Come with us on a Quest in The Shambles. A lost, ruined city whose streets are paved with gold. To catch a wyrm, before it brings death and destruction to the adventure's settlement of Tent Town.
This adventure is an introductory Quest for newly created characters and is suitable for starting Referees. It can be linked with the adventure in the main OpenQuest rulebook and the Lost Outpost... [click here for more]
Welcome to Grogzilla, a zine to celebrate Grogmeet 2019, a convention held annually in Manchester UK, organised by the staff of the Grognard Files Podcast. It was further ‘enhanced’ by a ZineQuest 2 Kickstarter in Feb 2020.
Within these pages, you will find a little bit of what D101 Games does
The Weird and Warped part 2 Monsterous and Weird Demons for Crypts and Things.
A... [click here for more]
In the year 68AD, after Emperor Nero’s suicide and disgrace, the Roman Empire is torn apart by civil war. Those who would be emperor have withdrawn the legions under their command to fight each other, leaving the defences of the borders and provinces of the Empire dramatically weakened.
The people are particularly agitated near the River Rhine. A large force of Batavians gathers, the few remaining... [click here for more]
OpenQuest is an easy-to-play, straightforward, fantasy roleplaying game that uses the tried and tested D100 dice mechanic.
OpenQuest lets you play fantastic death-defying adventurers in search of fame and fortune.
Every step of the way you’ll be supported by these easy-to-understand rules based upon over forty years of the tried and tested D100 mechanic.
Easy to Learn. The rules have... [click here for more]
This book focuses on maximum gaming fun, presenting modular rules that add excitement to any D100 game.
The One Magic System. I first used this quick magic system for convention games. Here it is, expanded and balanced for campaigns which do not need (or where you don’t want to use), OpenQuest’s standard Three Magic System.
Membership. Want a quick game-mechanic to measure how responsive... [click here for more]
This is the OpenQuest Quickstart Rules + Adventure. If you are new to OpenQuest or a returning old hand wanting to see what’s changed, or simply want to pick up an introductory adventure suitable for newcomers this is for you.
It contains the following sections.
Characters. A rundown of what an OpenQuest character is made up of, both in terms of numbers and concepts.
Quick Rules.... [click here for more]
It is the dawn of the 28th Century. The Third Renaissance, or Bright Age as future historians will call it, is at its zenith. After the catastrophic first contact with extra-terrestrial life that led to the horrific Solar System war, humanity clawed its way back from the brink and finally reached the stars. For millions of people, Earth’s sun is no more than another star... [click here for more]
SimpleQuest is a concise and straightforward D100 system, easy to play yet filled with all the tense excitement and storytelling potential associated with percentile systems.
It is a compact version of OpenQuest, with a few extra rules to make it more pickup and play.
Compact for travelling and viewing on phones/tablets
Concise for straightforward fantasy games, one-shots and short... [click here for more]
This 88-page companion book is what happened next since the main rulebook came out in 2014, a collection of the two released adventures and articles that have come about due to fans questions about the game and setting.
Finding Your Way in the River of Heaven (page 4). This article is a short-cut to understanding the default setting, or rather two settings that co-exist side by side in the... [click here for more]