Does your Fifth Edition game need more monsters? Then look no further! This supplement, Monsters for the Masters: Dinosaurs, provides Game Masters with twenty-one dinosaurs to use in their campaigns. Ranging from a Challenge Rating (CR) of 1/4 (the compsognathus and the rhamphorynchus) to 17 (the spinosaurus), these prehistoric creatures are a fantastic addition to... [click here for more]
Does your Fifth Edition game need more monsters? Then look no further! This supplement, Monsters for the Masters: Giant Insects, provides Game Masters with seventeen giant insects to use in their campaigns. Ranging from a Challenge Rating (CR) of 1/8 (the giant leech) to 8 (the giant slug), these monstrous vermin are a fantastic addition to any Fifth Edition... [click here for more]
It has been a century since the War of All Gods has ended, and the land of Cameria has yet to heal from the devastation. The Duar Protectorate stood guardian over the people of the Shattered Territories, under the watchful eye of the great warrior-king, Ollum Hammersong. Despite the twisted monstrosities that roam the wilderness, the people of this realm have made their first steps toward recovery.... [click here for more]
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD?
If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is... [click here for more]