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Creatures from Fairy-Tale and Myth: Ragnarok

Creatures from Fairy-Tale and Myth: Ragnarok


Behold a host of iconic creatures from fairy-tales and myth, ready for your Fate of the Norns: Ragnarok game. These Denizens are built with a newly revised and streamlined version of the innovative Runic Games System - the complete new rules presented within these pages. Each denizen is pre-built at 5 different levels of power, providing a Norn plenty of latitude of monster-type, from grunt to “boss-monster”,...   [click here for more]
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Fate of the Norns: Ragnarok

Fate of the Norns: Ragnarok


The Twilight of the gods nears; brother will kill brother, families will be sundered by incest. Four ages are afoot: an Axe Age, a Sword Age, where shields are cloven, a Wind Age, a Wolf Age, where the world...   [click here for more]
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Fate of the Norns: Ragnarok- Denizens of the North

Fate of the Norns: Ragnarok- Denizens of the North


King Harald Fairhair, the great Jarl who unified Midgard's petty kingdoms, father to many high and low born children, has died with no successor. On the evening of his death a dreadful omen appeared in the skies above: two celestial wolves, maws outstretched swallowed the sun and moon! Three years later, after an endless and relentless dark winter, heroes rise to forge their...   [click here for more]
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Fate of the Norns: Ragnarok- Lords of the Ash

Fate of the Norns: Ragnarok- Lords of the Ash


Asgard and the Aesir gods are under siege by the Rime Jotun hoard. The Muspeli Jotuns search for Loki and Fenrir, while the Vanir try to remain neutral. Rumours abound that Nidhogg, the world devouring wyrm, has escaped his imprisonment. Ragnarok's Sword Age is afoot! Lords of the Ash is the second full sized lore book for the Fate of the Norns: Ragnarok universe. This book...   [click here for more]
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Le Destin des Nornes: Ragnarok

Le Destin des Nornes: Ragnarok


Le Jugement des Dieux approche; le fre`re tuera le fre`re, les familles seront de'chire’es par l’inceste. Quatre ages surviendront: age de la Hache, age de l’Epe’e, ou` les boucliers seront fendus; un age de Vent, un age de...   [click here for more]
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The Children of Eriu

The Children of Eriu


I do not see a world of the living, Summer will be without flowers, Cows will be without milk, Women without modesty, Men without valour, Conquests without a king. - - Cath Maige Tuired (The Battle of Moytura) Welcome to the Children of Eriu, a Celtic RPG game set in the Fate of the Norns: Ragnarok universe. This book...   [click here for more]
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Celtic Cyclopedia

Celtic Cyclopedia


Come away, O human child! To the waters and the wild With a faery, hand in hand, For the world's more full of weeping than you can understand. - Yeats (1886) The Celtic Cyclopedia delves deeply into the 6 Celtic kingdoms: Ireland Manx Scotland Wales Cornwall Brittany The book explores the religions,...   [click here for more]
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Celtic Tarot

Celtic Tarot


The Fate of the Norns CELTIC TAROT deck brings forth the most iconic gods, goddesses, saints, heroes and villains from the Celtic age. The deck contains 4 suits and as well as the high arcana suit. The numbering system is based on the Celtic Ogham, and each card has an ogham rune inscribed upon the corners. Each card features a unique full-colour portrait of an icon from legend and mtyhology (none...   [click here for more]
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Creatures from Fairy-Tale and Myth 5e

Creatures from Fairy-Tale and Myth 5e


Creatures from Fairy-Tale and Myth is a source book for 5e   Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. The creatures...   [click here for more]
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Creatures from Fairy-Tale and Myth story book

Creatures from Fairy-Tale and Myth story book


Welcome to Creatures from Fairy-Tale and Myth, an in-depth volume devoted to the most iconic creatures that transcend cultures and time. This book sets out to analyze each creature in terms of attributes, vulnerabilities, habits and summarizes the timeless stories that include them as the hero's adversary. You will also find a brand-new story involving these iconic creatures, sometimes told from the...   [click here for more]
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The Illuminated Edda

The Illuminated Edda


The Viking tales of gods, giants and heroes come alive within the pages of the Illuminated Edda. Visit the majestic city of Asgard- home of the gods. Fight legendary dragons alongside Sigurd, renowned hero. Witness the creation of the world tree Yggdrasil along with the awesome worlds that hang upon its branches. Get entwined in Loki’s schemes as he saves the gods from disaster, and then witness...   [click here for more]
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Horn of the Kraken

Horn of the Kraken


The sun and moon have been devoured by the cosmic wolves Skoll and Hati. Fimbulwinter has envelopped the world in the cold and darkness. Men prey on each other in order to survive. Amid the chaos, in the struggle for the throne, comes a war between brothers. Hakon, illegitimate heir to the throne of Norveig, has obtained a horn that can summon a terror from the depths of the ocean. This monstrosity...   [click here for more]
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Seith and Sword

