history. War is coming. A Future d20 adventure for Prometheus Rising or...   [click here for more]
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Modern Dispatch (#102): Vossberg: Superhuman Max

Modern Dispatch (#102): Vossberg: Superhuman Max


Welcome to Vossberg: Superhuman Max, a maximum security prison for supervillains for your Blood and Vigilance games. Vossberg provides your superheroes with a ready made base of operations as well as a mission that can be woven in and out of the campaign. And since no supervillain prison is complete without supervillains, Vossberg comes with a wide ranging assortment of nasties...   [click here for more]
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Modern Dispatch (#103): The Alien Hunter

Modern Dispatch (#103): The Alien Hunter


Written by David S. Gallant and David Jarvis, Issue 103 of the Modern Dispatch goes deeper into the shadowed realm of modern conspiracy theory with the Alien Hunter, an 8 page PDF bringing you more gaming material to support your Alien Invasion campaign! In this issue you will find a new advanced class; The Alien hunter. Alien hunters are characters who, having been abducted by visitors from outer-space,...   [click here for more]
RPG Objects  $1.75

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