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 Hottest Non-Core Books, Classic D&D/AD&D from Pacesetter Games & Simulations
 
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B0.5 Secrets of the Unknown

B0.5 Secrets of the Unknown


The true secret of Quasqueton was not lost with the vanishing of Zelligar and Rogahn! This adventure supplement details several encounters to bolster TSR’s B1 In Search of the Unknown*. B0.5 Secrets of the Unknown is an adventure for eight characters of first to second level using the First Edition game rules. *B1 In Search of the Unknown is copyright Wizards of the Coast, Inc. ...   [click here for more]
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B1 Legacy of the Unknown

B1 Legacy of the Unknown


Many years ago, the wizard and warrior left the sanctuary of their newly-constructed home - Quasqueton! In the decades that passed, many foul creatures infested the underground sanctuary and evil permeated the lands. Now, nearly 50 years after the inexplicable disappearance of the famous duo, a group of adventures have cleansed the infernal denizens from Quasqueton. The adventurers made several discoveries...   [click here for more]
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B2.5 Blizzard on the Borderland

B2.5 Blizzard on the Borderland


Winter has struck and the Keep struggles to combat the cold and snow. But an ancient evil hides behind the piercing wind and ice waiting to destroy all in its icy clutch! This adventure supplement details several encounters to bolster TSR’s B2 The Keep on the Borderlands.© B2.5 Blizzard on the Borderland is an adventure for eight characters of second to third level using the First Edition...   [click here for more]
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C0.5 Ghosts of the Hidden Shrine

C0.5 Ghosts of the Hidden Shrine


This adventure module details several encounters to bolster TSR’s C1 The Hidden Shrine of Tamoachan.© C1.5 Ghost City of the Hidden Shrine is an adventure for six to eight characters of third or fourth level using the First Edition game rules. C1 The Hidden Shrine of Tamoachan is copyright Wizards of the Coast, Inc. ...   [click here for more]
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C1 The Circle of Fire

C1 The Circle of Fire


Surrounded by swarming giant fire ants, the end appears near and only a smoldering pyre will mark your death. But escape may be at hand. Is it salvation or are you only jumping into yet another Circle of Fire? The Circle of Fire is an adventure designed for four to six characters of fourth to sixth level using the First Edition game rules. ...   [click here for more]
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D5 The Darketst Pit

D5 The Darketst Pit


The Darkest Pit is an AD&D adventure designed for six to eight characters of seventh to ninth level. The sce-nario is balanced for approximately 45 character levels. The party should have a good mix of character classes, including at least three fighter types. All characters should possess at least one magic item and one magic weapon with a +2 or better bonus. The adventure takes place in an ancient...   [click here for more]
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DA2 Monster & Treasure Level Two - 4002

DA2 Monster & Treasure Level Two - 4002


Nothing beats a tough monster and loaded treasure chest. In its most basic form, the dungeon crawl is simply a list of monsters and treasures. Throw in a map and you have all the ingredients necessary to play for hours. This product gives you the tools to easily and quickly build a second level dungeon crawl. Still need more? A complete second level dungeon crawl is included with a keyed map filled...   [click here for more]
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DB1 The Frozen Star

DB1 The Frozen Star


The age of dragons has been long and merciless. The scaled tyrants rule with an iron claw and their minions have no limitation to their deprivations. A weapon must be found to defeat the dragons and only by searching the past can the future be altered. DragonBane: The Frozen Star is an adventure for eight characters of first to third level using the First Edition game rules. ...   [click here for more]
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H1 Six Feet Under

H1 Six Feet Under


The graveyard sits on a small and lonely plateau just outside of town. It has gone unused for many years as all the burial plots and crypts have been filled. Visitors are few and now whispered rumors suggest an evil has awakened in the graveyard. People speak of a more ancient barrow system under the graveyard and the crypt of a forgotten king. The lure of treasure and mysterious events is simply too...   [click here for more]
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H2 The Witch of Monte Rosa

H2 The Witch of Monte Rosa


The vines are dying and the ancient vineyards that fill the valley are failing. Families are found slain in their farms and whispers of flying devils have found their way into every town and village. Some claim a necromancer has come while others have whispered rumors of a witch queen from a time near forgotten. The call has gone out for help! The Witch of Monte Rosa is an adventure for six to eight,...   [click here for more]
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I1 Grave of the Green Flame