Seith and Sword


Revenge comes on the black wings of seith magic. Steinarr the Neibelung is killed, leaving the thralls Vanadis and Gamli as the sole survivors. When Steinarr’s nephew, Hardegon the Trusted, stumbles upon his town’s gruesome remains, when he discovers the thralls' Volsung roots, it rekindles an ancient feud. Vanadis and Gamli flee Hardegon’s wrath, sailing on winds that take them from the shores...   [click here for more]
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The Misadventures of Myndil Plodostirr

The Misadventures of Myndil Plodostirr


In which a beloved missionary encounters heathens, werewolves, murderous faeries, and people who generally dislike him, and he tries to tell everybody about god, only the person whom Myndil thinks is god is not real. “Life happened to most people, but Myndil Plodostirr happened to everybody else.” When the abbot of the newly made Rogha an dá Dhíogha abbey meets Myndil Plodostirr,...   [click here for more]
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The Mistletoe Spear

The Mistletoe Spear


Newly returned to Orkney from liberating the horn of the kraken, Fjorn and his crew are dispatched by Jarl Erik Blood-Axe on an impossible mission. Spies report that King Aethelstan seeks the spear that slew fair Baldur which is hidden in the Kingdome of Northumbria. Fjorn’s crew must travel through a world locked in Fimbulwinter to face battles that would earn song in the mead halls of the gods...   [click here for more]
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The One-Eyed King

The One-Eyed King


Ath Cliath, City of Gold—city of slaves—is the wealthiest city in all the world. One of the few bright spots in a darkening world, as Fimbulwinter deepens. Its brightness built by the man who conquered it: Sitric Cuaran, the One-Eyed King. Masterful is he, a wise and capable tyrant. Such men make enemies even when they are not conquerors, or ruthless—and the One-Eyed King is both of those things....   [click here for more]
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Fate of the Norns: Ragnarok -- Fafnir's Treasure

Fate of the Norns: Ragnarok -- Fafnir's Treasure


The sun and moon have disappeared from the sky. The worlds on the branches of the cosmic tree Yggdrassil have grown dark and cold. The gods and giants are on the brink of war. Mankind has descended into anarchy. Welcome to the Age of the Sword…. Welcome to Ragnarok!   Fafnir's Treasure is a standalone Fate of the Norns: Ragnarok saga...   [click here for more]
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The Saga of the Fire Wolf

The Saga of the Fire Wolf


The Fire Wolf is on the run, carrying a relic of tremendous power. Alone and outnumbered, she is caught in a storm and driven ashore on a strange island by the Norns, forced to face a destiny that she struggles to comprehend. There her fate becomes intertwined to that of a fallen hero, a legendary warband with questionable motives and a king and queen hell bent to conquer a blood-soaked throne. Will...   [click here for more]
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Dead Man's Blade

Dead Man's Blade


“Jarl Erik Bloodaxe’s ships have been sinking at an alarming rate. No one knows why, but all signs point to Hakon and his crusaders in their never-ending battle to destroy the Norse way of life and enslave the world to the tyranny of the White God’s church. Can the party discover the cause of the lost ships, or will they succumb to crusaders, dangerous wild beasts, or a lonely death at sea?...   [click here for more]
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Fate of the Norns - Archetypes Compendium

Fate of the Norns - Archetypes Compendium


"A furore Normannorum   libera nos, Domine"   Fate of the Norns has a rich and diverse lore surrounding the Viking player archetypes. Here is a quick and easy download to hand to new players when it's time for them to make their very first dweller. Features: - A quick world & rules overview - All playable mortal archetypes For a full catalogue of games:...   [click here for more]
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Vanagard

Vanagard


Welcome to Vanagard. It is the dawn of the universe and Yggdrasil, the tree of life, has given birth to new worlds awaiting exploration and discovery. Play as Freya's chosen- the Van-Folk, as they work together overcoming challenges in a brave new world. Vanagard is a collaborative story-telling game for 2-6 players. The players take turns weaving a tale and presenting challenges to others at the...   [click here for more]
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Fate of the Norns: Ragnarok - Power Cards (set I)

Fate of the Norns: Ragnarok - Power Cards (set I)


Fate of the Norns: Ragnarok - Power Cards This is a card set of Core Rulebook active and passive powers.   ...   [click here for more]
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Fate of the Norns: Ragnarok - Power Cards (set II)

Fate of the Norns: Ragnarok - Power Cards (set II)


Fate of the Norns: Ragnarok - Power Cards This is a card set of Denizens of the North active and passive powers.   ...   [click here for more]
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Alchemist's Manual - Historic Archetype (Mimir's Manuals)

Alchemist's Manual - Historic Archetype (Mimir's Manuals)


Alchemist’s Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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Ath Cliath - Overview Book

Ath Cliath - Overview Book


This book is your overview of Ath Cliath, legendary historic fantasy that is set during the Viking occupation (that became Dublin). EVERY one of the 96 city blocks are detailed, each containing an average of 15 locations, resulting in over 1,400 individual locales that include of hundreds of residents, shops and adventure hooks for your players. In these pages is everything you need to know about how...   [click here for more]
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Ath Cliath: Riverfleet - A Deep Dive Gazetteer

