Speed up your game!
The Swords & Wizardry Reference Sheets provide ready access to the charts, tables and summary information for a Game Referee to run wilderness and dungeon adventures. No need to flip through a rulebook when you can have all the information you need in an easy to use digest format! These sheets are for the Whitebox edition of Swords & Wizardry.
These sheets,... [click here for more]
The Swords & Wizardry Quick Start book will get you started in a fantastic world of adventure and danger using the Swords & Wizardry Core Rules. The Quick Start is meant for first level play and is a fantastic way to introduce someone new to roleplaying or the "old school way" of playing fantasy roleplaying games. It contains everything you need to play:
Play and combat... [click here for more]
The Three Hexes blogpost series, juiced up, improved and thrown into a 'zine format for your use!
In 2018 - 2019, Michael "Chgowiz" Shorten wrote 52 blog posts using his "Three Hexes" format for campaign starters. The idea is that with just a theme, a homebase and three hexes, a Game Master can come up with a great campaign that players will want to play! With a post-a-week (or thereabouts), he created... [click here for more]
Three Hexes 'Zine #2! This issue focuses on several fantasy campaigns, including:
Dragon's Reach - "Dragons are emerging from their mountainous lairs, heralding the ninth Dragon War."
The Shifting Sands of Tantalla - "Fortunes are made by those who can survive and seize the moments when the sands part to reveal riches and resources, provided they can avoid the hostile creatures that... [click here for more]
Not all campaigns are fantasy based and Three Hexes isn’t just for fantasy. You can take the idea of starting with only three options and use it for any genre. This issue of the Three Hexes ‘zine proves that.
There are campaign starters here from post-apocalyptic Earth to a Dyson Sphere to a “what if the Axis powers in WW2 developed super humans first?”. Ride along with a... [click here for more]