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Hideouts & Hoodlums [Basic 2nd edition]

Hideouts & Hoodlums [Basic 2nd edition]


How long have you been waiting to combine golden age comic book gaming with old school game rules? Okay, since 1st edition? Well, wait no longer -- because HIDEOUTS & HOODLUMS Second Edition is here! What is H&H 2nd ed.? Well, it's still a d20 game, so it's class- and level-based. It lets you play superheroes, but it's not just a superhero game -- you can...   [pulse aquí para ver más]
Great Scott! Games  $4.50

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Hideouts & Hoodlums, Book I:  Men and Supermen

Hideouts & Hoodlums, Book I: Men and Supermen


Please Note: When ordering this book, that a 2nd edition of HIDEOUTS & HOODLUMS is now available. Book I, Men and Supermen, includes all the rules you will need to create your own Fighters, Magic-Users, and Superheroes for exploring the deep-leveled hideouts of the criminal underworld! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible...   [pulse aquí para ver más]
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Hideouts & Hoodlums, Book II:  Mobsters and Trophies

Hideouts & Hoodlums, Book II: Mobsters and Trophies


Please Note: When ordering this book, that there is a 2nd edition of HIDEOUTS & HOODLUMS. Book II, Mobsters and Trophies, will aid the Editor in stocking endless levels of hideouts with mobsters to fight and trophies to win! HIDEOUTS & HOODLUMS is an approved Swords & Wizardry-compatible rules set, using the Open Game License, by Scott Casper....   [pulse aquí para ver más]
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Hideouts & Hoodlums, Book III:  Underworld and Metropolis Adventures

Hideouts & Hoodlums, Book III: Underworld and Metropolis Adventures


Please Note: When ordering this book, that there is a 2nd edition now of HIDEOUTS & HOODLUMS. Book III, Underworld and Metropolis Adventures, will aid the Editor in preparing an entire campaign around the exploits of brave Heroes battling evil Mobsters, whether it be in a secret hideout and the open streets of a busy metropolis! HIDEOUTS & HOODLUMS...   [pulse aquí para ver más]
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Supplement I: National

Supplement I: National


Want to play a mysteryman fighting moon men with a +3 gun? Or a magic-user disintegrating robots? Or a superhero cruising the metropolis in his chick magnet roadster? Oh, the core rulebooks for H&H don't say how? Well, wait no longer! Supplement I of HIDEOUTS & HOODLUMS, the retro-clone superhero game for the Golden Age of Comics is here and will tell you how! 85 pages of "new" material...   [pulse aquí para ver más]
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Supplement II: All-American

Supplement II: All-American


HIDEOUTS & HOODLUMS returns with more character classes, more mobsters, more trophies, more adventure ideas, plus 16 pages of appendices for Golden Age of Comics lovers and the first ever, complete and ready to play, 14-page adventure scenario "Temple of the Rooster God!" Please Note: While a supplement to 1st edition, this supplement still contains material not fully...   [pulse aquí para ver más]
Great Scott! Games  $3.00

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Supplement III: Better Quality

Supplement III: Better Quality


HIDEOUTS & HOODLUMS is back and bigger than ever! At 114 pages, Supplement III: Better Quality is our longest book yet, packed with cowboys, psionics, demons, Martian rockets, lost worlds, and more! It's Old School gaming AND it's Golden Age of comics AND it's only $4! Please Note: While a supplement to 1st edition, this supplement still contains material not...   [pulse aquí para ver más]
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FS1 Sons of the Feathered Serpent

FS1 Sons of the Feathered Serpent


At long last, the very first stand-alone HIDEOUTS & HOODLUMS adventure module is here! Sons of the Feathered Serpent is a ready-to-play scenario for Hero levels 1-3. It's got chickens, zoot suits, robots, death traps, and plenty more Golden Age/Old School goodness packed into its pages AND it's only $4! ...   [pulse aquí para ver más]
Great Scott! Games  $4.00

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The Trophy Case vol. 1, no. 6

The Trophy Case vol. 1, no. 6


The first new Hideouts & Hoodlums product of 2012 from Great Scott! Games is the 6th issue of The Trophy Case! It's got new flying and movement rules, the beginning of the aviator class, more of "The Vindicators" fiction, more comic book reviews (this time, Feature Comics), more ready-made Supporting Cast Members, and -- cut from Supplement III: Better Quality --suggestions for gaming...   [pulse aquí para ver más]
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RT1 Palace of the Vamp Queen