Ath Cliath: Riverfleet - A Deep Dive Gazetteer


This book takes a good close look at Riverfleet, the wealthiest part of the city of Ath Cliath, our fantasy version of the Viking-ruled future Dublin—and where its worst slums stand, too. EVERY building is detailed, including hundreds of characters who live or work in them. Within these pages you will find all you need to know about how the city works so that it can appear in your own roleplaying...   [click here for more]
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Ath Cliath: Runic Game System Rules

Ath Cliath: Runic Game System Rules


The Runic Game System Rules book features only the game rules in a slimmed down optimized digest sized book. Denizens, dwellers, talents and lore will be found in accompanying books. This guide is a quick reference for both players and the Norn. the book includes: Game rules summary Dweller creation rules Denizen creation rules List of conditions Equipment lists Explanation of all Meta Tags Thane...   [click here for more]
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Battle Wolf Manual - Historic Archetype (Mimir's Manuals)

Battle Wolf Manual - Historic Archetype (Mimir's Manuals)


Battle-Wolf Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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Chronicle of Kings Card Deck

Chronicle of Kings Card Deck


This is the card deck of the Chronicle of Kings boardgame (BETA) ...   [click here for more]
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Eyrbyggja Saga

Eyrbyggja Saga


Eyrbyggja Saga brings together the lives of many notorious settlers from Iceland’s early days. It weaves together their life stories as they laugh, cry, fight, marry and murder one another. It is a turbulent time that ushers in the age of Christianity, but not before the land is cursed by witches, ghosts, berserkers and blood rain. The original Icelandic saga has been adapted into a graphic...   [click here for more]
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Fate of the Norns - Diviner

Fate of the Norns - Diviner


The Ancient Elder Futhark runes have awoken! Fate of the Norns - Diviner uncovers the mystery of the ancient Viking runes. Within these pages you will find the history, lore and in depth information about each and every rune in the Elder Futhark set. Exploring the book you will find a complete listing of the runes and their meanings, mysterious divination techniques as well as an entertaining social...   [click here for more]
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Fate of the Norns: Ragnarok - Condition Cards

Fate of the Norns: Ragnarok - Condition Cards


This deck contains all conditions for the Fate of the Norns: Ragnarok RPG (up to and including the Children of Eriu book). All mechanics are written out for easy access and lookup. ...   [click here for more]
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Fate of the Norns: Ragnarok - Rune Deck

Fate of the Norns: Ragnarok - Rune Deck


Fate of the Norns: Ragnarok - Rune Deck The ancient Futhark set of Norse runes has been used as a writing tool as well as a tool for divination for almost 2 millenia. Found on many ancient Viking artifacts, they have shed light onto a very rich and colourful history and mythology. At last you can wield this ancient power on our very specially rendered cards. Every card's front and back are decorated...   [click here for more]
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Gulveig - Dwarven Kingdoms

Gulveig - Dwarven Kingdoms


Gulveig - DWARVEN KINGDOMS Gulveig is a fast paced trick-taking card game that involves iconic Norse Viking gods. You bluff, bid and score your way to victory! The 35 card deck is good for 2 to 4 players. This game includes the base game plus the Dwarven Kingdoms expansion. Dwarven Kingdoms adds 11 new cards and 1 new faction to the Gulveig game. The Dvergar faction...   [click here for more]
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Herbalist's Manual - Historic Archetype (Mimir's Manuals)

Herbalist's Manual - Historic Archetype (Mimir's Manuals)


Herbalist’s Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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Horn of the Kraken Adventure

Horn of the Kraken Adventure


"The time has come for an ancient viking heist. Upon the sea there is a horn that blows and summons a kraken to destroy all ships. The horn is being blown by your enemy, the forces of vile Hakon. Thus, your jarl sends you on a heist. Steal the horn before it blows again. On this mission the party will discover both cruelty and wonder. Can they steal the horn of the kraken from fortified Winchester,...   [click here for more]
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Hunter's Manual - Historic Archetype (Mimir's Manuals)

Hunter's Manual - Historic Archetype (Mimir's Manuals)


Hunter’s Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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Knocker's Manual - Denizen Archetype (Mimir's Manuals)

Knocker's Manual - Denizen Archetype (Mimir's Manuals)


Knocker’s Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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Seith and Sword Adventure

Seith and Sword Adventure


In the towns, there is law. | In the wilds men are beasts.   One wrong turn and you must stave off death with sword and axe.   We are quick to violence. | It is because we are Odin's dogs.   When your friends lay cold upon the ground, your foe's blameless. The nature of man is the true culprit.       Bring...   [click here for more]
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Twilight Guard Manual - Historic Archetype (Mimir's Manuals)

Twilight Guard Manual - Historic Archetype (Mimir's Manuals)


Twilight Guard Manual This Historical Archetype is part of the Mimir’s Manuals series. All of these books require the Runic Game System book in order to play. This book includes everything a player needs to make a Dweller Includes Archetype creation options (Lifepath, backgrounds, etc) Includes Talent/Gambit board(s) Includes a full list of all Talents/Gambits required by the Archetype Pre-generated...   [click here for more]
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