I1 Grave of the Green Flame


I1 Grave of the Green Flame - Solo Adventure Grave of the Green Flame is an adventure module for the First Edition Game, compatible with OSRIC™, and designed for a single 2nd level character. This module introduces Pacesetter’s SoloSystem™ rules for enhanced individual play. It was the oldest trick in the book. A man on a dark road asked for directions and you let your guard down....   [click here for more]
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I2 Beyond the Black Wall

I2 Beyond the Black Wall


I2 Beyond the Black Wall - Solo Adventure Beyond the Black Wall is an adventure module for the First Edition Game, compatible with OSRIC™, and designed for a single third level character. This module includes Pacesetter’s SoloSystem™ for enhanced individual play. Your hunt for the fabled Green Flame, a jewel of unparalleled beauty and value, has led you deep into the wild. Guided...   [click here for more]
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I3 Ruins of the Red Moon

I3 Ruins of the Red Moon


I3 Ruins of the Red Moon - Solo Adventure Ruins of the Red Moon is a solo module for use with the First Edition Advanced game system and is fully com-patible with the OSRIC rules system. This adventure uses the Pacesetter Games & Simulations SoloSystem™ for enhanced individual gaming. The scenario is designed for a single, fourth level player character (PC). Any character class may suc-cessfully...   [click here for more]
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L1 Storm of Tears

L1 Storm of Tears


The rain will simply not stop. Crops have failed and livestock has drowned or fled. Farmers and their fami-lies have fled to the high ground, but the water is slowly building. The high priest has no answer and the king is desperate. The land is surely under a curse, but from whom and why? Storm of Tears is an adventure designed for four to six characters of eighth to eleventh level. The scenario requires...   [click here for more]
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N0.5 Twisting Trail of the Reptile Cult

N0.5 Twisting Trail of the Reptile Cult


The trail from Orlane to the compound of the Cult of the Reptile God is long and twisted. Through the Dim Forest and the Rushmoors, danger lurks around every turn. This adventure supplement details several encounters to bolster TSR’s N1 Against the Cult of the Reptile God© N1 Twisting Trail of the Reptile God is an adventure for eight characters of first level using the First Edition game...   [click here for more]
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Q1-4 The Screaming Temple and other Deaths

Q1-4 The Screaming Temple and other Deaths


Q1-4: Four Modules in One Book The Screaming Temple: The temple arose in the span of a single night! Tall walls hide a mysterious temple steeped in obscurity. Rumors of incredible wealth, abhorrent evil, and dark magic swirl about its secretive walls. The authorities have shown no inter-est, yet rumors persist. No priests have been seen, no markings adorn its walls...in fact no person has come out...   [click here for more]
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T0.5 Cursed Cairn of the Moathouse

T0.5 Cursed Cairn of the Moathouse


Between the village of Hommlet and the malevolent Moat House lies a danger-filled path. This adventure supplement details several encounters to bolster TSR’s T1 The Village of Hommlet.© T0.5 Cursed Cairn of the Moat House is an adventure for eight characters of first level using the First Edition game rules. T1 The Village of Hommlet is copyright Wizards of the Coast, Inc. ...   [click here for more]
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T1-2 The Thing in the Valley

T1-2 The Thing in the Valley


T1 The Thing in the Valley - A terror has come to the valley community of Riversmeet. Farmers, herdsmen, and woodsmen have fallen victim to a mysterious and horrific creature. Amidst the terror, questions go unanswered— what is this terrible fiend, where did it come from, and what is its dark purpose? The call has gone out to summon a band of adventurers to put an end to The Thing in The Valley....   [click here for more]
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TM1 The Lost Caravan

TM1 The Lost Caravan


Fifty years ago a treasure-laden caravan accompanied the Princess Alissandra to her destiny – A pre-arranged marriage with a prince from a neighboring kingdom. Then the caravan and princess disappeared without a trace. Now a clue has surfaced that may uncover the fate of The Lost Caravan! The Lost Caravan was originally designed as a competition module designed for Wintercon XI (1982), Oakland...   [click here for more]
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TM2 Storm Over Skyreach