RT1 Palace of the Vamp Queen


A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 1-3. An abandoned roadhouse with a disreputable past stands on the outskirts of Pierre, South Dakota. But is it abandoned? Could hoodlums, or worse, be using this supposedly haunted ruin as a hideout? If there are, are you hero enough to help the local police root them out? The second ever ready-to-play HIDEOUTS & HOODLUMS...   [pulse aquí para ver más]
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The Trophy Case vol. 1, no. 7

The Trophy Case vol. 1, no. 7


The Trophy Case newsletter returns with new stuff for the Aviator, Mysteryman, and Scientist classes, a big interview with upcoming module writer Steve Lopez, Golden Age hero write-ups, and comics! Your quarterly dose of HIDEOUTS & HOODLUMS goodness is still all free! ...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 1

The Trophy Case vol. 2, no. 1


The Trophy Case newsletter ain't a newsletter anymore -- it's a 20-page 'zine! This time we've got contributions from five different authors, including new mobsters and stats for Nazis, rules for adjusting H&H to the Silver Age, an in-depth look at a classic Captain Marvel adventure, 100 random clues, an optional skill system for H&H, and a special 7-page 1940 Duluth Gazeteer, complete enough...   [pulse aquí para ver más]
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RT2 Adventures in Fun World

RT2 Adventures in Fun World


A HIDEOUTS & HOODLUMS Adventure Module for Hero Levels 3-5. What could be more fun than an amusement park? Maybe an abandoned amusement park, sinking into a swamp, filled with deadly danger? That makes it the perfect setting for a hideout that the heroes can explore and loot! And what does Mr. Mesmer want with the park...? This module contains background information, Editor's notes,...   [pulse aquí para ver más]
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Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox

Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox


HIDEOUTS & HOODLUMS is back and this time it's taken a turn for the scholarly! Inside you will find information on nearly five dozen heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for almost two dozen of the heroes...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 2

The Trophy Case vol. 2, no. 2


The Trophy Case 'zine is back with a special fan fiction-themed issue. But if fanfiction's not your thing, don't despair; this issue still has pure H&H goodness, including an alternate hand-to-hand combat system for you to try, two new mobsters (that are on your side!), and a sneak peek at what Supplement IV will look like! All this, and you still get some great Golden Age public domain artwork...   [pulse aquí para ver más]
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Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely

Supplement IV: Captains, Magicians, & Incredible Men: Pt. II - Harvey-Timely


HIDEOUTS & HOODLUMS Supplement IV is back and it's complete! With both halves together, you have over 200 pages of some of the best of the heroes and villains of the Golden Age of Comics, 1936-1941, including exhaustively detailed biographies, critical analysis of the stories, and -- lest we forget this is a RPG supplement -- fully-statted record sheets for over two dozen of the...   [pulse aquí para ver más]
Great Scott! Games  $4.00

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The Trophy Case vol. 2, no. 3

The Trophy Case vol. 2, no. 3


This special issue of The Trophy Case 'zine features a new serial of illustrated fiction featuring a "new" (but familiar) character called Major Magus! It also continues the serialization of Madam Fatal's brand new adventures, debuts a section of Golden Age fan art, includes a new option for Magic-Users, tables to help generate character backgrounds, a new race to play, a new version of...   [pulse aquí para ver más]
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Supplement V: Big Bang

Supplement V: Big Bang


HIDEOUTS & HOODLUMS Supplement V is finally here! This is the first time H&H, the premier retro comic book RPG, has teamed up with a retro comic book publisher, Big Bang. Big Bang founders Gary Carlson and Chris Ecker have reviewed and endorsed this product, in addition to offering invaluable feedback and access to their archives. Though not a stand-alone RPG product, Supplement V: Big Bang...   [pulse aquí para ver más]
Great Scott! Games  $6.00

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The Trophy Case Bundle: Series 1 [BUNDLE]

The Trophy Case Bundle: Series 1 [BUNDLE]


This special bundle product contains the following titles. The Trophy Case vol. 1, no.4 Regular price: $0.00 Bundle price: $0.00 Format: Watermarked PDF HIDEOUTS & HOODLUMS is back with more free goodies, like more fiction, optional rules for Fighters, an in-depth review of Captain America Comics, the Trickster class, and conversion notes for running a classic...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 4

The Trophy Case vol. 2, no. 4


This Spring 2013 issue of The Trophy Case 'zine features the second installment of our Major Magus serial, the third part of our Madam Fatal serial, plus new alien mobsters, a superhero write-up, fan art, a continuation of the Golden Age Hero Index, a review of Marvel Firsts: WII Superheroes, three new races for H&H, and a hideout map. Whew! And it's still all free! If you can find a better...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 5

