This is a game about a little girl.
The only little girl in the whole wide world.
The only person there is, really.
This is a game about her dreams and her imagination, about make-believe and magic, and the world of stories. But mostly it's about the girl.
You play different parts of her - her love, her fear, her curiosity, and more. Together with her Imagination, you go out to see what there is... [click here for more]
The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power, both flexible and useful. It reflects most comic-book magic relatively well. However, magic systems portrayed in most fantasy novels and in folklore are quite different from comic-book magic. They are not always fast, not always reliable, and typically have a lot more “flavor” to them.
To... [click here for more]
Deep in the darkest jungles of the inner world, where the red sun can barely be seen above the trees, there is The Green. Millennia ago two immortals, the Lady of Leaves and the Insect Queen, had a contest here. The Lady of Leaves brought forth her chalice, which restores health to all green and growing things, and brings life to the world. Into this cup, the Insect Queen threw her wand, which... [click here for more]