TM2 Storm Over Skyreach


There are whispers that a storm dragon has returned to the mountain kingdom. Soon the whispers will spread and terror will fill the hearts of the people. The king must act fast and your group is the tip of his spear. You must find a way to ascend Skyreach Mountain and penetrate the keep of a missing wizard to find the secret of the Storm over Skyreach! Storm over Skyreach is a tournament adventure...   [click here for more]
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TM3 Raid on the Acaeum

TM3 Raid on the Acaeum


Raid on the Acaeum is a short two-part tournament adventure that was held at the fourth annual North Texas RPG Convention in Bedford, Texas in June 2012. This version has been adjusted to run as a non-tournament adventure. This adventure includes two scenarios and they can be played in any order. It is not critical that both adventures be completed, though the more that is completed, the more points...   [click here for more]
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TM4 Legacy of the Forbidden City

TM4 Legacy of the Forbidden City


More than 50 years ago a band of daring adventurers found and explored the mythical Forbidden City. The group defeated many dangers within the ancient ruin including an evil and powerful race of snake-men. For several years thereafter, other expeditions ventured into the dark jungle to unlock hidden mysteries and treasures with the new-found city. But little more was found and the snake-men had vanished....   [click here for more]
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TM6 Felhorde

TM6 Felhorde


Amidst the horrific carnage, Eruptor, the red dragon, lay dead. The race to recover the dragon’s treasure was on and a group of heroes penetrated the lair only to find most of the treasure already stolen. A group of crag gnomes fled into the deep, loaded with a dragon’s horde, as the adventurers, battered from their ordeal, fled the trap-filled lair. As the PCs camped and recovered, a rush...   [click here for more]
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V1 The Vampire's Curse

V1 The Vampire's Curse


The Vampire’s Curse is an adventure designed for the OSRIC / First Edition Advanced Game System. The level range is 3rd to 5th level using 4 – 7 characters or approximately 24 character levels (example: 6 – 4th level characters = 24 character levels). No specific char-acter class is required. However, due to the nature of this scenario, some magic items or spells may be lim-ited or...   [click here for more]
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V11 Dwarven Glory: Curse of the Violators

V11 Dwarven Glory: Curse of the Violators


Mortoc the orc king – better known as the Plunderer – was victorious. He surprised the dwarves in their mine and his army of orcs, goblins, and ogres slew all in their path. Bolstered by the vilest of mercenaries, the Plunderer lived up to his name and in a gory frenzy, looted the complex with a reckless abandon. Against his warning, mercenaries desecrated the dwarven temple and Mortoc...   [click here for more]
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V12 Dwarven Glory: Thunder in the Deep

V12 Dwarven Glory: Thunder in the Deep


Mortoc the orc king – better known as the Plunderer – was victorious. He surprised the dwarves in their mine and his army of orcs, goblins, and ogres slew all in their path. Bolstered by the vilest of mercenaries, the Plunderer lived up to his name and in a gory frenzy, looted the complex with a reckless abandon. Against his warning, mercenaries desecrated the dwarven temple and Mortoc...   [click here for more]
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V5 Palace of the Vampire Queen: Castle Blood

V5 Palace of the Vampire Queen: Castle Blood


She is simply called the Vampire Queen. A being so powerful and evil that the mere mention of her title, raises shrieks of horror and anguish. Her reach is seemingly infinite and her machinations sinister beyond the un-derstanding of mortal men. But those very same mortals must stop her. The path to victory leads to only one place. A place of legend and mystery; the Palace of the Vampire Queen! For...   [click here for more]
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V6 Palace of the Vampire Queen: Crypts of the Living

V6 Palace of the Vampire Queen: Crypts of the Living


She is simply called the Vampire Queen. A being so powerful and evil that the mere mention of her title, raises shrieks of horror and anguish. Her reach is seemingly infinite and her machinations sinister beyond the un-derstanding of mortal men. But those very same mortals must stop her. The path to victory leads to only one place. A place of legend and mystery; the Palace of the Vampire Queen! Palace...   [click here for more]
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