The Trophy Case vol. 2, no. 5


The Summer 2013 issue of The Trophy Case 'zine features a third installment of Major Magus' adventures so big that it's going to spill over onto the H&H website! It's also got the final part to the Madam Fatal serial, the Spy character class for H&H, outtakes from Supplement IV Part II, a review of the Triumphant roleplaying game, and more! Snatch it up while it's hot! ...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 6

The Trophy Case vol. 2, no. 6


The Fall 2013 issue of The Trophy Case 'zine is here with a healthy dose of Major Magus illustrated fiction, the new Detective character class for H&H, H&H write-ups of new and established superheroes, new mobsters to fight, an extensive Q&A with the Editor of H&H, a short review of NUELOW Games and an interview with NUELOW creator, Steve Miller! It's our first non-free issue, but...   [pulse aquí para ver más]
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The Trophy Case no. 8

The Trophy Case no. 8


The Spring 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS, for incorporating planes and small towns into your H&H campaigns, -An article on playing pastiche heroes and sample stats for Big Bang Comics, -The sixth installment of Major Magus illustrated fiction, -The second almost-read-to-play 'Heinous Hideout, this time an indoor circus,...   [pulse aquí para ver más]
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The Trophy Case vol. 2, no. 7

The Trophy Case vol. 2, no. 7


The Winter 2014 issue of The Trophy Case 'zine is laden with HIDEOUTS & HOODLUMS-related goodness! Read up on DC's All Star Squadron and Fawcett's Marvel Family. Enjoy another installment of illustrated fiction with Major Magus. Or partake of TTC's first installment in a series of "almost ready to run" H&H scenarios (usable with nearly any near-modern day game system)! ...   [pulse aquí para ver más]
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The Trophy Case no. 9

The Trophy Case no. 9


The Summer 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering alignment languages, famous jewelry, body armor, and mad science! -The seventh installment of Major Magus illustrated fiction! -More statted Heroes! -The third, and biggest yet, almost-read-to-play 'Heinous Hideout' -- this time on a naval destroyer! It could well be the...   [pulse aquí para ver más]
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The Trophy Case no. 10

The Trophy Case no. 10


The Fall 2014 issue of The Trophy Case 'zine is here! TTC returns with: -Articles on HIDEOUTS & HOODLUMS covering competitive play, plus a random hoodlum generator! -The eighth installment of Major Magus illustrated fiction! -More statted Heroes! -A convention report! -A female's perspective on women in gaming! -The fourth installment in the almost-read-to-play 'Heinous Hideout' series!...   [pulse aquí para ver más]
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HIDEOUTS & HOODLUMS Core Rules [BUNDLE]

HIDEOUTS & HOODLUMS Core Rules [BUNDLE]


This special bundle product contains the following titles. Please Note: When ordering these products, that there is now a 2nd edition of HIDEOUTS & HOODLUMS. Hideouts & Hoodlums, Book I: Men and Supermen Regular price: $3.50 Bundle price: $3.49 Format: Watermarked PDF How long have you been...   [pulse aquí para ver más]
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Supplement IV: Captains, Magicians, and Incredible Men [BUNDLE]

Supplement IV: Captains, Magicians, and Incredible Men [BUNDLE]


THIS IS A BUNDLE PRODUCT. WHEN BUYING THIS ITEM YOU WILL RECEIVE SEPARATE DOWNLOAD LINKS FOR EACH PRODUCT LISTED BELOW... Supplement IV: Captains, Magicians, & Incredible Men: Pt. I - Ace-Fox Regular price: $4.00 Bundle price: $4.00 HIDEOUTS & HOODLUMS is back and this time it's taken a turn for the scholarly! Inside you will find information...   [pulse aquí para ver más]
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The Trophy Case no. 11 (anniversary edition)

The Trophy Case no. 11 (anniversary edition)


The Trophy Case 'zine is back for the first time since 2014! TTC returns with: - New fanfiction! -The ninth installment of Major Magus illustrated fiction! -More statted Heroes! -A mini-gazeteer for a campaign setting! -Two H&H playable scenarios! -Even more! ...   [pulse aquí para ver más]
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The Trophy Case vol. 1, no. 5

The Trophy Case vol. 1, no. 5


It's here! The Fall 2011 issue of The Trophy Case offers detailed analysis from a live H&H game session, new variant and house rules, a big review of another game called Dicey Tales, a map, previews of Supplement III: Better Quality, adventure seeds, more Captain America comic book reviews, and ready-made Supporting Cast Members! It's the first issue under the new Great Scott! Games label, so...   [pulse aquí para ver más]
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